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Hârn
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby, and published by Columbia Games in 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and Columbia Games now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game, '' HârnMaster,'' was developed specifically for use with Hârn. History The campaign world of Hârn was first described in the '' Hârn campaign set'' (1983) from Columbia Games, which contained a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and ..tried to create a genuinely real setting, based on careful ...
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HârnMaster
''HârnMaster'' is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby. History ''Hârnmaster'' was published as a role-playing game using the Hârn setting by Columbia Games in 1986. All previously published ''Hârn'' supplements were intended to be system independent but Columbia gauged reader interest and decided to produce a game system specifically for the Hârn setting. N. Robin Crossby led the design and based the new game on notes for designs that he had saved from the 1970s. Columbia began to focus on supporting the ''Hârnmaster'' role-playing game rather than just the setting, and published their first ever Hârn adventures, '' 100 Bushels of Rye'' (1988) and '' The Staff of Fanon'' (1988), and the rules supplement '' Pilots' Almanac'' (1988), followed books about magic and other supplements for the game. Columbia also resumed publication wargames including the Hârn miniatures wargame ...
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Hârn
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby, and published by Columbia Games in 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and Columbia Games now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game, '' HârnMaster,'' was developed specifically for use with Hârn. History The campaign world of Hârn was first described in the '' Hârn campaign set'' (1983) from Columbia Games, which contained a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and ..tried to create a genuinely real setting, based on careful ...
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Hârn (campaign Set)
''Hârn Regional Module'' is a role-playing game setting published by Columbia Games in 1983 that introduced the fictional island of Hârn. Columbia has subsequently published many supplements that increase the depth of detail about the island and its environs. Contents ''Hârn Regional Module'' is the first product about Hârn, an island on the planet Kethira about triple the area of Great Britain. The contents of the folio include * "Hârnview", a 32-page book containing a general overview the island's background, history, religion, economics and culture. * "Hârndex": a 64-page encyclopedia containing indexed information about the island. * a 22" x 34" colour map of the island Hârn is a low-fantasy setting with a minimum of magic, based largely on Norman England, with the addition of some fantasy elements provided by dwarves, elves and orcs. The information in this folio does not include any kind of role-playing game rules system. Instead, gamemasters of the time were expec ...
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Columbia Games
Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the '' Hârn'' role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic blocks instead of the more conventional cardboard counters. The company, originally titled Gamma Two Games, started in Vancouver, Canada, but after ten years changed its name to Columbia Games, and eventually moved to Blaine, Washington. It is currently run by founder Tom Dalgliesh and his son Grant. Gamma Two Games In 1971, Tom Dalgliesh, Lance Gutteridge and Steve Brewster all graduated from Simon Fraser University in Vancouver, and decided to start a Canadian games company called Gamma Two Games. They published their first game in 1972, the block wargame titled '' Quebec 1759''. Brewster left the company soon after its formation, and was replaced by Ron Gibson. The company produced two more wargames, ''War of 1812'' in 1973, and ' ...
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Ivinia
''Ivinia'', subtitled "The Viking Lands", is a supplement published by Columbia Games in 1985 for the fantasy role-playing game ''Hârn''. Contents ''Ivinia'' details an area to the northeast of the continent of Hârn that is populated by small clans of farmers. While Hârn has a feudal English background, Ivinia evokes a Viking flavour. The book is divided into an overview and an index, and the boxed set contains a 22" x 34" full-colour map. Publication history N. Robin Crossby designed the fictional world of Hârn and founded Columbia Games in 1983 to publish it. Two years later Crossby created a Nordic setting that could be used in Hârn campaigns, ''Ivinia''. The boxed set contained an 80-page softcover book and a map. Reception In the September–October 1985 edition of ''Space Gamer'' (No. 76), David Noel was somewhat put off by the high retail price, commenting "Overall, ''Ivinia'' is an excellent product, and I recommend it to anyone who uses ''Harn'' or is looking for a ...
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Role-playing Games
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the playe ...
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Middle-earth
Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the oecumene (i.e. the human-inhabited world, or the central continent of Earth) in Tolkien's imagined mythopoeia, mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become Metonym, a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Cosmology of Tolkien's legendarium#Spherical-earth cosmology, Earth (Arda) in an imaginary period of the past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This region is suggestive of Eu ...
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Canon (fiction)
The canon of a work of fiction is "the body of works taking place in a particular fictional universe, fictional world that are widely considered to be official or authoritative; [especially] those created by the original author or developer of the world". Canon is contrasted with, or used as the basis for, works of fan fiction and other derivative works. Canonicity When there are multiple "official" works or original media, what material is canonical can be unclear. This is resolved either by explicitly excluding certain media from the status of canon (as in the case of ''Star Trek'' and ''Star Wars''); by assigning different levels of canonicity to different media; by considering different but licensed media treatments official and equally canonical to the series timeline within their own Continuity (fiction), continuities' universe, but not across them; or not resolved at all. There is also no consensus regarding who has the authority to decide what is or isn't canonical, ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and the film '' Dungeons & Dragons: Honor Among Thieves''. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more clos ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for '' InQuest Gamer''. Publications *''Monstrous Compendium: Dragonlance Appendix'', 1989 *''Monstrous Compendium: Kara-Tur Appendix'', 1990 *'' The Complete Wizard's Handbook'', 1990 *''Marvel Super Heroes The Uncanny X-MEN Adventure Book'', 1990 *''The Complete Ranger's Handbook'', 1993 *''The Complete Paladin's Handbook'', 1994 *''The Complete Barbarian's Handbook'', 1995 *'' The Complete Book of Villains'', 1994 *''In the Cage: A Guide to Sigil'', 1995 (with Wolfgang Baur) *'' The Great Glacier'', 1992 *'' Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)'', 1990 *'' Dragon Magic'', 1989 *'' The Complete Guide to Role-Playing Games'', 1990 *''The Heart of the Enemy'', 1992 *'' ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ...
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Roger E
Roger is a masculine given name, and a surname. The given name is derived from the Old French personal names ' and '. These names are of Germanic languages">Germanic origin, derived from the elements ', ''χrōþi'' ("fame", "renown", "honour") and ', ' ("spear", "lance") (Hrōþigēraz). The name was introduced into England by the Normans. In Normandy, the Franks, Frankish name had been reinforced by the Old Norse cognate '. The name introduced into England replaced the Old English cognate '. ''Roger'' became a very common given name during the Middle Ages. A variant form of the given name ''Roger'' that is closer to the name's origin is '' Rodger''. Slang and other uses From up to , Roger was slang for the word "penis". In ''Under Milk Wood'', Dylan Thomas writes "jolly, rodgered" suggesting both the sexual double entendre and the pirate term "Jolly Roger". In 19th-century England, Roger was slang for another term, the cloud of toxic green gas that swept through the chlori ...
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