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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game developed by
GSC Game World GSC Game World is a Ukrainian video game developer based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the ''Cossacks'' and ''S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine ...
and published by THQ in 2007 following a long development. The game is set in an
alternative reality A parallel universe, also known as a parallel dimension, alternate universe, or alternate reality, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reali ...
, where a second disaster of mysterious origin occurred at the
Chernobyl Exclusion Zone The Chernobyl Nuclear Power Plant Zone of Alienation, Belarusian: Хона адчужэння Чарнобыльскай АЭС, ''Zona adčužennia Čarnobyĺskaj AES'', russian: Зона отчуждения Чернобыльской АЭС, ...
, causing strange changes in the area around it. The game features a
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
storyline and includes
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
gameplay elements such as trading and two-way communication with
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s. In the game, the player assumes the identity of the Marked One, an amnesiac man trying to find and kill the mysterious Strelok within the Zone, a forbidden territory surrounding the
Chernobyl Nuclear Power Plant The Chernobyl Nuclear Power Plant (ChNPP; ; ), is a nuclear power plant undergoing decommissioning. ChNPP is located near the abandoned city of Pripyat in northern Ukraine northwest of the city of Chernobyl, from the Belarus–Ukraine borde ...
. It is set after a fictitious second
Chernobyl disaster The Chernobyl disaster was a nuclear accident that occurred on 26 April 1986 at the No. 4 reactor in the Chernobyl Nuclear Power Plant, near the city of Pripyat in the north of the Ukrainian SSR in the Soviet Union. It is one of only two n ...
, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics. The background and some terminology of the game are borrowed from the Russian novella ''
Roadside Picnic ''Roadside Picnic'' (Russian: , ''Piknik na obochine'', ) is a philosophical science fiction novel by Soviet-Russian authors Arkady and Boris Strugatsky, written in 1971 and published in 1972. It is the brothers' most popular and most widely tra ...
'' and its film adaptation ''
Stalker Stalking is unwanted and/or repeated surveillance by an individual or group toward another person. Stalking behaviors are interrelated to harassment and intimidation and may include following the victim in person or monitoring them. The term ...
''. A prequel, '' S.T.A.L.K.E.R.: Clear Sky'', was released in 2008. A sequel, '' S.T.A.L.K.E.R.: Call of Pripyat'', followed in 2010. There are also multiple fan remakes trying to restore the cut content from the original version of the game like ''S.T.A.L.K.E.R.: Oblivion Lost Remake''.


