1972 In Video Gaming
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1972 In Video Gaming
1972 marked an important landmark in the history of the video game industry with the releases of ''Pong'' and the Odyssey home console. The profile of electronic games rose substantially and companies began exploring the distribution of video games on a larger scale. Important mainframe computer games were created in this period which became the basis for early microcomputer games. Events *May 3 – Magnavox initiates their “Magnavox Profit Caravan” series of traveling shows to demonstrate all of their 1972 product line to their dealers and public, including the Odyssey. The first showing occurs in Phoenix, Arizona. **May 24 – At a showing in Burlingame, California, three representatives of Nutting Associates including Nolan Bushnell visit the showcase and play the Odyssey demonstration unit. Bushnell takes particular note of the Odyssey game ''Table Tennis''. *June 26 – Bally Manufacturing formalizes an agreement with Nolan Bushnell for the creation of one video ga ...
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Computer Space
''Computer Space'' is a 1971 space combat arcade video game. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Computer Space'' is a derivative of the 1962 computer game ''Spacewar!'', which is possibly the first video game to spread to multiple computer installations. It features a rocket controlled by the player engaged in a missile battle with a pair of hardware-controlled flying saucers set against a starfield background. The goal is to score more hits than the enemy spaceships within a set time period, which awards a free round of gameplay. The game is enclosed in a custom fiberglass cabinet, which Bushnell designed to look futuristic. Bushnell and Dabney designed the game in 1970–71 to be a coin-operated version of ''Spacewar!''. After the pair were unable to find a way to economically run the game on a minicomputer such as the Data General Nova, th ...
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Time-sharing
In computing, time-sharing is the Concurrency (computer science), concurrent sharing of a computing resource among many tasks or users by giving each Process (computing), task or User (computing), user a small slice of CPU time, processing time. This quick switch between tasks or users gives the illusion of Parallel computing, simultaneous execution. It enables computer multitasking, multi-tasking by a single user or enables multiple-user sessions. Developed during the 1960s, its emergence as the prominent model of computing in the 1970s represented a major technological shift in the history of computing. By allowing many users to interact concurrent computing, concurrently with a single computer, time-sharing dramatically lowered the cost of providing computing capability, made it possible for individuals and organizations to use a computer without owning one, and promoted the Interactive computing, interactive use of computers and the development of new interactive application ...
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BASIC
Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film * Basic, one of the Galactic Basic, languages in ''Star Wars'' Music * Basic (Glen Campbell album), ''Basic'' (Glen Campbell album), 1978 * Basic (Robert Quine and Fred Maher album), ''Basic'' (Robert Quine and Fred Maher album), 1984 * B.A.S.I.C. (Alpinestars album), ''B.A.S.I.C.'' (Alpinestars album), 2000 * Basic (Brown Eyed Girls album), ''Basic'' (Brown Eyed Girls album), 2015 * B.A.S.I.C. (The Basics album), ''B.A.S.I.C.'' (The Basics album), 2019 Places * Basic, Mississippi, a community in the US * BASIC countries, Brazil, South Africa, India and China in climate change negotiations Organizations * BASIC Bank Limited, government owned bank in Bangladesh * Basic Books, an American publisher Other uses * Basic (cigarette), a brand ...
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Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the RAM of 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', ''Compute!'', '' ANALOG Computing'', and ''Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific BASIC dialect or machine code. Machine code programs were long lists of decimal or ...
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People's Computer Company
People's Computer Company (PCC) was an organization, a newsletter (the ''People's Computer Company Newsletter'') and, later, a quasiperiodical called the ''Dragonsmoke''. PCC was founded and produced by Dennis Allison, Bob Albrecht and George Firedrake in Menlo Park, California in the early 1970s. The first newsletter, published in October 1972, announced itself with the following introduction: Computers are mostly used against people instead of for people; used to control people instead of to free them; Time to change all that - we need a... Peoples Computer Company. It was published bimonthly. The name was chosen in reference to Janis Joplin's rock group Big Brother and the Holding Company. The newsletter ceased publication in 1981. History PCC was one of the first organizations to recognize the potential of Tiny BASIC in the nascent field of personal computing when it published that language's design specification in their newsletter. This ultimately led to the design of a ...
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Sanders Associates
Sanders Associates, Inc. was a defense contractor in Nashua, New Hampshire, United States, from 1951 until it was sold in 1986. It is now part of BAE Systems Electronics & Integrated Solutions, a subsidiary of BAE Systems. It concentrated on developing and manufacturing electronic systems, notably aircraft self-protection systems, and tactical surveillance and intelligence systems. Other business areas included microwave, missile and space electronics; infrared imaging; and automated mission planning systems, with both military and commercial applications. The first home video game console was developed as a side project by engineer Ralph H. Baer and several assistants at Sanders. The production of the final product was granted to Magnavox, a home electronics company, and sold under the name Magnavox Odyssey. History The company was founded in Waltham, Massachusetts in July 1951, formed by eleven engineers and scientists from Raytheon. It was named for Royden C. Sanders Jr. ...
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Sports Video Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such as ''EA Sports FC'', ''eFootball'' and ''NBA 2K''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and accuracy. Most sports games attempt to m ...
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CRC Press
The CRC Press, LLC is an American publishing group that specializes in producing technical books. Many of their books relate to engineering, science and mathematics. Their scope also includes books on business, forensics and information technology. CRC Press is now a division of Taylor & Francis, itself a subsidiary of Informa. History The CRC Press was founded as the Chemical Rubber Company (CRC) in 1903 by brothers Arthur, Leo and Emanuel Friedman in Cleveland, Ohio, based on an earlier enterprise by Arthur, who had begun selling rubber laboratory aprons in 1900. The company gradually expanded to include sales of laboratory equipment to chemist A chemist (from Greek ''chēm(ía)'' alchemy; replacing ''chymist'' from Medieval Latin ''alchemist'') is a graduated scientist trained in the study of chemistry, or an officially enrolled student in the field. Chemists study the composition of ...s. In 1913 the CRC offered a short (116-page) manual called the ''Rubber Handboo ...
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets ...
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Stewart Brand
Stewart Brand (born December 14, 1938) is an American project developer and writer, best known as the co-founder and editor of the ''Whole Earth Catalog''. He has founded a number of organizations, including the WELL, the Global Business Network, and the Long Now Foundation. He is the author of several books, most recently '' Whole Earth Discipline: An Ecopragmatist Manifesto''. Life Brand was born in Rockford, Illinois, and attended Phillips Exeter Academy in New Hampshire. He studied biology at Stanford University under Paul R. Ehrlich, graduating in 1960. As a soldier in the U.S. Army, he was a parachutist and taught infantry skills; he later expressed the view that his experience in the military had fostered his competence in organizing. A civilian again in 1962, he studied design at San Francisco Art Institute, photography at San Francisco State College, and participated in a legitimate scientific study of then-legal LSD with Myron Stolaroff's International Foun ...
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