Animation Film Festivals
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Animation Film Festivals
Animation is a filmmaking technique whereby image, still images are manipulated to create Motion picture, moving images. In traditional animation, images are drawn or painted by hand on cel, transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognised as an artistic medium, specifically within the Entertainment#Industry, entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live action, although the two do not exist in isolation. Many moviemakers have produced Live-action animation, films that are a hybrid of the two. As CGI increasingly Photorealism, approximates photographic imagery, filmmakers can easily Compositing, composite 3D animations into their film rather than using practical effects for showy visual effects (VFX). ...
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Image
An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a Projector, projection on a surface, activation of electronic signals, or Display device, digital displays; they can also be reproduced through mechanical means, such as photography, printmaking, or Photocopier, photocopying. Images can also be Animation, animated through digital or physical processes. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term ''image'' (or ''optical image'') refers specifically to the reproduction of an object formed by light waves coming from the object. A ''volatile image'' exists or is perceived only for a short period. This may be a reflection of an object by a mirror, a projection of a camera obscura, or a scene d ...
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Puppet
A puppet is an object, often resembling a human, animal or Legendary creature, mythical figure, that is animated or manipulated by a person called a puppeteer. Puppetry is an ancient form of theatre which dates back to the 5th century BC in ancient Greece. There are many different varieties of puppets, and they are made from a wide range of materials, depending on their form and intended use. They range from very simple in construction and operation to very complex. The puppeteer buses movements of their hands, arms, or control devices such as rods or strings to move the body, head, limbs, and in some cases the mouth and eyes of the puppet. The puppeteer often speaks in the voice of the character of the puppet, and then synchronizes the movements of the puppet's mouth with this spoken part. The actions, gestures and spoken parts acted out by the puppeteer with the puppet are typically used in storytelling. Two simple types of puppets are the finger puppet, which is a tiny puppet ...
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Phenakistiscope
The phenakistiscope (also known by the spellings phénakisticope or phenakistoscope) was the first widespread animation device that created a fluid illusion of motion. Dubbed and ('stroboscopic discs') by its inventors, it has been known under many other names until the French product name became common (with alternative spellings). The phenakistiscope is regarded as one of the first forms of moving media entertainment that paved the way for the future motion picture and film industry. Similar to a GIF animation, it can only show a short continuous loop. Etymology and spelling When it was introduced in the French newspaper in June 1833, the term 'phénakisticope' was explained to be from the root Greek word ''phenakistikos'' (or rather from φενακίζειν ''phenakizein''), meaning "deceiving" or "cheating", and ὄψ ''óps'', meaning "eye" or "face", so it was probably intended loosely as 'optical deception' or 'optical illusion'. The term phénakisticope was f ...
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Analog Device
Analog devices are a combination of both analog machine and analog media that can together measure, record, reproduce, receive or broadcast continuous information, for example, the almost infinite number of grades of transparency, voltage, resistance, rotation, or pressure. In theory, the continuous information in an analog signal has an infinite number of possible values with the only limitation on resolution being the accuracy of the analog device. Analog media are materials with analog properties, such as photographic film, which are used in analog devices, such as cameras. Example devices Non-electrical There are notable non-electrical analog devices, such as some clocks (sundials, water clocks), the astrolabe, slide rules, the governor of a steam engine, the planimeter (a simple device that measures the surface area of a closed shape), Kelvin's mechanical tide predictor, acoustic rangefinders, servomechanisms (e.g. the thermostat), a simple mercury t ...
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Key Frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with " inbetweens". Use of key frames as a means to change parameters In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light. In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights. Lights ha ...
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Stroboscopic Effect
The stroboscopic effect is a visual optical phenomenon, phenomenon caused by aliasing that occurs when continuous rotational or other cyclic motion is represented by a series of short or instantaneous samples (as opposed to a continuous view) at a sampling rate close to the period of the motion. It accounts for the "wagon-wheel effect", so-called because in video, spoked wheels (such as on horse-drawn wagons) sometimes appear to be turning backwards. A strobe fountain, a stream of water droplets falling at regular intervals lit with a strobe light, is an example of the stroboscopic effect being applied to a cyclic motion that is not rotational. When viewed under normal light, this is a normal water fountain. When viewed under a strobe light with its frequency tuned to the rate at which the droplets fall, the droplets appear to be suspended in mid-air. Adjusting the strobe frequency can make the droplets seemingly move slowly up or down. Depending upon the frequency of illuminatio ...
