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Build Engine
The Build Engine is a first-person shooter engine created by Ken Silverman, author of ''Ken's Labyrinth'', for 3D Realms. Like the Doom engine, ''Doom'' engine, the Build Engine represents its world on a 2D computer graphics, two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called Sprite (computer graphics), sprites to populate the world geometry with objects. The Build Engine is generally considered to be a 2.5D engine, as the basic world geometry is two-dimensional with an added height component, allowing each sector to have a different ceiling height and floor height. Some floors can be lower and some can be higher; the same is true with ceilings (in relation to each other). Floors and ceilings can hinge along one of the sector's walls, resulting in a slope. With this information, the Build Engine renders the world in a way that looks 3-D computer graphics, three-dimensional, unlike modern game engines that create actual 3D environments. ...
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Ken Silverman
Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build (game engine), Build engine. It was most notably utilized by ''Duke Nukem 3D'', ''Shadow Warrior'', ''Blood (video game), Blood'', and more than a dozen Build engine#List of Build Engine games, other games in the mid- to late-1990s. Once considered the primary rival of John D. Carmack, John Carmack (later succeeded by Tim Sweeney (game developer), Tim Sweeney), Silverman started work on the Build engine sometime before his first semester at Brown University in 1993, under a contract with 3D Realms, Apogee Software. In the wake of ''Duke Nukem 3D'' and other Build engine games, Silverman left the commercial game industry. Silverman has been CTO and co-founder of Ardfry Imaging, LLC responsible for the PNG Compression tool PNGOUT. He is the founder and Chief Computer Scientist of VOXON, makers of the world's most advanced 3D volumetric display system. Projects Ken's Laby ...
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Blood (video Game)
''Blood'' is a 1997 first-person shooter game developed by Monolith Productions using the Build engine and published by GT Interactive. The shareware version was released for MS-DOS on March 7, 1997, while the full version was later released on May 21 in North America and June 20 in Europe. The game follows the story of Caleb, an undead early 20th century gunslinger seeking revenge against the demon Tchernobog. It features a number of occult and horror themes. ''Blood'' includes large amounts of graphic violence, a large arsenal of weapons ranging from the standard to the bizarre, and numerous enemies and bosses. ''Blood'' received largely positive reviews from critics upon its release, with many praising its creative level designs, the humor (particularly its use of pop-culture references), atmosphere and its gameplay, though some criticism was aimed at the game's difficulty. It later gained a cult following and it is considered to be one of the best games on the Build engine ...
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Witchaven
''Witchaven'' (usually pronounced ) is a dark fantasy first-person shooter video game developed by Capstone Software and published by Intracorp Entertainment in 1995. Its sword-and-sorcery themed story tasks the knight Grondoval with a quest to seek out and destroy a lair of witches in their titular fortress, fighting hordes of hostile monsters along the way. ''Witchaven'' features action role-playing elements such as leveling, as well as an emphasis on melee combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere and gory combat, but criticism for some aspects of gameplay. It was followed by a sequel titled '' Witchaven II: Blood Vengeance'' in 1996. Gameplay Although the game is considered a first-person shooter (FPS), the game has several role-playing video game (RPG) elements, including character progression by acquiring experience points (EXP) (gained by defeating enemies and f ...
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Clint Basinger
Clint Basinger (born December 20, 1986), better known as LGR (originally an initialism of Lazy Game Reviews), is an American YouTuber who focuses on video game reviews, retrocomputing, and unboxing videos. His YouTube channel of the same name has been compared to Techmoan and The 8-Bit Guy. Basinger is known for building, restoring and reviewing many vintage computers and reviewing mainly PC games. The channel is funded through YouTube advertising, and through Patreon. Basinger has stated that inspiration for starting LGR was at least partly inspired by the PBS television show ''Computer Chronicles''. Output His video series include LGR Thrifts, Tech Tales, and Oddware. In LGR Thrifts, Basinger visits thrift stores around his area (mainly Goodwill stores), where he purchases used games, computers or any other product that has his interest. In July 2016, on the seven-year anniversary of the channel, Basinger built an i486-based computer he named the "Woodgrain 486", mainly ...
