3M Bookshelf Game Series
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3M Bookshelf Game Series
The 3M bookshelf game series is a set of Strategy game, strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat game boxes. The series grew to encompass over three dozen games. Most were multi-player board games or card games; a few were trivia games or two-handed board games. ''Acquire'' and ''TwixT'' were among the best-selling titles. The series later became part of the Avalon Hill Bookcase games. Very few of these games are still being published. The line consisted of republished classics such as Go (game), Go, chess and backgammon as well as original games. The Bookshelf games were originally in large boxes that were ; later, a series in smaller boxes called "gamettes" was introduced. The early ones were packaged in a different shape box called a "butterbox". History In 1962, 3M commissioned game designers Alex Randolph and Sid Sac ...
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3M Games
3M Company (originally the Minnesota Mining and Manufacturing Company) is an American multinational corporation, multinational Conglomerate (company), conglomerate operating in the fields of industry, worker safety, and consumer goods. Based in the Maplewood, Minnesota, Maplewood suburb of Saint Paul, Minnesota, the company produces over 60,000 products, including adhesives, abrasives, Lamination, laminates, passive fire protection, personal protective equipment, window films, paint protection film, electrical, electronic connecting, insulating materials, car-care products, electronic circuits, and optical films. Among its best-known consumer brands are Scotch Tape, Scotchgard surface protectants, Post-it notes, and Nexcare adhesive bandages. 3M’s stock ticker symbol is MMM and is listed on the New York Stock Exchange, Inc. (NYSE), the Chicago Stock Exchange, Inc., and the SIX Swiss Exchange. 3M made $35.4 billion in total sales in 2021 and ranked number 102 in the Fortune 50 ...
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Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herman Hassenfeld and is incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner Products, Kenner, Milton Bradley Company, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others. As of August 2020, over 81.5% of its shares were held by large financial institutions. Among Hasbro's products are ''Transformers'', ''G.I. Joe'', ''Power Rangers'', Rom the Space Knight, Micronauts, ''M.A.S.K. (franchise), M.A.S.K.'', ''Monopoly (game), Monopoly'', Furby, Nerf, Mr. Potato Head, Potato Head, ''Bop It!'', Play-Doh, ''Twister (game), Twister'', and ''My Little Pony'', and with the Entertainment One (now Lionsgate Canada) acquisition on December 30, 2019, franchises like ''Peppa Pig'' a ...
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Contigo (board Game)
The 3M bookshelf game series is a set of strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat game boxes. The series grew to encompass over three dozen games. Most were multi-player board games or card games; a few were trivia games or two-handed board games. ''Acquire'' and ''TwixT'' were among the best-selling titles. The series later became part of the Avalon Hill Bookcase games. Very few of these games are still being published. The line consisted of republished classics such as Go, chess and backgammon as well as original games. The Bookshelf games were originally in large boxes that were ; later, a series in smaller boxes called "gamettes" was introduced. The early ones were packaged in a different shape box called a "butterbox". History In 1962, 3M commissioned game designers Alex Randolph and Sid Sackson to design the ear ...
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, bridge tournaments, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among Old Age, seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are to the players; then the players ''call'' (or ''bid'') in an seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to exchange infor ...
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Hnefatafl
Tafl games (), also known as hnefatafl games, are a family of ancient Northern European strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Names of different variants of tafl include hnefatafl, tablut, tawlbwrdd, brandubh, Ard Rí, and alea evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Sápmi. Tafl gaming was eventually supplanted by chess in the 12th century, Murray 1951, pp. 56–57. but the tafl variant of the Sámi people, tablut, was in play until at least the 18th century. The rules for tablut were written down by the Swedish naturalist Linnaeus in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the creation of a modern family of tafl games. In addition, tablut is now also played i ...
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Backgammon
Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back at least 1,600 years. The earliest record of backgammon itself dates to 17th-century England, being descended from the 16th-century Irish (game), game of Irish.Forgeng, Johnson and Cram (2003), p. 269. Backgammon is a two-player game of contrary movement in which each player has fifteen piece (tables game), pieces known traditionally as men (short for "tablemen"), but increasingly known as "checkers" in the United States in recent decades. The backgammon table pieces move along twenty-four "point (tables game), points" according to the roll of two dice. The objective of the game is to move the fifteen pieces around the board and be first to ''bear off'', i.e., remove them from the board. The achievement of this while the opponent is still a long way behind results in a triple win known as a ' ...
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Crazyhouse
Crazyhouse is a chess variant in which captured enemy pieces can be reintroduced, or ''dropped'', into the game as one's own. It was derived as a two-player, single-board variant of bughouse chess. Its drop rule is reminiscent of shogi and the games are often compared, though there is no known evidence suggesting that shogi provided direct inspiration for the gameplay of bughouse or crazyhouse. History Though the four-player "bughouse" chess became prominent in western chess circles in the 1960s, the crazyhouse variant did not rise to prominence until the era of 1990s online chess servers, though it may be traced back further to the "Mad Mate" variant made in 1972 by Alex Randolph, a Bohemian-American game designer who moved to Japan and became an amateur dan-level Shogi player. Rules The rules of chess apply except for the addition of drops, as explained below. * A piece that is captured reverses color and goes to the capturing player's reserve, pocket or bank, where it is ...
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Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a Board game, game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon. American architect Alfred Mosher Butts invented the game in 1931. ''Scrabble'' is produced in the United States and Canada by Hasbro, under the brands of both of its subsidiaries, Milton Bradley Company, Milton Bradley and Parker Brothers. Mattel owns the rights to manufacture ''Scrabble'' outside the U.S. and Canada. As of 2008, the game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American homes and half of British homes have a ''Scrabble'' set. There are approximately 4,000 ''Scrabble'' clubs around the world. Equipment ''Scrabble ...
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Feudal (game)
''Feudal'' is a chess-like board wargame for 2–6 players on two or four opposing sides. It was originally published by 3M, 3M Company in 1960s in games, 1967 as part of its 3M bookshelf game series, bookshelf game series, and was republished by Avalon Hill after they purchased 3M's game division. The object of the game is to either occupy one's opponent's castle or to capture all of one's opponent's Royal family, royalty. There are six sets of plastic pieces in three shades each of blue and brown. Each set consists of thirteen mobile figures with differing methods of movement and attack, and a stationary castle piece. The play area consists of four plastic peg boards depicting empty, rough, and mountainous terrain. History ''Feudal'' was originally published by 3M in 1967 as part of its bookshelf game series and later reissued by 3M in 1969 and 1973. It was reissued in 1976 and 1981 by Avalon Hill. A new German edition was issued in 1979 by Schmidt Spiele, Schmidt International ...
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Breakthru (board Game)
Breakthru is an abstract strategy board game for two players, designed by Alex Randolph and commercially released by 3M in 1965, as part of the 3M bookshelf game series. It later became part of the Avalon Hill bookcase games. It is no longer in production. The game has been compared to Fox and Hounds, although it shows more characteristics of the tafl games of the Middle Ages, such as hnefatafl. As in hnefatafl, the game features unevenly matched teams with different objectives. The 3M game set includes a board marked with an cell square grid, twenty silver-colored pieces, a gold-colored "flagship" and twelve gold-colored "escorts". The game is played out as a naval battle, with strategy analogous to the siege game of hnefatafl. Rules The rules of play are as follows: Objective One player has a "gold" fleet consisting of one large flagship and twelve escorts, with the objective of evading capture while breaking through his or her opponent's blockade, to move the flagship ...
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University Games Corporation
University Games Corporation is an American game company, based in San Francisco, California. The company was founded on April 1, 1985, by Alva Robert (Bob) Moog and Cris Lehman. It has developed and manufactured over 500 games since. The first product released by the company was Murder Mystery Party, and it generated $385,000 in 1985. In 1986 and 1987, the company expanded its product line by adding more games including Twenty Questions. Twenty Questions (invented by Bob Moog and Scott Mednick) became the flagship game for University Games in the 1980s and early 1990s. It led to the company's first licensing deals with Pressman Toy acquiring US and Canada rights and Milton Bradley UK (a division of Hasbro) acquiring European rights to the game. University Games has six US divisions: University Games (board games), Great Explorations (novelties/science and learning/glow in the dark products), BePuzzled (puzzles), Front Porch Classics, UCreate and Spinner Books (books that you re ...
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