Arcane Magic (Dungeons
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Arcane Magic (Dungeons
The magic in ''Dungeons & Dragons'' consists of the Magic (gaming), spells and magic systems used in the Setting (narrative), settings of the role-playing game ''Dungeons & Dragons'' (''D&D''). ''D&D'' defined the genre of fantasy role-playing games, and remains the most popular Tabletop RPG, table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films. The specific effects of each spell, and even the names of some spells, vary from edition to edition of the ''Dungeons & Dragons'' corpus. Development Origins In 1974, the 36-page "Dungeons & Dragons (1974), Volume 1: Men & Magic" pamphlet was published as part of the Dungeons & Dragons (1974), original ''Dungeons & Dragons'' boxed set and included 12 pages about magic. It primarily describes individual spells where the "spells often but not ...
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Magic (gaming)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con tabletop game convention. In 1971, he co-developed ''Chainmail (game), Chainmail'', a miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company TSR (originally Tactical Studies Rules) with childhood friend Don Kaye in 1973. The next year, TSR published ''D&D'', created by Gygax and Arneson the year before. In 1976, he founded ''Dragon (magazine), The Dragon'', a magazine based around the new game. In 1977, he began developing a more comprehensive version of the game called ''Advanced Dungeons & Dragons''. He designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a ''D&D'' ...
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D&D Beyond
D&D Beyond (DDB) is the official digital toolset and game companion for ''Dungeons & Dragons'' fifth edition. DDB hosts online versions of the official ''Dungeons & Dragons'' fifth edition books, including rulebooks, adventures, and other supplements. In addition to the official ''D&D'' content available to purchase, it also provides the ability to create and add custom homebrew content. Along with digital compendiums, D&D Beyond provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered, and an encounter builder. It has two virtual tabletop (VTT) options for users – the 2D ''Maps'' VTT and the 3D ''Sigil'' VTT. D&D Beyond also publishes original video, stream, and article content, including interviews with ''Dungeons & Dragons'' staff, content previews and tie-ins, and development updates. D&D Beyond was formerly operated by Curse LLC, a subsidiary of Twitch. However, on December 12, 2018, Fandom ...
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The Mary Sue
Daniel Abrams (born May 20, 1966) is an American media entrepreneur, television host, and author. He is currently the host of '' On Patrol: Live'' on Reelz, and ''The Dan Abrams Show: Where Politics Meets The Law'' on SiriusXM's P.O.T.U.S. channel. He is also the Chief Legal Analyst of ABC News. In 2021, he became the host of the primetime show Dan Abrams Live on NewsNation, which had its last episode in February 2025. Abrams was the host of ''Live PD'' on the A&E cable network and created and hosts '' Court Cam'', a Law&Crime production on A&E. He was formerly an anchor of ''Nightline''. Abrams also worked as the chief legal correspondent and analyst for NBC News and general manager of MSNBC and was a substitute anchor for the same network. Early life Abrams was born and raised in Manhattan, New York City; he is Jewish,one of two children of Efrat Abrams and Floyd Abrams, a First Amendment lawyer. His younger sister, Ronnie Abrams, is a is a United States district judge ...
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Nerdist
Nerdist Industries, LLC (also simply known as Nerdist) is part of the digital division of Legendary Entertainment. Nerdist Industries was founded as a sole podcast ( The Nerdist Podcast) created by Chris Hardwick but later spread to include a network of podcasts, a premium content YouTube channel, a news division ( Nerdist News), and a television version of the original podcast produced by and aired on BBC America. History Nerdist Industries was formed in February 2012 after Hardwick and Peter Levin ( GeekChicDaily) merged their separate entertainment projects into Nerdist Industries, after which GeekChicDaily was rebranded Nerdist News. The newly formed company began to produce additional podcasts under the Nerdist Industries banner as well as producing content and webshows for its Nerdist YouTube channel. In July 2012, Nerdist Industries was acquired by Legendary Entertainment. It was announced that Nerdist Industries would operate independently with Hardwick and Levin as its co ...