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Translucent
In the field of optics, transparency (also called pellucidity or diaphaneity) is the physical property of allowing light to pass through the material without appreciable light scattering by particles, scattering of light. On a macroscopic scale (one in which the dimensions are much larger than the wavelengths of the photons in question), the photons can be said to follow Snell's law. Translucency (also called translucence or translucidity) is the physical property of allowing light to pass through the material (with or without scattering of light). It allows light to pass through but the light does not necessarily follow Snell's law on the macroscopic scale; the photons may be scattered at either of the two interfaces, or internally, where there is a change in the index of refraction. In other words, a translucent material is made up of components with different indices of refraction. A transparent material is made up of components with a uniform index of refraction. Transparent m ...
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Room-over-room
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ...
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Voxlap
Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by ''Duke Nukem 3D'', ''Shadow Warrior'', ''Blood'', and more than a dozen other games in the mid- to late-1990s. Once considered the primary rival of John Carmack (later succeeded by Tim Sweeney), Silverman started work on the Build engine sometime before his first semester at Brown University in 1993, under a contract with Apogee Software. In the wake of ''Duke Nukem 3D'' and other Build engine games, Silverman left the commercial game industry. Silverman has been CTO and co-founder of Ardfry Imaging, LLC responsible for the PNG Compression tool PNGOUT. He is the founder and Chief Computer Scientist of VOXON, makers of the world's most advanced 3D volumetric display system. Projects Ken's Labyrinth ''Ken's Labyrinth'' is a first-person shooter video game coded by Silverman. It was originally released in 1993 as shareware by ...
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Crystal Ball
A crystal ball is a crystal or glass ball commonly used in fortune-telling. It is generally associated with the performance of clairvoyance and scrying through crystal gazing. Used since Antiquity, crystal balls have had a broad reputation with witchcraft, including modern times with charlatan acts and amusements at circus venues, festivals, etc. Other names for the object include crystal sphere, orbuculum, scrying ball, shew/show(ing) stone, and more variants by dialect. History By the fifth century AD, scrying using crystal balls was widespread within the Roman Empire and was condemned by the early Christian Church as heretical (magic had been condemned since the Apostolic Era with e.g. Chapter 2 of the Didache). The tomb of Childeric I, a fifth-century king of the Franks, contained a 3.8 cm (1½ inch) diameter transparent beryl globe. The object is similar to other globes that were later found in tombs from the Merovingian period in Gaul and the Saxon period in En ...
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Voxel
In computing, a voxel is a representation of a value on a three-dimensional regular grid, akin to the two-dimensional pixel. Voxels are frequently used in the Data visualization, visualization and analysis of medical imaging, medical and scientific data (e.g. geographic information systems (GIS)). Voxels also have technical and artistic applications in video games, largely originating with surface rendering in ''Outcast (video game), Outcast'' (1999). ''Minecraft'' (2011) makes use of an entirely voxelated world to allow for a fully destructable and constructable environment. Voxel art, of the sort used in ''Minecraft'' and elsewhere, is a style and format of 3D art analogous to pixel art. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. Instead, Rendering (computer graphics), rendering systems infer the position of a voxel based upon its position relative to other voxels (i.e., its pos ...
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Quake Engine
The ''Quake'' engine (part of id Tech 2) is the game engine developed by id Software to power their 1996 video game '' Quake''. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the ''Quake'' engine was immediately forked. Much of the engine remained in ''Quake II'' and '' Quake III Arena''. The ''Quake'' engine, like the ''Doom'' engine, used binary space partitioning (BSP) to optimise the world rendering. The ''Quake'' engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the ''Quake'' engine has been treated as a separate engine from its successor, the ''Quake II'' engine. Although the codebases for ''Quake'' and ''Quake II'' were separate GPL releases, both engines are now considered variants of id Tech 2. History The ''Quake'' engine was developed from 1995 for the video game ''Quake'', released on Jun ...
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Quake (video Game)
''Quake'' is a 1996 first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters. The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights. ''Quake'' heavily takes inspiration from gothic fiction and in particular the wor ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX to launch a new game jam, designed to showcase a ...
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