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The Info List - Wii U


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Wii
Wii
U GamePad, Wii
Wii
U Pro Controller,

Wii Remote
Wii Remote
(Plus)

Nunchuk attachment Classic Controller
Classic Controller
attachment

Wii
Wii
Balance Board

Camera 1.3 Megapixels
Megapixels
( Wii
Wii
U GamePad)

Touchpad Resistive touchscreen
Resistive touchscreen
( Wii
Wii
U GamePad)

Connectivity Wi-Fi
Wi-Fi
IEEE 802.11
IEEE 802.11
b/g/n Bluetooth 4.0[4] 4 × USB 2.0

Power 75 W

Online services

Nintendo
Nintendo
Network

Nintendo
Nintendo
eShop Miiverse (discontinued) Nintendo
Nintendo
TVii (discontinued) Wii
Wii
U Chat (discontinued)

Dimensions Width: 17.2 cm (6.8 in) Height: 4.6 cm (1.8 in) Length: 26.9 cm (10.6 in)

Weight 1.5 kilograms (3.3 lb)

Best-selling game Mario Kart 8, 8.26 million (as of December 31, 2016[update])[5]

Backward compatibility Wii

Predecessor Wii

Successor Nintendo
Nintendo
Switch

Website www.nintendo.com/wiiu

The Wii
Wii
U (/ˌwiː ˈjuː/ WEE YOO) is a home video game console developed by Nintendo, and the successor to the Wii.[6] The console was released in November 2012[7][8] and was the first eighth-generation video game console,[9][10] as it competed with Sony's PlayStation 4
PlayStation 4
and Microsoft's Xbox
Xbox
One. The Wii
Wii
U is the first Nintendo
Nintendo
console to support HD graphics. The system's primary controller is the Wii
Wii
U GamePad, which features an embedded touchscreen, and combines directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display (either providing an alternate, asymmetric gameplay experience, or a means of local multiplayer without resorting to a split screen), or in supported games, to play the game directly on the GamePad independently of the television. The Wii
Wii
U is backward compatible with all Wii
Wii
software and accessories – games can support any combination of the GamePad, Wii
Wii
Remote, Nunchuk, Balance Board, or Nintendo's more traditionally designed Classic Controller
Classic Controller
or Wii
Wii
U Pro Controller for input. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allows users to share content in game-specific communities. The Wii
Wii
U was met with a generally positive reception, including praise for its GamePad controller, improvements to online functionality over the Wii, backwards compatibility with existing Wii software and controllers, affordability in comparison to other eighth-generation consoles, and non-reliance on a subscription for online functionality. However, the Wii
Wii
U received criticism in several areas, including the GamePad's battery life and issues with the console's user interface and functionality, along with a weak lineup of launch titles and a lack of clear vision.[11][12] The Wii
Wii
U was met with slow consumer adoption, with low sales primarily credited to a weak lineup of launch titles,[13] third-party support,[14] and marketing reasons.[15] Wii
Wii
U production officially ended in January 2017.[16] On March 3, 2017, Nintendo
Nintendo
released a new flagship home console, the Nintendo
Nintendo
Switch, although the Wii
Wii
U was noted for pioneering several concepts that were refined in the Switch.[17]

Contents

1 History

1.1 Development 1.2 Announcement

2 Release

2.1 Retail configurations

3 Hardware

3.1 Controllers

4 Software

4.1 Online services 4.2 Multimedia integration

5 Games

5.1 Launch titles 5.2 Virtual Console 5.3 Backward compatibility

6 Developers 7 Reception 8 Sales

8.1 Launch 8.2 Loss of support 8.3 Price cut and first-party titles 8.4 Impact of Nintendo
Nintendo
Switch

9 Notes 10 References 11 External links

History Development The system was first conceived in 2008,[18] after Nintendo
Nintendo
recognized several limitations and challenges with the Wii, such as the general public's perception that the system catered primarily to a "casual" audience.[19] With Wii
Wii
U, Nintendo
Nintendo
wished to bring back "core" gamers.[20] Game designer Shigeru Miyamoto
Shigeru Miyamoto
admitted that the lack of HD and limited network infrastructure for Wii
Wii
also contributed to the system being regarded in a separate class to its competitors' systems, the PlayStation 3
PlayStation 3
and Xbox
Xbox
360.[21] It was decided that a new console would have to be developed to accommodate significant structural changes. Ideas on which direction to take for the new console led to a lot of debate within the company, and the project started over from scratch on several occasions.[22] The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii
Wii
disc tray that illuminates to indicate new messages.[23] Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (similar to the VMU
VMU
for Sega's Dreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept which was suggested but not financially viable earlier in the project.[23] Public rumors surrounding the console began to appear in 2010, with speculation of an upcoming revision of the Wii
Wii
scheduled for 2011 known as the " Wii
Wii
HD", that would support high definition video and have a Blu-ray disc
Blu-ray disc
drive.[24][25] However, Nintendo
Nintendo
president Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii
Wii
and that such an addition would be better suited for a successor.[26] Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified that the company is primarily focused on gameplay.[27] In October 2009, Miyamoto said that Nintendo
Nintendo
had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and also expected its interface to be "more compact" and cheaper.[28] Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the adoption rates of 3D televisions should increase to at least 30% first.[29] In 2010, Nintendo
Nintendo
of America president Reggie Fils-Aimé commented that he felt "confident the Wii
Wii
home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.[30] After its E3 2010 presentation, Iwata revealed to the BBC
BBC
that Nintendo
Nintendo
would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology".[31] Later, at an investor's meeting, he disclosed that Nintendo
Nintendo
was "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it was "really important for [his] business to positively surprise people."[32] Fils-Aimé also stated that Nintendo's next home console would likely not feature stereoscopic 3D, based on the 3D technology Nintendo
Nintendo
had experimented with.[33] In April 2011, an uncredited source indicated that Nintendo
Nintendo
was planning to unveil a successor to the Wii
Wii
known as "Project Café" at its E3 2011 presentation.[6] Café was claimed to be a high definition console, also would have backward compatibility with Wii software.[34][35][36][37][38] Conflicting reports also surrounded the console's new controller, with reports suggesting a tablet-like device with an embedded touchcreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the GameCube controller
GameCube controller
and feature dual analog sticks, shoulder buttons, and triggers.[39][40][41][42] Announcement

Wii
Wii
U debut at E3 2011

The controller prototype originally shown at E3 2011.