Setting

''S.T.A.L.K.E.R.'' takes place in an area called the Zone, which is based on the real-life
Chernobyl Exclusion Zone The Chernobyl Nuclear Power Plant Zone of Alienation, Belarusian: Хона адчужэння Чарнобыльскай АЭС, ''Zona adčužennia Čarnobyĺskaj AES'', russian: Зона отчуждения Чернобыльской АЭС, ...
and partly on the settings of the source material,
Boris and Arkady Strugatsky The brothers Arkady Natanovich Strugatsky (russian: Аркадий Натанович Стругацкий; 28 August 1925 – 12 October 1991) and Boris Natanovich Strugatsky ( ru , Борис Натанович Стругацкий; 14 A ...
's science fiction novella ''
Roadside Picnic ''Roadside Picnic'' (Russian: , ''Piknik na obochine'', ) is a philosophical science fiction novel by Soviet-Russian authors Arkady and Boris Strugatsky, written in 1971 and published in 1972. It is the brothers' most popular and most widely tra ...
'' and
Andrei Tarkovsky Andrei Arsenyevich Tarkovsky ( rus, Андрей Арсеньевич Тарковский, p=ɐnˈdrʲej ɐrˈsʲenʲjɪvʲɪtɕ tɐrˈkofskʲɪj; 4 April 1932 – 29 December 1986) was a Russian filmmaker. Widely considered one of the greates ...
's film ''
Stalker Stalking is unwanted and/or repeated surveillance by an individual or group toward another person. Stalking behaviors are interrelated to harassment and intimidation and may include following the victim in person or monitoring them. The term ...
'', as well as the latter's subsequent novelization by the original authors. The Zone encompasses roughly 30 square kilometers and features a slice of the
Chernobyl Chernobyl ( , ; russian: Чернобыль, ) or Chornobyl ( uk, Чорнобиль, ) is a partially abandoned city in the Chernobyl Exclusion Zone, situated in the Vyshhorod Raion of northern Kyiv Oblast, Ukraine. Chernobyl is about n ...
area extending south from
Chernobyl Nuclear Power Plant The Chernobyl Nuclear Power Plant (ChNPP; ; ), is a nuclear power plant undergoing decommissioning. ChNPP is located near the abandoned city of Pripyat in northern Ukraine northwest of the city of Chernobyl, from the Belarus–Ukraine borde ...
; geographical changes for artistic license include moving the city of
Pripyat Pripyat ( ; russian: При́пять), also known as Prypiat ( uk, При́пʼять, , ), is an abandoned city in northern Ukraine, located near the border with Belarus. Named after the nearby river, Pripyat, it was founded on 4 February 1 ...
into this area (it is actually to the north-west of the power station), although the city itself is directly modeled on its real-life counterpart, albeit smaller in size, and features in-game recreations of many actual locations from the city. The term Stalkers was also used for the scientists and engineers who explored the interior of the Chernobyl sarcophagus after its hasty construction in 1986. In addition, the Zone is also a term used to refer to the 30 kilometer Exclusion Zone around the power plant. In the game's backstory, after the initial
Chernobyl disaster The Chernobyl disaster was a nuclear accident that occurred on 26 April 1986 at the No. 4 reactor in the Chernobyl Nuclear Power Plant, near the city of Pripyat in the north of the Ukrainian SSR in the Soviet Union. It is one of only two n ...
, attempts were made to repopulate the area, primarily with scientists and military personnel. However, in 2006, almost 20 years after the first incident, a mysterious second disaster occurred, killing or mutating most of the inhabitants. ''S.T.A.L.K.E.R.'' begins years later, after people have begun coming to the Zone in search of money, valuable artifacts, and scientific information. In keeping with the post-nuclear decay within the Zone, extreme radiation has caused mutations among animals and plants in the area. As a result of the second disaster, the Zone is also littered with dangerous small areas of altered physics, known as anomalies. Explorers and scavengers operating within the Zone, known as Stalkers, possess an anomaly detector, which emits warning beeps of a varying frequency depending on their proximity to an anomaly.


