Arena Shooters
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Arena Shooters
An arena shooter is a video game genre, subgenre of shooter games and multiplayer games that cover both the first-person shooter and third-person shooter genres. These games emphasize fast-paced movement in enclosed map designs that foster engagement between players. Game design Arena shooters are multiplayer shooter games with several key characteristics. Players will start with a basic load out that is upgradable via weapons and power-ups contained at certain points in a map. Arena shooters may employ movement mechanics that allow for skillful gameplay, such as strafing to avoid gunshots, using rockets explosions from weapons to jump higher, or using items to otherwise move quickly throughout the map. These mechanics are often paired with relatively fast movement speed. Maps in arena shooters are structured in a way that facilitate interaction and combat among players, often utilizing elements like portals or jump pads to provide additional options for movement. History Arena ...
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AssaultCube Screenshot
''AssaultCube'', formerly ''ActionCube'', is an open source first-person shooter video game, based on ''Cube (video game), Cube'' and uses the same engine, the ''Cube Engine''. Although the main focus of ''AssaultCube'' is Multiplayer video game, multiplayer online gaming, a Single-player video game, single-player mode consists of computer-controlled Video game bot, bots. ''AssaultCube'' utilises efficient bandwidth usage, allowing the game to be run with connection speeds as low as 56K modem, 56kbit/s. It can run on older computer hardware as well. ''AssaultCube'' is available for Freeware, free on Microsoft Windows, Linux, macOS, FreeBSD and Android_(operating_system), Android. The game engine is free software, but parts of the accompanying game media, such as the graphics, are released under non-free content, free licenses, the CC BY-NC-SA Creative Commons license, which makes the overall game freeware. Gameplay ''AssaultCube'' was designed to be more realistic and team-or ...
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LAN Party
A LAN party is a social gathering of gamer, participants with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router (computing), router or network switch, switch, primarily for the purpose of playing multiplayer video games together. LAN party events differ significantly from LAN gaming centers and Internet cafes in that LAN parties generally require participants to ''bring your own computer'' (BYOC) and are not permanent installations, often taking place in general-use venues or residences. The size of these networks may vary from as few as two people to very large gatherings of a hundred or more. Small parties can form spontaneously and take advantage of common household networking equipment, but larger ones typically require more planning, equipment and preparation, even dedicated gaming server (computer), servers. As of 2020, the world record for the size of a LAN party is 22,810 visitors, se ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such ...
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Ultrakill
''Ultrakill'' is an upcoming first-person shooter, first-person shooter game developed by Arsi "Hakita" Patala and published by New Blood Interactive. It was released on Steam (software), Steam through early access for Microsoft Windows on 3 September 2020. The game uses retro-style Video game graphics, graphics reminiscent of video games from the early PlayStation (console), PlayStation consoles and combines modern movement mechanics like those of ''Titanfall'' and ''Doom Eternal'' with gameplay elements from action games like ''Devil May Cry''. Gameplay ''Ultrakill'' is a fast-paced first-person shooter with an emphasis on movement and stylish techniques. The player must make their way through an interpretation of Inferno (Dante)#Nine circles of Hell, Dante's layers of Hell, with three acts each made up of three layers being divided into multiple Level (video games), levels. , only Act I and Act II have been fully released, with only the first layer of Act III being availabl ...
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Doom Eternal
''Doom Eternal'' is a 2020 first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to '' Doom'' (2016), and the seventh game in the ''Doom'' series, it was released for PlayStation 4, Stadia, Windows, and Xbox One on March 20, 2020, with a port for Nintendo Switch released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X/S released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doom Slayer once again, on a mission to end Hell's consumption of Earth and foil the alien Khan Maykr's plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode, Battlemode, was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. A horde mode was added in October 2021. ''The Ancient Gods'', a two-part standalone campaign DLC set after the events of the mai ...
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Doom (2016)
''Doom'' is a 2016 first-person shooter, first-person shooter game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom (franchise), ''Doom'' series since 2004's ''Doom 3'' and is a Reboot (fiction), reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A Video game port, port for Nintendo Switch was co-developed with Panic Button (company), Panic Button and released in November 2017, and a version for Google Stadia, Stadia was released in August 2020. Players take the role of a space marine, known colloquially as the Doom Slayer, as he battles demonic forces within an energy-mining facility on Mars in fiction, Mars and in Hell. ''Doom'' was announced as ''Doom 4'' in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and re-revealed as simply ''Doom'' in 2014. It was tested by customers ...
