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Wii
Wii
Family Edition

NA: October 23, 2011[6] EU: November 4, 2011[5] AU: November 11, 2011

Wii
Wii
Mini

CAN: December 7, 2012[8] EU: March 22, 2013[7] NA: November 17, 2013[9]

Retail
Retail
availability 2006–2013 (original model) 2011–2017 ( Wii
Wii
Family Edition) 2012–2017 ( Wii
Wii
Mini)

Introductory price

US$249.99 JP¥25,000 £179.99 AU$399.95

(details)

Discontinued Wii
Wii
(overall)

JP: October 20, 2013[10][11]

Wii
Wii
(original model)

NA: October 2011 EU: November 2011 AU: November 2011

Wii
Wii
Family Edition

EU: October 20, 2013[12] NA: 2017

Wii
Wii
Mini

WW: 2017

Units sold Worldwide: 101.63 million (as of March 31, 2016[update]) (details)

Media

Physical and digital

Wii
Wii
Optical Disc GameCube
GameCube
Game Disc Digital distribution ( Wii
Wii
Shop Channel)

Operating system Wii
Wii
system software

CPU 729 MHz IBM
IBM
PowerPC
PowerPC
"Broadway" [13]

Memory 88 MB (total), 24 MB MoSys 1T-SRAM, 324 MHz, 2.7GB/s bandwidth

Storage 512 MB Internal flash memory

Removable storage SD/ SDHC
SDHC
card GameCube
GameCube
Memory Card

Display

Video output formats

Composite video
Composite video
(480i, 576i (PAL)) S-Video
S-Video
(480i ( NTSC
NTSC
consoles only)) RGB  SCART
SCART
(576i ( PAL
PAL
consoles only)) Component video
Component video
(YPBPR) (480i, 576i (PAL), 480p)

Graphics 243 MHz ATI "Hollywood"[13]

Controller input Wii Remote
Wii Remote
(Plus), Wii
Wii
Balance Board, Nintendo
Nintendo
GameCube
GameCube
controller, Nintendo
Nintendo
DS[14]

Connectivity Wi-Fi
Wi-Fi
IEEE 802.11
IEEE 802.11
b/g Bluetooth 2 × USB
USB
2.0[15] LAN Adapter (via USB)

Online services Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection (closed May 20, 2014),[16][17] WiiConnect24 (closed June 28, 2013),[18] Wii
Wii
Shop Channel

Best-selling game Wii Sports
Wii Sports
(pack-in, except in Japan
Japan
and South Korea) 82.78 million (as of March 31, 2016[update])[19] Mario Kart Wii, 36.75 million (as of March 31, 2016[update])[20]

Backward compatibility GameCube
GameCube
(first model only)

Predecessor GameCube

Successor Wii
Wii
U

The Wii
Wii
(/wiː/ WEE) is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competed with Microsoft's Xbox 360
Xbox 360
and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others.[21] As of the first quarter of 2012[update], the Wii
Wii
leads its generation over PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
in worldwide sales,[22] with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.[23] The Wii
Wii
introduced the Wii Remote
Wii Remote
controller, which can be used as a handheld pointing device and which detects movement in three dimensions. Another feature of the console is the now defunct WiiConnect24, which enabled it to receive messages and updates over the Internet
Internet
while in standby mode.[24] Like other seventh-generation consoles, it features a game download service, called "Virtual Console", which features emulated games from past systems. It succeeded the GameCube, and early models are fully backward-compatible with all GameCube
GameCube
games and most accessories. Nintendo
Nintendo
first spoke of the console at the E3 2004 press conference and later unveiled it at E3 2005. Nintendo
Nintendo
CEO Satoru Iwata
Satoru Iwata
revealed a prototype of the controller at the September 2005 Tokyo Game Show.[25] At E3 2006, the console won the first of several awards.[26] By December 8, 2006, it had completed its launch in the four key markets. In late 2011, Nintendo
Nintendo
released a reconfigured model, the " Wii
Wii
Family Edition", which lacks Nintendo
Nintendo
GameCube
GameCube
compatibility; this model was not released in Japan. The Wii
Wii
Mini, Nintendo's first major console redesign since the compact SNES, succeeded the standard Wii
Wii
model and was released first in Canada
Canada
on December 7, 2012. The Wii
Wii
Mini can only play Wii
Wii
optical discs, as it omits GameCube
GameCube
compatibility and all networking capabilities; this model was not released in Japan, Australia, or New Zealand. The Wii's successor, the Wii
Wii
U, was released on November 18, 2012.[27] On October 20, 2013, Nintendo confirmed it had discontinued production of the Wii
Wii
in Japan
Japan
and Europe.[10][11][12]

