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Datasoft Games
Datasoft, Inc. (also written as DataSoft) was a software developer and publisher for home computers founded in 1980 by Pat Ketchum and based out of Chatsworth, Los Angeles, Chatsworth, California. Datasoft primarily published video games, including ports of arcade video games, games based on licenses from movies and television program, TV shows, and original games. Like competitor Synapse Software, they also published other software: development tools, word processors, and utilities. Text Wizard, written by William Robinson and published by Datasoft when he was 16, was the basis for AtariWriter. Datasoft initially targeted the Atari 8-bit computers, Apple II, and TRS-80 Color Computer, then later the Commodore 64, IBM PC compatible, IBM PC, Atari ST, and Amiga. Starting in 1983, a line of lower cost games was published under the label Gentry Software. Datasoft went into bankruptcy, and its name and assets were purchased by two Datasoft executives, Samuel L. Poole and Ted Hoffman. ...
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Chatsworth, Los Angeles
Chatsworth is a suburban neighborhood in Los Angeles, California, in the San Fernando Valley. The area around the town was home to Native Americans, who left caves containing rock art. Chatsworth was explored and colonized by the Spanish Empire, Spanish beginning in the 18th century in the United States, 18th century. The land was part of a Spanish land grant, Rancho Ex-Mission San Fernando. After the United States took over the land following the Mexican–American War, it was the largest such grant in California. Chatsworth has seven public and eight private schools. There are large open-space and smaller recreational parks as well as a public library and a transportation center. Landmarks in the town include the former Chatsworth Reservoir and the Santa Susana Field Laboratory. The neighborhood has one of the lowest population densities in Los Angeles and a relatively high income level. Chatsworth is the home of the Iverson Movie Ranch, a 500-acre area which was the most fil ...
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Clowns And Balloons
''Clowns and Balloons'' is a circus-themed video game written by Frank Cohen for Atari 8-bit computers and published in 1982 by Datasoft. The game was also released for the TRS-80 Color Computer, written by Steve Bjork who had released a similar game called '' Space Ball'' for the TRS-80 in 1980. ''Clowns and Balloons'' is a clone of the 1977 arcade game ''Circus''. A variant of '' Breakout'', the player moves a trampoline left and right to catch a bouncing clown who pops rows of balloons at the top of the screen with his head. Gameplay The object of ''Clowns and Balloons'' is to move a trampoline under a clown and bounce it high enough into the air to burst the balloons at the top of the screen. The player moves the trampoline horizontally with the joystick or paddles. There are three levels of difficulty. There is a bonus for clearing each row of balloons completely starting from the bottom and working up. If the balloons are not cleared in order, the row refills. The clown ...
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The Dallas Quest
''The Dallas Quest'' is a graphic adventure game based on the television soap opera ''Dallas''. The game was programmed by James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1984. It was the second game in the "Animated Adventure" series, following '' The Sands of Egypt'', and uses the same split-screen display. Datasoft published versions for the Apple II, Atari 8-bit computers, and Commodore 64 in the same year. The player takes the role of a detective. After an initial sequence at Southfork Ranch, the setting moves to South America, and the game has little to do with the TV show. Development Lorimar Productions, the studio that produced ''Dallas'', licensed the rights to its characters to Datasoft and provided a script by two "screenwriter's assistants" for the show. James Garon adapted the script into a text adventure game, with graphics provided by professional artists. Reception A five star ''Your Commodore'' review praised the graphics as ...
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Lost Tomb
''Lost Tomb'' is an overhead-view twin-stick shooter written by Dan Lee and released as an arcade video game by Stern Electronics in 1982. Armed with a gun and single-use whips, the player uses dual joysticks to explore the chambers of a South American pyramid looking for treasure and fighting mummies, spiders, and scorpions. The game was Stern's first arcade conversion kit and was intended for use with earlier machines from the company such as '' Scramble''. ''Lost Tomb'' contains microtransactions: at specific points in the game, 25 additional whips can be purchased by inserting a coin. In 1984, Datasoft published home ports for Apple II, Atari 8-bit computers, Commodore 64, and a self-booting disk for IBM PC compatibles. Additional whips can be purchased for points instead of real money. Gameplay The player moves through the rooms of the tomb, from the top of the pyramid to the base, collecting treasure and looking for the exit. There are 92 rooms spread across the 13 lev ...
