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Aquanaut's Holiday
is an adventure video game developed by Artdink for the PlayStation. It was released by Artdink in Japan in June 1995 and internationally by Sony Computer Entertainment in 1996. The game is an underwater simulation in which the player assumes the role of an overworked marine explorer who returns to the water for pleasure after having brought harmony to the world's oceans. ''Aquanaut's Holiday'' was followed by two sequels on the PlayStation and '' Aquanaut's Holiday: Hidden Memories'' on the PlayStation 3, all of which are exclusive to Japan. Gameplay Gameplay in ''Aquanaut's Holiday'' takes place in a first-person perspective and consists primarily of the player exploring vast stretches of ocean, occasionally discovering underwater ruins or treasure, or communicating with underwater creatures. The game has no time limits, enemies, or other obstacles. The game's objective, aside from exploring, is to build a large coral reef to attract a wide variety of fish and other marine wil ...
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Artdink
is a Japanese video game developer based in Tsukishima, Tokyo. While Artdink had released a large variety of games, they are best known in Japan for the '' A-Train'' series. They are closely associated with Sony Computer Entertainment since the PlayStation's early days, and more recently with Square Enix. Games ;1988–1989 *'' A-Ressha de Ikou II'' (X68000) *''A-Ressha de Ikou II: Shin Map'' (X68000) *''Double Eagle'' (X68000) *''Double Eagle: Tricky Hole'' (X68000) *''How Many Robot'' (PC88, MSX, X68000) *''Daikairei: Dai Nippon Teikoku Kaigun no Kiseki'' (X68000) *''Daikairei: Nankai to Shitou'' (X68000) *''Daikairei: Power Kit to Shin Scenario Make Kit'' (X68000) *''Railroad Empire'' (PC) ;1990–1999 *'' A-Ressha de Ikou II: Gentei Okaidoku Han'' (X68000) *''Daikairei: Dai Nippon Teikoku Gentei Okaidokuban'' (X68000) *''Daikairei: Nankai no Shitou Gentei Okaidokuban'' (X68000) *''Daikairei: Nankai no Shitou Tsuika Scenario'' (X68000) *''Daikairei: Tsuika Scenario'' (X680 ...
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The Electric Playground
''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British Columbia production company EP Media Ltd (formerly Greedy Productions Ltd), ''EP Daily'' was a staple on airwaves since its debut in September 1997. The show continues to produce and publish content on the Electric Playground Network's YouTube channel. Synopsis The show featured previews of upcoming video games, video game industry news, and interviews with celebrity gamers and people in the video game industry; as well as segments that look at the latest toys, games, comics, and gadgets. EP's hosts travel the world bringing viewers behind the scenes of the global game business to meet the planet's most respected video game creators. The show featured daily coverage from Vancouver, Toronto, San Francisco and Los Angeles. Cast/hosts Curre ...
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Billboard (magazine)
''Billboard'' (stylized in letter case, lowercase since 2013) is an American music and entertainment magazine published weekly by Penske Media Corporation. The magazine provides music charts, news, video, opinion, reviews, events and styles related to the music industry. Its Billboard charts, music charts include the Billboard Hot 100, Hot 100, the Billboard 200, 200, and the Billboard Global 200, Global 200, tracking the most popular albums and songs in various music genres. It also hosts events, owns a publishing firm and operates several television shows. ''Billboard'' was founded in 1894 by William Donaldson and James Hennegan as a trade publication for bill posters. Donaldson acquired Hennegan's interest in 1900 for $500. In the early years of the 20th century, it covered the entertainment industry, such as circuses, fairs and burlesque shows, and also created a mail service for travelling entertainers. ''Billboard'' began focusing more on the music industry as the jukebox ...
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Captain Birdseye
Captain Birdseye, also known as Captain Iglo, is the advertising mascot for the Birds Eye (known as Iglo in parts of Europe) frozen food brand founded by Clarence Birdseye. Appearing in numerous television and billboard commercials, he has been played or modelled by various actors and is generally depicted as a clean living, older sailor with a white beard, dressed in merchant naval uniform and a white polo neck sweater and with a West Country pirate-style accent. History The mascot is a reference to the brand's extensive and well-known range of frozen seafood products, of which fish fingers is probably the most-widely known. Because the Birds Eye brand is marketed to families, many of the advertising campaigns feature Captain Birdseye as having a 'crew' composed mostly of children in the preteen to teenage age groups, encouraging brand loyalty from children and emphasising to parents the convenience of serving the company's products. An advertising campaign in the UK in 20 ...
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Victor Lucas (television Producer)
''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British Columbia production company EP Media Ltd (formerly Greedy Productions Ltd), ''EP Daily'' was a staple on airwaves since its debut in September 1997. The show continues to produce and publish content on the Electric Playground Network's YouTube channel. Synopsis The show featured previews of upcoming video games, video game industry news, and interviews with celebrity gamers and people in the video game industry; as well as segments that look at the latest toys, games, comics, and gadgets. EP's hosts travel the world bringing viewers behind the scenes of the global game business to meet the planet's most respected video game creators. The show featured daily coverage from Vancouver, Toronto, San Francisco and Los Angeles. Cast/hosts Curre ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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Famicom Tsūshin
, formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Login'', focused on the ...
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Play (UK Magazine)
''Play'' (stylised as ''PLAY)'' was a United Kingdom magazine which reported on Sony's PlayStation product range. It was produced and published monthly by Future plc. It featured news, reviews, and previews concerning upcoming PlayStation titles. In addition to being sold in the UK, ''PLAY'' was also sold in Australia (as ''PLAY Australia'') and as an import in the United States. History Imagine Publishing The magazine was first launched in 1995 by Imagine Publishing and was closed in 2016. Before it closed, the magazine had become the UK's longest-running PlayStation magazine. Issue 269, the magazine's final printed edition was published in April 2016 when it become a digital only publication for a short time. Prior to issue 249, ''PLAY'' came with a covermounted DVD every issue. Future plc Future plc acquired Imagine Publishing and its brands in 2016. In May 2021, the ''PLAY'' brand was resurrected as a replacement for '' PlayStation Official Magazine UK.'' The numb ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases (console and handheld), ''Hyper'' also covered arcade machines and classic games, as well as anime and DVD movies (once they became popular in Australia in '94 and '99 respectively) and also featured interviews with industry professionals and articles on game-related content such as game classifications (talking about G to X18+ about to be implemented in Issue #2), computer hardware and video game music. ''Hyper'' also had a sister magazine, the completely PC gaming focused '' PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited '' MegaZone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart Publishing in September 1993 and started c ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. Several ''CVG'' writers led the creation of '' Video Games Chronicle'' in 2019. History ''Computer and Video Games'' was established in 1981, being the first British video games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programmin ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt in 1993. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. Afte ...
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