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American McGee's Alice
''American McGee's Alice'' is a 2000 third-person dark fantasy action-adventure video game developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner. The game was originally released for Windows and Mac OS. Although a planned PlayStation 2 port was cancelled, the game was later released digitally for the PlayStation 3 and Xbox 360 via downloadable content for its sequel. The game's premise is based on the Lewis Carroll novels ''Alice's Adventures in Wonderland'' (1865) and '' Through the Looking-Glass'' (1871) but presents a gloomy, cruel and violent version of the setting. The game centers on the novels' protagonist Alice, whose family is killed in a house fire years before the story of the game takes place. After several years of treatment in a psychiatric clinic, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche. ''Ame ...
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Rogue Entertainment
Rogue Entertainment was an American computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same building as id Software, all of their games used game engines created by id Software, and two of their games were expansions for id Software's '' Quake'' series of games. The company's first game, '' Strife: Quest for the Sigil'', was released as shareware on February 23, 1996, with the retail version later being released on May 31, 1996. Many former Rogue Entertainment employees moved to Nerve Software after Rogue Entertainment shut down. Games developed by Rogue Entertainment * '' Strife'' (1996) ( PC) * '' Quake Mission Pack No. 2: Dissolution of Eternity'' (1997) ( PC) * '' Quake II Mission Pack: Ground Zero'' (1998) (Windows) * ''Quake II'' (1999) (Nintendo 64) * ''American McGee's Alice'' (2000) (Windows) * '' Counter-Strike: Condition Zer ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on November 11, 2006, in Japan, followed by November 17 in North America and March 23, 2007, in Europe and Australasia. It competed primarily with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The PlayStation 3 was built around the custom-designed Cell Broadband Engine processor, co-developed with IBM and Toshiba. SCE president Ken Kutaragi envisioned the console as a supercomputer for the living room, capable of handling complex multimedia tasks. It was the first console to use the Blu-ray disc as its primary storage medium, the first to be equipped with an HDMI port, and the first capable of outputting games in 1080p (Full HD) resolution. It also launched alongside the PlayStation Network ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Ritual Entertainment
Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment was formerly known as Hipnotic Interactive, during which period they began development of their signature video game ''SiN''. History Members of the Ritual Entertainment development team have contributed assets to other games such as ''American McGee's Alice'', '' Medal of Honor: Airborne'', '' Tomb Raider: Legend'', and '' 25 to Life'', and are also the creators of "Übertools" for id Tech 3, which has been licensed for a number of other games. Shortly after signing Hipnotic, publisher Activision claimed that Hipnotic had been at the core of the ''Duke Nukem 3D'' development team. ''Duke Nukem 3D'' developer 3D Realms vigorously denied this, stating that only five members of Hipnotic Interactive were former staff of 3D Realms, and of these ...
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Quake III Arena
''Quake III Arena'' is a 1999 first-person shooter game developed by id Software. The third installment of the ''Quake'' series, ''Arena'' differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb. Notable features of ''Quake III Arena'' include a minimalist design, very extensively customizable settings such as field of view, texture detail and enemy model; and advanced movement features such as strafe-jumping and rocket-jumping. The game was praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. ''Quake III Arena'', often being considered one of the greatest video games ever made, has also been used extensively in professional electronic sports tournaments such as Qua ...
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Wonderland (fictional Country)
Wonderland is the setting for Lewis Carroll's 1865 children's novel ''Alice's Adventures in Wonderland''. Geography Wonderland, the Surrealism, surreal and whimsical setting of ''Alice's Adventures in Wonderland'' by Lewis Carroll, is a place where conventional geography and logic are turned upside down. Alice enters this bizarre world through a rabbit hole, leading her to a hall of doors, each offering passage to different, unpredictable parts of Wonderland. This dreamlike landscape includes a beautiful but initially inaccessible garden, a pool formed by Alice's own tears, and a magical mushroom with the power to Size change in fiction, alter her size. The geography further unravels with scenes like the Mad Hatter's perpetual tea party, set at an endlessly long table outdoors, and the Queen of Hearts (Alice's Adventures in Wonderland), Queen of Hearts’ croquet ground, where flamingos serve as mallets and hedgehogs as balls. The courtroom, where Alice witnesses an absurd tria ...
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Alice (Alice's Adventures In Wonderland)
Alice is a fictional character and the main protagonist of Lewis Carroll's children's novel ''Alice's Adventures in Wonderland'' (1865) and its sequel, ''Through the Looking-Glass'' (1871). A child in the mid-Victorian era, Alice unintentionally goes on an underground adventure after falling down a rabbit hole into Wonderland; in the sequel, she steps through a mirror into an alternative world. The character originated in stories told by Carroll to entertain the Liddell sisters while rowing on the Isis with his friend Robinson Duckworth, and on subsequent rowing trips. Although she shares her given name with Alice Liddell, scholars disagree about the extent to which she was based upon Liddell. Characterized by Carroll as "loving and gentle", "courteous to all", "trustful", and "wildly curious", Alice has been variously seen as clever, well-mannered, and sceptical of authority, although some commentators find more negative aspects of her personality. Her appearance changed fr ...
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Through The Looking-Glass
''Through the Looking-Glass, and What Alice Found There'' is a novel published in December 1871 by Lewis Carroll, the pen name of Charles Lutwidge Dodgson, a mathematics lecturer at Christ Church, Oxford, Christ Church, University of Oxford. It was the sequel to his ''Alice's Adventures in Wonderland'' (1865), in which many of the characters were anthropomorphic Playing card, playing-cards. In this second novel the theme is chess. As in the earlier book, the central figure, Alice (Alice's Adventures in Wonderland), Alice, enters a fantastical world, this time by climbing through a large looking-glass (a mirror) into a world that she can see beyond it. There she finds that, just as in a reflection, things are reversed, including logic (for example, running helps one remain stationary, walking away from something brings one towards it, chessmen are alive and nursery-rhyme characters are real). Among the characters Alice meets are the severe Red Queen (Through the Looking-Glass), ...
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Alice's Adventures In Wonderland
''Alice's Adventures in Wonderland'' (also known as ''Alice in Wonderland'') is an 1865 English Children's literature, children's novel by Lewis Carroll, a mathematics university don, don at the University of Oxford. It details the story of a girl named Alice (Alice's Adventures in Wonderland), Alice who falls through a rabbit hole into a fantasy world of anthropomorphism, anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book. It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving th ...
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