4X Video Games
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4X Video Games
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a video game genre, subgenre of Strategy game, strategy-based video game, computer and board games, and includes both turn-based strategy, turn-based and real-time strategy titles. The gameplay generally involves imperialism, building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based user interface, text-based computer games. The first 4X computer games were turns, rounds and time-keeping systems in games#Turn-based, turn-based, but real-time strategy, real-time 4X games were also common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization (video game), Civilization'' is an important example from this formative era, and popularized the level of detail that late ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Freeciv
''Freeciv'' is a single-player video game, single- and multiplayer video game, multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary software, proprietary ''Civilization (series), Sid Meier's Civilization'' series. It is available for most desktop computer operating systems and available in an online browser game, browser version. Released under the GNU General Public License, GNU GPL-2.0-or-later, ''Freeciv'' is free and open-source software. The game's default settings are closest to ''Civilization II'', in both gameplay and graphics, including the units and the Video games with isometric graphics, isometric grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset. ''Freeciv'' is playable online on various public and private servers. Players take the role of tribal leaders in 4000 B.C. who must guide their peoples through ...
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Galactic Empire
Galactic empires are a science fiction setting trope, in which most or all of the habitable planets in the setting's galaxy are ruled by a single centralized political entity. Galactic empires most frequently appear in works in the sub-genres of science fantasy and space opera, although they may appear in other sub-genres as well. Works featuring galactic empires may have them as the story's focus, chronicling the empire's growth and/or decline. Alternatively, they may merely serve as a backdrop against which the events of the story play out. While depictions of galactic empires can vary wildly from work to work, most galactic empires share several key tropes: * The empire, or at least its wealthier and more powerful regions, has advanced considerably in science and technology compared to current human civilization. * Among these advances are some form of faster-than-light travel, which enables transit and communication across the empire's extent to occur in a reasonable ti ...
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Fantasy World
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or future (like Dying Earth); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the ''Star Wars'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore. Plot function The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings about. Stories that use the setting as merely a ba ...
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Earth
Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all of Earth's water is contained in its global ocean, covering Water distribution on Earth, 70.8% of Earth's crust. The remaining 29.2% of Earth's crust is land, most of which is located in the form of continental landmasses within Earth's land hemisphere. Most of Earth's land is at least somewhat humid and covered by vegetation, while large Ice sheet, sheets of ice at Polar regions of Earth, Earth's polar polar desert, deserts retain more water than Earth's groundwater, lakes, rivers, and Water vapor#In Earth's atmosphere, atmospheric water combined. Earth's crust consists of slowly moving tectonic plates, which interact to produce mountain ranges, volcanoes, and earthquakes. Earth's outer core, Earth has a liquid outer core that generates a ...
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Strategy Game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the ''Total War'' video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game '' Dune II'' and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was purchased by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series. History After Westwood Studios developed the critically acclaimed '' Dune II'', ''Computer Gaming World'' reported in 1993 that the company would not use the ''Dune'' license for Westwood's next strategy game "mostly because the programmers are tired of sand". The magazine stated that ...
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Master Of Orion III
''Master of Orion III'' is a 4X turn-based strategy game and the third in the ''Master of Orion'' series. ''Master of Orion III'' was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003. Backstory In the ''Master of Orion III'' game manual, the player discovers that the planet called Antares in '' Master of Orion II: Battle at Antares'' was actually a forward base, "ConJenn". Following the events of ''Master of Orion II'', the Antarans retaliated and defeated the young races of the Orion Sector, enslaving all of the people on every planet, and destroying all research and military centers, effectively making any retaliation impossible. A thousand years later, the Antarans mysteriously disappeared due to an outbreak of their "Harvester" bioweapons program, which wiped out 98% of the population living in the Antaran sector. Survivors were left primarily on only two planets: Antares itself, and the Antarans living on the planet Orion, rul ...
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Dark Avatar
''Galactic Civilizations II: Dark Avatar'' is the first expansion pack to the turn-based strategy game '' Galactic Civilizations II: Dread Lords''. It was released by Stardock in February 2007, both as a separately downloadable expansion and the combination retail box ''Galactic Civilizations II: Gold Edition''. Plot The Drengin Empire has conquered most of the galaxy, driving the Terrans back to Earth, where humans have created an impenetrable defence around the homeworld. The Drengin have focused their attention on the other conquered races. Krindar I'Agohl, leader of the Korath clan, a specialist military faction feared in combat even against the Terrans, urges the annihilation of all non-Drengin species. Formerly few could survive against the Korath in battle. Now none survive at all. However, there is something mysterious about the Korath. They do not resemble normal Drengin species, and without slavelings the Drengin Empire is weaker, for genocide is not their way. You, as ...
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Space Empires
''Space Empires'' is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization. Gameplay In ''Space Empires'', the player assumes the role of the single leader of a race of intelligent beings that has recently acquired the technology required to build large fully space-based ships for interplanetary and interstellar travel. Starting out with only a few possible hull sizes for their ships, on which they can place any number of components to essentially create a unique ship, the player can research new hull sizes and components to use with them, eventually being able to build ships ten times the size of his original hull size. The components available to the player can vary greatly, from ship bridges, long-range scanners and shield generators to emergency supply components that, when used, will be destroyed but will allow a ship to continue moving for a longer time, and of course, wea ...
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Game Design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war games, or simulation games.In ''Elements of Game Design'', game designer Robert Zubek defines game design by breaking it down into three elements: * Game mechanics and systems, which are the rules and objects in the game. * Gameplay, which is the interaction between the player and the mechanics and systems. In ''Chris Crawford on Game Design'', the author summarizes gameplay as "what the player does". * Player experience, which is how users feel when they are playing the game. In Academy, academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations). Process of design Game design is part of a game's development from conc ...
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