On April 25, 2011, Nintendo
Nintendo
released an official statement announcing a system to succeed the Wii
Wii
to be released during 2012, and that playable console units would be present at E3 2011.[43] Speaking at an investor's conference, Iwata stated the Wii
Wii
successor would "offer something new for home game systems."[44] He also confirmed that the device would not launch in fiscal year 2012, meaning that it would release after April 2012.[45] In early June, Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and camera.[46] Project Café was officially unveiled as the Wii
Wii
U during Nintendo's press conference at E3 2011 by Nintendo
Nintendo
of America president Reggie Fils-Aimé; he explained that the Wii
Wii
U would be "a system we will all enjoy together, but also one that's tailor-made for you".[47] The rumored tablet controller was also shown at this time. No first-party titles for the Wii
Wii
U were officially announced during the presentation, but several major third-party studios announced planned titles for Wii
Wii
U in a pre-recorded video, the possibility of a new Super Smash Bros.
Super Smash Bros.
game was teased, and Electronic Arts' then-CEO John Riccitiello appeared on-stage to discuss the company's prospective plans for products on the Wii
Wii
U. Prototype hardware and a series of tech demos were available to attendees, showcasing gameplay concepts and the technological capabilities of the console—including a The Legend of Zelda-themed graphics demo, and New Super Mario
Super Mario
Bros. Mii.[48][49][50] In the two days following the unveiling of the Wii
Wii
U, Nintendo's stock fell nearly 10% to levels not seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller would be less affordable and less innovative than the original Wii
Wii
Remote.[51] When asked about whether or not the Wii
Wii
U was going to support stereographic 3D via 3D televisions, Iwata stated that it was "not the area we are focusing on."[52] On January 26, 2012, Iwata announced that the Wii
Wii
U would be launched by the end of the 2012 shopping season in all major regions, and that its final specifications would be revealed at E3 2012.[53] He also stated that the console would feature a unified online system known as Nintendo
Nintendo
Network, which would feature user account support as opposed to the use of friend codes. Nintendo
Nintendo
Network would also provide the framework for online multiplayer interactions, add-on content, as well as online distribution of applications and video games.[54] Iwata mentioned that the Wii U GamePad
Wii U GamePad
would support NFC, which would allow the system to wirelessly interact with figurines and cards. It would also allow for microtransactions to take place wirelessly using credit cards with NFC support.[53] On September 13, 2012, Nintendo
Nintendo
announced that the Wii
Wii
U would launch in Japan
Japan
on December 8, 2012.[55] Later that day, Nintendo
Nintendo
announced that the North American launch date would be November 18, 2012.[56] Nintendo
Nintendo
of Europe
Europe
and Nintendo
Nintendo
Australia also announced that the Wii U would be released in both regions on November 30, 2012. In an interview with GameSpot
GameSpot
the next day, Nintendo
Nintendo
of America's Senior Product Marketing Manager Bill Trinen
Bill Trinen
admitted that Nintendo's pre-launch marketing and presentations of the Wii
Wii
U had focused too much on the GamePad, to the extent that some consumers mistook the device as an accessory for the existing Wii
Wii
rather than a component of an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the Wii
Wii
U console and GamePad.[57] Release The Wii
Wii
U was originally released in two bundles: the Basic bundle and the Deluxe (U.S.) / Premium (WW) bundle. The Basic bundle contains a white Wii
Wii
U with 8 GB of storage, a white Wii U GamePad
Wii U GamePad
and stylus and an HDMI
HDMI
cable, while the Deluxe (U.S.) / Premium (WW) contains a black Wii
Wii
U with 32 GB of storage, a black GamePad and stylus, an HDMI
HDMI
cable, and adds a Nintendo
Nintendo
Network Premium subscription, the Nintendo
Nintendo
Land game (except Japan), as well as stands for the console and controller and a sensor bar (except Japan).[58][59] The Wii
Wii
U launched in North America
North America
priced at US$299.99 for the Basic Set and US$349.99 for the Deluxe Set. The system launched in Europe, Australia and South Africa, with European pricing set by retailers.[60][61] The system launched in Japan
Japan
priced at ¥26,250 for the Basic Set and ¥31,500 for the Premium Set. Retail configurations On July 13, 2013, Nintendo
Nintendo
released a white version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii
Wii
Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, the company released an improved battery pack for the Wii
Wii
U GamePad. In contrast to the standard 1500mAh battery bundled with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be recharged.[62] On August 28, 2013, Nintendo
Nintendo
announced that the Deluxe (U.S.) / Premium (WW) 32 GB model would drop in price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013.[63] In Europe, Nintendo
Nintendo
didn't confirm a formal price cut since individual retailers set their own prices. However, starting October 4, 2013, the company reduced the wholesale price of the system to retailers.[64] Coinciding with the system's price cut, Nintendo released a limited edition The Legend of Zelda: The Wind Waker HD Wii U Deluxe Set bundle. The bundle included a black Wii
Wii
U console with 32 GB of storage, a black Wii U GamePad
Wii U GamePad
decorated with a golden Triforce
Triforce
and other thematic symbols, a download code for the game and, in North America, a digital copy of The Legend of Zelda: Hyrule Historia, a collector's book about The Legend of Zelda
The Legend of Zelda
series.[64][65] In Europe, Nintendo
Nintendo
also released a limited edition Lego City Undercover Wii
Wii
U Premium Pack bundle. Both European bundles featured a 7-day trial of the Wii
Wii
Karaoke U service.[64] Nintendo
Nintendo
did not cut the price of the Wii
Wii
U in Australia or New Zealand nor did it release any of the previous bundles in the regions.[66][67] On October 31, 2013, Nintendo
Nintendo
introduced two new Wii
Wii
U Premium Pack bundles in Japan, called Family Set. The first included either a black or white Wii
Wii
U console with 32 GB of storage, a black or white Wii
Wii
U GamePad, New Super Mario Bros. U
New Super Mario Bros. U
and Wii
Wii
Party U preloaded, a black or white Wii
Wii
Remote, a Wii
Wii
Sensor Bar, and a 30-day trial of the Wii
Wii
Karaoke U service. The second bundle included all of the previous one's contents, additionally preloaded with Wii
Wii
Fit U and including Nintendo's official Fit Meter pedometer (with the Wii
Wii
Balance Board available separately).[68] On November 1, 2013, Nintendo
Nintendo
released a Mario & Luigi Deluxe Set in North America
North America
with the intention of replacing the original Wii
Wii
U Deluxe Set, which included a copy of Nintendo
Nintendo
Land. The Mario & Luigi bundle contains both New Super Mario Bros. U
New Super Mario Bros. U
and New Super Luigi U packaged as a "2 in 1" disc alongside a black Wii
Wii
U console with 32 GB of storage and black Wii U GamePad
Wii U GamePad
controller.[69] The bundle was later released in Europe
Europe
on November 8.[70] On November 14, Nintendo
Nintendo
released a Just Dance 2014 Basic Pack bundle in Australia and New Zealand. It contains a white Wii
Wii
U console with 8 GB of storage, a white Wii U GamePad
Wii U GamePad
and Wii Remote
Wii Remote
Plus controllers, a Sensor Bar, and disc versions of both Ubisoft's Just Dance 2014 and Nintendo
Nintendo
Land.[71] The bundle was later released in Europe
Europe
on November 22.[70] On November 15, Nintendo
Nintendo
released a Wii
Wii
Party U Wii
Wii
U Basic Pack bundle in Europe. It features a white Wii
Wii
U console with 8 GB of storage, a white Wii U GamePad
Wii U GamePad
and Wii Remote
Wii Remote
Plus controllers, a Sensor Bar, and disc versions of both Wii
Wii
Party U and Nintendo
Nintendo
Land.[70] On November 15, Nintendo
Nintendo
also released a Skylanders: Swap Force Wii
Wii
U Basic Set bundle in North America. It contains white Wii
Wii
U with 8 GB of storage, Activision's Skylanders
Skylanders
Swap Force game, a Portal
Portal
of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and a Nintendo
Nintendo
Land game disc.[72] The bundle was released in Australia and New Zealand on November 21.[71] On November 26, 2013, the Wii
Wii
U was released in Brazil. However, the system is only available in the black Deluxe Set in the region.[73] On January 10, 2015, Nintendo
Nintendo
announced that it would cease selling consoles and games in Brazil
Brazil
due to the high cost of doing business in the country.[74] On May 30, 2014, Nintendo
Nintendo
released a Mario Kart 8
Mario Kart 8
Deluxe (U.S.) / Premium (WW) Set bundle in Europe
Europe
and North America. It features a black Wii
Wii
U console with 32 GB of storage, a black Wii
Wii
U GamePad, a copy of Mario Kart 8, a Sensor Bar, and special edition red Wii Wheel ( North America
North America
only). Additionally, registering the game on Club Nintendo
Nintendo
before July 31, 2014 presents the buyer a free Wii
Wii
U game from a selection of four in North America
North America
and ten in Europe.[75][76] The bundle was released in Australia and New Zealand on May 31.[77] In June 2015, the basic Wii
Wii
U was discontinued in Japan, and replaced by a 32 GB "Premium" set that includes white hardware and a Wii Remote Plus.[78][79] Hardware See also: Espresso (microprocessor) The Wii
Wii
U uses a custom multi-chip module (MCM) developed by AMD, IBM and Renesas
Renesas
in co-operation with Nintendo
Nintendo
IRD and Nintendo
Nintendo
Technology Development. The MCM combines an "Espresso" central processing unit (CPU) and a "Latte" graphics chip (GPU), as well as a SEEPROM
SEEPROM
memory chip.[80][81] The Espresso CPU, designed by IBM, consists of a PowerPC 750-based tri-core processor with 3 MB of shared L2 cache
L2 cache
memory and clocked at approximately 1.24 GHz.[82][83][a] Despite belonging to the PowerPC
PowerPC
family, the Espresso also shares some architectural concepts with the POWER7 architecture, such as the use of eDRAM cache and being manufactured at a 45 nm node.[84][85][b] The Latte graphics chip contains both a "GX2" GPGPU, which runs Wii
Wii
U applications, and a "GX" GPU, which enables backward compatibility with Wii
Wii
games. The GX2, designed by AMD, is based on the Radeon R600/R700 architecture and is clocked at approximately 550 MHz.[81][83][a] It is manufactured at a 40 nm node and contains 32 MB of eDRAM cache memory, which can also act as L3 cache for the CPU.[a] The GX, originally designed by ArtX, contains a 1 MB and a 2 MB banks of eSRAM cache memory.[81] The Latte chip also includes a secondary custom ARM9
ARM9
processor with 96 KB of SRAM memory that handles system tasks in the background during gameplay or while the system is in sleep mode, and dedicated hardware audio DSP module.[81] The console contains 2 GB of DDR3
DDR3
system memory consisting of four 512 MB DRAM chips with a maximum bandwidth of 12.8 GB/s. This is 20 times the amount found in the Wii.[86] Of this, 1 GB is reserved for the operating system and is unavailable to games. The memory architecture allows the CPU and GPU to access both the main DDR3
DDR3
memory pool and the eDRAM cache memory pool on the GPU, removing the need for separate, dedicated memory pools.[87] The console includes either an 8 GB (Basic) or 32 GB (Deluxe (NA) / Premium (WW)) internal eMMC flash memory, expandable via SD memory cards up to 32 GB and USB external hard disk drives up to 2 TB.[88][89] The Wii
Wii
U features 802.11 b/g
802.11 b/g
/n wireless network connectivity and support for Fast Ethernet
Fast Ethernet
with an accessory, Bluetooth 4.0, a total of four USB 2.0
USB 2.0
ports, and an SD/ SDHC
SDHC
memory card slot.[4][90] An additional power port is also included to power the Wii
Wii
Sensor Bar, an auxiliary infrared emitter used by Wii Remote
Wii Remote
peripherals for motion tracking. Video output options include 1080p, 1080i, 720p, 576i, 480p and 480i, through HDMI
HDMI
1.4 and component video (YPBPR, D-Terminal
D-Terminal
and RGB SCART) or 576i, 480i
480i
anamorphic widescreen through composite video (S-Video, SCART
SCART
and D-Terminal). Audio output options include six-channel 5.1 linear PCM surround sound or analog stereo. The console also supports stereoscopic (3D) images and video.[52][82] Controllers

An illustration of the Wii U GamePad
Wii U GamePad
(White)

The Wii U GamePad
Wii U GamePad
is the console's primary controller: its main feature is a built-in 6.2 inch (15.7 cm) resistive touchscreen, which can be used as a companion to games being played on a television, or as a means of playing games on the GamePad itself without a television. The GamePad is designed to enable a concept referred to by Nintendo
Nintendo
as "asymmetric gaming": in multiplayer games, a player using the GamePad may have a different gameplay objective and experience than other players.[91][92] The GamePad's display contents are rendered on the Wii
Wii
U itself, and streamed wirelessly as video to the GamePad.[93] The GamePad also supports near field communications;[94] cards and specially-designed figurines, such as Nintendo's Amiibo
Amiibo
line, can be used with the GamePad to interact with games. In Japan, it can also be used for contactless payments from eShop with Suica
Suica
cards. NFC payment will be made available for other regions in the future.[95][96][97][98]

A white Wii
Wii
U Pro Controller

A new Wii U Pro Controller
Wii U Pro Controller
was released alongside the Wii
Wii
U. The Wii
Wii
U Pro Controller is an updated version of the Wii's Classic Controller that is designed to appeal to "hardcore" players, with a more traditional gamepad design that resembles those used by the PlayStation
PlayStation
and Xbox
Xbox
lines (and in particular, the Xbox
Xbox
360's controller), and a claimed 80-hour battery life.[99][100][101][102][103] The Wii U Pro Controller
Wii U Pro Controller
is compatible with supported Wii
Wii
U games, but is not supported by Wii
Wii
games.[104] The Wii
Wii
U is compatible with existing Wii Remote
Wii Remote
and Wii Remote
Wii Remote
Plus controllers, along with their Nunchuk and Classic Controller attachments. A combination of up to four Wii
Wii
Remotes or Pro Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii Sensor Bar in order to use Wii
Wii
Remotes with the system, though some aspects, such as Off-TV Play
Off-TV Play
and the Wii
Wii
Mode, allow the Wii
Wii
U GamePad to detect Wii
Wii
Remotes.[105][106] The Wii
Wii
U does not natively support GameCube
GameCube
controllers. While a USB adapter accessory allows GameCube controllers to be used on the console in Super Smash Bros.
Super Smash Bros.
for Wii
Wii
U, it is not compatible with any other software.[107][108] Software Main article: Wii
Wii
U system software The Wii
Wii
U's main menu has two main components: by default, the GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays a lobby (WaraWara Plaza) populated by other users' Miis. The two displays can be switched between the television screen and GamePad.[109][110][111] Pressing the controller's "Home" button suspends the current game or app and opens the Home Menu: it shows basic information (such as the current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including the Nintendo
Nintendo
eShop, Miiverse, download manager, a web browser,[112] and the user's friends list. To play Wii
Wii
games, the user must enter "Wii Mode", a legacy mode that emulates the Wii's system software and Wii Menu interface. Initially, Wii
Wii
Mode could only be used on the television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either way, Wii
Wii
controllers must be used.[113] Online services The Wii
Wii
U uses the Nintendo
Nintendo
Network platform for online services (replacing the friend code system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop, video chat using the GamePad's camera and the Wii
Wii
U Chat service, and other services.[114] Up to twelve accounts can be created per console.[115] A social networking service known as Miiverse is integrated into the Wii
Wii
U's system software; it allows players to interact and share content in game-specific communities using their Mii
Mii
as an avatar. Miiverse allows users to share accomplishments, screenshots, drawings and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear within their content (such as in Splatoon, where drawn posts can appear as graffiti on walls in its settings).[109][110][116] Miiverse is moderated through software filtering as well as a human resource team in order to ensure that the content shared by users is appropriate and that no spoilers are shared. In order to facilitate this, it was initially stated that comments posted could take up to 30 minutes to appear on Miiverse.[117] Multimedia integration The Wii
Wii
U supports online video services through apps, such as Amazon Video, Crunchyroll, Hulu, Netflix, and YouTube.[118][119] The Wii
Wii
U does not support playback of DVD
DVD
or Blu-ray Disc; Iwata explained that the decision to exclude these formats was motivated primarily by patent licensing fees, and the fact that such functionality would be redundant to DVD
DVD
and Blu-ray players that users may already own.[120] The Nintendo
Nintendo
TVii service allowed program listings from a user's television provider to be aggregated with online video on demand services into an electronic program guide with recommendations and search functionality, and the ability to use the GamePad's infrared functionality to tune a set-top box to a particular program. The app also provided integration with IMDB, Rotten Tomatoes, and to provide additional information, and social connectivity through Facebook, Twitter, or Miiverse.[121][122] TVii was made available with the Wii
Wii
U's release in Japan
Japan
on December 8, 2012,[123] and in North America on December 20, 2012.[124] Following delays, a European launch was cancelled,[125][126] and the service was discontinued in North America on August 11, 2015.[118] The service remains active in Japan only.[127] Games

Main articles: List of Wii
Wii
U software and List of best-selling Wii
Wii
U video games Wii
Wii
U games can be downloaded digitally through Nintendo
Nintendo
eShop, or at retail on physical media. Retail copies of Wii
Wii
U games are distributed on Wii
Wii
U Optical Disc, a proprietary high-density optical disc format co-developed with Panasonic. The format is similar in design and specifications to Blu-ray Disc, with a capacity of 25 GB per layer, but the discs themselves have a soft, rounded rim.[128][129][130] Unlike previous Nintendo
Nintendo
consoles, game manuals are only available digitally. The console is region locked; software purchased in a region can be only played on that region's hardware. New games in Nintendo's flagship franchises (including Super Mario, Donkey Kong
Donkey Kong
and The Legend of Zelda), as well as several Wii
Wii
series games (including Wii
Wii
Sports Club, Wii
Wii
Fit U and Wii
Wii
Party U) have been released, in addition to many original titles and third-party-developed games. Nintendo
Nintendo
has received third-party support from companies such as Ubisoft, Sega, Warner Bros. Interactive Entertainment, Activision
Activision
Blizzard and Capcom, and various independent developers such as Two Tribes. As of late July 2016, there have been 39 first-party and 118 third-party Wii
Wii
U games physically released in the United States; both figures are the lowest for any Nintendo console.[131] A total of 96.52 million Wii
Wii
U games have been sold worldwide as of December 31, 2016[update],[3] with ten titles surpassing the million-unit mark. The highest selling game is Mario Kart 8
Mario Kart 8
at 8.26 million units, followed by New Super Mario Bros. U
New Super Mario Bros. U
at 5.62 million units, and Super Mario
Super Mario
3D World at 5.47 million units.[5] Super Smash Bros. for Wii
Wii
U is the fastest selling Wii
Wii
U game as of November 2014[update].[132] Launch titles The Wii
Wii
U was launched with 23 games in North America,[133] 26 games in Europe, 25 games in Australia, and 11 games in Japan. Some download-only games were also available on launch day for the Wii
Wii
U via Nintendo
Nintendo
eShop. An additional 30 games were announced for release during the system's launch window, which included the three months after the system's launch date. Key:

NA North America EU Europe JP Japan AUS Australasia

List of Wii
Wii
U launch titles by region released

Launch title Region(s) released on launch day

Launch title Region(s) released on launch day

Assassin's Creed III NA, PAL

Batman: Arkham City — Armored Edition NA, PAL

Call of Duty: Black Ops II NA, PAL

Darksiders II NA, PAL

Epic Mickey 2: The Power of Two EUEpic Mickey: The Power of 2 NA, PAL

Sports Connection NAESPN Sports Connection NA, PAL

FIFA 13 NAFIFA Soccer 13 NA, PAL

Funky Barn NA, PAL

Game Party Champions NA, PAL

Just Dance 4 NA, PAL

New Super Mario
Super Mario
Bros. U NA, PAL

Ninja Gaiden 3: Razor's Edge NA

Nintendo
Nintendo
Land NA, PAL

Rabbids Land NA

Scribblenauts Unlimited NA, PAL

Sing Party NA

Skylanders: Giants NA, PAL

Sonic & All-Stars Racing Transformed NA, PAL

Tekken Tag Tournament 2: Wii
Wii
U Edition NA, PAL

Transformers: Prime – The Game NA

Warriors Orochi 3 Hyper NA

Wipeout 3 NA

Your Shape: Fitness Evolved 2013 NA

ZombiU NA, PAL

Virtual Console Main article: Virtual Console In January 2013, Nintendo
Nintendo
announced that NES and Super NES titles would be made available for the Virtual Console
Virtual Console
service on the Wii
Wii
U in April 2013 and would include the option to use Off-TV Play
Off-TV Play
on the GamePad.[134] On March 26, 2014, Game Boy Advance
Game Boy Advance
titles were confirmed and started to appear on the eShop the following month.[135] Nintendo
Nintendo
64 and Nintendo
Nintendo
DS games were added in April 2015.[136][137] Backward compatibility See also: List of Wii
Wii
games The Wii
Wii
U is compatible with all Wii
Wii
games and Wii
Wii
accessories such as the Wii Remote
Wii Remote
(Plus), Wii
Wii
Nunchuk, and the Wii
Wii
Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii
Wii
U.[89] Although Wii
Wii
games can be displayed on the GamePad's screen, they can only be controlled using a Wii
Wii
controller, and not the GamePad's controller.[113][138] The Wii
Wii
U is not compatible with GameCube
GameCube
discs or accessories, although a homebrew application for Wii
Wii
Mode exists that enables GameCube
GameCube
support.[139] A USB GameCube controller
GameCube controller
adapter with four ports was released exclusively for use with Super Smash Bros.
Super Smash Bros.
for Wii U, and does not support any other titles.[107][108] Developers

This section needs expansion. You can help by adding to it. (December 2016)

The Nintendo
Nintendo
Web Framework, unveiled in 2013, is a toolset that uses modern web technology (WebKit, HTML5, and JavaScript) to simplify the process of porting games to the Wii
Wii
U's GamePad and TV. It was designed to make web-based games easier to port to the system than it would to code specifically for the Wii
Wii
U.[140] Reception John Teti of The A.V. Club's Gameological Society considers the Wii
Wii
U a compelling video game system which lacks focus, citing Nintendo
Nintendo
Land as "ideas act[ing] in service of the technology".[141] Ben Gilbert of Engadget
Engadget
states that Nintendo
Nintendo
delivers on its promise of releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment of the console with online components such as Nintendo
Nintendo
TVii missing at launch.[142] Similarly, TechRadar
TechRadar
praised the system's GamePad functionality and HD graphics, but criticized the limited battery power on the GamePad, and the insufficient number of top-tier launch titles.[143] Some industry figures do not consider the Wii
Wii
U as an eighth-generation console,[144] with many citing the hardware's processing speed.[145][146] However, Fils-Aimé has noted that similar comments were made in 2006 when the Wii
Wii
first launched.[147] Following the launch of other eighth-generation consoles, the PlayStation 4
PlayStation 4
and Xbox
Xbox
One, in November 2013, some critics suggested that the Wii
Wii
U would continue to struggle as it lacked the third-party support of its rivals.[148][149] In December 2013 article, Chris Suellentrop of The New York Times
The New York Times
argued that the Wii
Wii
U was the only new console with a video game worth playing— Super Mario
Super Mario
3D World—which he described as being "the best Mario game in years". Despite the praise, he noted that "one great game won't save a console", and although other good games exist on the Wii
Wii
U, he admitted that its lineup "[was] still pretty thin".[150] Time writer Matt Peckham said that the Wii
Wii
U was the system of choice to pick up during that Christmas season, praising the console's game lineup, affordable price, Off-TV Play, the absence of subscription fees for its online services, backward compatibility and media features. However, he noted that the system still needs a price cut and an improved first and third-party software lineup.[151] CNET
CNET
also noted that the Wii
Wii
U had a better lineup of games and lower price in comparison to its competitors, mainly due to its one-year head start.[152] Sales

Life-to-date number of hardware and software units shipped, in millions

Date Japan Americas Other Total

Hardware Software Hardware Software Hardware Software Hardware Software

2012-12-31[153] 0.83 1.48 1.32 6.40 0.90 3.82 3.06 11.69

2013-03-31[154] 0.92 1.73 1.52 7.28 1.01 4.40 3.45 13.42

2013-06-30[155] 1.01 1.91 1.58 7.80 1.02 4.73 3.61 14.44

2013-09-30[156] 1.15 2.57 1.75 10.97 1.01 6.17 3.91 19.71

2013-12-31[157] 1.75 5.21 2.61 15.23 1.49 8.94 5.86 29.37

2014-03-31[158] 1.81 5.62 2.81 16.98 1.56 9.67 6.17 32.28

2014-06-30[159] 1.87 6.43 3.08 19.28 1.73 10.95 6.68 36.67

2014-09-30[160] 1.97 6.96 3.43 22.58 1.88 12.13 7.29 41.67

2014-12-31[161] 2.30 8.48 4.45 29.25 2.46 15.15 9.20 52.87

2015-03-31[162] 2.33 8.95 4.65 31.59 2.56 16.13 9.54 56.68

2015-06-30[163] 2.48 9.97 4.85 33.65 2.68 17.61 10.01 61.23

2015-09-30[164] 2.66 11.00 5.21 38.28 2.87 19.77 10.73 69.05

2015-12-31[165] 3.08 12.68 6.10 43.76 3.42 22.86 12.60 79.30

2016-03-31[166] 3.13 13.48 6.20 46.38 3.47 24.18 12.80 84.04

2016-06-30[167] 3.21 14.08 6.29 48.84 3.53 25.79 13.02 88.72

2016-09-30[168] 3.30 14.55 6.41 50.62 3.65 27.18 13.36 92.35

2016-12-31[169] 3.34 15.10 6.49 52.84 3.73 28.59 13.56 96.52

By December 2016, Nintendo
Nintendo
reported life-time sales of 13.56 million Wii
Wii
U console units and 96.52 million software units worldwide.[3] Launch During its first week of release in the United States, Nintendo
Nintendo
sold its entire allotment of over 400,000 units[170] and sold a total of 425,000 units for the month of November, according to the NPD Group.[171] It also sold over 40,000 consoles in the UK in its first weekend.[172] In Japan, over 600,000 Wii
Wii
U units were sold during December 2012.[173] Nearly 890,000 Wii
Wii
U units were sold in the United States after 41 days on the market.[174] From the Wii
Wii
U's launch till December 31, 2012, Nintendo
Nintendo
reported that 3.06 million consoles and 11.69 million software units had been shipped worldwide.[156] In January 2013, Nintendo
Nintendo
sold 57,000 Wii
Wii
U units in the US.[175] By comparison, the original Wii
Wii
sold 435,000 in January 2007, also two months after launch.[176] Initial sales numbers in the U.S. and other territories were lower than expected, resulting in Nintendo
Nintendo
cutting sales projections for fiscal year 2013 by 17%, from 5.5 million to 4 million;[177] the system actually ended up selling 3.5 million units.[178] During the first quarter of 2013, Nintendo
Nintendo
reported that 390,000 consoles and 1.73 million software units were shipped worldwide.[154] From March to June 2013, the system sold approximately 160,000 units, which was down 51% from the three months prior.[179] During the second quarter of 2013, Nintendo
Nintendo
reported that 160,000 consoles and 1.03 million software units were shipped worldwide.[155] Loss of support In May 2013, Electronic Arts
Electronic Arts
announced that it was reducing support for the Wii
Wii
U and had no games in development for it,[180] but then partially reconsidered this decision a few days later, with EA's CFO announcing that "We are building titles for the Nintendo
Nintendo
console, but not anywhere near as many as we are for PlayStation
PlayStation
or Xbox".[181] At E3 2013, Ubisoft
Ubisoft
revealed that it was not going to make any more exclusives for the Wii
Wii
U until sales of the console improved,[182] though it stated shortly after that it was still a "big supporter" of the Wii
Wii
U, and planned to release as many Wii
Wii
U games in 2013 as it did in 2012.[183] In July 2013, Bethesda Softworks
Bethesda Softworks
announced that it had no games in development for the Wii
Wii
U, with Bethesda VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making".[184] This explanation was later refined to being largely due to the hardware.[185] Contrarily, Activision
Activision
has stated that it will "do everything they can" to support the system.[186] At the end of July 2013, Asda, the second-largest supermarket chain in the UK, confirmed that it had no plans to stock the Wii
Wii
U, but would still stock games "on a title by title merit basis".[187] Despite this, many specialist retailers continued to emphasize their support, with Game CEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii
Wii
U."[188] Price cut and first-party titles Following the system's $50 price cut and the release of The Legend of Zelda: The Wind Waker HD on September 20, 2013, Wii
Wii
U sales in North America saw a 200% rise over August.[189] From July to September 2013, the system sold approximately 300,000 units, which was up 87% from the three months prior. Despite only having sold 460,000 consoles since April, Nintendo
Nintendo
maintained its 9 million Wii
Wii
U sales forecast for the fiscal year through March 2014. Wii
Wii
U software showed improvement in the Q2 period, reaching 5.27 million units, a 400% jump on the previous quarter. Nintendo
Nintendo
credited the software growth to key first-party releases like Pikmin 3
Pikmin 3
and The Legend of Zelda: The Wind Waker HD.[190] During the third quarter of 2013, Nintendo
Nintendo
reported that 300,000 consoles and 5.27 million software units were shipped worldwide.[156] In October 2013, online retailer Play.com announced that its Wii
Wii
U sales saw a 75% sales increase. The company also predicted that the Wii
Wii
U would be more popular than its competition, the PlayStation
PlayStation
4 and Xbox
Xbox
One, among children during the holiday season.[191] Following the release of Wii
Wii
Party U on October 31 in Japan, weekly Wii
Wii
U sales spiked to 38,802 units sold.[192] On November 29, 2013, Nintendo
Nintendo
of France deputy general manager Philippe Lavoué announced that the Wii U had sold approximately 175,000 units in France since launch.[193] During the first two weeks of December, the Wii
Wii
U was the top performing home console in Japan, with 123,665 units sold.[194] After one year in the market, the Wii
Wii
U had sold approximately 150,000 units in the United Kingdom.[195] According to the NPD Group, Wii
Wii
U sales in November increased by 340% over sales in October in North America, selling approximately 220,700 units sold in that month.[196] According to several publications, including NPD Group, December 2013 was the best-selling Wii
Wii
U month in the US since its launch, selling around 481,000 units.[197] Independent estimates put the number of Wii
Wii
U consoles sold by the end of 2013 between 4.5 and 5.2 million.[198] During the fourth quarter of 2013, Nintendo
Nintendo
reported that 1.95 million consoles and 9.96 million software units were shipped worldwide.[157] In January 2014, citing lower-than-expected sales during the 2013 holiday season, Nintendo
Nintendo
announced that Wii
Wii
U sales forecasts for fiscal year 2014 had been cut from 9 million units to 2.8 million.[199] In light of this announcement, the Wii
Wii
U's long-term viability has been called into question.[200] In February 2014, Nintendo
Nintendo
revealed that the Wii
Wii
U had improved about 180% in year-over-year sales in the United States due to the launch of Donkey Kong Country: Tropical Freeze, which sold 130,000 copies.[201] By February 26, Wii
Wii
U sales had surpassed those of the Xbox 360
Xbox 360
in Japan.[202] In March 2014, Nintendo
Nintendo
sold just over 70,000 Wii
Wii
U units, tracking it down 50% less than the GameCube
GameCube
and 90% less than the Wii during equivalent time periods.[203] During the month, total worldwide sales of the PlayStation 4
PlayStation 4
surpassed those of the Wii
Wii
U.[204] During the first quarter of 2014, Nintendo
Nintendo
reported that 310,000 consoles and 2.91 million software units were shipped worldwide.[158] During an annual investors' meeting, Satoru Iwata
Satoru Iwata
revealed Nintendo's projection of 3.6 million Wii
Wii
U unit sales during the fiscal year ending March 2015 (March 2015).[205] On May 22, 2014, Nintendo France announced that sales were 50% higher compared to the last year.[206] With Mario Kart 8
Mario Kart 8
being Nintendo's biggest game launch,[207] Wii
Wii
U console sales reportedly increased by 666% in the United Kingdom, with the Mario Kart 8
Mario Kart 8
console bundle representing 82% of the region's Wii
Wii
U console sales for the week.[208] NPD Group reported that in the United States, when comparing the month of June 2013 to the same month in 2014, Wii
Wii
U software sales were up 373% and console sales were up 233%.[209] The record would be surpassed in November 2014 by Super Smash Bros. for Wii
Wii
U, which sold 490,000 copies in the United States during its first three days of availability.[132] According to Nintendo
Nintendo
of America, December 2014 was Wii
Wii
U's biggest month in terms of sales in the United States. Hardware sales increased 29%, and software sales increased 75% in comparison to December 2013.[210] In July 2015, Nintendo
Nintendo
announced that as of the end of fiscal third quarter 2015, and nearly three years following its launch, it had shipped over ten million Wii
Wii
U units worldwide. However, sales of Wii U units during this quarter were down in comparison to the same quarter in 2014, with 470,000 units sold (in comparison to 510,000 in 2014). In comparison, PlayStation 4
PlayStation 4
and Xbox One
Xbox One
had each yielded sales of ten million units after approximately one year from their respective launches.[211] Impact of Nintendo
Nintendo
Switch The future of the Wii
Wii
U was left unclear with Nintendo's announcement of a new console platform codenamed NX, which was scheduled to be launched worldwide in March 2017. Nintendo
Nintendo
stated that NX would have a "brand-new concept", and not be a direct successor to the Wii
Wii
U or 3DS product lines; in an interview with the Asahi Shimbun, company president Tatsumi Kimishima
Tatsumi Kimishima
reiterated this position and stated that while he thinks that the Wii
Wii
U business would "slow" after the release of NX, he felt that the console would "have a larger impact than the Wii
Wii
U".[212] The announcement that The Legend of Zelda: Breath of the Wild was in development for both Wii
Wii
U and NX further supported Nintendo's view of the console as being a new product line, rather than a replacement for its existing hardware.[213][214][215][216] In a shareholders report in July 2016, Kimishima and Miyamoto stated that they had expected the Wii
Wii
U to sell one hundred million units, comparable to the success of the Wii, but with only thirteen million units sold worldwide, they would now need to rely on NX to make up for losses on Wii
Wii
U sales.[217] The new platform, now known as Nintendo
Nintendo
Switch, was officially announced on October 20, 2016; it is a tablet-like hybrid video game console with detachable controllers, and the ability to be placed in a docking station with an output to allow games to be played on a television. Although it is a hybrid device capable of being used as both a portable and home console, Nintendo
Nintendo
officially positioned the platform as "a home gaming system first and foremost". Following the unveiling, a Nintendo
Nintendo
spokesperson confirmed that the company would slow production of Wii
Wii
U hardware, stating that "as we prepare for the launch of Nintendo
Nintendo
Switch in March of 2017, Nintendo
Nintendo
will ship 800,000 Wii
Wii
U hardware units to the global market for this fiscal year."[218][219] In mid-November 2016, Nintendo
Nintendo
announced that Japanese production of the Wii
Wii
U would be ending "in the near future", and that shipments to the North American and European markets for the year had already been sent out.[220] In an interview with Time Magazine in January 2017, Reggie Fils-Aimé commented that the system was "a necessary step, in order to get to Nintendo
Nintendo
Switch." Fils-Aimé also compared the system to the GameCube, claiming that the Wii
Wii
U will be remembered fondly despite its relatively poor sales.[221] Fils-Aimé stated that the commercial failure of the Wii
Wii
U, specifically the lack of clarity of the Wii
Wii
U GamePad's function, and the lack of support from third-party publishers to build out its software library, led to how they changed the marketing and promotion for the Switch. He said the Switch's promotion was developed "to make it crystal clear what the proposition is" for the systems, and that they had "strong support" from large and small software developers and publishers to support the new console.[222] In mid-January 2017, Fils-Aimé told Polygon that Breath of the Wild, which would ship at launch with the Switch in March 2017, would be Nintendo's final first-party title for Wii
Wii
U.[223] Nintendo
Nintendo
formally announced that production of the Wii
Wii
U had ended worldwide on January 31, 2017.[16] Notes

^ a b c Neither Nintendo, IBM
IBM
nor AMD
AMD
has revealed detailed specifications, such as the number of cores, clock rate, or cache sizes. ^ Official reports made by IBM
IBM
only confirm that the chip contains "a lot" of eDRAM and "the same processor technology found in Watson".[85]

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Technology

Media

NES Game Pak SNES Game Pak N64 Game Pak Game Boy Advance
Game Boy Advance
Video Nintendo
Nintendo
optical discs Nintendo
Nintendo
game card

Processors

2A03 PPU 5A22 S-APU GSU RCP Gekko Broadway Hollywood PICA200 Espresso Erista

List of products

v t e

Video game consoles (eighth generation)

Types

Home video game console

list

Handheld game console

list

Microconsole

list

Dedicated console

list

Generations

First (1972–80) Second (1976–92) Third (1983–2003) Fourth (1987–2004) Fifth (1993–2005) Sixth (1998–2013) Seventh (2005–17) Eighth (2012–)

Eighth generation

Home

PlayStation
PlayStation
4 Wii
Wii
U Xbox
Xbox
One

Handheld

Nintendo
Nintendo
3DS family

Nintendo
Nintendo
3DS 2DS New 3DS New 2DS XL

PlayStation
PlayStation
Vita ( PlayStation
PlayStation
TV)

Hybrid

Nintendo
Nintendo
Switch

Micro

Amazon Fire TV Apple TV GameStick MOJO Nexus Player OnLive Ouya SHIELD Android TV

← Seventh generation

Emulator Game History List Manufacturer

v t e

Home video game consoles

Atari

Atari 2600 Atari 5200 Atari 7800 Atari XEGS Atari Jaguar Atari VCS

Bandai

Super Vision 8000 Arcadia RX-78 Playdia Apple Bandai
Bandai
Pippin

Casio

PV-1000 Casio
Casio
Loopy

Commodore

Commodore 64 Games System Commodore CDTV Amiga CD32

Mattel

Intellivision HyperScan

Microsoft

Xbox Xbox
Xbox
360 Xbox
Xbox
One

NEC

TurboGrafx-16 PC-FX

Nintendo

NES SNES N64 GameCube Wii Wii
Wii
U Switch

Philips

Magnavox Odyssey Odyssey² Videopac + G7400 Philips
Philips
CD-i

Sega

SG-1000 Master System Sega
Sega
Genesis Sega
Sega
Saturn Dreamcast

SNK

Neo Geo Neo Geo CD

Sony

PlayStation PlayStation
PlayStation
2 PSX PlayStation
PlayStation
3 PlayStation
PlayStation
4

VTech

VTech
VTech
CreatiVision Socrates V.Smile V.Flash

Others

1970s

APF-MP1000 Bally Astrocade Fairchild Channel F RCA Studio II Interton VC 4000/1292 Advanced Programmable Video System

1980s

Action Max Arcadia 2001 ColecoVision Epoch Cassette Vision Super Cassette Vision RDI Halcyon Vectrex View-Master Interactive Vision

1990s

3DO Interactive Multiplayer Amstrad GX4000 CPS Changer FM Towns Marty LaserActive Super A'Can

2000s

DISCover EVO Smart Console Game Wave Nuon XaviXPORT Zeebo

List

2010s portal Video games port

.