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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday I ...
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Game Developers Conference Logo
A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as professional players of Spectator sport, spectator sports or Esports, video games) or art (such as games involving an artistic layout such as mahjong, Solitaire (game), solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part ...
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Brenda Laurel
Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic. She was founder and chair of the graduate design program at California College of the Arts (from 2006 to 2012); as well as the media design graduate program at Art Center College of Design (from 2000 to 2006). She has worked for Atari, co-founded the game development studio Purple Moon, and served as an interaction design consultant for multiple companies including Sony Pictures, Apple, and Citibank. As of 2021, her current work focuses on STE(A)M learning, and the application of augmented reality within it. Early life and education Brenda Kay Laurel was born on November 20, 1950, in Columbus, Ohio. She received her Bachelor of Arts from DePauw University, and her Masters of Fine Arts as well as her Ph.D. from Ohio State University. Her ...
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Moscone Center
The George R. Moscone Convention Center (), popularly known as the Moscone Center, is the largest convention and exhibition complex in San Francisco, California, United States. The complex consists of three main halls spread out across three blocks and in the South of Market, San Francisco, South of Market neighborhood. The convention center originally opened in 1981. It is named after former San Francisco mayor George Moscone, who was Moscone–Milk assassinations, assassinated in November 1978. History The South of Market Area where Moscone Center was built was claimed by the San Francisco Redevelopment Agency, and a protracted battle was fought by the displaced low-income residents during the 1960s and 1970s. Although the center is named after the murdered mayor, Moscone initially opposed the development of the area when he served on the SF Board of Supervisors in the 1960s because he felt it would displace elderly and poor residents of the area. As mayor, Moscone convened ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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Miller Freeman, Inc
A miller is a person who operates a mill, a machine to grind a grain (for example corn or wheat) to make flour. Milling is among the oldest of human occupations. "Miller", "Milne" and other variants are common surnames, as are their equivalents in other languages around the world (" Melnyk" in Russian, Belarusian & Ukrainian, " Meunier" in French, "Müller" or " Mueller" in German, " Mulder" and " Molenaar" in Dutch, "Molnár" in Hungarian, " Molinero" in Spanish, "Molinaro" or "Molinari" in Italian, "Mlinar" in South Slavic languages etc.). Milling existed in hunter-gatherer communities, and later millers were important to the development of agriculture. The materials ground by millers are often foodstuffs and particularly grain. The physical grinding of the food allows for the easier digestion of its nutrients and saves wear on the teeth. Non-food substances needed in a fine, powdered form, such as building materials, may be processed by a miller. Quern-stone The mos ...
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Computer Game Developers Association
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organization. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organizations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. On ...
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Ernest W
Ernest is a given name derived from the Germanic word ''ernst'', meaning "serious", often shortened to Ernie. Notable people and fictional characters with the name include: People * Archduke Ernest of Austria (1553–1595), son of Maximilian II, Holy Roman Emperor *Ernest, Margrave of Austria (1027–1075) * Ernest, Duke of Bavaria (1373–1438) * Ernest, Duke of Opava (c. 1415–1464) * Ernest, Margrave of Baden-Durlach (1482–1553) *Ernest, Landgrave of Hesse-Rheinfels (1623–1693) *Ernest Augustus, Elector of Brunswick-Lüneburg (1629–1698) * Ernest, Count of Stolberg-Ilsenburg (1650–1710) *Ernest Augustus, King of Hanover (1771–1851), son of King George III of Great Britain *Ernest II, Duke of Saxe-Coburg and Gotha (1818–1893), sovereign duke of the Duchy of Saxe-Coburg and Gotha *Ernest Augustus, Crown Prince of Hanover (1845–1923) *Ernest, Landgrave of Hesse-Philippsthal (1846–1925) *Ernest Augustus, Prince of Hanover (1914–1987) *Prince Ernst August of ...
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Anne Westfall
Anne Westfall is an American video game programmer and software developer, known for 1983's '' Archon: The Light and the Dark'', originally written for the Atari 8-bit computers. Westfall and her spouse, fellow game developer Jon Freeman, together founded Free Fall Associates. Career Westfall began computer programming at the age of 30. Before moving into the video game industry, Westfall worked as a programmer for a civil engineering firm Morton Technology, where she developed the first microcomputer-based program designed to help lay out subdivisions. In 1981, Westfall and her husband, Jon, left Epyx, the video game developer and publisher her husband co-founded just three years earlier. Westfall cited a desire to learn assembly language and to work on the Atari 800 as one reason for their departure from Epyx. Together with game designer Paul Reiche III, they started Free Fall Associates to make computer games free of the politics existing at the now larger Epyx. Togeth ...
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Nicky Robinson (game Programmer)
Nicky Robinson is an American video game programmer and software developer. Her career spanned over thirty years, extending back to titles such as '' Star Control'' and '' Mail Order Monsters'', which she worked on with Evan Robinson and game designer Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ... Paul Reiche III. Robinson later worked at 3DO as a game programmer and on the Android (operating system), Android software as a release manager on the Skype team at Microsoft. Robinson helped start the Game Developer's Conference as an offshoot of the ''Journal of Computer Game Design''. She later served in the board of the conference. Robinson's work has been published by Electronic Arts, Activision, Accolade, Inc., Accolade, and 3DO. Robinson had been active in the organizat ...
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Milpitas, California
Milpitas (Spanish for or little cornfields) is a city in Santa Clara County, California, part of Silicon Valley and the broader San Francisco Bay Area. Located on the eastern shore of San Francisco Bay, it is bordered by San Jose, California, San Jose to the south, Fremont, California, Fremont to the north, and the Coyote Creek (Santa Clara County), Coyote Creek and Calaveras Reservoir to the west. As of the 2020 United States census, 2020 census, the city population was 80,273. The city is located at the junction of Interstates Interstate 680 (California), 680 and Interstate 880 (California), 880 and is served by the Milpitas Transit Center, Milpitas BART station. Historically inhabited by the Ohlone people, the area served as a crossroads between Mission San José de Guadalupe in present-day Fremont and Mission Santa Clara de Asis in present-day Santa Clara. The city’s modern development began in the mid-20th century, driven by postwar suburbanization and its incorporation i ...
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Holiday Inn
Holiday Inn by IHG is a chain of hotels based in Atlanta, Georgia and a brand of IHG Hotels & Resorts. The chain was founded in 1952 by Kemmons Wilson (1913–2003), who opened the first location in Memphis, Tennessee. The chain was a division of Bass Brewery from 1988 to 2000, Six Continents from 2000 to 2003, and IHG Hotels & Resorts since 2003. It operates hotels under the names Holiday Inn, Holiday Inn Express, Holiday Inn Club Vacations, and Holiday Inn Resorts. As of 2018, Holiday Inn has hotels at over 1,100 locations. History 1950s–1970s Kemmons Wilson, a resident of Memphis, Tennessee, was inspired to build a motel after being disappointed by the poor quality of roadside accommodations during a family road trip to Washington, D.C. During the construction, the name "Holiday Inn" was coined by Wilson's architect Eddie Bluestein as a joking reference to the 1942 musical film ''Holiday Inn (film), Holiday Inn''. Their first hotel/motel opened in August 1952 as "Holiday I ...
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