Gameplay

''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is primarily a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game, but it also features many RPG elements. The player does not gain additional abilities or statistics like most RPGs (though the player does level through game play from "novice" to "expert" which has slight effects on the ability to aim accurately), but is instead allowed to attach artifacts which can increase or decrease player attributes. Artifacts found within the Zone have both positive and negative effects except for some rare artifacts which have only positive attributes. There are a large number of items in the game, so the player has customization choices which are constrained primarily by how much exploring they do. The game also attempts to blend the story and character interaction which are commonly associated with RPGs. However, conversation branches are extremely limited and do not significantly influence the course of the game, aside from accepting or declining missions. The Zone itself is a large and varied area, consisting of wilderness, human settlements, and several heavily guarded military bases. However, the game world is not a true contiguous world, but rather 18 different maps separated by loading screens. Transfer from one area to another can only be accomplished at certain specific passageways; wire fences and extreme radiation levels block the player from attempting to cross the map in any other area. Creatures within The Zone are vastly different from their real-world counterparts: dogs, boars, crows, and many more. Additionally, some areas contain mutated humans who have become affected by the so-called Brain Scorcher.
Artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
of wildlife is highly developed and presents many realistic behaviors, such as fights over food and pack mentality, which can be observed in non-scripted events. The game engine was designed so that animal behavior is calculated even if the player is in a different part of the Zone. There are several different variations of anomaly, each one having a unique impact upon those who cross its path. They can be potentially deadly to the player and the
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
, delivering electric shocks, or pulling them into the air and crushing them. Most anomalies produce visible air or light distortions and their extent can be determined by throwing bolts (of which the player carries an infinite supply) to trigger them. Artifacts are found scattered throughout the Zone, often near clusters of anomalies. As well as being traded for money, a number of artifacts can be worn so that they provide certain benefits and detriments (for example, increasing a stalker's resistance to gunfire while also contaminating him with small amounts of radiation) although certain rarer artifacts provide benefits without any negative effects. The game does not feature controllable vehicles (although vehicles are programmed in the game code, they are not available without the use of a third party modification, and even if added, they are not entirely stable, as a single knife slash can destroy it completely) and thus players are required to go from place to place on foot. A sprint option using a limited stamina bar can be used to temporarily increase the player's rate of movement, though this is reduced by the weight of objects the player is carrying, and weapons cannot be fired while sprinting. It is possible to sprint indefinitely by using artifacts and keeping below a certain weight limit (50 kg); however, it is impossible to sprint with certain weapons (e.g.
RPG-7 The RPG-7 (russian: link=no, РПГ-7, Ручной Противотанковый Гранатомёт, Ruchnoy Protivotankoviy Granatomyot) is a portable, reusable, unguided, shoulder-launched, anti-tank, rocket-propelled grenade launcher. Th ...
and
SVD ''Svenska Dagbladet'' (, "The Swedish Daily News"), abbreviated SvD, is a daily newspaper published in Stockholm, Sweden. History and profile The first issue of ''Svenska Dagbladet'' appeared on 18 December 1884. During the beginning of the ...
).
Radioactive contamination Radioactive contamination, also called radiological pollution, is the deposition of, or presence of radioactive substances on surfaces or within solids, liquids, or gases (including the human body), where their presence is unintended or undesirab ...
caused by the nuclear incidents at Chernobyl occurs in specific invisible patches throughout the Zone. Although most areas are not contaminated, areas near abandoned construction equipment that was used in the post-accident clean-up, certain military vehicular wreckage and a variety of other locations create fields of radiation of varying intensity and size, some of which cannot be passed through without the proper protective equipment and anti-contaminant agents. The equipment is simplified into various sets of armor that have different levels of radiation protection. Additional radiation resistance may be conferred by some artifacts, and radiation sickness may be treated by medication or by consuming vodka. When the player enters a highly irradiated area, they will begin to receive radiation poisoning. During this time, a radiation icon appears on the screen and fades through from green to yellow to red, signifying the strength of the poisoning, which grows the longer the player remains present in the affected areas. The stronger the poisoning, the faster the player's health decreases. Unless the player dies from damage caused by radiation poisoning, there are no permanent effects from contracting it other than health loss. However, radiation will persist and continue to drain health until either radiation medication or a substantial amount of vodka is consumed. Radiation can primarily be avoided by wearing certain artifacts that neutralize radiation or more advanced suits that will effectively protect the player from radiation. In much the same way radiation works as a gameplay mechanic, the player will occasionally become hungry during their travels. During this state, an icon of a crossed fork and spoon will appear. Consuming in-game food items returns the player state from hungry to not hungry, which removes the negative impact on stamina that the hunger status gives. However, if one ignores eating, it will result in the death of the player in a certain amount of time. As with radiation and hunger, bleeding is another state of detriment which the player must try to avoid or manage while playing the game. Bleeding occurs when the player sustains certain kinds of injuries of certain severity (such as being shot or stabbed). The player will lose the amount of health determined by the landed blow and will continue to lose small amounts of health as they hemorrhage. Bleeding can sometimes stop on its own, but the player can prevent further bleeding by applying bandages or using first aid kits, thereby preventing further health loss.