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Bruce Lee (video Game)
''Bruce Lee'' is a platform game written by Ron J. Fortier for Atari 8-bit computers and published in 1984 by Datasoft. The graphics are done by Kelly Day and music is done by John A. Fitzpatrick. The player takes the role of Bruce Lee, while a second player controls either Yamo or alternates with player one for control of Bruce Lee. The Commodore 64 and Apple II versions were released the same year. The game was converted to the ZX Spectrum and Amstrad CPC and published by U.S. Gold. It was the first U.S. Gold release featuring a famous individual. The MSX version was published in 1985 by Comptiq. Gameplay The plot involves the eponymous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber. Most chambers ...
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Hall Of Volta
In architecture, a hall is a relatively large space enclosed by a roof and walls. In the Iron Age and the Early Middle Ages in northern Europe, a mead hall was where a lord and his retainers ate and also slept. Later in the Middle Ages, the great hall was the largest room in castles and large houses, and where the servants usually slept. As more complex house plans developed, the hall remained a large room for dancing and large feasts, often still with servants sleeping there. It was usually immediately inside the main door. In modern British houses, an entrance hall next to the front door remains an indispensable feature, even if it is essentially merely a corridor. Today, the (entrance) hall of a house is the space next to the front door or vestibule leading to the rooms directly and/or indirectly. Where the hall inside the front door of a house is elongated, it may be called a passage, corridor (from Spanish ''corredor'' used in El Escorial and 100 years later in Castle Ho ...
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Zaxxon
is a scrolling shooter game developed and released by Sega as an arcade video game. It had a limited release in December 1981, followed by a wide release in January 1982. In the game, the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development., , , 2005, . ''Zaxxon'' was one of the first game to employ axonometric projection, which lent its name to the game. The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States. Sega released a modified version as ''Super Zaxxon'' the same year and the ''Zaxxon''-like shooter ''Future Spy'' in 1984 ...
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Pooyan
is a fixed shooter arcade video game released by Konami in Japan in 1982. It was manufactured in North America by Stern (game company), Stern Electronics. The player controls "Mama", a pig whose babies have been kidnapped by a group of wolves. Gameplay The player controls Mama Pig, whose babies have been kidnapped by a pack of wolves and who must rescue them using a bow and arrow and slabs of meat. Controls consist of a two-position up/down joystick, which moves an elevator in which Mama Pig rides; and a button, which fires arrows and throws meat. Each level consists of two rounds. In the first, wolves descend slowly from a high ledge using balloons, which the player must shoot in order to drop them to the ground. Any wolves who reach the ground safely will climb up a set of ladders behind the elevator and try to eat Mama Pig if she moves in front of them. During the second round, the wolves start on the ground and inflate balloons in order to ascend to a cliff on which a boul ...
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O'Riley's Mine
''O'Riley's Mine'' is an action game designed by Mark Riley and published in 1983 by Datasoft for Atari 8-bit computers. The game was ported to the Apple II by Larry Lewis and Commodore 64 by Al Rubin. Both ports were also released in 1983. Gameplay O'Riley must travel through his mine to capture all the buried treasure and return safely home again at the top of the mine shaft. He can be drowned by the onrushing water or eaten by the river monsters. Dynamite charges can be used to block the monsters' pathway, but it will be cleared again by the incoming water. Explosions can be timed so that a monster is blown away to gain extra points. The number of dynamite charges is dependent on the level of difficulty. There is no time limit, but the speed of water increases in higher levels. When the moon rises the monsters move faster through the mine shafts. The oncoming water rises to the highest level the player digs in the mine, so it is possible the water will block the player fr ...
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Nibbler (video Game)
''Nibbler'' is an arcade Snake (video game genre), snake maze video game released in 1982 by Chicago-based developer Rock-Ola. The player navigates a snake through an enclosed maze, consuming objects, and the length of the snake increases with each object consumed. The game was the first to include nine scoring digits, allowing players to surpass one billion points. The arcade game was distributed in Japan by Taito in 1983. Home versions were published in 1983 by Datasoft for the Atari 8-bit computers and Apple II. Gameplay ''Nibbler'' is a maze-and-munch game, among many others which followed ''Pac-Man'', but the game features no enemies, and a life is lost only when the snake bites itself. Reception In the United States, it was among the thirteen highest-grossing 1983 in video games, arcade games of 1983. Competitive play ''Nibbler'' is the first video game to feature a nine-digit scoring system allowing players to score one billion points. The first to achieve this feat w ...
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