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Sorcerer (Dungeons & Dragons)
The sorcerer is a playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied or bargained. Publication history ''Dungeons & Dragons'' 3rd edition The sorcerer class was introduced in the third edition as being distinct from the wizard class, having more in common with contemporary fantasy fiction than the Vancian spell system of previous editions. Sorcerers were introduced in the 3rd edition ''Player's Handbook'', and updated in the 3.5 edition ''Player's Handbook''. Compared to wizards, sorcerers' instinctive grasp of magic has more flexibility within the moment but less versatility overall. That is, they do not need to prepare specific spells in advance, but each sorcerer also acquires a much smaller number of spells, since they do not use spell books and cannot simply copy new spel ...
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Bard (Dungeons & Dragons)
The bard is a standard playable character class (Dungeons & Dragons), character class in many editions of the ''Dungeons & Dragons'' fantasy role-playing game. The bard class is versatile, capable of combat and of magic (Divine magic (Dungeons & Dragons), divine magic in earlier editions, arcane magic (Dungeons & Dragons), arcane magic in later editions). Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale. Publication history Creative origins The class name itself "is originally of Celtic languages, Celtic origin, descended from the Old Celtic 'bardo' which in turn produced the Scottish and Irish Gaelic 'bard.' This referen ...
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Wizard (Dungeons & Dragons)
The wizard, formerly known as the magic-user or mage, is one of the standard character classes in the ''Dungeons & Dragons'' fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Publication history Creative origins The Magic-User class was inspired by the spell-casting magicians common in folklore and modern fantasy literature, particularly as portrayed in Jack Vance's '' The Dying Earth'' short stories, and John Bellairs's novel '' The Face in the Frost''. Gandalf and Saruman from Tolkien's ''The Lord of the Rings'' and Merlin of King Arthur fame also influenced this class. Wizards memorize their spells, then forget them when cast in the fashion of magicians from Jack Vance's '' Dying Earth'' series of novels. ''Dungeons & Dragons'' In the original version of the game, ''magic-user'' was one of the base character classes. Magic-User was one of the three original classes, the other two being Fightin ...
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Cleric (Dungeons & Dragons)
The cleric is one of the standard playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. Clerics are versatile figures, both capable in combat and skilled in the use of divine magic, a form of theurgy or thaumaturgy. Clerics are powerful healers due to the large number of healing and curative magics available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead creatures. Clerics also have specific 'domains' which usually align with the character's alignment and the god that cleric serves. Whether the cleric repels or controls undead is dependent on the cleric's alignment. It is the only class to be included in every edition of ''Dungeons & Dragons'' without a name change. Publication history ''Dungeons & Dragons'' The cleric character class first appeared in the original edition of ''Dungeons & Dragons''. In the original edition, the class is described as gaining "some of the advantages from bot ...
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Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The powers ...
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System Reference Document
In the open gaming movement, a System Reference Document (SRD) is a reference for a role-playing game's mechanics licensed under a public copyright license to allow other publishers to make material compatible with that game. In 2000, Wizards of the Coast pioneered this by releasing a SRD for Dungeons & Dragons 3rd edition, ''Dungeons & Dragons'' 3rd edition under their Open Game License (OGL). ''Dicebreaker'' described a SRD as a "handy guide on how to use, hack and implement an existing game system for your own purposes". History Wizards of the Coast The first SRD was published in 2000 by Wizards of the Coast (WotC) and is based on the third edition of ''Dungeons & Dragons''; it was released under their Open Game License (OGL). it was revised following the release of ''D&D'' version 3.5 in 2003. That SRD allowed for third-party publishers to freely produce material compatible with ''D&D''. It also formed the basis for independent role-playing games from other publishers, suc ...
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Open Game License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: ;Open Game Content (OGC) :...the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes P ...
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