Plot

''Shadow of Chernobyl'' offers 7 different endings based on the player's actions. The ending below is considered canon in the series. The game opens with lightning striking a vehicle, causing it to crash. The player character is the sole survivor and wakes up in a local black-market trader's bunker. The player suffers from amnesia and has only two clues to his identity. The first is a tattoo of the acronym "S.T.A.L.K.E.R." and the second is a PDA, with the entry "Kill Strelok". Sidorovich, the trader, gives them the nickname "Marked One". The Marked One performs several tasks for Sidorovich as payment for saving his life. Through these missions and new contacts, the player discovers clues to Strelok's possible location. These bring them deeper into the Zone and provide more details about Strelok and his team. Along the way, the Marked One begins to have flashes of his lost memory. To progress further into the Zone, the player must disable a device known as the Miracle Machine. This device is man-made and causes those within its range to lose their mind, becoming zombies. While disabling the device, the Marked One finds a clue that leads to Doc, a member of Strelok's team. A trap injures the player, who is then rescued by Doc. He tells the Marked One about a monolithic artifact known as the Wish Granter, located at the center of the Zone. This artifact is sought after by all the factions and a group known as Monolith protects it. Doc also implies that the player is in fact Strelok, before departing. New leads point to the
Chernobyl Nuclear Power Plant The Chernobyl Nuclear Power Plant (ChNPP; ; ), is a nuclear power plant undergoing decommissioning. ChNPP is located near the abandoned city of Pripyat in northern Ukraine northwest of the city of Chernobyl, from the Belarus–Ukraine borde ...
as the location of the Wish Granter. A second, larger Miracle Machine, named the Brain Scorcher blocks the path to
Pripyat Pripyat ( ; russian: При́пять), also known as Prypiat ( uk, При́пʼять, , ), is an abandoned city in northern Ukraine, located near the border with Belarus. Named after the nearby river, Pripyat, it was founded on 4 February 1 ...
. After disabling this device, the player can travel into Pripyat and through to the plant. With the path open, Pripyat becomes a warzone as different factions fight for control. The player must fight Monolith fanatics and the military to reach the plant. Once inside the
sarcophagus A sarcophagus (plural sarcophagi or sarcophaguses) is a box-like funeral receptacle for a corpse, most commonly carved in stone, and usually displayed above ground, though it may also be buried. The word ''sarcophagus'' comes from the Gre ...
, the player discovers the Wish Granter and a secret laboratory beneath it. Inside the lab is a terminal, where an entity known as the C-Consciousness resides. The C-Consciousness reveals that the player character ''is'' Strelok, as well as explaining the Zone and its history. After the
Chernobyl disaster The Chernobyl disaster was a nuclear accident that occurred on 26 April 1986 at the No. 4 reactor in the Chernobyl Nuclear Power Plant, near the city of Pripyat in the north of the Ukrainian SSR in the Soviet Union. It is one of only two n ...
in 1986, the
Soviet Union The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, it was nominally a federal union of fifteen nationa ...
used the complete vacancy of the Exclusion Zone for unhindered secret research into the human mind. This resulted in the development of ESP and psychic weapons. Seven scientists were neurally-linked, creating a hivemind known as the C-Consciousness. When the Soviet Union fell five years later, the C-Consciousness took control of the Zone and continued the research. The hivemind attempted to create world peace through global mind-control. This attempt failed and caused the anomalies and reality-warping nature of the Zone. To protect itself, the C-Consciousness created the Brain Scorcher and Wish Granter. The Wish Granter brainwashes those who reach it, turning them into Monolith soldiers. The C-Consciousness gives Strelok the option to merge with it and become part of the hivemind. The player can either accept this offer or attempt to stop the C-Consciousness. If Strelok rejects the offer, the hivemind teleports him away. To reach the hivemind Strelok must fight through Monolith soldiers and mutants, and navigate anomalies. Upon reaching the C-Consciousness, Strelok shoots the capsules holding the scientists, killing the hivemind. He then destroys the unit prepared for him, leaves the facility and lays down on the grass, unsure if he made the right choice but relieved that his ordeal is finally over.


