Fictional Characters From Illinois
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Fictional Characters From Illinois
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the t ...
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Alice Par John Tenniel 25
Alice may refer to: * Alice (name), most often a feminine given name, but also used as a surname Literature * Alice (Alice's Adventures in Wonderland), Alice (''Alice's Adventures in Wonderland''), a character in books by Lewis Carroll * Alice (novel series), ''Alice'' series, children's and teen books by Phyllis Reynolds Naylor * Alice (Hermann book), ''Alice'' (Hermann book), a 2009 short story collection by Judith Hermann Computers * Alice (computer chip), a graphics engine chip in the Amiga computer in 1992 * Alice (programming language), a functional programming language designed by the Programming Systems Lab at Saarland University * Alice (software), an object-oriented programming language and IDE developed at Carnegie Mellon * Alice (Microsoft), an AI project at Microsoft for improving decision-making in economics * Alice mobile robot * Artificial Linguistic Internet Computer Entity, an open-source chatterbot * Matra Alice, a home micro-computer marketed in France * Alice ...
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Radio Dramas
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatised, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatised works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s, radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR ( old-time radio) survive today in the audio archives of collectors, libraries and museums, as ...
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Verisimilitude (narrative)
Verisimilitude () is the "lifelikeness" or believability of a work of fiction. The word comes from meaning truth and ''similis'' meaning similar. Language philosopher Steve Neale distinguishes between two types: cultural verisimilitude, meaning plausibility of the fictional work within the cultural and/or historical context of the real world, outside of the work; and generic verisimilitude, meaning plausibility of a fictional work within the bounds of its own genre (so that, for example, characters regularly singing about their feelings is a believable action within the fictional universe of a musical). Original roots Verisimilitude has its roots in both the Platonic and Aristotelian dramatic theory of mimesis, the imitation or representation of nature. For a piece of art to hold significance or persuasion for an audience, according to Plato and Aristotle, it must have grounding in reality. This idea laid the foundation for the evolution of mimesis into verisimilitude in ...
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James Wood (critic)
James Douglas Graham Wood (born 1 November 1965) is an English literary critic, essayist and novelist. Wood was ''The Guardian''s chief literary critic between 1992 and 1995. He was a senior editor at '' The New Republic'' between 1995 and 2007. , he is Professor of the Practice of Literary Criticism at Harvard University and a staff writer at '' The New Yorker''. Early life and education James Wood was born in Durham, England, to Dennis William Wood (born 1928), a Dagenham-born minister and professor of zoology at Durham University, and Sheila Graham Wood, née Lillia, a schoolteacher from Scotland. Wood was raised in Durham in an evangelical wing of the Church of England, an environment he describes as austere and serious. He was educated at Durham Chorister School (on a music scholarship) and at Eton College (with the support of a bursary based on his parents' "demonstrated financial need"; his older brother attended Eton as a King's Scholar). He read English Litera ...
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Worldbuilding
Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the Fantasy map, creation of geography, a backstory, flora, fauna, inhabitants, technology, and often if writing speculative fiction, different peoples. This may include social norms, social customs as well as invented languages (often called ''conlangs'') for the world. The world could encompass different planets spanning vast distances of space or be limited in scope to a single small village. Worldbuilding exists in novels, tabletop role-playing games, and visual media such as film, films, video games, and comics. Prior to 1900, most worldbuilding was conducted by novelists, who could leave imagination of the fictional setting in part to the reader. Some a ...
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