Contents

1 History

1.1 Name 1.2 Launch

2 Software library

2.1 Launch titles

3 Demographic 4 Hardware

4.1 Wii
Wii
Remote 4.2 Memory storage 4.3 Specifications 4.4 Technical problems 4.5 Legal issues

5 Features

5.1 Wii
Wii
Menu 5.2 Backward compatibility 5.3 Nintendo
Nintendo
DS connectivity 5.4 Online connectivity 5.5 Parental controls

6 Reception

6.1 Sales

7 Other models

7.1 Family Edition 7.2 Wii
Wii
Mini

8 Successor 9 References 10 External links

History See also: History of video game consoles (seventh generation) The console was conceived in 2001, as the Nintendo
Nintendo
GameCube
GameCube
was first released. According to an interview with Nintendo
Nintendo
game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."[28] In 2003, game engineers and designers were brought together to develop the concept further. By 2005 the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo
Electronic Entertainment Expo
(E3) was canceled. Miyamoto stated that the company "had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."[28] Nintendo
Nintendo
president Satoru Iwata later unveiled and demonstrated the Wii Remote
Wii Remote
at the September Tokyo Game Show.[25] The Nintendo
Nintendo
DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected because of the notion that the two gaming systems would be identical. Miyamoto also stated, "[...] if the DS had flopped, we might have taken the Wii
Wii
back to the drawing board."[28] In June 2011 Nintendo unveiled the prototype of its successor to the Wii, to be known as Wii U.[29] Name The console was known by the code name "Revolution" until April 27, 2006, immediately before E3.[30] Nintendo's spelling of "Wii" (with two lower-case "i" characters) is intended to resemble two people standing side-by-side (representing players gathering together) and to represent the Wii Remote
Wii Remote
and Nunchuk.[31] One reason the company has given for this name choice since the announcement is:

Wii
Wii
sounds like 'we', which emphasizes that the console is for everyone. Wii
Wii
can easily be remembered by people around the world, no matter what language they speak. No confusion.[31]

Some video game developers and members of the press stated that they preferred "Revolution" over "Wii".[32] Forbes
Forbes
expressed a fear "that the name would convey a continued sense of 'kidiness' to the console."[33] The BBC
BBC
reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.[34] Nintendo
Nintendo
of America's Vice President of Corporate Affairs Perrin Kaplan defended the choice of "Wii" over "Revolution" and responded to critics of the name, stating "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place."[35] Nintendo
Nintendo
of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[36]

Nintendo
Nintendo
has stated that the official plural form is " Wii
Wii
systems" or " Wii
Wii
consoles."[37] The Nintendo
Nintendo
Style Guide refers to the console as "simply Wii, not Nintendo
Nintendo
Wii",[38] making it the first home console Nintendo
Nintendo
has marketed outside Japan
Japan
without the company name in its trademark.[39] The Wii's successor, the Wii
Wii
U, was also marketed without Nintendo
Nintendo
in its name, although its successor, the Nintendo Switch, brought back the Nintendo
Nintendo
name in marketing. Launch

Wii
Wii
retail display boxes

Main article: Wii
Wii
launch On September 14, 2006 Nintendo
Nintendo
announced release information for Japan, North and South America, Oceania, Asia
Asia
and Europe
Europe
including dates, prices, and projected unit-distribution figures. It was announced that the majority of the 2006 shipments would be allotted to the Americas, and 33 titles would be available at its launch.[40] The Wii
Wii
was launched in the United States on November 19, 2006 for $249.99,[2] and was later launched in the United Kingdom on December 8, 2006 for £179.[4] The United Kingdom experienced a widespread shortage of Wii
Wii
units in many High-Street and online stores, and was unable to fulfill all pre-orders at its release.[41] The Wii
Wii
was launched in South Korea on April 26, 2008[42] and Taiwan on July 12, 2008.[43]

