2D To 3D Conversion
2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image. Overview 2D-to-3D conversion adds the binocular disparity depth cue to digital images perceived by the brain, thus, if done properly, greatly improving the immersive effect while viewing stereo video in comparison to 2D video. However, in order to be successful, the conversion should be done with sufficient accuracy and correctness: the quality of the original 2D images should not deteriorate, and the introduced disparity cue should not contradict other cues used by the brain for depth perception. If done properly and thoroughly, the conversion produces stereo video of similar quality to "native" stereo video which is shot in stereo and accurately adjusted and aligned in post-production.Barry Sandrew"2D – 3D Conversion Can ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
3D Film
3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. 3D films were prominently featured in the 1950s in American cinema and later experienced a worldwide resurgence in the 1980s and 1990s driven by IMAX high-end theaters and Disney-themed venues. 3D films became increasingly successful throughout the 2000s, peaking with the success of 3D presentations of ''Avatar'' in December 2009, after which 3D films again decreased in popularity. Certain directors have also taken more experimental approaches to 3D filmmaking, most notably celebrated auteur Jean-Luc Godard in his film '' Goodbye to Language''. History Before film The basic components of 3D film were introduced separately between 1833 and 1839. Stroboscopic animation was developed by Joseph Plateau in 1832 and published in 1833 in the form of a stroboscopic disc, which he later called the fantascope and became better known as the phén ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Grayscale Image
In digital photography, computer-generated imagery, and colorimetry, a greyscale (more common in Commonwealth English) or grayscale (more common in American English) image is one in which the value of each pixel is a single sample (signal), sample representing only an ''amount'' of light; that is, it carries only luminous intensity, intensity information. Grayscale images, are black-and-white or gray monochrome, and composed exclusively of shades of gray. The contrast (vision), contrast ranges from black at the weakest intensity to white at the strongest. Grayscale images are distinct from one-bit bi-tonal black-and-white images, which, in the context of computer imaging, are images with only two colors: black and white (also called ''bilevel'' or ''binary images''). Grayscale images have many shades of gray in between. Grayscale images can be the result of measuring the intensity of light at each pixel according to a particular weighted combination of frequencies (or wavelen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Film Colorization
Film colorization (American English; or colourisation/colorisation [both British English], or colourization [Canadian English and Oxford English]) is any process that adds color to black-and-white, sepia tone, sepia, or other monochrome moving-picture images. It may be done as a special effect, to "modernize" black-and-white films, or to restore color segregation. The first examples date from the early 20th century, but colorization has become common with the advent of digital image processing. Early techniques Hand colorization The first film colorization methods were hand-done by individuals. For example, at least 4% of George Méliès' output, including some prints of ''A Trip to the Moon'' from 1902 and other major films such as ''The Kingdom of the Fairies'', ''The Impossible Voyage'', and ''The Barber of Seville (1904 film), The Barber of Seville'' were individually hand-colored by Elisabeth Thuillier's coloring lab in Paris. Thuillier, a former colorist ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Digital 3D
Digital 3D is a non-specific 3D standard in which films, television shows, and video games are presented and shot in digital 3D technology or later processed in digital post-production to add a 3D effect. One of the first studios to use digital 3D was Walt Disney Pictures. In promoting their first CGI animated film '' Chicken Little'', they trademarked the phrase Disney Digital 3-D and teamed up with RealD in order to present the film in 3D in the United States. A total of over 62 theaters in the US were retrofitted to use the RealD system. The 2008 animated feature '' Bolt'' was the first movie which was animated and rendered for digital 3D, whereas ''Chicken Little'' had been converted after it was finished.Official Disney Production Notes Disney.go.com. Even though some critics and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Autostereoscopy
Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and integral imaging. Volumetric and holographic displays are also autostereoscopic, as they produce a different image to each eye, although some do make a distinction between those types of displays that create a vergence-accommodation conflict and those that do not. Autostereoscopic displays based on parallax barrier and lenticular methodologies have bee ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Focal Length
