Zero the Kamikaze Squirrel
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''Zero the Kamikaze Squirrel'' is a video game developed by
Iguana Entertainment Acclaim Studios Austin (formerly Iguana Entertainment) was an American video game developer based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally located in S ...
, and published by
Sunsoft , stylized as SUNSOFT, is a Japanese video game developer and publisher. Sunsoft is the video games division of Japanese electronics manufacturer Sun Corporation. Its U.S. subsidiary operated under the name Sun Corporation of America, though, a ...
in 1994. It is a spin-off/sequel of the ''
Aero the Acro-Bat ''Aero the Acro-Bat'' is a 1993 video game developed by Iguana Entertainment and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created ...
'' series and was released for the Sega Genesis in October 1994 and for the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
in November 1994, along with the release of '' Aero the Acro-Bat 2''. The main star is Zero, Aero's rival from the previous games. A remake for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
was planned in 2003, but it was cancelled.


Plot

During the events of ''Aero the Acro-Bat 2'', Zero receives a telegram from his girlfriend Amy telling him that an evil lumberjack named Jacques Le Sheets is deforesting their homeland Stony Forest to produce counterfeit money and has also captured her father. Ignoring Edgar Ektor's protests, Zero decides to put a stop to Le Sheets. Upon arriving at the island, Zero's plane is shot down and crashes on the beach, so he starts making his way to the forest on foot. During his journey, Zero learns that Amy has also been captured after an unsuccessful attempt to save her father by herself. At the paper factory, Zero fights Le Sheets and pursues him on a flying ship. Aboard the ship, Zero finds that the mastermind is none other than Edgar Ektor. After defeating Ektor with Amy's assistance, the two squirrels parachute safely away, while Ektor's ship crashes into a cliff.


Development

While David Siller was drawing and designing the concept art for ''
Aero the Acro-Bat ''Aero the Acro-Bat'' is a 1993 video game developed by Iguana Entertainment and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created ...
'', his son Justin introduced a character who went up to the same level as Aero and put his thoughts on paper. Using the traits and sketches, it took a year to turn the concept character Zero into a digitized sprite. Siller submitted his proposal to
Sunsoft , stylized as SUNSOFT, is a Japanese video game developer and publisher. Sunsoft is the video games division of Japanese electronics manufacturer Sun Corporation. Its U.S. subsidiary operated under the name Sun Corporation of America, though, a ...
and they approved it. The plot was based on the character animation. Some of the enemy boss sprites were rendered with 3-D Studio. The audio was based on a number of traditional Japanese melodies and sounds and incorporated a rock n' roll soundtrack. A number of ideas from the original concept were left out. The game was finally finished and released by fall. The game was showcased at 1994 Summer Consumer Electronics Show in Chicago.


Reception

The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' gave the Genesis version an 8.25 out of 10, praising Zero's innovative techniques, especially his dive and swoop moves, and the colorful graphics, which one of the reviewers said surpass the Genesis's theoretical color limits. Captain Squideo of '' GamePro'', in contrast, commented that while most of Zero's moves are fun, the dive and swoop moves are too difficult to control. He shared EGM's approval for the game's colorful graphics, but concluded that "difficult controls make this martial arts squirrel less than an instant superstar". He made similar remarks of the SNES version, which he described as "identical" to the Genesis version, but this time concluded ''Zero the Kamikaze Squirrel'' to be an overall good game despite its drawbacks.
Power Unlimited ''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a ne ...
gave a more negative review criticizing the plot being weak, described the controls as "incomprehensible" and "Almost Impossible to reach" levels.


See also

*''
Aero the Acro-Bat ''Aero the Acro-Bat'' is a 1993 video game developed by Iguana Entertainment and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created ...
'' *'' Aero the Acro-Bat 2''


References


External links

*
Justin Siller's website
{{Sunsoft 1994 video games Cancelled Game Boy Advance games Anthropomorphic squirrels Fictional squirrels Sunsoft games Sega Genesis games Super Nintendo Entertainment System games Platform games Video games developed in the United States Single-player video games