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Language Software
Computer-assisted language learning (CALL), known as computer-aided instruction (CAI) in British English and computer-aided language instruction (CALI) in American English, Levy (1997: p. 1) briefly defines it as "the exploration and study of computer applications in language teaching and learning."Levy, M. (1997). CALL: Context and Conceptualisation. Oxford: Oxford University Press. CALL embraces a wide range of information and communications technology "applications and approaches to teaching and learning foreign languages, ranging from the traditional drill-and-practice programs that characterized CALL in the 1960s and 1970s to more recent manifestations of CALL, such as those utilized virtual learning environment and Web-based distance learning. It also extends to the use of corpora and concordancers, interactive whiteboards,Schmid, Euline Cutrim. (2009). Interactive Whiteboard Technology in the Language Classroom: Exploring New Pedagogical Opportunities. Saarbrücken, German ...
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Information And Communications Technology
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information. ICT is also used to refer to the convergence (telecommunications), convergence of audiovisuals and telephone networks with computer networks through a single cabling or link system. There are large economic incentives to merge the telephone networks with the computer network system using a single unified system of cabling, signal distribution, and management. ICT is an umbrella term that includes any communication device, encompassing radio, television, cell phones, computer and network hardware, satellite systems and so on, as well as the various services and appliances with ...
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Where In The World Is Carmen Sandiego? (1985 Video Game)
''Where in the World Is Carmen Sandiego?'' is an educational video game released by Broderbund on April 23, 1985. It is the first product in the ''Carmen Sandiego'' franchise. The game was distributed with ''World Almanac, The World Almanac and Book of Facts'', published by Pharos Books. An enhanced version of the game was released in 1989, which did not have the almanac-based copy protection and instead used disk-based copy protection. A deluxe version was released in 1990, and features additional animation and a reworked interface from the original version. Some of the bonus features include digitized photos from ''National Geographic'', over 3200 clues, music from the Smithsonian/Folkways Recordings, 20 villains, 60 Country, countries, and 16 maps. CD-ROM versions for MS-DOS and Mac (computer), Mac were released in 1992. A Windows version was released in 1994. In the game, the player takes the role of a rookie in the ACME Detective Agency, tasked to track down crooks from the ...
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Self Access Language Learning Centers
Self access language learning centers are educational facilities designed for student learning that is at least partially, if not fully self-directed. Students have access to resources ranging from photocopied exercises with answer keys to computer software for language learning. These centers are an outgrowth of a style of learning that can go by several names: learner-centered approach, learner autonomy or self-directed learning. These centers exist primarily in Asia, Europe and North America. Use of such facilities and the pedagogical theory they are based upon has its advantages and disadvantages. Proper use can result in a feeling of empowerment and better learning outcomes, but getting to the point where students and teachers can exploit them effectively can be problematic. For this reason, the structure of established self access centers varies from completely student-directed work with classroom immersion to programs that provide primarily tutor or instructor guidance for ...
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Whole Language
Whole language is a philosophy of reading and a discredited educational method originally developed for teaching literacy in English to young children. The method became a major model for education in the United States, Canada, New Zealand, and the UK in the 1980s and 1990s, despite there being no scientific support for the method's effectiveness. It is based on the premise that learning to read English comes naturally to humans, especially young children, in the same way that learning to speak develops naturally. Whole-language approaches to reading instruction are typically contrasted with the more effective phonics-based methods of teaching reading and writing. Phonics-based methods emphasize instruction for decoding and spelling. Whole-language practitioners disagree with that view and instead focus on teaching meaning and making students read more. The scientific consensus is that whole-language-based methods of reading instruction (e.g., teaching children to use context cu ...
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Learner Autonomy
Learner autonomy has been a popular concept in foreign language education in the past decades, specially in relation to lifelong learning skills. It has transformed old practices in the language classroom and has given origin to self access language learning centers around the world such as the SALC at Kanda University of International Studies in Japan, the ASLLC at The Education University of Hong Kong, the SAC at Hong Kong University of Science and Technology and ELSAC at the University of Aucklandbr> As the result of such practices, language teaching is now sometimes seen as the same as language learning, and it has placed the learner in the centre of attention in language learning education in some places. There is a comprehensive bibliography for learner autonomy. Definition The term "learner autonomy" was first coined in 1981 by Henri Holec, the "father" of learner autonomy. Many definitions have since been given to the term, depending on the writer, the context, and the ...
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Constructivism (learning Theory)
Constructivism in education is a theory that suggests that learners do not passively acquire knowledge through direct instruction. Instead, they ''construct'' their understanding through experiences and social interaction, integrating new information with their existing knowledge. This theory originates from Swiss developmental psychologist Jean Piaget's theory of cognitive development. Background Constructivism in education is rooted in epistemology, a theory of knowledge concerned with the logical categories of knowledge and its justification. It acknowledges that learners bring prior knowledge and experiences shaped by their social and cultural environment and that learning is a process of students "constructing" knowledge based on their experiences. While behaviorism focuses on understanding what students are doing, constructivism emphasizes the importance of understanding what students are thinking and how to enrich their thinking.Seifert, Kelvin & Sutton, Rosemary. Educ ...
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Audio-lingual Method
The audio-lingual method or Army Method is a method used in teaching foreign languages. It is based on behaviorist theory, which postulates that certain traits of living things, and in this case humans, could be trained through a system of reinforcement. The correct use of a trait would receive positive while incorrect use of that trait would receive negative feedback. This approach to language learning was similar to another, earlier method called the direct method. Like the direct method, the audio-lingual method advised that students should be taught a language directly, using the students' native language to explain new words or grammar in target language. However, unlike the direct method, the audio-lingual method did not focus on teaching vocabulary. Rather, the teacher drilled students in the use of grammar. Applied to language instruction, and often within the context of the language lab, it means that the instructor would present the correct model of a sentence and t ...
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Pedagogy
Pedagogy (), most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political, and psychological development of learners. Pedagogy, taken as an academic discipline, is the study of how knowledge and skills are imparted in an educational context, and it considers the interactions that take place during learning. Both the theory and practice of pedagogy vary greatly as they reflect different social, political, and cultural contexts. Pedagogy is often described as the act of teaching. The pedagogy adopted by teachers shapes their actions, judgments, and teaching strategies by taking into consideration theories of learning, understandings of students and their needs, and the backgrounds and interests of individual students. Its aims may range from furthering liberal education (the general development of human potential) to the narrower specifics of vocational education (the i ...
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SuperMemo
SuperMemo (from "Super Memory") is a learning method and software package developed by SuperMemo World and SuperMemo R&D with Piotr Woźniak in Poland from 1985 to the present. It is based on research into long-term memory, and is a practical application of the spaced repetition learning method that has been proposed for efficient instruction by a number of psychologists as early as in the 1930s. The method is available as a computer program for Windows, Windows CE, Windows Mobile (Pocket PC), Palm OS (PalmPilot), etc. Course software by the same company (''SuperMemo World'') can also be used in a web browser or even without a computer. The desktop version of SuperMemo started as a flashcard software (SuperMemo 1.0 (1987)). Since SuperMemo 10 (2000), it began to support incremental reading. Software implementation The SuperMemo program stores a database of questions and answers constructed by the user. When reviewing information saved in the database, the program uses the ...
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