Marathon Trilogy
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Marathon Trilogy
The ''Marathon Trilogy'' is a science fiction first-person shooter video game series from Bungie, originally released for the Classic Mac OS. The name of the series is derived from the giant interstellar colony ship that provides the main setting for the first game; the ship is constructed out of the Martian moon Deimos. The series is often regarded as a spiritual predecessor of Bungie's ''Halo'' series. Games The ''Marathon'' series consists of three games: *''Marathon'', released on December 21, 1994 for the Classic Mac OS. *'' Marathon 2: Durandal'', released on November 24, 1995 on Classic Mac OS. *'' Marathon Infinity'', released on October 15, 1996 on Classic Mac OS. ''Marathon 2: Durandal'' was released for Windows several months after the Mac OS release, on September 20, 1996. All three games were later ported to other operating systems and to modern versions of Windows and macOS after the game engine was open-sourced in 1999. Gameplay In the ''Marathon'' series, pla ...
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Marathon Logo
The marathon is a long-distance foot race with a distance of kilometres ( 26 mi 385 yd), usually run as a road race, but the distance can be covered on trail routes. The marathon can be completed by running or with a run/walk strategy. There are also wheelchair divisions. More than 800 marathons are held worldwide each year, with the vast majority of competitors being recreational athletes, as larger marathons can have tens of thousands of participants. A creation of the French philologist Michel Bréal inspired by a story from Ancient Greece, the marathon was one of the original modern Olympic events in 1896 in Athens. The distance did not become standardized until 1921. The distance is also included in the World Athletics Championships, which began in 1983. It is the only running road race included in both championship competitions (walking races on the roads are also contested in both). History Origin The name ''Marathon'' comes from the legend of Pheidippides, the Gre ...
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Deimos (moon)
Deimos (; astronomical naming conventions#Natural satellites, systematic designation: Mars II) is the smaller and outer of the two moons of Mars, natural satellites of Mars, the other being Phobos (moon), Phobos. Deimos has a mean radius of and takes 30.3 hours to orbit Mars. Deimos is from Mars, much farther than Mars's other moon, Phobos. It is named after Deimos (deity), Deimos, the Greek mythology, Ancient Greek god and personification of dread and terror. Discovery and etymology Deimos was discovered by Asaph Hall at the United States Naval Observatory in Washington, D.C., on 12 August 1877, at about 07:48 Coordinated Universal Time, UTC. Hall, who also discovered Phobos (moon), Phobos shortly afterwards, had been specifically searching for Martian moons at the time. The moon is named after Deimos (deity), Deimos, a figure representing fear, dread in Greek mythology. The name was suggested by academic Henry George Madan, Henry Madan, who drew from Book XV of the ...
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Internet Protocol Suite
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). Early versions of this networking model were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protocol stack. From lowest to highest, the layers are the l ...
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Deathmatch (video Games)
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including FPS game, first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or Glossary of video game terms#frag, "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive Multiplayer video game, multiplayer modes found in game genres such as fighting games and racing video game, racing games moving into other genres. Gameplay In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Players often have the option to communicate with each other during the game by using microphones and speakers. De ...
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Motion Detector
A motion detector is an electrical device that utilizes a sensor to detect nearby motion (motion detection). Such a device is often integrated as a Electronic component, component of a system that automatically performs a task or Security alarm, alerts a user of motion in an area. They form a vital component of security, Lighting control system, automated lighting control, home control, efficient energy use, energy efficiency, and other useful systems. It can be achieved by either Mechanical system, mechanical or Electronics, electronic methods. When it is done by natural organisms, it is called motion perception. Overview An ''active'' electronic motion detector contains an optical, microwave, or acoustic sensor, as well as a transmitter. However, a ''passive'' contains only a sensor and only senses a signature from the moving object via emission or reflection. Changes in the optical, microwave or acoustic field in the device's proximity are interpreted by the electronics based o ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the player character's health points, items, and an indication of game progression (such as score or level). A HUD may also include elements to aid a player's navigation in the virtual space, such as a mini-map. Common elements While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every uni ...
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Rocket Jumping
In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve. Although the origin of rocket jumping is unclear, its usage was popularized by '' Quake'' and ''Team Fortress 2.'' Rocket jumping is used often in competitive play, where it can allow the player to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning. However, a potential consequence of rocket jumping is that it can injure the player, either from the blast or from fall damage. This effect makes the technique less useful in games where the damage from the blast and/or fall is high, or where health is difficult to replenish (such as in ''Half-Life'', where rocket jumps leave the player with approximately 10 health). In the ''Quake'' series While us ...
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Teleportation
Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction and fantasy literature. Teleportation is often paired with time travel, being that the traveling between the two points takes an unknown period of time, sometimes being immediate. An apport is a similar phenomenon featured in parapsychology and spiritualism. There is no known physical mechanism that would allow for teleportation. Some scientific papers and media articles describe "quantum teleportation", a scheme for quantum information transfer, which does not allow for faster-than-light communication. Etymology The use of the term ''teleport'' to describe the hypothetical movement of material objects between one place and another without physically traversing the distance between them has been documented as early as 1878. American writer Charles Fort is credited with having coined the wor ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video ga ...
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Durandal
Durendal, also spelled Durandal, is the sword of Roland, a legendary paladin and partially historical officer of Charlemagne in French epic literature. The sword is famous for its hardness and sharpness. Sources including ''La Chanson de Roland'' (''The Song of Roland'') state that it first belonged to the young Charlemagne. According to one legend, at the end of the Battle of Roncevaux Roland hurled the sword from him to prevent its being seized by the Saracens, and it came to rest in Rocamadour. A replica sword that was embedded in a rock face there was reported stolen in June 2024. Etymology The name ''Durendal'' arguably begins with the French ''dur-'' stem, meaning "hard", though "enduring" may be the intended meaning. Rita Lejeune argues that the name may break down into + , which may be rendered in English as "strong scythe" or explained in more detail to mean "a scimitar or scythe that holds up, resists, endures". Gerhard Rohlfs suggests + , "strong flame" or " fl ...
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