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Bulletstorm
''Bulletstorm'' is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with "skillpoints" for performing increasingly creative kills. ''Bulletstorm'' does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes. Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents. Development of the game began in June 2007. Adrian Chmielarz and Cliff Bleszinski served as its director and designer respectively, while Rick Remender, the author of '' Fear Agent'', wrote the game's story. It was originally envisioned to be a cover-based third-person shoot ...
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People Can Fly
People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznański. The studio's first game was ''Painkiller'' (2004). Its success led to a deal with THQ for the game ''Come Midnight'', which allowed the studio to expand. After the game was cancelled, People Can Fly found itself in financial trouble. Epic Games acquired a majority share in People Can Fly in August 2007 and collaborated with the studio on projects such as '' Bulletstorm'' (2011) and '' Gears of War: Judgment'' (2013). Epic bought the studio outright in August 2012. Chmielarz, Kosieradzki and Poznański subsequently left the studio and later founded The Astronauts. People Can Fly was rebranded Epic Games Poland in November 2013. The studio spun off under its former name and logo in June 2015 under the lead of chief executive officer ...
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Epic Games
Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ''ZZT'' (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein (software executive), Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games developed Unreal Engine, a commercially available game engine which also powers its internally developed video games like ''Fortnite'' and the ''Unreal (video game series), Unreal'', ''Gears of War'', and ''Infinity Blade'' series. In 2014, Unreal Engine was named the "most successful videogame engine" by ''Guinness World Rec ...
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Adrian Chmielarz
Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts. He is one of the most prominent Polish video gaming figures, and has been described as one of the "most divisive" figures in the industry. Life and career Piracy business and amateur game development Born in Lubin on April 9, 1971, Adrian Chmielarz moved into game development in a roundabout way. In 1985, at the age of 14, Chmielarz attended the first Polcon science fiction convention in Błażejewko, where he first discovered an affinity for computers. He soon went through a ''Star Wars'' fan phase that saw him interact with a computer for the first time. By the late 1980s, he had become fascinated with computer games such as ''Knight Lore'' and ''Bugsy'' by reading about them in ''Przegląd Techniczny''. He b ...
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Cliff Bleszinski
Cliff Bleszinski (; born February 12, 1975), popularly known as CliffyB, is an American video game designer, known for his work on the '' Unreal'' and ''Gears of War'' series while at Epic Games. After leaving Epic in 2012, he co-founded Boss Key Productions in 2014 which closed in 2018 after the commercial failure of the multiplayer shooter '' LawBreakers''. Since Boss Key's closure, Bleszinski has spent his time with theater and writing. Career Bleszinski's first game was '' The Palace of Deceit'', an adventure title he started at the age of 15. Programmed in Visual Basic, its second version came out when he was 16. Epic Games (1992–2012) Bleszinski got his start at Epic Games in 1992, after submitting his game ''Dare to Dream'' to the company's CEO, Tim Sweeney. Though ''Dare to Dream'' did not achieve a great success, it led Bleszinski to work on '' Jazz Jackrabbit'', a platformer co-developed by demoscene coder Arjan Brussee. The title, which came out in 1994, beca ...
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Rick Remender
Rick Remender (born February 6, 1973) is an American animator, comic book writer and television producer who resides in Los Angeles, California. As a comic book creator, he is best known for his work on ''Uncanny X-Force'', ''Venom'', ''Captain America'' and ''Uncanny Avengers'', published by Marvel, as well as his creator-owned series '' Fear Agent'', '' Deadly Class'', '' Black Science'' and ''Low'', published by Image. In video games, he wrote EA's ''Dead Space'' and Epic Games' '' Bulletstorm''. In 2019, Sony Pictures Television adapted ''Deadly Class'' into a television series of the same name, for which Remender served as a showrunner and lead writer. Career Remender started out in animation, working on such films as ''The Iron Giant'', ''Anastasia'', ''Titan A.E.'' and '' The Adventures of Rocky and Bullwinkle''.Rick Remender
Kee ...
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Gearbox Publishing
Gearbox Software, L.L.C is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game ''Half-Life'', then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, '' Brothers in Arms'', on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, ''Borderlands'', commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of ''Duke Nukem'' and ''Homeworld''. Gearbox expanded into publishing with the creation of Gearbox Publishing in 2015. A parent company, The Gearbox Entertainment Compan ...
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Duke Nukem
''Duke Nukem'' is a video game series and media franchise created by the company Apogee Software Ltd. (now 3D Realms). The franchise follows the titular Duke Nukem as he battles against a military or extraterrestrial force. Originally a series of video games for personal computers, the series later expanded to have games released for various consoles by third-party developers. The first two games in the main series were 2D platformers, while later games have been a mix of first-person and third-person shooters. In 2010, the rights of the series were acquired by Gearbox Software, who completed the development of '' Duke Nukem Forever'' and released it on 10 June 2011 in Europe and Australia and on 14 June 2011 in North America. The franchise generated over $1 billion in revenue by 2001. Games Main series The first three games in the series were developed by Apogee Software, which in 1996 rebranded as 3D Realms. The original game, ''Duke Nukem'', was released in 1991. It i ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield (video game series), Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor (video game series), Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two (series), Army of Two'', ''A ...
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Unreal Engine 3
Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4. History Screenshots of Unreal Engine 3 were presented by July 2004, at which point the engine had already been in development for over 18 months. In July 2005, Sony Interactive obtained sublicensing rights of Unreal Engine 3 for the PS3's Software Development Kit. The first games released using Unreal Engine 3 were ''Gears of War'' for Xbox 360, and '' RoboBlitz'' for Windows, which were both released on November 7, 2006. Initially, Unreal Engine 3 only supported Windows, PlayStation 3, and Xbox 360 platforms, while iOS (first demonstrated with Epic Citadel) and Android were added later in 2010, with '' Infinity Blade'' being the first iOS t ...
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First-person Shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through the eyes of the player character, main character. This genre shares multiple common traits with other shooter video games, shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the three-dimensional space, game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer video game, Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recen ...
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Burnout (series)
''Burnout'' is a series of racing video games developed by Criterion Games. The first two games were published by Acclaim Entertainment, while later instalments were published by Electronic Arts. ''Burnout'' revolves around high-speed arcade-style racing with a strong emphasis on damage, crashes and explosions. History ''Burnout''s origins came by way of Criterion Games, a division of Criterion Software Ltd. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge. Their first game was a fast-paced skateboarding game, '' TrickStyle'', published by Acclaim Entertainment for the Dreamcast and released in 1999. As a follow-up title, Sperry's team, now with Alex Ward on board, developed a racing game that showed off the capabilities of the newest iteration of RenderWare, named '' Burnout'', also published by Acclaim in 2001. ''Burnout'' was aimed to be an arcade-style racer, placing fun over realism as series ...
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Pulp Magazine
Pulp magazines (also referred to as "the pulps") were inexpensive fiction magazines that were published from 1896 until around 1955. The term "pulp" derives from the Pulp (paper), wood pulp paper on which the magazines were printed, due to their cheap nature. In contrast, magazines printed on higher-quality paper were called "glossies" or "slicks". The typical pulp magazine had 128 pages; it was wide by high, and thick, with ragged, untrimmed edges. Pulps were the successors to the penny dreadfuls, dime novels, and short-fiction magazines of the 19th century. Although many respected writers wrote for pulps, the magazines were best known for their lurid, exploitation fiction, exploitative, and sensational subject matter, even though this was but a small part of what existed in the pulps. Digest magazines and men's adventure magazines were incorrectly regarded as pulps, though they have different editorial and production standards and are instead replacements. Modern superhero Su ...
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