Software library See also: List of Wii
Wii
games, List of products published by Nintendo, List of WiiWare
WiiWare
games, and Virtual Console

Wii
Wii
optical disc in case

Retail
Retail
copies of games are supplied on proprietary, DVD-type Wii optical discs, which are packaged in keep cases with instructions. In Europe, the boxes have a triangle at the bottom corner of the paper sleeve-insert side. The triangle is color-coded to identify the region for which the title is intended and which manual languages are included. The console supports regional lockout (software purchased in a region can be only played on that region's hardware).[44] New games in Nintendo's flagship franchises (including The Legend of Zelda, Super Mario, Pokémon, and Metroid) have been released, in addition to many original titles and third-party-developed games. Nintendo
Nintendo
has received third-party support from companies such as Ubisoft, Sega, Square Enix, Activision Blizzard, Electronic Arts
Electronic Arts
and Capcom, with more games being developed for Wii
Wii
than for the PlayStation 3
PlayStation 3
or Xbox 360.[45] Nintendo
Nintendo
also launched the New Play Control! line, a selection of enhanced GameCube
GameCube
games for the Wii featuring updated controls.[46] The Virtual Console
Virtual Console
service allows Wii
Wii
owners to play games originally released for the Nintendo
Nintendo
Entertainment System, Super Nintendo Entertainment System, Nintendo
Nintendo
64, Sega's Genesis/Mega Drive and Sega Mark III/ Sega
Sega
Master System,[47] NEC's TurboGrafx-16/PC Engine, SNK's Neo Geo console, Commodore 64
Commodore 64
and arcade games.[48] Virtual Console games are distributed over broadband Internet
Internet
via the Wii
Wii
Shop Channel, and are saved to the Wii
Wii
internal flash memory or to a removable SD card. Once downloaded, Virtual Console
Virtual Console
games can be accessed from the Wii Menu
Wii Menu
(as individual channels) or from an SD card via the SD Card Menu. There is also a Wii homebrew
Wii homebrew
community, dedicated to creating and playing content unendorsed by Nintendo. The game development suite Unity can be used to create official Wii games;[49] however, the developer must be authorized by Nintendo
Nintendo
to develop games for the console. Games must also be accepted by Nintendo to be sold. 919.07 million Wii
Wii
games have been sold worldwide as of September 30, 2017[update],[50] and 104 titles had surpassed the million-unit mark by March 2011. The most successful game ( Wii
Wii
Sports, which comes bundled with the console in most regions) sold 82.83 million copies worldwide by September 2017,[51] surpassing Super Mario Bros. as the best-selling game of all time.[52] The best-selling unbundled game, Mario Kart Wii, had sold 37.02 million units.[51] Launch titles Further information: List of Wii
Wii
games Twenty-one games were announced for launch day in North and South America, with another twelve announced for release later in 2006.[53] Wii Sports
Wii Sports
was included with the console bundle in all regions except Japan
Japan
and South Korea. In contrast to the price of $60 quoted for many seventh-generation games in the US,[54] Wii
Wii
titles cost (at most) $50 at major US retail stores. Key:

NA North America, including Central and South Americas EU Europe JP Japan AUS Australasia

Launch title Region(s) released[55][56]

Avatar: The Last Airbender NA[57]

Barnyard NA[57]

Call of Duty
Call of Duty
3 NA EU AUS

Cars NA EU AUS[57]

Crayon Shin-chan: Saikyou Kazoku Kasukabe King Wii JP[58]

Dragon Ball Z: Budokai Tenkaichi 2 NA

Elebits JP[59]

Ennichi no Tatsujin JP[60]

Excite Truck NA

The Grim Adventures of Billy & Mandy NA

Pinball Hall of Fame: The Gottlieb Collection EU

GT Pro Series NA EU AUS

Happy Feet NA EU[61][62]

Kororinpa: Marble Mania JP[58]

