The original model of the Xbox 360 has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and failure rate.[106][107][108]
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death".[109] In April 2009 the warranty was extended to also cover failures related to the E74 error code.[110] The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent moveme
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death".[109] In April 2009 the warranty was extended to also cover failures related to the E74 error code.[110] The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion,[111] and a second GPU heatsink to dissipate more heat.[112] With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures".[113] The newer Xbox 360 S and E models indicate system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled,[114] whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.[115]
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies.[116] Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter,[117] The Elder Scrolls IV: Oblivion,[118] Dead or Alive 4,[119] Saints Row,[120] and Gears of War.[121] Gears of War would become the best-selling game on the console with 3 million copies in 2006,[122] before being surpassed in 2007 by Halo 3 with over 8 million copies.[123]
Six games were initially available in Japan, while eagerly anticipated games such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch.[124] Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year.[125] Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[126] Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Enchanted Arms were released in the weeks following the console's launch.[124] Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year.[125] Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[126] Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.[127]
The 2007 Game Critics Awards honored the Xbox 360 platform with 38 Nominations and 11 Wins.[128]
By of 2015, game releases started to decline as most publishers instead focused on the Xbox One. The last official game released for the system was Just Dance 2019, released on October 23, 2018 in North America, and October 25 in Europe and Australia.
As one of the late updates to the software following its discontinuation, Microsoft will add the ability for Xbox 360 users to use cloud saves even if they do not have Xbox Live Gold prior to the launch of the Xbox Series X and Series S in November 2020. The new consoles will have backward compatibility for all Xbox 360 games that are already backward compatible on the Xbox One, and can use any Xbox 360 game's cloud saves through this update, making the transition to the new consoles easier.[129]
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA[130] and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad.[131] This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface, to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.[132]
Since the console's release, Microsoft has released several updates for the Dashboard software.[133][134] These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.[citation needed]
At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox 360 interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in Windows Media Center and the Zune. Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface (although the color scheme has been changed to match that of the NXE Dashboard).[135]
The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation
The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like 1 vs. 100. The update was released on November 19, 2008.[136]
While previous system updates have been stored on internal memory, the NXE update was the first to require a storage device—at least a 128 MB memory card or a hard drive.[137]
Microsoft released a further update to the Xbox 360 Dashboard starting on December 6, 2011.[138] It included a completely new user interface which utilizes Microsoft's Metro design language, and added new features such as cloud storage for game saves and profiles, live television, Bing voice search,[139] access to YouTube videos and better support for Kinect voice commands.[140]
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.[141] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode.[142][143] As the Xbox 360 uses a modified version of the UPnP AV protocol,[144] some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[145]
As of October 27, 2009,[146] UK and Ireland users are also able to access live and on-demand streams of Sky television programming.[147]
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform.[148] In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year.[149] BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity.[150] In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year.[151] As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.[citation needed]
In 2012, Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the 2012 Revolver Golden Gods, Microsoft's E3 2012 media briefing and the Miss Teen USA 2012 beauty pageant.[citation needed]
XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses.[152][153] XNA game sales, however, did not meet original expectations,[154] though Xbox Live Indie Games (XBLIG) has had some "hits."[citation needed]
Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain thei
Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[158] When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. On January 5, 2011, Xbox Live reached over 30 million subscribers.[159]
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace.[160] In order to download priced content, users are required to purchase Microsoft Points for use as scrip;[161] though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website.[162] An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.[163]
Xbox Live Arcade is an online service ope
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[164] using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular games are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno.[165] On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.[166]
After the Spring 2007 update, the following video codecs are supported:
As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version on the movie and 380 points for the HD version of the movie.[169] Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.After the Spring 2007 update, the following video codecs are supported:
As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version on the movie and 380 points for the HD version of the movie.[169] Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.[170]
On May 26, 2009, Microsoft announced it would release the Zune HD (in the fall of 2009), which was then the next addition to the Zune product range. This was of an impact on the Xbox Live Video Store as it was also announced that t
On May 26, 2009, Microsoft announced it would release the Zune HD (in the fall of 2009), which was then the next addition to the Zune product range. This was of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain.[171] Further details were released at the Microsoft press conference at E3 2009.[172]
On October 16, 2012, Xbox Video and Xbox Music were released, replacing the Zune Marketplace. Xbox Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox 360, Windows 8, Windows RT PCs and tablets, and Windows Phones.[173]
On August 18, 2015, Microsoft rolled out an update renaming it Movies and TV similar to the Windows 10 App.[174]
Xbox Music provides 30 million music tracks available for purchase or access through subscription. It was announced at the Electronic Entertainment Expo 2012 and it integrates with Windows 8 and Windows Phone as well.[175]
In August 2015 Microsoft rolled out an update renaming it to Groove Music similar to the Windows 10 App.
PartnerNet, the developers-only alternative Xbox Live network used by developers to beta test game content developed for <
PartnerNet, the developers-only alternative Xbox Live network used by developers to beta test game content developed for Xbox Live Arcade,[178] runs on Xbox 360 debug kits, which are used both by developers and by the gaming press. In a podcast released on February 12, 2007, a developer breached the PartnerNet non-disclosure agreement (NDA) by commenting that he had found a playable version of Alien Hominid and an unplayable version of Ikaruga on PartnerNet. A few video game journalists, misconstruing the breach of the NDA as an invalidation of the NDA, immediately began reporting on other games being tested via PartnerNet, including a remake of Jetpac.[179] (Alien Hominid for the Xbox 360 was released on February 28 of that year, and Ikaruga was released over a year later on April 9, 2008. Jetpac was released for the Xbox 360 on March 28, 2007 as Jetpac Refuelled.) There have also been numerous video and screenshot leaks of game footage on PartnerNet, as well as a complete version of Sonic the Hedgehog 4: Episode I, which caused for the whole PartnerNet service to be shut down overnight on April 3, 2010.[180] In the following days, Microsoft reminded developers and journalists that they were in breach of NDA by sharing information about PartnerNet content and asked websites to remove lists of games in development that were discovered on the service.[181] Sega used feedback from fans about the leaked version of Sonic the Hedgehog 4: Episode I to refine it before they eventually released it.[182] Additionally, a pair of hackers played their modded Halo 3 games on PartnerNet in addition to using PartnerNet to find unreleased and untested software. The hackers passed this information along to their friends before they were eventually caught by Bungie. Consequently, Bungie left a message for the hackers on PartnerNet which read "Winners Don't Break Into PartnerNet."[183] Other games that were leaked in the PartnerNet fiasco include Shenmue and Shenmue 2.[184]