Technical features

The X-Ray Engine is a
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
8.1/9
Shader Model The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language ...
3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering,
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby object ...
and
normal mapping In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common ...
, soft shadows,
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or lo ...
,
widescreen Widescreen images are displayed within a set of aspect ratio (image), aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ...
support, weather effects and day/night cycles. As with other engines that use
deferred shading In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. It was first suggested by Michael Deering in 1988. On t ...
, the X-Ray Engine does not support
multisample anti-aliasing Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. Definition The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-al ...
with dynamic lighting enabled. However, a different form of anti-aliasing can be enabled with dynamic lighting which utilizes an
edge detection Edge detection includes a variety of mathematical methods that aim at identifying edges, curves in a digital image at which the image brightness changes sharply or, more formally, has discontinuities. The same problem of finding discontinuitie ...
algorithm to smooth edges between objects. The game takes place in a thirty square kilometer area, and both the outside and inside of this area are rendered to the same amount of detail. Some textures in the game were photographs of the walls in the developers' studio. As of patch 1.0003 the X-Ray Engine supports "surround screen" monitor setups, including a 16:9 native resolution ratio. The X-Ray Engine is among the first of its kind to feature real time
Global illumination Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from ...
through a method called Photon mapping, the GI system runs entirely through the CPU on one core and was first seen implemented in a beta build as early as 2004 however remained experimental through ShoC development most likely due to its massive performance hit. The X-ray engine uses
GSC Game World GSC Game World is a Ukrainian video game developer based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the ''Cossacks'' and ''S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine ...
's proprietary ALife artificial intelligence engine. ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player. The NPCs have a full life cycle (task accomplishment, combat, rest, feeding and sleep) and the same applies to the many monsters living in the Zone (hunting, attacking stalkers and other monsters, resting, eating, sleeping). These monsters migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests. For instance, rescuing stalkers from danger, destroying stalker renegades, protecting or attacking stalker camps or searching for treasure. The AI characters travel around the entire Zone as they see fit. Several attack tactics were cut for difficulty reasons, including the ability for enemies to heal wounded allies and give orders. ''S.T.A.L.K.E.R.'' uses a heavily modified version of the ODE physics engine.
Ragdoll physics Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to d ...
, destructible objects, realistic bullet ballistics and
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the ''mesh'' or ''skin'') and a hierarc ...
can all be found in the game. Bullets are affected by gravity, bounced against solid surfaces at oblique angles, and firearms are highly inaccurate when fired without aiming. To score consistent hits at medium or long range, players must aim using the
iron sights Iron sights are a system of physical alignment markers (usually made of metallic material) used as a sighting device to assist the accurate aiming of ranged weapons (such as a firearm, airgun, crossbow or even compound bow), or less commonly ...
on their guns. Additionally, hit damage is pseudo-realistic, and the player can die after only being shot a few times (although later in the game various armor suits and artifacts can be acquired that increase the player's resistance to damage). Late-game depends heavily on scoped weaponry due to the well-armed and armored enemies that keep their distance from the player. A weather system is integrated into various parts of the landscape and allows a variety of weather effects, such as sunshine, storms and showers. The weapons available, behavior of the AI, game tactics and ranking systems depend on the weather. Unlike most dynamic weather systems, the game features complete dynamic wet surfaces such as pavement, concrete, brick walls, etc. The game features ambient music by Vladimir Frey aka "MoozE". It also has three songs from the Ukrainian band Firelake.


Development and release

The game was first announced by GSC Game World in November 2001, as ''S.T.A.L.K.E.R.: Oblivion Lost'', although it had been talked about as early as 2000. It had its release date, originally as summer 2003, pushed back several times. Meanwhile, hundreds of
screenshot screenshot (also known as screen capture or screen grab) is a digital image that shows the contents of a computer display. A screenshot is created by the operating system or software running on the device powering the display. Additionally, s ...
s of the game had been released, as well as a dozen preview video clips, accompanied by other forms of promotion by GSC, such as inviting fans to their offices in Kiev to play the current build of the game. However, due to the delays some considered ''S.T.A.L.K.E.R.'' to be
vaporware In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ...
. In late December 2003, a
pre-alpha A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
build of the game was leaked to
peer-to-peer file sharing Peer-to-peer file sharing is the distribution and sharing of digital media using peer-to-peer (P2P) networking technology. P2P file sharing allows users to access media files such as books, music, movies, and games using a P2P software program t ...
networks. This build, marked as version 1096, inadvertently acted as a fully functional
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of s ...
of ''S.T.A.L.K.E.R.'s'' engine, despite its lack of NPC enemies and fauna. After that, with the game missing the 2003 release date and still far from being finished, the publisher THQ sent Dean Sharpe (the later CEO of '' Metro'' developer
4A Games 4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, w ...
, which would be formed by some ex-members of GSC Game World who had worked on ''Shadow of Chernobyl'') to oversee cutting many features and downsizing the overall scale and ambitions to save it from
development hell Development hell, development purgatory, and development limbo are Media industry, media and Software industry, software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between d ...
, leaving much of it to be picked up in a sequel. In February 2005, THQ expressed a desire to see the game released toward the end of its 2006 fiscal year (31 March 2006) but maintained that no release date had been set. In October 2005, THQ confirmed that ''S.T.A.L.K.E.R.'' would not be out "until the second half of THQ's 2007 fiscal year - October 2006 at the earliest." In February 2006, THQ revised this possible release window, saying the game would not be in stores until the first quarter of 2007. In an interview at the Russian Gameland Awards, PR Manager Oleg Yavorsky indicated that release was planned for September 2006. In 2006, the game came 9th in ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
''s Vaporware '06 award. In late February GSC managed to release a public beta. A multiplayer demo was released to the public on 15 March 2007. On 2 March 2007, it was announced that the game went
gold Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile ...
. In February 2009, due to popular demand GSC Game World released "xrCore" build 1935, dated 18 October 2004. It uses a completely different physics engine with many cut monsters, levels, and vehicles. It was also significantly larger than the retail release. It is however somewhat unstable, but features the full game along with a "fully functional ALife system". It is currently available for free download from the GSC servers and mirrors. Multiple other builds of the game have been since publicly released as well, along with design documents.


