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Ambisonic Decoding
This page focusses on decoding of classic first-order Ambisonics. Other relevant information is available on the Ambisonic reproduction systems page. The Ambisonic B-format WXYZ signals define what the listener should hear. How these signals are presented to the listener by the speakers for best results, depends on the number of speakers and their location. Ambisonics treats directions where no speakers are placed with as much importance as speaker positions. It is undesirable for the listener to be conscious that the sound is coming from a discrete number of speakers. Some simple decoding equations are known to give good results for common speaker arrangements. But Ambisonic Speaker Decoders can use much more information about the position of speakers, including their exact position and distance from the listener. Because human beings use different mechanisms to locate sound, Classic Ambisonic Decoders it is desirable to modify the speaker feeds at each frequency to present t ...
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Surround Sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three ''screen channels'' of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener. The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location ( sweet sp ...
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Windows Media Player
Windows Media Player (WMP) is the first media player and media library application that was developed by Microsoft for playing audio, video and viewing images on personal computers running the Microsoft Windows operating system, as well as on Pocket PC and Windows Mobile-based devices. Editions of Windows Media Player were also released for classic Mac OS, and Solaris but development of these has since been discontinued. Windows Media Player was eventually replaced in Windows 8 with Groove Music. Groove Music persisted in Windows 8.1 and Windows 10, before being replaced in turn with the Media Player in Windows 11. In addition to being a media player, the application has the ability to rip audio file from and copy to compact discs, burn recordable discs in Audio CD format or as data discs with playlists such as an MP3 CD, synchronize content with a digital audio player (MP3 player) or other mobile devices, and enable users to purchase or rent music from a number of o ...
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Decoding UHJ
Decoding or decode may refer to: is the process of converting code into plain text or any format that is useful for subsequent processes. Science and technology * Decoding, the reverse of encoding * Parsing, in computer science * Digital-to-analog converter, "decoding" of a digital signal * Phonics, decoding in communication theory * Decode (Oracle) Other uses * deCODE genetics, a biopharmaceutical company based in Iceland * "Decode" (song), a 2008 song by Paramore * Decoding (semiotics), the interpreting of a message communicated to a receiver See also * Code (other) * Decoder (other) * Decoding methods, methods in communication theory for decoding codewords sent over a noisy channel * Codec, a coder-decoder * Recode (other) * Video decoder A video decoder is an electronic circuit, often contained within a single integrated circuit chip, that converts base-band analog video signals to digital video. Video decoders commonly allow programmable control ...
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OpenAL
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities. OpenAL aimed to originally be an open standard and open-source replacement for proprietary (and generally incompatible with one another) 3D audio APIs such as DirectSound and Core Audio, though in practice has largely been implemented on various platforms as a wrapper around said proprietary APIs or as a proprietary and vendor-specific fork. While the reference implementation later became proprietary, there are open source implementations such as OpenAL Soft available. History OpenAL was originally d ...
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Blue Ripple Sound
Blue is one of the three primary colours in the RYB colour model (traditional colour theory), as well as in the RGB (additive) colour model. It lies between violet and cyan on the spectrum of visible light. The eye perceives blue when observing light with a dominant wavelength between approximately 450 and 495 nanometres. Most blues contain a slight mixture of other colours; azure contains some green, while ultramarine contains some violet. The clear daytime sky and the deep sea appear blue because of an optical effect known as Rayleigh scattering. An optical effect called Tyndall effect explains blue eyes. Distant objects appear more blue because of another optical effect called aerial perspective. Blue has been an important colour in art and decoration since ancient times. The semi-precious stone lapis lazuli was used in ancient Egypt for jewellery and ornament and later, in the Renaissance, to make the pigment ultramarine, the most expensive of all pigments. I ...
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HRTF
A head-related transfer function (HRTF), also known as anatomical transfer function (ATF), is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others. Generally speaking, the HRTF boosts frequencies from 2–5 kHz with a primary resonance of +17 dB at 2,700 Hz. But the response curve is more complex than a single bump, affects a broad frequency spectrum, and varies significantly from person to person. A pair of HRTFs for two ears can be used to synthesize a binaural sound that seems to come from a particular point in space. It is a transfer function, describing how a sound from a specific point will arrive at the ear (generally at the outer end of the auditory canal). Some consumer home entertain ...
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Panning (audio)
Panning is the distribution of an audio signal (either monaural or stereophonic pairs) into a new stereo or multi-channel sound field determined by a pan control setting. A typical physical recording console has a pan control for each incoming source channel. A pan control or pan pot (short for "panning potentiometer") is an analog control with a position indicator which can range continuously from the 7 o'clock when fully left to the 5 o'clock position fully right. Audio mixing software replaces pan pots with on-screen virtual knobs or sliders which function like their physical counterparts. Overview A pan pot has an internal architecture which determines how much of a source signal is sent to the left and right buses. "Pan pots split audio signals into left and right channels, each equipped with its own discrete gain (volume) control."Hodgson, Jay (2010). ''Understanding Records'', p.162. . This signal distribution is often called a taper or law. When centered (at 12 o ...
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Auditory Scene Analysis
In perception and psychophysics, auditory scene analysis (ASA) is a proposed model for the basis of auditory perception. This is understood as the process by which the human auditory system organizes sound into perceptually meaningful elements. The term was coined by psychologist Albert Bregman. The related concept in machine perception is computational auditory scene analysis (CASA), which is closely related to source separation and blind signal separation. The three key aspects of Bregman's ASA model are: segmentation, integration, and segregation. Background Sound reaches the ear and the eardrum vibrates as a whole. This signal has to be analyzed (in some way). Bregman's ASA model proposes that sounds will either be heard as "integrated" (heard as a whole – much like harmony in music), or "segregated" into individual components (which leads to counterpoint). For example, a bell can be heard as a 'single' sound (integrated), or some people are able to hear the individua ...
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Time–frequency Analysis
In signal processing, time–frequency analysis comprises those techniques that study a signal in both the time and frequency domains ''simultaneously,'' using various time–frequency representations. Rather than viewing a 1-dimensional signal (a function, real or complex-valued, whose domain is the real line) and some transform (another function whose domain is the real line, obtained from the original via some transform), time–frequency analysis studies a two-dimensional signal – a function whose domain is the two-dimensional real plane, obtained from the signal via a time–frequency transform. The mathematical motivation for this study is that functions and their transform representation are tightly connected, and they can be understood better by studying them jointly, as a two-dimensional object, rather than separately. A simple example is that the 4-fold periodicity of the Fourier transform – and the fact that two-fold Fourier transform reverses direction – can be in ...
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International Telecommunication Union
The International Telecommunication Union is a specialized agency of the United Nations responsible for many matters related to information and communication technologies. It was established on 17 May 1865 as the International Telegraph Union, making it the oldest UN agency. The ITU was initially aimed at helping connect telegraphic networks between countries, with its mandate consistently broadening with the advent of new communications technologies; it adopted its current name in 1932 to reflect its expanded responsibilities over radio and the telephone. On 15 November 1947, the ITU entered into an agreement with the newly created United Nations to become a specialized agency within the UN system, which formally entered into force on 1 January 1949. The ITU promotes the shared global use of the radio spectrum, facilitates international cooperation in assigning satellite orbits, assists in developing and coordinating worldwide technical standards, and works to improve ...
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