Al-Qadim Supplements
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Al-Qadim Supplements
Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is set in the land of Zakhara, called the ''Land of Fate''. Thematically, the land of Zakhara is a blend of the historical Caliphate, Muslim Caliphates, the stories of legend, and a wealth of Hollywood (film industry), Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Abeir-Toril, Toril, the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: ''Al-Qadim: Arabian Adventures'', a sourcebook describing character creation rules, equipment, and spells unique to the setting, and ''Land of Fate, Al-Qadim: Land of Fate'', a boxed set describing the la ...
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Land Of Fate
''Land of Fate'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1992. Contents The ''Land of Fate'' set described the fictional land of Zakhara in the Al-Qadim campaign setting at length. ''Land of Fate'' describes the maps, geography, routines of daily life, fashion, customs, organizations, class status, the legal system, magical items, languages, calendars, 12 different desert tribes, 17 deities or deity types, and 27 city writeups in the "Adventurer’s Guide to Zakhara," along with DM-only secrets for each city in the "Fortunes and Fates" book. Publication history ''Land of Fate'' was published by TSR, Inc. as a boxed set containing a 128-page locations guide, a 64-page campaign guide, 8 loose '' Monstrous Compendium'' sheets, 12 cardstock mapsheets, 3 large color maps, and a plastic hex scale. Design was by Jeff Grubb with Andria Hayday, the cover was by Fred Fields, and illustrations by Karl Waller. Re ...
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Caliph
A caliphate ( ) is an institution or public office under the leadership of an Islamic steward with Khalifa, the title of caliph (; , ), a person considered a political–religious successor to the Islamic prophet Muhammad and a leader of the entire Muslim world (''ummah''). Historically, the caliphates were polities based on Islam which developed into multi-ethnic trans-national empires. During the medieval period, three major caliphates succeeded each other: the Rashidun Caliphate (632–661), the Umayyad Caliphate (661–750), and the Abbasid Caliphate (750–1517). In the fourth major caliphate, the Ottoman Caliphate, the rulers of the Ottoman Empire claimed caliphal authority from 1517 until the Ottoman caliphate was Abolition of the Caliphate, formally abolished as part of the Atatürk's reforms, 1924 secularisation of Turkey. An attempt to preserve the title was tried, with the Sharifian Caliphate, but this caliphate fell quickly after its conquest by the Sultanate o ...
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it was home to 8,277 people as of the 2020 census, up from 7,651 at the 2010 census. It is located southwest of Milwaukee and northwest of Chicago. Given its relative proximity to the Chicago and Milwaukee metropolitan areas, Lake Geneva has become a popular resort town that thrives on tourism. Since the late 19th century, it has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the " Newport of the West." History Originally called "Maunk-suck" (''Big Foot'')" after the man who led the local band of the Potawatomi in the first half of the 19th century, the city was later named Geneva after the town of Geneva, New York, which government surveyor John Brink thought it resembled. To avoid confusion with the nearby town of Geneva, Wisconsin, it was later renamed "Lake Geneva"''.'' After the Great Chic ...
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Islam
Islam is an Abrahamic religions, Abrahamic monotheistic religion based on the Quran, and the teachings of Muhammad. Adherents of Islam are called Muslims, who are estimated to number Islam by country, 2 billion worldwide and are the world's Major religious groups, second-largest religious population after Christians. Muslims believe that Islam is the complete and universal version of a Fitra, primordial faith that was revealed many times through earlier Prophets and messengers in Islam, prophets and messengers, including Adam in Islam, Adam, Noah in Islam, Noah, Abraham in Islam, Abraham, Moses in Islam, Moses, and Jesus in Islam, Jesus. Muslims consider the Quran to be the verbatim word of God in Islam, God and the unaltered, final revelation. Alongside the Quran, Muslims also believe in previous Islamic holy books, revelations, such as the Torah in Islam, Tawrat (the Torah), the Zabur (Psalms), and the Gospel in Islam, Injil (Gospel). They believe that Muhammad in Islam ...
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Pastiche
A pastiche () is a work of visual art, literature, theatre, music, or architecture that imitates the style or character of the work of one or more other artists. Unlike parody, pastiche pays homage to the work it imitates, rather than mocking it. The word is the French borrowing of the Italian noun , which is a pâté or pie-filling mixed from diverse ingredients. Its first recorded use in this sense was in 1878. Metaphorically, and describe works that are either composed by several authors, or that incorporate stylistic elements of other artists' work. Pastiche is an example of eclecticism in art. Allusion is not pastiche. A literary allusion may refer to another work, but it does not reiterate it. Allusion requires the audience to share in the author's cultural knowledge. Allusion and pastiche are both mechanisms of intertextuality. By art Literature In literary usage, the term denotes a literary technique employing a generally light-hearted tongue-in-cheek imit ...
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Goblin (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat. Influences Goblins in ''Dungeons & Dragons'' are based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth. Goblins are presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game. In turn, D&D's goblins influenced later portrayals in games and fiction, such as the tabletop wargame ''Warhammer Fantasy Battle''. They have also been compared to German kobolds. Unlike the goblins in Tolkien's works, the goblins of D&D are a separate race from orcs; instead, they are a part of the related species collectively referred to as goblinoids, which includes hobgoblins, bugbears, and others. Publication history The goblin first appeared in the fantasy supplement to the original " Chainmail" set, prior to appea ...
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Ogre (Dungeons & Dragons)
An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend. In mythology, ogres are often depicted as inhumanly large, tall, and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are often given ogrish traits (such as the giants in " Jack and the Beanstalk" and " Jack the Giant Killer", the Giant Despair in '' The Pilgrim's Progress'', and the Jötunn of Norse mythology); while ogres may be given giant-like traits. Famous examples of ogres in folklore include the ogre in " Puss in Boots" and the ogre in " Hop-o ...
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Goblinoid
A goblin is a small, grotesque, monstrous humanoid creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift In mythology, folklore and speculative fiction, shapeshifting is the ability to physically transform oneself through unnatural means. The idea of shapeshifting is found in the oldest forms of totemism and shamanism, as well as the oldest exist .... Similar creatures include brownie (folklore), brownies, dwarf (mythology), dwarves, duendes, gnomes, imps, leprechauns, and kobolds, but it is also commonly used as a blanket term for all small, fay creatures. The term is sometimes expanded to include goblin-like creatures of ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954–1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story '' The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ...
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Elf (Dungeons & Dragons)
The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are described as renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, Williams, Skip. '' Races of the Wild''. Wizards of the Coast, 2005. they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as introversion or xenophobia. They were usually portrayed as antagonistic towards dwarves. There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves ( drow), deep elves (rockseer ...
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Demihuman
A fantasy trope is a specific type of literary trope (recurring theme) that occurs in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium (and in particular, ''The Lord of the Rings'') for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés). Good vs. Evil The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of good and evil in ''The Lord of the Rings'', but many of those who followed him use the confli ...
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