The Legend of Zelda: Twilight Princess NA JP EU AUS

Machi Kuru Domino JP

Madden NFL 07 NA EU

Marvel: Ultimate Alliance NA

Monster 4x4: World Circuit NA EU

Launch title (cont'd) Region(s) released

Necro-Nesia JP

Need for Speed: Carbon NA EU AUS

Open Season NA EU AUS

Rampage: Total Destruction NA EU AUS

Rayman Raving Rabbids NA EU AUS

Red Steel NA JP EU AUS

SD Gundam G Breaker JP[58]

SpongeBob SquarePants: Creature from the Krusty Krab NA EU[57]

Super Fruit Fall EU

Super Monkey Ball: Banana Blitz NA JP EU AUS

Super Swing Golf JP

Tamagotchi: Party On!/Tamagotchi's Sparkling President JP[58]

Tony Hawk's Downhill Jam NA EU AUS

Trauma Center: Second Opinion NA JP

WarioWare: Smooth Moves JP[58]

Wii
Wii
Play JP EU AUS

Wii
Wii
Sports[Note 1] NA JP EU AUS

Wing Island JP[58]

Metroid
Metroid
Prime 3: Corruption was promoted as a launch title, but its release was eventually postponed until August 27, 2007 in North America.[63] Satoru Iwata
Satoru Iwata
also initially wished for Super Smash Bros. Brawl to be released at launch.

^ Wii Sports
Wii Sports
came bundled with the Wii
Wii
in all territories except Japan and South Korea.

Demographic Nintendo
Nintendo
has hoped to target a wider demographic with its console than that of others in the seventh generation.[21] At a press conference for the then-upcoming Nintendo
Nintendo
DS game Dragon Quest IX: Sentinels of the Starry Skies in December 2006, Satoru Iwata
Satoru Iwata
insisted "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games."[64] This is reflected in Nintendo's series of television advertisements in North America
North America
(directed by Academy Award winner Stephen Gaghan) and its Internet
Internet
ads. The advertising slogans were " Wii
Wii
would like to play" and "Experience a new way to play"; the ads began November 15, 2006, and had a total budget of over US$200 million for the year.[65] The productions were Nintendo's first broad-based advertising strategy and included a two-minute video clip showing an assortment of people enjoying the Wii
Wii
system: urban apartment-dwellers, ranchers, grandparents, and parents with their children. The music in the ads was from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.[66] The marketing campaign was successful; pensioners as old as 103 were reported to be playing the Wii
Wii
in the United Kingdom.[67] A report by the British newspaper The People also stated that Queen Elizabeth II
Elizabeth II
of the United Kingdom has used the console.[68] Hardware

