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1st Honinbo
The 1st Honinbo was the first ever professional Go tournament. Eight players competed for the title. The tournament utilized a makeshift league system where players would play four knockout rounds. At the end of each round, the winning player would receive six points. The runner-up would receive five, and the losing semi-finalists would have a playoff to decide who finished in third (four points) and fourth (three points). Players knocked out in the first round received one point. White received 4.5 komi during the knockout rounds and players had 13 hours thinking time. Tamejiro Suzuki, however, was granted 16 hours thinking time because of his disdain for time limits. At the conclusion of the fourth knockout round, the two top players in the standings, Riichi Sekiyama Riichi Sekiyama (関山利一, Sekiyama Riichi, December 23, 1909 – January 15, 1970) was a Japanese professional go player. Born in Hyogo, Riichi became a student of Tamejiro Suzuki in 1924 and turned prof ...
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Honinbo (competition)
The Honinbo (本因坊) is a Go competition and the oldest Go title in Japan. Sponsored by ''Mainichi Shimbun The is one of the major newspapers in Japan, published by In addition to the ''Mainichi Shimbun'', which is printed twice a day in several local editions, Mainichi also operates an English-language news website called , and publishes a bilin ...'', the Honinbo pays out ¥28 million to the winner (since the 74th Honinbo in 2019). Rules The holder of the title is challenged by whoever wins the round robin league. Players can get into the round robin league by going through many preliminary tournaments. Once there is a challenger to compete against the holder, the winner is decided through a best of seven match. The games are played over two days and each player is given eight hours of thinking time. If a player qualifies for the Honinbo league, they are automatically promoted to 7 dan. If that same player wins the league, a promotion to 8 dan is given. If that sam ...
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Go (board Game)
# Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The Game piece (board game), playing pieces are called ''Go equipment#Stones, stones''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the #Boards, board. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all Orthogona ...
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Komidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. The value of Black's first-move advantage is generally considered to be between 5 and 7 points by the end of the game. Standard is 6.5 points under the Japanese and Korean rules; under Chinese, Ing and AGA rules standard is 7.5 points; under New Zealand rules standard is 7 points. typically applies only to games where both players are evenly ranked. In the case of a one-rank difference, the stronger player will typically play with the white stones and players often agree on a simple 0.5-point to break a tie ( ) in favour of white, or no at all. is the more complete Japanese language term. The Chinese term is tiē mù ( zh, t=貼目, s=贴目) and the Korean term is deom (). Efforts have been made to determine the value of for boards much smaller than the standard 19x19 grid for go, such as 7x7. When introducing Environmental Go, Elwyn Berlekamp ...
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Tamejiro Suzuki
was a professional 8 ''dan'' Go player. Biography Suzuki was a pupil of Iwasaki Kenzo from 1894, and later studied under Honinbo Shuei. In 1909, Suzuki defeated Kensaku Segoe in a series of 6 matches, of which he lost 2, and was promoted to the rank of 4 ''dan'' in 1912. Although he joined the Nihon Ki-in when it was founded in 1924, he left to partake in the splinter groups: the Kiseisha and the Keiinsha. In addition, he joined the Hiseikai, a tournament group of five players, with the others being Chiyotaro Onoda, Kensaku Segoe, Dohei Takabe and Karigane Junichi. Suzuki obtained the rank of 8 ''dan'' in 1942. Suzuki's most famous pupil was Minoru Kitani, though others he tutored include Dogen Handa, Goro Suzuki, Riichi Sekiyama, Toshihiro Shimamura was a professional Go player. Biography Shimamura reached 9 dan in 1960. He was a teacher to many players including Hane Yasumasa, Yamashiro Hiroshi, Nakano Hironari, Imamura Yoshiaki, Shimamura Michiro, S ...
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Riichi Sekiyama
Riichi Sekiyama (関山利一, Sekiyama Riichi, December 23, 1909 – January 15, 1970) was a Japanese professional go player. Born in Hyogo, Riichi became a student of Tamejiro Suzuki in 1924 and turned professional a year later in 1925. He won the first ever Honinbo Honinbo (or Hon'inbō, 本因坊) is a title used by the head of the Honinbo house or the winner of the Honinbo tournament. Honinbo house The Honinbo house was a school of Go players officially founded in 1612 and discontinued in 1940. The foun ... title in 1941. However, he was unable to defend his title against Utaro Hashimoto in 1943 and was forced to retire due to health problems. He had several pupils, the most notable being Takeo Kajiwara and Yutaka Shiraishi. Titles and runners-up References 1909 births 1970 deaths Japanese Go players Sportspeople from Hyōgo Prefecture {{Japan-Go-bio-stub ...
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Shin Kato
was a Japanese professional Go player. Born in Tokyo, Kato became a student of Hirose Heijiro in 1907. He turned professional a year later with the Hoensha. He was promoted to 8 dan in 1942. He participated in the 1st Honinbo tournament where he finished runner-up to Riichi Sekiyama Riichi Sekiyama (関山利一, Sekiyama Riichi, December 23, 1909 – January 15, 1970) was a Japanese professional go player. Born in Hyogo, Riichi became a student of Tamejiro Suzuki in 1924 and turned professional a year later in 1925. He w .... Titles and runners-up References 1891 births 1952 deaths Japanese Go players Sportspeople from Tokyo {{Japan-Go-bio-stub ...
