2000s In Video Gaming
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2000s In Video Gaming
The 2000s was the fourth decade in the industry's history. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2001 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of high definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence. The sixth and seventh generation of video game consoles went on sale, including the PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii, Game Boy Advance, Nintendo DS and PlayStation Portable. Notable games released in the 2000s included ''Half-Life 2'', ''Wii Sports'', ''Grand Theft Auto III'', ''BioShock'', ''The Sims'', '' Metroid Prime'', '' Burnout 3: Takedown,' ...
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History Of Video Games
The history of video games began in the 1950s and 1960s as computer science, computer scientists began designing simple games and simulation video game, simulations on minicomputers and mainframe computer, mainframes. ''Spacewar!'' was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such video games, games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were ''Computer Space'' and ''Pong''. After its home console conversions, numerous companies sprang up to capture ''Pong''s success in both the arcade and the home by Video game clone, cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation. By the mid-1970s, low-cost programmable microprocessors replaced the discrete transistor–transistor logic circuitry of early hardware, and the first ROM ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played entirely from a first-person perspective, combining combat, puzzles, and storytelling. It adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, a multidimensional alien empire. ''Half-Life 2'' was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US $40million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterization, with more detailed character models and animations. ...
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LittleBigPlanet (2008 Video Game)
''LittleBigPlanet'' is a 2008 platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. It is the first installment in the ''LittleBigPlanet'' series. In ''LittleBigPlanet'', the player controls Sackboy, a customizable ragged doll. The game is primarily centered around content creation, with examples including a level editor and the Popit, a menu used for accessing creation tools. Prior to 2021, the player could publish levels online and play others' published levels. The story mode consists of eight themed areas, in which Sackboy helps out various Creator Curators across LittleBigPlanet before fighting the Collector, who has been kidnapping and stealing creations. Media Molecule was formed by four former Lionhead Studios employees after the release of ''Rag Doll Kung Fu'' in 2005. Wanting to create a video game centered around content creation, they pitched a prototype called ''Craftworld'' to Sony Computer Ente ...
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Knights Of The Old Republic (video Game)
There have been a number of ''Knights of the Old Republic'' products. * '' Tales of the Jedi: Knights of the Old Republic'', a 1990s comic book miniseries * '' Star Wars: Knights of the Old Republic'', a role-playing ''Star Wars'' video game released in 2003 * '' Star Wars Knights of the Old Republic II: The Sith Lords'', the 2004 sequel to ''Star Wars: Knights of the Old Republic'' * ''Star Wars: Knights of the Old Republic'' (comics), a comic book spin-off of the 2003 video game * '' Star Wars: The Old Republic'', a massively multiplayer online role-playing game released in December 2011. {{disambiguation ...
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Vice City
''Grand Theft Auto: Vice City'' is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main game in the ''Grand Theft Auto'' series, following 2001's ''Grand Theft Auto III'', and the sixth entry overall. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach), the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, Tommy gradually builds a criminal empire by seizing power from other criminal organisations. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cubans, Haitians, and biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Mi ...
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