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Corellon
In the ''Dungeons & Dragons'' role-playing game, Corellon Larethian is the leader of the Elf (Dungeons & Dragons), elven pantheon, and the deity of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the List of deities of Dungeons & Dragons, default ''D&D'' pantheon. Corellon is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. Corellon's symbol was originally a crescent moon; in the 4th edition Corellon's symbol is a silver star on a blue field. The 5th edition Player's Handbook describes Corellon as "androgynous" and ''Deities & Demigods, Deities and Demigods'' (1980) explains that Corellon is "alternatively male or female, both or neither." The 2018 rule book ''Mordenkainen's Tome of Foes'' introduced the "blessed of Corellon" characteristic which allows player character elves to change their sex any time they take a "long rest" (a Game mechanics, mechanic which is at least eight ...
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List Of Dungeons & Dragons Deities
This is a list of deities of ''Dungeons & Dragons'', including all of the 3.5 edition gods and powers of the "Core Setting" for the ''Dungeons & Dragons'' (''D&D'') roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. ''Dungeons and Dragons'' may be useful in teaching classical mythology. ''D&D'' draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more. Publication history 1976–1999 The first official publication to detail god-like beings for use in the ''Dungeons & ...
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Elf (Dungeons & Dragons)
The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are described as renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, Williams, Skip. '' Races of the Wild''. Wizards of the Coast, 2005. they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as introversion or xenophobia. They were usually portrayed as antagonistic towards dwarves. There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves ( drow), deep elves (rockseer ...
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Arborea (plane)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes,'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one parti ...
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Monster Mythology
''Monster Mythology'', published by TSR in 1992, is a sourcebook about non-human deities that can be used in fantasy role-playing games using the second edition rules for ''Advanced Dungeons & Dragons'' (''AD&D''). Description ''Monster Mythology'' is a 128-page leatherette-bound trade paperback written by Carl Sargent, with interior artwork by John and Laura Lakey, Keith Parkinson, and Terry Dykstra. It was the fourth book in the ''Dungeon Master's Guide Rules'' series that was created for the second edition of ''AD&D''. The purpose of the book is to detail non-human deities, which, to that point, had not been described for this edition of ''AD&D''. As author Shannon Applecline points out, "Though the book is putatively a 'monster' mythology, it actually contains deities for demihumans, humanoids, and monsters alike." It contains detailed information on the societies, cultures, myths, and deities of several non-human pantheons, including those of the elves, dwarves, gnomes, ...
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Jim Ward (game Designer)
James Michael Ward III (May 23, 1951 – March 18, 2024) was an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years, most notably on the role-playing game ''Dungeons & Dragons''. He wrote various books relating to Dungeons & Dragons, including guidebooks such as ''Deities & Demigods'', and novels including ''Pool of Radiance'', based on the computer game of the same name. Early life and education Jim Ward was born in Elkhorn, Wisconsin to James Ward Jr. and Orabelle Ward. He attended University of Wisconsin-Whitewater, where he earned a double major in English and History. He then moved to Prairie du Chien, Wisconsin and taught for five years at West Grant High School in Patch Grove, Wisconsin. During this time, Ward become interested in wargaming, and was drawn into the International Federation of Wargamers (IFW) founded by Gary Gygax in nearby Lake Geneva, Wisconsin. In 1973, Gygax introduced some of the players to a new concept in warg ...
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Planescape
''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dungeons & Dragons), planes of existence, creating an entire cosmology called the Great Wheel, which was originally developed in the 1987 ''Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. Cosmology The ''Dungeons & Dragons'' cosmology as reflected in ''Planescape'' consists of a number of planes, which can be divided into the following regions: * The Inner Planes (representing planes of elemental nature, such as Water, Earth, Fire, and Air, as well as the Positive and Negative energy planes) * The Plane (Dungeons & Dragons)#Ethereal Plane, Ethereal Plane * The Prime Material Plane * The Plane (Dungeons & Dragons)#Astral Plane, Astral Plan ...
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Deities & Demigods
''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns. The first ''Deities & Demigods'' was published in 1980 by TSR, Inc. while another book called ''Deities and Demigods'' was published in 2002 by Wizards of the Coast, which acquired the ''D&D'' brand with their purchase of TSR in 1998. The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward. Later printings of ''Deities & Dem ...
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Monte Cook
Monte Cook (born January 29, 1968) is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer for the ''Rolemaster'' and '' Champions'' lines. Cook was at one point the editor in charge of both the "Campaign Classics" line of books for the ''Hero System'' and the ''Rolemaster'' line. Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer. During this period, Cook wrote the multi-genre setting ''Dark Space'' (1990), which was a blend of fantasy, science-fiction, and horror. Cook became the line editor for ''Hero System'', replacing Rob Bell, who left ICE in 1990. Cook left ICE in the early 1990s. TSR Cook began working for TSR in 1992 as a f ...
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Jonathan Tweet
Jonathan Tweet (born 1965) is an American game designer who has been involved in the development of the role-playing games ''Ars Magica'', '' Everway'', '' Over the Edge'', ''Talislanta'', the third edition of ''Dungeons & Dragons'' and '' 13th Age'', and the collectible miniatures game '' Dreamblade''. In 2015 Tweet released '' Grandmother Fish'', a full-color, full-sized book about evolution aimed at preschoolers. In 2018 Tweet released ''Clades'' and ''Clades Prehistoric'', two card games for children and adults which demonstrate the concept of a clade. Early life Native to Rock Island, Illinois, Tweet is the son of Roald Tweet, an Augustana College professor emeritus and local historian, and Margaret Tweet. Jonathan Tweet started playing ''D&D'' in the 1970s, when his father gave him his first ''Dungeons & Dragons'' game. He then formed his own gaming group by recruiting classmates. Tweet graduated from Rock Island High School class valedictorian in 1983. He majored in ps ...
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