Banjo-Kazooie (video Game)
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Banjo-Kazooie (video Game)
''Banjo-Kazooie'' is a 1998 Platformer, platform game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. Controlling the player characters, the bear Banjo & Kazooie, Banjo and the bird Banjo & Kazooie, Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine nonlinear Level (video games), worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving Puzzle video game, puzzles, jumping over obstacles, and defeating boss (video games), bosses. Rare conceived ''Banjo-Kazooie'' as a role-playing video game, ''Project Dream, Dream'', for the Super Nintendo Entertainment System following the completion of ''Donkey Kong Country 2: Diddy's Kong Quest'' (1995). The 15-member team, led by Gregg Mayles, transitioned development to the Nintendo 64 and retooled the game as a platformer after the role-playing format proved too c ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the '' Battletoads'', '' Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), '' Perfect Dark'' (2000), '' Conker's Bad Fur Day'' (2001), '' Viva Piñata'' (2006), and '' Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by a generous budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as '' Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and '' Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake in the company, w ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Nuts & Bolts
Nuts and Bolts may refer to: * Nuts and bolts, hardware fasteners * ''Nuts and Bolts'' (TV series), a British television series * ''Nuts & Bolts'' (film), a short film * '' Banjo-Kazooie: Nuts & Bolts'', a video game * Nuts and bolts (general relativity), fixed point sets of the symmetry group in general relativity * ''Nuts + Bolts Nut often refers to: * Nut (fruit), fruit composed of a hard shell and a seed * Nut (food), a dry and edible fruit or seed, including but not limited to true nuts * Nut (hardware), fastener used with a bolt Nut, NUT or Nuts may also refer to: A ...
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Banjo-Tooie
''Banjo-Tooie'' is a 2000 platform game developed by Rare and published by Nintendo for the Nintendo 64 console. It is the second game in the ''Banjo-Kazooie'' series and the sequel to ''Banjo-Kazooie''. The game follows the returning protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and two of her sisters, who intend to vaporise the inhabitants of the game's island setting. The game features worlds significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents. It also includes a Widescreen format, and a multiplayer mode in which up to four players can compete in several minigames repurposed from the main campaign. Development of the game started in June 1998, directly after the release of its predecessor. Several new features were cut from the game due to time constraints and limitations of the Nintendo 64 hardwar ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History Andrew S. Zucker, an attorney in the entertainment industry, founded the Academy of Interactive Arts & Sciences in 1991 and served as its first president. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America, and Women in Film. Their first awards show program, '' Cybermania '94'', which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS in 1994. While a second show was run in 1995 and was the first awards program to be streamed over the Web, it drew far fewer audiences than the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the vid ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a filmmaker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all, and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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List Of Best-selling Nintendo 64 Video Games
This is a list of video games for the Nintendo 64 video game console that have sold or shipped at least one million copies. The best-selling game on the Nintendo 64 is ''Super Mario 64''. First released in Japan on June 23, 1996, it was a launch title for the system and the first ''Super Mario'' game to use three-dimensional graphics. The game went on to sell nearly 12million units worldwide. '' Mario Kart 64'', the second in the ''Mario Kart'' series, is the second-best-selling game on the platform, with sales of more than 9.8million units. The console's top five is rounded out by Rare's '' GoldenEye 007'' in third, with sales of just over 8million units, '' The Legend of Zelda: Ocarina of Time'' in fourth, with 7.6million units sold worldwide, and '' Super Smash Bros.'' in fifth, with sales of more than 5.5million units. There are a total of 49 Nintendo 64 games on this list which are confirmed to have sold or shipped at least one million units. Of these, 13 were developed b ...
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Walt Disney Animation Studios
Walt Disney Animation Studios (WDAS), sometimes shortened to Disney Animation, is an American animation studio that produces animated feature films and short films for the Walt Disney Company. The studio's current production logo features a scene from its first synchronized sound cartoon, ''Steamboat Willie'' (1928). Founded on October 16, 1923, by brothers Walt Disney and Roy O. Disney after the closure of Laugh-O-Gram Studio, it is the List of animation studios, longest-running animation studio in the world. It is currently organized as a division of Walt Disney Studios (division), Walt Disney Studios and is headquartered at the Roy E. Disney Animation Building at the Walt Disney Studios (Burbank), Walt Disney Studios lot in Burbank, California. Since its foundation, the studio has produced List of Walt Disney Animation Studios films, 63 feature films, from ''Snow White and the Seven Dwarfs (1937 film), Snow White and the Seven Dwarfs'' (1937), which is also the first hand dr ...
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Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D ''Super Mario'' game during the production of ''Star Fox'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models†...
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Diddy's Kong Quest
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 1995 platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 21 November 1995 in Japan, 4 December in North America, and 14 December in Europe. It is the second installment of the ''Donkey Kong Country'' series and the sequel to ''Donkey Kong Country'' (1994). Players control Diddy Kong and his girlfriend Dixie Kong, who must rescue Donkey Kong after he is kidnapped by King K. Rool. The game is set on Crocodile Isle, with eight worlds of varying environments, totaling 52 levels. The game uses the same Silicon Graphics (SGI) technology from the original, which features the use of pre-rendered 3D imagery. ''Diddy's Kong Quest'' received acclaim and is regarded as one of the greatest 2D platformers made. Praise was directed at its graphics, gameplay, and soundtrack. It was the second best-selling game of 1995, and the sixth best-selling game on the ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Project Dream
''Project Dream'' was the codename of a cancelled role-playing video game (RPG), ''Dream: Land of Giants'', that served as the basis for the 1998 game ''Banjo-Kazooie (video game), Banjo-Kazooie''. Developed by Rare (company), Rare, it was aimed for release on the Super Nintendo Entertainment System (SNES), and later the Nintendo 64 (N64). The plot followed a young boy, Edson, who caused trouble with pirates. The SNES version of ''Dream'' used an Isometric computer graphics, isometric perspective and had a fairy tale theme. After transitioning to the N64, the project became a more complex 3D computer graphics, 3D RPG that had a greater emphasis on the pirate theme. Eventually, ''Dream'' was scaled back to a linear platform game in the vein of ''Donkey Kong Country'' (1994) that starred Banjo the bear, who became the protagonist of ''Banjo-Kazooie''. The game was developed by Rare's ''Donkey Kong Country 2: Diddy's Kong Quest'' (1995) team over 16 months. It was inspired by History ...
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