The Wii
Wii
(top) compared in size to the NGC, N64, North American SNES and NES

The Wii
Wii
was Nintendo's smallest home console at the time (the current smallest is hybrid home-portable console Nintendo
Nintendo
Switch, when in portable mode); it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, slightly larger than three DVD
DVD
cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep. The system weighs 1.2 kg (2.7 lb),[69] making it the lightest of the three major seventh-generation consoles. The Wii
Wii
may stand horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" for its code name, "Revolution".[70] The front of the console features an illuminated slot-loading optical media drive which accepts only 12 cm Wii
Wii
Optical Discs and 8 cm Nintendo
Nintendo
GameCube
GameCube
Game Discs.[71] (Units sold in South Korea and later revisions do not support GameCube
GameCube
discs.)[72][73] The blue light in the disc slot illuminates briefly when the console is turned on, and pulses when new data is received through WiiConnect24.[74] After the update (including System Menu 3.0), the disc-slot light activates whenever a Wii
Wii
disc is inserted or ejected.[75] When there is no WiiConnect24
WiiConnect24
information, the light stays off. The disc-slot light remains off during game play or when using other features. Two USB
USB
ports are located at its rear. An SD-card slot is located behind the cover on the front of the console.[76] The Wii launch
Wii launch
package includes the console; a stand to allow the console to be placed vertically; a round, clear stabilizer for the main stand; a Wii
Wii
Remote; a Nunchuk attachment; a Sensor Bar; a removable stand for the bar; an external power adapter; two AA batteries; a composite AV cable with RCA connectors;[77] a SCART adapter in European countries (component video and other types of cables are available separately); operation documentation and (in Europe
Europe
and the Americas) a copy of the game Wii
Wii
Sports.[76] The disc reader of the Wii
Wii
does not play DVD-Video, DVD-Audio
DVD-Audio
or Compact Discs. A 2006 announcement stated that a new version of the Wii
Wii
(capable of DVD-Video
DVD-Video
playback) would be released in 2007;[78] however, Nintendo
Nintendo
delayed its release to focus on meeting demand for the original console.[79] Nintendo's initial announcement stated that it "requires more than a firmware upgrade" to implement, and the capability could not be made available as an upgrade option for the existing Wii.[78] Despite this assertion, third parties have used Wii homebrew to add DVD
DVD
playback to unmodified Wii
Wii
units.[80] The Wii
Wii
also can be hacked to enable an owner to use the console for activities unintended by the manufacturer.[81] Several brands of modchips are available for the Wii.[82] Although Nintendo
Nintendo
showed the console and the Wii Remote
Wii Remote
in white, black, silver, lime-green and red before it was released,[83] it was only available in white for its first two-and-a-half years of sales. Black consoles were available in Japan
Japan
in August 2009,[84][85] in Europe
Europe
in November 2009[86] and in North America
North America
on May 9, 2010.[87] A red Wii
Wii
system bundle was available in Japan
Japan
on November 11, 2010, commemorating the 25th anniversary of Super Mario Bros.[88] The UK version of the limited-edition red Wii
Wii
was released October 29, 2010, preloaded with the original Donkey Kong game. It also featured the Wii Remote Plus, a new version of the controller with integrated Wii Motion Plus technology.[89] The red Wii
Wii
bundle was released in North America on November 7, 2010 with New Super Mario Bros.
Super Mario Bros.
Wii
Wii
and the Wii Remote Plus.[90] On July 11, 2007, Nintendo
Nintendo
unveiled the Wii Balance Board
Wii Balance Board
at E3 2007 with Wii
Wii
Fit.[91] It is a wireless balance board accessory for the Wii, with multiple pressure sensors used to measure the user's center of balance.[92] Namco Bandai
Bandai
produced a mat controller (a simpler, less-sophisticated competitor to the balance board).[93] Wii
Wii
Remote Main article: Wii
Wii
Remote

A Nunchuk, Wii Remote
Wii Remote
and strap shown in hand

The Wii Remote
Wii Remote
is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position in 3D space when pointed at the LEDs in the Sensor Bar.[94][95] This design allows users to control the game with physical gestures as well as button-presses. The controller connects to the console using Bluetooth[96] with an approximate 30 ft (9.1 m) range,[97] and features rumble and an internal speaker.[98] An attachable wrist strap can be used to prevent the player from unintentionally dropping (or throwing) the Wii
Wii
Remote. Nintendo
Nintendo
has since offered a stronger strap and the Wii Remote
Wii Remote
Jacket to provide extra grip and protection.[99] Accessories can be connected to a Wii Remote
Wii Remote
through a proprietary port at the base of the controller,[100] such as the bundled Nunchuk — a handheld unit with an accelerometer, analog stick, and two trigger buttons.[101]An expansion accessory known as Wii
Wii
MotionPlus augments the Wii
Wii
Remote's existing sensors with gyroscopes to allow for finer motion detection; the MotionPlus functionality was later incorporated into a revision of the controller known as Wii
Wii
Remote Plus.[102][103][104] At E3 2009, Nintendo
Nintendo
also presented a "Vitality Sensor" accessory that could be used to measure a player's pulse. In a 2013 Q&A, Satoru Iwata
Satoru Iwata
revealed that the Vitality Sensor had been shelved, as internal testing found that the device did not work with all users, and its use cases were too narrow.[105] Memory storage The Wii
Wii
console contains 512 megabytes of internal flash memory, and features an SD card
SD card
slot for external storage. An SD card
SD card
can be used for uploading photos and backing up saved game data and downloaded Virtual Console
Virtual Console
and WiiWare
WiiWare
games. To use the SD slot for transferring game saves, an update must be installed. Installation may be initiated from the Wii
Wii
options menu through an Internet
Internet
connection, or by inserting a game disc containing the update. Virtual Console
Virtual Console
data cannot be restored to any system except the unit of origin.[106] An SD card can also be used to create customized in-game music from stored MP3
MP3
files (as first shown in Excite Truck)[107] and music for the slide-show feature of the Photo Channel. Version 1.1 of the Photo Channel removed MP3
MP3
playback in favor of AAC support.[108] At the Nintendo
Nintendo
Fall Press Conference in October 2008, Satoru Iwata announced that Wii
Wii
owners would have the option to download WiiWare and Virtual Console
Virtual Console
content directly onto an SD card. The option would offer an alternative to "address the console's insufficient memory storage". The announcement stated that it would be available in Japan in spring 2009;[109] Nintendo
Nintendo
made the update available on March 25. In addition to the previously announced feature, it lets the player load Virtual Console
Virtual Console
and WiiWare
WiiWare
games directly from the SD card. The update allows the use of SDHC
SDHC
cards, increasing the limit on SD card size from 2 GB to 32 GB.[110] Specifications Nintendo
Nintendo
has released few technical details regarding the Wii
Wii
system, but some key facts have leaked through the press. Although none of these reports has been officially confirmed, they generally indicate that the console is an extension (or advancement) of the Nintendo GameCube
GameCube
architecture. Specifically, the analyses report that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.[13][111] Based on specifications, the Wii
Wii
has been called the least powerful of the major home consoles of its generation.[112]

Processors:

CPU: PowerPC-based Broadway processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[113] GPU: ATI Hollywood GPU made with a 90 nm CMOS
CMOS
process,[114] reportedly† clocked at 243 MHz[113]

^† None of the clock rates have been confirmed by Nintendo, IBM
IBM
or ATI. Memory:

88 MB main memory (24 MB internal 1T-SRAM integrated into graphics package, 64 MB external GDDR3
GDDR3
SDRAM)[115] 3 MB embedded GPU texture memory and framebuffer

Ports and peripheral capabilities:

Up to 16 Wii Remote
Wii Remote
controllers (10 in standard mode, 6 in one-time mode,[116] connected wirelessly via Bluetooth) Nintendo
Nintendo
GameCube
GameCube
controller ports (4) Nintendo
Nintendo
GameCube
GameCube
memory-card slots (2) SD memory-card slot (supports SDHC
SDHC
cards, as of system menu 4.0) USB
USB
2.0 ports (2) Sensor Bar
Sensor Bar
power port Accessory port on bottom of Wii
Wii
Remote Optional USB
USB
keyboard input in message board, Wii
Wii
Shop and Internet channels (as of 3.0 and 3.1 firmware update)[117] Mitsumi
Mitsumi
DWM-W004 WiFi 802.11b/g wireless module[118] Compatible with optional USB
USB
2.0 to Ethernet
Ethernet
LAN adapter "AV Multi Out" port (See "Video" section)

Built-in content ratings systems:

BBFC, CERO, ESRB, ACB, OFLC (NZ), PEGI, USK

IBM
IBM
Wii
Wii
Broadway CPU

ATI Wii
Wii
Hollywood GPU

Storage:

512 MB built-in NAND flash memory Expanded storage via SD and SDHC
SDHC
card memory (up to 32 GB) Nintendo
Nintendo
GameCube
GameCube
memory card (required for GameCube
GameCube
game saves) Slot-loading disc drive, compatible with 8 cm Nintendo
Nintendo
GameCube Game Disc and 12 cm Wii
Wii
Optical Disc Mask ROM by Macronix[119]

Video:

Custom "AV Multi Out" port supporting composite video,[120] YPBPR component video,[121] S-Video
S-Video
( NTSC
NTSC
consoles only)[122] and RGB SCART ( PAL
PAL
consoles only)[123] 480p (PAL/NTSC), 480i
480i
(PAL/NTSC) or 576i
576i
(PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[124]

Audio:

Main: Stereo – Dolby Pro Logic II-capable[125] Controller: Built-in speaker Audio DSP

Power consumption:

18 W when switched on[126] 9.6 W in standby with WiiConnect24
WiiConnect24
standby connection[126] 1.3 W in standby[126]

Technical problems The first Wii system software
Wii system software
update (via WiiConnect24) caused a small number of launch units to become completely unusable. This forced users to either send their units to Nintendo
Nintendo
for repairs (if they wished to retain their saved data) or exchange them for free replacements.[127] With the release of dual-layer Wii
Wii
Optical Discs, Nintendo
Nintendo
of America stated that some Wii
Wii
systems may have difficulty reading the high-density software (due to a contaminated laser lens). Nintendo offers retail lens-cleaning kits and free console repairs for owners who experience this issue.[128][129] The Wii Remote
Wii Remote
can lose track of the Wii
Wii
system it has been set to, requiring that it be reset and resynchronized. Nintendo's support website provides instructions for this process and troubleshooting related issues.[130] Legal issues See also: Legal issues of the Wii
Wii
Remote While the Wii Remote
Wii Remote
had attracted a number of patent infringement lawsuits, the Wii
Wii
console and other accessories were also the focus of lawsuits. A Texas-based company (Lonestar Inventions) sued Nintendo, claiming that the company copied one of Lonestar's patented capacitor designs and used it in the Wii
Wii
console.[131] The two companies agreed to dismiss all claims by July 2009, alongside a settlement made between Lonestar and AMD, which provided Nintendo's microprocessor technology; whether the Lonestar- Nintendo
Nintendo
dismissal included any out-of-court settlement terms was not clear.[132] Anascape Ltd, a Texas-based firm, filed a lawsuit against Nintendo
Nintendo
for patent infringement regarding the vibrational feedback used by Nintendo's controllers.[133] A July 2008 verdict banned Nintendo
Nintendo
from selling the Classic Controller
Classic Controller
in the United States, in addition to the GameCube
GameCube
and Wavebird controllers. Following an appeal to the U.S. Court of Appeals for the Federal Circuit,[134] on April 22, 2010 the Federal Circuit Court ruled in Nintendo's favor.[135] Features See also: Wii
Wii
system software The console has a number of internal features made available from its hardware and firmware components. The hardware allows for extendability (via expansion ports), while the firmware (and some software) can receive periodic updates via the WiiConnect24
WiiConnect24
service. Wii
Wii
Menu

Wii
Wii
Menu

Main article: Wii
Wii
Menu The Wii Menu
Wii Menu
interface is designed to emulate television channels. Separate channels are graphically displayed in a grid, and are navigated using the pointer capability of the Wii
Wii
Remote. Except for the Disc Channel, it is possible to change the arrangement by holding down the A and B buttons to "grab" channels and move them around. There are six primary channels: the Disc Channel, Mii
Mii
Channel, Photo Channel, Wii
Wii
Shop Channel, Forecast Channel
Forecast Channel
and News Channel. The latter two were initially unavailable at launch, but were later activated in updates. The Wii
Wii
+ Internet
Internet
Video Channel was installed in consoles manufactured after September 2008.[136] Additional channels are available for download from the Wii Shop Channel
Wii Shop Channel
through WiiWare, and appear with each Virtual Console
Virtual Console
title; these include the Everybody Votes Channel, Internet
Internet
Channel, Check Mii
Mii
Out Channel and the Nintendo
Nintendo
Channel. As of October 18, 2010[update], Wii
Wii
owners can download the Netflix
Netflix
Channel from the Wii
Wii
Shop Channel.[137] Backward compatibility

The first model of the Wii
Wii
has Nintendo
Nintendo
GameCube Memory Card
GameCube Memory Card
and controller slots to provide backward compatibility.

