Horror Video Games
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Horror Video Games
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the Dark''. The name has been used since then for games with similar gameplay and has been retroactively a ...
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Video Game Genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari 2600, Atari Video Computer System uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Edogawa Rampo
, better known by the pen name , was a Japanese author and critic who played a major role in the development of Japanese mystery and thriller fiction. Many of his novels involve the detective hero Kogoro Akechi, who in later books was the leader of a group of boy detectives known as the . Ranpo was an admirer of Western mystery writers, and especially of Edgar Allan Poe. His pen name is a rendering of Poe's name. Other authors who were special influences on him were Sir Arthur Conan Doyle, whom he attempted to translate into Japanese during his days as a student at Waseda University, and the Japanese mystery writer Ruikō Kuroiwa. Biography Before World War II Tarō Hirai was born in Nabari, Mie Prefecture in 1894, where his grandfather had been a samurai in the service of Tsu Domain. His father was a merchant, who had also practiced law. The family moved to what is now Kameyama, Mie, and from there to Nagoya when he was age two. At the age of 17, he studied econom ...
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J-Horror Theater
J-Horror Theater ( Jホラーシアター, ''J horā shiatā)'' (2004–2010) is an anthology of 6 Japanese horror films produced by Takashige Ichise ( 一瀬 隆重, ''ichise takashige''). Spurred by the overwhelming success of '' Ringu リング'' (1998), six filmmakers – Masayuki Ochiai 落合正幸, Norio Tsuruta 鶴田 法男, Takashi Shimizu 清水 崇, Kiyoshi Kurosawa 黒沢 清, Hideo Nakata 中田 秀夫, Hiroshi Takahashi 高橋 洋 – were requested to create a horror film to be released under Ichise's J-Horror Theater anthology. Films Infection (2004) Infection (感染, ''kansen''), Dir. Masayuki Ochiai (落合正幸, ''ochiai masayuki'') Original Japanese release date: 2 October 2004. Officially released in theaters as a double feature with Premonition and on DVD as part of the J-Horror Theater series. Premonition (2004) Premonition (予言, ''yogen'') Dir. Norio Tsuruta (鶴田 法男, ''tsuruta norio'') Original Japanese release date: 2 Octobe ...
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Japanese Horror
Japanese horror, also known as J-horror, is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends to focus on psychological horror, tension building (suspense), and the supernatural, particularly involving ghosts (''yūrei'') and poltergeists. Other Japanese horror fiction contains themes of folk religion such as possession, exorcism, shamanism, precognition, and ''yōkai''. Media in which the genre of Japanese horror fiction can be found include artwork, theater, literature, film, anime and video games. Origins The origins of Japanese horror can be traced back to the horror fiction and ghost stories of the Edo period and the Meiji period, which were known as '' kaidan'' (sometimes transliterated ''kwaidan''; literally meaning "strange story"). Elements of these popular folktales have routinely been use ...
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Slasher Film
A slasher film is a subgenre of horror films involving a killer or a group of killers stalking and murdering a group of people, usually by use of bladed or sharp tools. Although the term "slasher" may occasionally be used informally as a generic term for any horror film involving murder, film analysts cite an established set of characteristics which set slasher films apart from other horror subgenres, such as monster movies, splatter films, Supernatural horror film, supernatural and psychological horror films.Petridis, Sotiris (2014).A Historical Approach to the Slasher Film. Film International 12 (1): 76–84. Critics cite psychological horror films such as ''Peeping Tom (1960 film), Peeping Tom'' (1960) and ''Psycho (1960 film), Psycho'' (1960) and the Italian ''giallo'' films as early influences.Mark D. Eckel (2014). "When the Lights Go Down". p. 167. WestBow Press. The genre hit its peak between 1978 and 1984 in an era referred to as the "Golden Age" of slasher films. Notable ...
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Boss (video Gaming)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Great Old One
Cthulhu Mythos deities are a group of fictional deities created by American author H. P. Lovecraft (1890–1937), and later expanded by others in the fictional universe known as the Cthulhu mythos. These entities are usually depicted as immensely powerful and utterly indifferent to humans. Humans can barely begin to comprehend them; however, some entities are worshipped by humans. These deities include the "Great Old Ones" and extraterrestrials, such as the "Elder Things", with sporadic references to other miscellaneous deities (e.g. Nodens). The "Elder Gods" are a later creation of other prolific writers who expanded on Lovecraft's concepts, such as August Derleth, who was credited with formalizing the Cthulhu Mythos. Most of these deities were Lovecraft's original creations, but he also adapted words or concepts from earlier writers such as Ambrose Bierce, and later writers in turn used Lovecraft's concepts and expanded his fictional universe. Great Old Ones A recurring the ...
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Collider (website)
Valnet, Inc. is a Canadian media company established in August 2012 by Hassan and Sam Youssef in Montreal, Quebec. It operates primarily in the entertainment media industry, where it has sought to acquire producers of content in this space. In this way, it has become the parent company of several internet media publications including ''TheGamer'', ''Collider'', ''Comic Book Resources'', ''MovieWeb'', ''Screen Rant'', ''Game Rant'', XDA Developers, and MakeUseOf. According to ''TheWrap'', Valnet websites prioritise "mass quantity over quality" and " SEO bait" content. There have been complaints from writers about working conditions and the low pay offered by the company. History Students Matt Keezer, Stephane Manos, Sam and Hassan Youssef met through their common interest in competitive foosball, and started a business in online pornography in 2003, growing their successful enterprise under the Brazzers name. Keezer began Pornhub under the company Interhub separately from Br ...
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Boss (video Games)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Guardian
Guardian usually refers to: * Legal guardian, a person with the authority and duty to care for the interests of another * ''The Guardian'', a British daily newspaper (The) Guardian(s) may also refer to: Places * Guardian, West Virginia, United States, an unincorporated community in Webster County * Guardian Nunatak, a landform on Antarctica's Dufek Coast * Guardian Rock, an islet off the Antarctic Peninsula in Bigourdan Fjord * Guardian telephone exchange, Manchester, England * Wonder Mountain's Guardian, a roller coaster at Canada's Wonderland, Vaughan, Ontario People * GuardiaN (Ladislav Kovács; born 1991), Slovak professional video-game player * Angel Guardian (born 1998), Filipina actress and singer * Don Guardian (born 1953), mayor of Atlantic City, New Jersey, United States Arts, entertainment, and media Fictional entities * Guardian (comics), characters from various comics * Guardian (DC Comics), a DC Comics superhero * Guardian (''Highlander''), a charac ...
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Horror Film
Horror is a film genre that seeks to elicit physical or psychological fear in its viewers. Horror films often explore dark subject matter and may deal with Transgressive art, transgressive topics or themes. Broad elements of the genre include Monster movie, monsters, Apocalyptic and post-apocalyptic fiction, apocalyptic events, and Religion, religious or Folk horror, folk beliefs. Horror films have existed History of horror films, since the early 20th century. Early Inspirations predating film include folklore; the religious beliefs and superstitions of different cultures; and the Gothic fiction, Gothic and Horror fiction, horror literature of authors such as Edgar Allan Poe, Bram Stoker, and Mary Shelley. From its origins in silent films and German expressionist cinema, German Expressionism, horror became a codified genre only after the release of Dracula (1931 English-language film), ''Dracula'' (1931). Many sub-genres emerged in subsequent decades, including body horror, comed ...
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