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Hero System
The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG '' Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The '' Hero System Rulesbook'' in 1990. As a spinoff of ''Champions'', the ''Hero System'' is considered to have started with 4th edition (as it is mechanically identical to ''Champions'' 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as ''Champions'', rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. The ''Hero System'' is used as the underlying mechanics of other Hero Games role-playing games such as '' Fantasy Hero'', '' Star Hero'', and ''Pulp Hero''. It is characterized by point-based character creation and the rigor with which ...
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Hero System Rulesbook
''Hero System Rulesbook'' is a supplement published by Hero Games/Iron Crown Enterprises in 1990 for role-playing games using the ''Hero System'' rules. Contents ''Hero System Rulesbook'' is the basic rulebook that presents a role-playing system used by all Hero Games products. It uses a simplified game mechanic using primarily six-sided dice to main attributes and skill challenges, a hex grid for maps, and a "point-buy" system for buying skills and powers. Publication history In 1981, Hero Games published the superhero role-playing game (RPG) ''Champions (role-playing game), Champions'' that used the "Hero System" set of rules. Hero Games subsequently published a second- and third-edition of ''Champions'', as well as a number of role-playing games in other genres that used the same Hero System rules, including the pulp-inspired ''Justice Inc.'' (1984), espionage RPG ''Danger International'' (1985), and fantasy RPG ''Fantasy Hero'' (1986). By this time, Hero Games was in financial ...
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