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Diabotical
''Diabotical'' is a 2020 multiplayer-only first-person shooter developed by Swedish team GD Studio. It is in the arena FPS genre and features gameplay similar to ''Quake III Arena'' and its successors, with a variety of game modes, weapons, and complex movement mechanics. ''Diabotical'' uses an engine written from scratch, the "Glitch Engine". The game entered closed beta on 28 February 2020, with a full release on 3 September 2020. The game is free to play. $250,000 were set aside for esports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ... competitions in the game's first year. A sequel named ''Diabotical Rogue'' was released in early access on June 4, 2024. It is a class-based first-person shooter featuring roguelite elements in the form of randomized weapon loadouts and up ...
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Reflex Arena
''Reflex Arena'' (colloquially known as ''Reflex'') is a first-person arena shooter video game, developed by Turbo Pixel Studios and released onto Steam's Early Access program on 4 November 2014, and launched out of Early Access on 8 March 2017. It is an arena FPS that is heavily influenced by the Challenge ProMode Arena mod for Quake III Arena. Players must navigate arena-like levels and fight other players using a focused set of situational weapons. Reflex uses an engine built from scratch specifically for the arena FPS genre and features many skill-based movement features, including strafe-jumping, rocket-jumping, and multi-jumping. Development Originally titled ''Reflex'', the game was developed by independent Melbourne-based video game studio Turbo Pixel Studios. The game was placed onto Kickstarter on 20 September 2014 where it was subsequently cancelled due to a lack of funding, only acquiring $81,000 of the requested $360,000. Due to the cancellation, ''Reflex Arena' ...
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Unreal Tournament (cancelled Video Game)
''Unreal Tournament'' is a cancelled first-person arena shooter video game developed by Epic Games. It was planned to be the ninth game in the ''Unreal'' franchise, the fifth game in the ''Unreal Tournament'' series, and the first entry since 2007's ''Unreal Tournament 3''. The game utilizes Epic's Unreal Engine 4 and was planned for release for free on Microsoft Windows, OS X, and Linux. The game was released as a pre-alpha on August 13, 2014, but never completed due to Epic Games' focus on ''Fortnite Battle Royale''. ''Unreal Tournament''s development was crowdsourced and open to contribution from anyone with Epic Games using forums for discussions and Twitch livestreams for updates. The source code of the game was published on GitHub. Development had ceased by July 2017 when the team transitioned over to ''Fortnite'', though a formal announcement of the end of development was not made until December 2018. The game remained available for free in its June 2017 configuration (v ...
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Epic Games
Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ''ZZT'' (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein (software executive), Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games developed Unreal Engine, a commercially available game engine which also powers its internally developed video games like ''Fortnite'' and the ''Unreal (video game series), Unreal'', ''Gears of War'', and ''Infinity Blade'' series. In 2014, Unreal Engine was named the "most successful videogame engine" by ''Guinness World Rec ...
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Quake Champions
''Quake Champions'' is a 2022 first-person shooter game developed by id Software and published by Bethesda Softworks. It is the fifth main entry in the '' Quake'' series, following 2005's '' Quake 4''. The game was first released in early access on August 22, 2017; since August 10, 2018, the game has been free-to-play. The game's full version was released on August 18, 2022. Development ''Quake Champions'' was announced at the Electronic Entertainment Expo 2016. The game features a large quantity of playable characters, with each having access to one or more 'passive abilities', and one 'active ability' that must be triggered by a key-press. The game was promised to be a "fast paced arena based shooter", and would not be released on consoles due to hardware limitations. At QuakeCon 2016, creative-director Tim Willits revealed that ''Quake Champions'' does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id Tech and Saber3D Engine, which m ...
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Warsow (video Game)
''Warsow'', also stylized as ''War§ow'', is an open source first-person shooter video game. Development ''Warsow'' was first publicly released on 8 June 2005 as an alpha version. The stable version 1.0 was released on 28 July 2012, after 7 years of development. ''Warsow''s codebase is free and open source software, distributed under the terms of the GPLv2 license; it is built upon Qfusion, an advanced modification of the Quake II engine. The artwork and other media were originally licensed under the proprietary ''Warsow Content License'', which allowed the contributors of this media to use the work in a "personal portfolio" but not in any other game. Some assets were later released under the Creative Commons License Attribution-ShareAlike 4.0 International license, while others are under the non-free license CC-BY-ND. ''Warsow'' is loosely based on the E-novel ''Chasseur de bots'' by Fabrice Demurger. The novel is the basis of the game's cyberpunk visual style, which is a ...
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