The focal length of an Optics, optical system is a measure of how strongly the system converges or diverges light; it is the Multiplicative inverse, inverse of the system's optical power. A positive focal length indicates that a system Convergence (optics), converges light, while a negative focal length indicates that the system Divergence (optics), diverges light. A system with a shorter focal length bends the Ray (optics), rays more sharply, bringing them to a focus in a shorter distance or diverging them more quickly. For the special case of a thin lens in air, a positive focal length is the distance over which initially Collimated beam, collimated (parallel) rays are brought to a Focus (optics), focus, or alternatively a negative focal length indicates how far in front of the lens a point source must be located to form a collimated beam. For more general optical systems, the focal length has no intuitive meaning; it is simply the inverse of the system's optical power. In mos ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
3D Reconstruction
In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. If the model is allowed to change its shape in time, this is referred to as non-rigid or spatio-temporal reconstruction. Motivation and applications The research of 3D reconstruction has always been a difficult goal. By Using 3D reconstruction one can determine any object's 3D profile, as well as knowing the 3D coordinate of any point on the profile. The 3D reconstruction of objects is a generally scientific problem and core technology of a wide variety of fields, such as Computer Aided Geometric Design ( CAGD), computer graphics, computer animation, computer vision, medical imaging, computational science, virtual reality, digital media, etc. For instance, the lesion information of the patients can be presented in 3D on the computer, which offers a new and accurate approach in diagn ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Anaglyph Image
{{disambiguation ...
Anaglyph (Greek ''ana''+''gluphein'' - "to carve") may refer to: * Anaglyph 3D, a method of encoding a three-dimensional image in a single picture by superimposing a pair of pictures * Ornament (art) carved in low relief See also * Glyph (other) A glyph is a type of mark. Glyph may also refer to: Arts, entertainment and media * Glyph (Transformers), Glyph (''Transformers''), a fictional character * Glyph (album), ''Glyph'' (album), by Floater * Glyph Comics Awards, a comics award Scien ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
2D-plus-depth
2D-plus-Depth is a stereoscopic video coding format that is used for 3D displays, such as Philips WOWvx. Philips discontinued work on the WOWvx line in 2009, citing "current market developments". Currently, this Philips technology is used by SeeCubic company, led by former key 3D engineers and scientists of Philips. They offer autostereoscopic 3D displays which use the 2D-plus-Depth format for 3D video input. Overview The 2D-plus-Depth format is described in a Philips' white paper and articles. Each 2D image frame is supplemented with a greyscale depth map which indicates if a specific pixel in the 2D image needs to be shown in front of the display (white) or behind the screen plane (black). The 256 greyscales can build a smooth gradient of depth within the image. Processing within the monitor used this input to render the multiview images. Supported by various companies across the display industry, 2D-plus-Depth has been standardized in MPEG as an extension for 3D filed u ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Rotoscoping
Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action film images were projected onto a glass panel and traced onto paper. This projection equipment is referred to as a rotoscope, developed by Polish-American animator Max Fleischer. This device was eventually replaced by computers, but the process is still called rotoscoping. In the visual effects industry, ''rotoscoping'' refers to the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background. Technique Rotoscoping has often been used as a tool for visual effects in live-action films. By tracing an object, the filmmaker creates a silhouette (called a matte) that can be used to extract that object from a scene for use on a different background. Rotoscoping in the digital domain is often aided by motion-tracking and onion-skinning software. R ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Matte (filmmaking)
Mattes are used in photography and special effects filmmaking to combine two or more image elements into a single, final image. Usually, mattes are used to combine a foreground image (e.g. actors on a set) with a background image (e.g. a scenic vista or a starfield with planets). In this case, the matte is the background painting. In film and stage, mattes can be physically huge sections of painted canvas, portraying large scenic expanses of landscapes. In film, the principle of a matte requires masking certain areas of the film emulsion to selectively control which areas are exposed. However, many complex special-effects scenes have included dozens of discrete image elements, requiring very complex use of mattes and layering mattes on top of one another. For an example of a simple matte, the director may wish to depict a group of actors in front of a store, with a massive city and sky visible above the store's roof. There would be two images—the actors on the set, and the imag ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |