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Gottlieb
Gottlieb (formerly D. Gottlieb & Co.) was an American arcade game corporation based in Chicago, Illinois. It is best known for creating a vast line of pinball machines and arcade games (including ''Q*bert'') throughout much of the 20th century. History Gottlieb's main office and plant was at 1140-50 N. Kostner Avenue until the early 1970s, when a new modern plant and office were opened at 165 W. Lake Street in Northlake, IL. A subassembly plant was also built in Fargo, ND. The company was established by David Gottlieb in 1927 with his brother Sol, and initially produced only pinball machines. In October 1932 the company moved to a factory four times the size of its previous one. It later expanded into various other games, including pitch-and-bats, bowling games, and eventually video arcade games (notably '' Reactor'', ''Q*bert'' and ''M*A*C*H*3''.) Like other manufacturers, Gottlieb first made mechanical pinball machines, including the first successful coin-operated pinball ...
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Q*bert
''Q*bert'' () is a 1982 Action game, action video game developed and published by Gottlieb for Arcade video game, arcades. It is a Video game graphics, 2D action game with Puzzle video game, puzzle elements that uses Isometric video game graphics, isometric graphics to create a 2.5D, pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee (video game artist), Jeff Lee. Lee designed the title character and original concept, which was further developed and implemented by Davis. ''Q*bert'' was developed under the project name ''Cubes''. ''Q*bert'' was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade video ...
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Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with flippers before the ball is lost. Most pinball machines use one ball per turn, except during special multi-ball phases, and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Electronics and Stern P ...
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Mad Planets
''Mad Planets'' is a multidirectional shooter released as an arcade video game in 1983 by Gottlieb. The player controls a spaceship, which can be moved and rotated independently, to fend off angry planets and moons attacking from all sides. It was designed and programmed by Kan Yabumoto with art by Jeff Lee and sound by David D. Thiel. Lee and Thiel previously worked on ''Q*bert'' for Gottlieb, a game that was inspired by a pattern of hexagons implemented by Yabumoto. Kan Yabumoto died in 2017 of a degenerative lung disease. Gameplay The player uses a flight-style joystick to move a spaceship around a dark starfield, a rotary knob to orient the ship, and a trigger on the stick to fire. At the beginning of a level, planets appear and begin growing. They can be destroyed prior to their reaching full size and sprouting moons. If a wave is completed by destroying all planets before they reach full size, a substantial bonus is awarded. Once a planet has moons, it is shielded until ...
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Baffle Ball
''Baffle Ball'' is a pinball machine created on November 19, 1931, by David Gottlieb, founder of the Gottlieb amusement company. Gameplay For one US cent (equivalent to cents in ) players get ten balls. These balls are fired up onto the playfield and fall into pockets and holes. Some ball targets are worth more than others, and players try to fire the ball at just the right speed. Unlike later pinball machines, ''Baffle Ball'' does not have flippers. The best target is the Baffle Ball at the top which doubles all points. The game uses no electricity, and all scoring has to be done by hand. Description While bagatelle-derived "marble games" had long existed previously, ''Baffle Ball'' was the first commercially successful game of its type, being affordable enough for store and tavern owners to quickly recoup the machine's cost. Up to 400 could be produced per day, with over 50,000 machines made in total, jump-starting the arcade pinball field. The game was also produced by ...
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Central Park (pinball)
''Central Park'' is a pinball machine that was released by Gottlieb in 1966. The game was sold in 3,100 units. It was designed by Ed Krynski and the art was done by Roy Parker. Gameplay ''Central Park'' is a very difficult game due to the large gap between the flippers. The goal of the game is to raise a special called the Tree Bonus by collecting numbers. The player can collect numbers by hitting targets at the top of the playfield. Every time 100 points are scored in Central Park an animated monkey on the backglass will ring a bell. Hitting the 7 and 9 would light up a bumper, earning 10 points instead of the usual 1. The 2 and 4 would also light up a bumper. Digital versions ''Central Park'' is available as a licensed table of ''The Pinball Arcade'' for several platforms, and can be adjusted to have extra balls allowed or not, however the table is defaulted to five ball play. The table appeared also in ''Pinball Hall of Fame: The Gottlieb Collection'' on multiple video game c ...
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Reactor (video Game)
''Reactor'' is an arcade video game released in 1982 by Gottlieb. The object of the game is to cool down the core of a nuclear reactor without being pushed into its walls by swarms of subatomic particles. ''Reactor'' was developed by Tim Skelly, who previously designed and programmed a series of vector graphics arcade games for Cinematronics, including ''Rip Off (video game), Rip Off''. It was the first arcade game to credit the developer on the title screen. ''Reactor'' was ported to the Atari 2600 by Charlie Heath and published by Parker Brothers the same year as the original. Gameplay Controls consist of a trackball and two buttons, Energy and Decoy. The player controls a ship that can move freely within a nuclear reactor, seen from the top down. Swarms of particles follow the player and bounce off each other, the player's ship, and the reactor core. Any object touching the outer "kill wall" of the reactor is destroyed. Pressing the Energy button during a collision with a parti ...
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