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Beta Movement
The term beta movement is used for the optical illusion of illusory motion, apparent motion in which the very short projection of one figure and a subsequent very short projection of a more or less similar figure in a different location are experienced as one figure moving. The illusion of motion caused by animation and film is sometimes believed to rely on beta movement, as an alternative to the older explanation known as persistence of vision. However, the human visual system can't distinguish between the short-range apparent motion of film and real motion, while the long-range apparent motion of beta movement is recognised as different and processed in a different way. History Observations of apparent motion through quick succession of images go back to the 19th century. In 1833, Joseph Plateau introduced what became known as the phenakistiscope, an early animation device based on a stroboscopic effect. The principle of this "philosophical toy" would inspire the development ...
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Phi Phenomenon
The term phi phenomenon is used in a narrow sense for an Illusory motion, apparent motion that is observed if two nearby optical Stimulus (psychology), stimuli are presented in alternation with a relatively high frequency. In contrast to beta movement, seen at lower frequencies, the stimuli themselves do not appear to move. Instead, a diffuse, amorphous shadowlike something seems to jump in front of the stimuli and occlude them temporarily. This shadow seems to have nearly the color of the background. Max Wertheimer first described this form of apparent movement in his habilitation thesis, published 1912, marking the birth of Gestalt psychology. In a broader sense, particularly if the plural form ''phi phenomena'' is used, it applies also to all apparent movements that can be seen if two nearby optical stimuli are presented in alternation. This includes especially beta movement, which has been regarded as the illusion of motion in film, cinema and animation, although it can be argu ...
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Persistence Of Vision
Persistence of vision is the optical illusion that occurs when the visual perception of an object does not cease for some time after the Light ray, rays of light proceeding from it have ceased to enter the eye. The illusion has also been described as "retinal persistence", "persistence of impressions", simply "persistence" and other variations. A very commonly given example of the phenomenon is the apparent fiery trail of a glowing coal or burning stick while it is whirled around in the dark. In recent theories about iconic memory, visual sensory memory, higher-level (cortical) informational persistence is considered a more relevant component of normal vision than the lower-level aspect of visible persistence. Many explanations of the illusion actually seem to describe Afterimage#Positive afterimages, positive afterimages and the neurological effect can be compared to the technological effect of motion blur in photography (or in film and video). "Persistence of vision" can a ...
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Rubber Hose Animation
Rubber hose animation was the first animation style that became standardized in the American animation field. The defining feature is a curving motion that most animated objects possess, resembling the motion and physical properties of a rubber hose. While the style fell out of fashion by the mid-1930s, it has seen a renewed interest since the 2010s. History Beginnings and rise In the early days of hand drawn animation in the 1920s, the studios' main areas were not in Hollywood, but New York City. Animation was a new phenomenon and there were no experienced animators; yet there were skilled artists working on newspapers, creating comic strips in a time when even the comic strips themselves were relatively new. Many of them became fascinated with the introduction of moving drawings, and saw them as new possibilities and challenges to use their skills on something they found more exciting than the newspaper strips. For this reason, many of the first cartoons had similarities wit ...
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Animaniacs
''Animaniacs'' is an American Animated series, animated Comedy television, comedy Musical film, musical television series created by Tom Ruegger and produced by Warner Bros. Television Animation. It originally aired on Fox Broadcasting Company, Fox's Fox Kids block in 1993, before moving to The WB in 1995, as part of its Kids' WB afternoon programming block, until the series ended on November 14, 1998. ''Animaniacs'' is the second animated series by Warner Bros. Television Animation to be produced in association with Steven Spielberg's Amblin Entertainment after ''Tiny Toon Adventures''. It initially ran a total of 99 episodes, along with a feature-length film, ''Wakko's Wish''. Reruns later aired on Cartoon Network from 1997 to 2001, Nickelodeon from 2001 to 2005, Nicktoons (American TV channel), Nicktoons from 2002 to 2005, and Discovery Family (known as The Hub Network at the time) from 2012 to 2014. ''Animaniacs'' is a variety show, with short Sketch comedy, skits featuring ...
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Tiny Toon Adventures
''Tiny Toon Adventures'' is an American animated television series created by Tom Ruegger and produced by Warner Bros. Animation. It originally aired from September 14, 1990 to December 6, 1992, airing in syndication before eventually settling at Fox Broadcasting Company, Fox's Fox Kids block. It was the first animated series by Warner Bros. Animation to be produced in association with Steven Spielberg's Amblin Entertainment. The show follows the adventures of a group of young cartoon characters who attend Acme Looniversity to become the next generation of characters from the ''Looney Tunes'' series. The pilot episode, "The Looney Beginning", aired as a prime-time special on CBS on September 14, 1990, while the series itself was featured in first-run syndication for the first two seasons. The final season aired on Fox Broadcasting Company, Fox under the Fox Kids programming block. The series ended production in 1992 in favor of ''Animaniacs'', which premiered a year later; howeve ...
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