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C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior version of the C++ standard, named C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library of ma ...
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Technical Standard
A technical standard is an established Social norm, norm or requirement for a repeatable technical task which is applied to a common and repeated use of rules, conditions, guidelines or characteristics for products or related processes and production methods, and related management systems practices. A technical standard includes definition of terms; classification of components; delineation of procedures; specification of dimensions, materials, performance, designs, or operations; measurement of quality and quantity in describing materials, processes, products, systems, services, or practices; test methods and sampling procedures; or descriptions of fit and measurements of size or strength. It is usually a formal document that establishes uniform engineering or technical criteria, methods, processes, and practices. In contrast, a custom, convention, company product, corporate standard, and so forth that becomes generally accepted and dominant is often called a ''de facto'' standar ...
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Deep Copy
In object-oriented programming, object copying is creating a copy of an existing object, a unit of data in object-oriented programming. The resulting object is called an ''object copy'' or simply ''copy'' of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved. If either of these is unneeded, a reference to the original data is sufficient and more efficient, as no copying occurs. Objects in general store composite data. While in simple cases copying can be done by allocating a new, uninitialized object and copying all fields (attributes) from the original object, in more complex cases this does not result in desired behavior. Methods of copying The design goal of most objects is to give the resemblance of being made out of one monolithic block even though most a ...
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Automatic Variable
In computer programming, an automatic variable is a local variable which is allocated and deallocated automatically when program flow enters and leaves the variable's scope. The scope is the lexical context, particularly the function or block in which a variable is defined. Local data is typically (in most languages) invisible outside the function or lexical context where it is defined. Local data is also invisible and inaccessible to a ''called'' function,unless it is a nested function, which itself is ''defined'' along that local data but is not deallocated, coming back in scope as the execution thread returns to the caller. Automatic local variables primarily applies to recursive lexically-scoped languages.although they exist in a somewhat similar, but not identical, form also in recursive languages with dynamic scoping, such as older variants of LISP Automatic local variables are normally allocated in the stack frame of the procedure in which they are declared.unless ot ...
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B (programming Language)
B is a programming language developed at Bell Labs circa 1969 by Ken Thompson and Dennis Ritchie. B was derived from BCPL, and its name may possibly be a contraction of BCPL. Thompson's coworker Dennis Ritchie speculated that the name might be based on Bon, an earlier, but unrelated, programming language that Thompson designed for use on Multics. B was designed for recursive, non-numeric, machine-independent applications, such as system and language software. It was a typeless language, with the only data type being the underlying machine's natural memory word format, whatever that might be. Depending on the context, the word was treated either as an integer or a memory address. As machines with ASCII processing became common, notably the DEC PDP-11 that arrived at Bell Labs, support for character data stuffed in memory words became important. The typeless nature of the language was seen as a disadvantage, which led Thompson and Ritchie to develop an expanded version of ...
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Most Vexing Parse
The most vexing parse is a counterintuitive form of syntactic ambiguous grammar, ambiguity resolution in the C++ programming language. In certain situations, the C++ grammar cannot distinguish between the Initialization (programming), creation of an object Parameter (computer programming), parameter and Type declaration, specification of a function's type. In those situations, the compiler is required to interpret the line as the latter. Occurrence The term "most vexing parse" was first used by Scott Meyers in his 2001 book ''Effective STL''. While unusual in C (programming language), C, the phenomenon was quite common in C++ until the introduction of uniform initialization in C++11. Examples C-style casts A simple example appears when a functional cast is intended to convert an expression for initializing a variable: void f(double my_dbl) Line 2 above is ambiguous. One possible interpretation is to declare a Variable (computer science), variable i with initial value ...
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First-class Citizen
In a given programming language design, a first-class citizen is an entity which supports all the operations generally available to other entities. These operations typically include being passed as an argument, returned from a function, and assigned to a variable. History The concept of first- and second-class objects was introduced by Christopher Strachey in the 1960s. He did not actually define the term strictly, but contrasted real numbers and procedures in ALGOL: First and second class objects. In ALGOL, a real number may appear in an expression or be assigned to a variable, and either of them may appear as an actual parameter in a procedure call. A procedure, on the other hand, may only appear in another procedure call either as the operator (the most common case) or as one of the actual parameters. There are no other expressions involving procedures or whose results are procedures. Thus in a sense procedures in ALGOL are second class citizens—they always have to appear ...
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Uniform Initialization
C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior version of the C++ standard, named C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library of mat ...
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Virtual Function
In object-oriented programming such as is often used in C++ and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method that is dispatched dynamically. Virtual functions are an important part of (runtime) polymorphism in object-oriented programming (OOP). They allow for the execution of target functions that were not precisely identified at compile time. Most programming languages, such as JavaScript, PHP and Python, treat all methods as virtual by default and do not provide a modifier to change this behavior. However, some languages provide modifiers to prevent methods from being overridden by derived classes (such as the ''final'' and ''private'' keywords in Java and PHP). Purpose The concept of the virtual function solves the following problem: In object-oriented programming, when a derived class inherits from a base class, an object of the derived class may be referred to via a pointer or reference of the base cla ...
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Plain Old Data
In computer science and object-oriented programming, a passive data structure (PDS), also termed a plain old data structure or plain old data (POD), is a record, in contrast with objects. It is a data structure that is represented only as passive collections of field values (instance variables), without using object-oriented features. Rationale Passive data structures are appropriate when there is a part of a system where it should be clearly indicated that the detailed logic for data manipulation and integrity are elsewhere. PDSs are often found at the boundaries of a system, where information is being moved to and from other systems or persistent storage and the problem domain logic that is found in other parts of the system is irrelevant. For example, PDS would be convenient for representing the field values of objects that are being constructed from external data, in a part of the system where the semantic checks and interpretations needed for valid objects are not applied yet ...
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C++20
C20 or C-20 may refer to: Science and technology * Carbon-20 (C-20 or 20C), an isotope of carbon * C20, the smallest possible fullerene (a carbon molecule) * C20 (engineering), a mix of concrete that has a compressive strength of 20 newtons per square millimeter * Malignant neoplasm of rectum, a type of colorectal cancer (ICD-10 code: C20) * Caldwell 20 or North America Nebula, an emission nebula in the constellation Cygnus * IEC 60320 C20, a polarised, three pole socket electrical connector * C20 (Capacity, 20 hours), C100 (100 hours), battery capacity Transportation and military * Colt Canada C20 DMR, a Canadian designated marksman rifle * , a 1910 British C-class submarine * Sauber C20, a 2001 racing car * SL C20, a type of rolling stock used in the Stockholm metro * , a cruiser of the Royal Navy * C-20, the proposed in-service designation of the Fokker F-32 * C-20A/B/C/D/E, variants of the Gulfstream III * C-20F/G/H/J, variants of the Gulfstream IV * C20 is a version of the Alli ...
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Compile-time Function Execution
In computing, compile-time function execution (or compile-time function evaluation, or general constant expressions) is the ability of a compiler, that would normally compile a function to machine code and execute it at run time, to execute the function at compile time. This is possible if the arguments to the function are known at compile time, and the function does not make any reference to or attempt to modify any global state (i.e. it is a pure function). If the value of only some of the arguments are known, the compiler may still be able to perform some level of compile-time function execution ( partial evaluation), possibly producing more optimized code than if no arguments were known. Examples Lisp The Lisp macro system is an early example of the use of compile-time evaluation of user-defined functions in the same language. C++ The Metacode extension to C++ (Vandevoorde 2003) was an early experimental system to allow compile-time function evaluation (CTFE) and code ...
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