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Go Seigen
Wu Chuan (), courtesy name Wu Ching-yuan ()His courtesy name was created based on his real name (''Chuan'' means "spring, fountain" and ''Ching-yuan'' means "clear and pure source of water"). (June 12, 1914 – November 30, 2014), better known by the Japanese pronunciation of his courtesy name, , was a Han Chinese master of the game of Go. He is considered by many players to have been the greatest Go player in the 20th century. Biography Born on June 12, 1914, in Minhou County, Fujian Province, southeast China, Go Seigen did not start learning Go until he was nine, a relatively late age for a professional ( Honinbo Dosaku first learned go at seven and Honinbo Shusaku before he was six). His father, who had taken go lessons from Honinbo Shuho while studying in Japan, was responsible for introducing him to the game. Go Seigen quickly excelled and soon became known as a Go After days and nights, the shape of his left index finger changed, bending backwards. At that time, pr ...
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Katsukiyo Kubomatsu
Katsukiyo Kubomatsu (久保松勝喜代; 25 October 1894 – 15 December 1941) was a Japanese professional go player. Nicknamed the ''Great Amateur'', Kubomatsu was responsible for sending Utaro Hashimoto and Minoru Kitani to Kensaku Segoe and Tamejiro Suzuki respectively and also taught Nobuaki Maeda. Kubomatsu was known as one of the earliest innovators of the shin-fuseki, a revolution in Go theory pioneered by his student Minoru Kitani and Go Seigen in the 1930s. Kubomatsu was known for starting on the tengen, the center point of the board. He was posthumously promoted to 9 dan by the Nihon Ki-in and Kansai Ki-in The Kansai Ki-in (), i.e., Kansai Go Association, is an organizational body for the game of Go in Japan, which was founded by Hashimoto Utaro in 1950. Though it is not as large as its chief rival, the Nihon Ki-in, it also issues diplomas to stro ... in 2009, 67 years after his death. References 1894 births 1941 deaths Japanese Go players Kansai Universi ...
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Nobuaki Maeda
Maeda Nobuaki was a Japanese professional 9 dan go player, a disciple of Honinbo Shusai, and a member of the Nihon Ki-in, the main organizational body for go in Japan. His own disciples were Norio Kudo, Yusuke Oeda, Shioiri Itsuzo, Nagahara Yoshiaki, and Morikawa Masao. Maeda reached the highest professional rank, 9 dan, in 1963, but never achieved the consistent record of tournament success that marks the truly elite player. Maeda is famous today principally for his series of tsume-go (problem) collections, which gained him the honorary nickname "god of tsume-go." It is said that he composed a problem a day for 40 years. Many of these problems are considered especially beautiful, ingenious, or instructive. Maeda is also remembered for his presumed role in one of the most sensational and controversial games of the 20th century: the 1933 challenge game between his teacher, Honinbo Shusai, and the Chinese prodigy Go Seigen Wu Chuan (), courtesy name Wu Ching-yuan ()His ...
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Kensaku Segoe
was a professional Go player. (His surname is occasionally given as Segoshi, but that appears to be a misreading, even if attested by furigana in some books he authored.) Biography At a time when Japanese Go players were divided into rival groups, Segoe brought together the Honinbo and Houensha factions, founding the Nihon Ki-in in 1924. Promoted to 7th dan in 1926, he played a key role as the East team captain in the East-West Rivalry Match. Despite setbacks, including a ko dispute in 1928, Segoe was promoted to 8th dan in 1942. After WW2, Segoe helped rebuild the Nihon Ki-in, became its first chairman, and resumed the "Kido" magazine. He was promoted to honorary 9th dan in 1955 and awarded the Order of the Sacred Treasure in 1966. Segoe had Go Seigen, Utaro Hashimoto, and Cho Hunhyun as pupils. He also authored numerous books, such as his '' Tesuji Dictionary'' (with Go Seigen) and ''Go proverbs Illustrated''. An internal quarrel in the Nihon Ki-in led to his becoming an ...
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Minoru Kitani
was one of the most celebrated professional Go players and teachers of the Go (board game), game of Go in the twentieth century in Japan. Biography He earned the nickname "the Prodigy" after winning a knockout tournament. He defeated eight opponents from the Kiseisha in a row during 1928. He played a celebrated match with then retiring Honinbō Shūsai. The Nobel Prize winning author Kawabata Yasunari used this game in his novel "The Master of Go". In 1954 he suffered a cerebral hemorrhage, but soon recovered. His condition came back in 1964, after which he retired from professional play. He was given the Okura Prize in 1967. Segoe Kensaku, a friend and rival of Kitani, nicknamed him "the Great Kitani" due to his extraneous efforts relating to Go. Relationship with Go Seigen Kitani was a young prodigy who quickly attracted attention after the founding, in 1924, of the Nihon Ki-in. He became a great rival and friend of Go Seigen after the latter was brought to Japan from Ch ...
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Go Competitions In Japan
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Angry Birds Go!'', a kart racing game based on the ''Angry Birds'' series released in 2013 * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * '' Pokémon Go'', an augmented reality game based on the ''Pokémon'' series Film * ''Go'' (1999 film), American film * ''Go ...
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