Reception


Critical reception

''S.T.A.L.K.E.R.: Shadow of Chernobyl'' received generally positive reviews, with critics praising the game for its style and depth while criticising technical issues, mentioning the number of bugs present. It received a score of 82.70% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 82/100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. The game design of the Zone was one of the most favored aspects.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
praised the style and level design, stating "This is a bleak game, but in a good way, as it captures its post apocalyptic setting perfectly", while
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
called it "one of the scariest games on the PC", going on to say "Like the mythological Chernobyl zone it is based upon, this game is a treacherous, darkly beautiful terrain." ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' did not find the gameplay particularly innovative, but still complimented the basic FPS design, saying, "''S.T.A.L.K.E.R.'' isn’t the revolution that we all hoped it would be. It is, however, a respectable and sometimes excellent first-person adventure" whereas GameSpot called it "one of the best ballistics models ever seen in a game, and as a result, firefights feel authentic as you try and hit someone with what can be a wildly inaccurate rifle". Upon release, ''S.T.A.L.K.E.R.'' was criticized for having numerous bugs, especially when used with the then-recently released
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. IGN found the game "tended to stutter quite often, sometimes pausing for three or four seconds at regular intervals, which occurred on two different Windows XP computers at maximum visual quality," and some cases of game crashing glitches. Another criticized aspect was the story, which to some reviewers was "incoherent" and which ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ...
'' stated "fails in the specific story of your character".


Awards

''S.T.A.L.K.E.R.'' won the Special Achievement award for Best Atmosphere in GameSpot's Best and Worst 2007, stating that "''S.T.A.L.K.E.R.'' captures the 'ghost town' nature of the zone, from the abandoned cities to the overgrown wilderness. Then, the game adds its own paranormal elements, which help make a spooky environment almost terrifying at times."


Sales

''S.T.A.L.K.E.R.'' received a "Silver" sales award from the
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(ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. As of September 2008, ''S.T.A.L.K.E.R.'' has sold 2 million copies worldwide. GSC Game World CEO Sergiy Grygorovych has said "We are very pleased that ''S.T.A.L.K.E.R.'' became so popular among players from all over the world. Financial success will allow us to develop ''S.T.A.L.K.E.R.'' in different directions as a brand."


Legacy


''S.T.A.L.K.E.R.: Clear Sky''

''S.T.A.L.K.E.R.: Clear Sky'' is a prequel set eight months before ''Shadow of Chernobyl''. The game world consists of a mix of old, redesigned areas and completely new levels. The updated engine supports the Inverse Kinematics animation system, allowing more and better animations. New effects such as volumetric lighting were also included. In general, the developers sought to take the basics of everything in ''Shadow of Chernobyl'' and enhance them. Better AI, graphics and new game-play additions, such as faction wars, were some of the added features.


''S.T.A.L.K.E.R.: Call of Pripyat''

''S.T.A.L.K.E.R.: Call of Pripyat'' is a sequel set after the events in ''Shadow of Chernobyl''. The game features new areas recreated by their true-to-life locales such as Pripyat town, Yanov Railway Station, Jupiter Factory, Kopachi Village and more. Other features include an improved A-Life system, a new player interface, a brand-new story and a number of unique characters, two new monsters and behavior and abilities, an extended system of side quests, a sleep function and a free play mode.


''S.T.A.L.K.E.R.: Oblivion Lost'' restoration projects

In 2014, a mod aimed at restoring cancelled features from the early versions of the game was released as a standalone game titled ''S.T.A.L.K.E.R. - Lost Alpha'', development of which has since still continued with ''Lost Alpha - Developer's Cut'' released in 2017.
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's Craig Pearson praised many aspects of the 2014 version, but also noted the presence of stability problems and bugs.


''S.T.A.L.K.E.R. 2: Heart of Chornobyl''

''S.T.A.L.K.E.R. 2: Heart of Chornobyl'' is an upcoming video game currently slated for release on 2023.


References


External links

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''S.T.A.L.K.E.R.: Shadow of Chernobyl''
at
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