Wii
Wii
consoles with the original design are backward-compatible with all Nintendo
Nintendo
GameCube
GameCube
software, Nintendo
Nintendo
GameCube
GameCube
Memory Cards and controllers. Software compatibility is achieved by the slot-loading drive's ability to accept Nintendo
Nintendo
GameCube
GameCube
Game Discs. However, redesigned "Family Edition" Wiis and the Wii
Wii
Mini are not backward-compatible.[72] A Wii
Wii
console running a GameCube
GameCube
disc is restricted to GameCube functionality, and GameCube
GameCube
controller is required to play GameCube titles. A Nintendo
Nintendo
GameCube Memory Card
GameCube Memory Card
is also necessary to save game progress and content, since the Wii
Wii
internal flash memory will not save GameCube
GameCube
games.[138] Also, backward compatibility is limited in some areas. For example, online and LAN-enabled features for Nintendo GameCube
GameCube
titles are unavailable on the Wii, since the console lacks serial ports for the Nintendo
Nintendo
GameCube
GameCube
Broadband Adapter and Modem Adapter.[139] Nintendo
Nintendo
DS connectivity The Wii
Wii
system supports wireless connectivity with the Nintendo
Nintendo
DS without any additional accessories. This connectivity allows the player to use the Nintendo
Nintendo
DS microphone and touchscreen as inputs for Wii
Wii
games. The first game utilizing Nintendo
Nintendo
DS- Wii
Wii
connectivity is Pokémon Battle Revolution. Players with either the Pokémon Diamond or Pearl Nintendo
Nintendo
DS games are able to play battles using the Nintendo DS as a controller.[14] Final Fantasy Crystal Chronicles: Echoes of Time, released on both Nintendo
Nintendo
DS and Wii, features connectivity in which both games can advance simultaneously. Nintendo
Nintendo
later released the Nintendo
Nintendo
Channel, which allows Wii
Wii
owners to download game demos or additional data to their Nintendo
Nintendo
DS in a process similar to that of a DS Download Station.[140] The console is also able to expand Nintendo
Nintendo
DS games.[14] Online connectivity Main articles: Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection, WiiConnect24, Internet Channel, and List of Wii
Wii
Wi-Fi
Wi-Fi
Connection games The Wii
Wii
console connects to the Internet
Internet
through its built-in 802.11b/g Wi-Fi
Wi-Fi
or through a USB-to- Ethernet
Ethernet
adapter; either method allows players to access the Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection service.[13] The service has several features for the console, including the Virtual Console, WiiConnect24, Internet
Internet
Channel, Forecast Channel, Everybody Votes Channel, News Channel and the Check Mii
Mii
Out Channel. The Wii
Wii
can also communicate (and connect) with other Wii
Wii
systems through a self-generated wireless LAN, enabling local wireless multi-playing on different television sets. Battalion Wars 2
Battalion Wars 2
first demonstrated this feature for non-split screen multi-playing between two (or more) televisions.[141] On April 9, 2008, the BBC
BBC
announced that its online BBC
BBC
iPlayer would be available on the Wii
Wii
via the Internet
Internet
Channel browser; however, some users experienced difficulty with the service. On November 18, 2009, BBC
BBC
iPlayer on the Wii
Wii
was relaunched as the BBC
BBC
iPlayer Channel,[142][143] a free download from the Wii
Wii
Shop Channel;[144] however, the service is only available to people in the United Kingdom. On December 26, 2008, Nintendo
Nintendo
announced a new video channel for the Wii.[145][146] As of October 18, 2010[update], American and Canadian Wii
Wii
owners can watch Netflix
Netflix
instantly on a channel (without requiring a disc).[137] Parental controls The console features parental controls, which can be used to prohibit younger users from playing games with content unsuitable for their age level. When one attempts to play a Wii
Wii
or Virtual Console
Virtual Console
game, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level, the game will not load without a password. Parental controls
Parental controls
may also restrict Internet access, which blocks the Internet
Internet
Channel and system-update features. Since the console is restricted to Nintendo
Nintendo
GameCube
GameCube
functionality when playing Nintendo
Nintendo
GameCube
GameCube
Game Discs, GameCube
GameCube
software is unaffected by Wii
Wii
parental-control settings.[147] European units primarily use the PEGI rating system,[148] while North American units use the ESRB rating system.[149] The Wii
Wii
supports the rating systems of many countries, including CERO in Japan, the USK in Germany, the PEGI and BBFC in the United Kingdom, the ACB in Australia and the OFLC in New Zealand. Homebrew developers have reverse-engineered the function which Nintendo
Nintendo
uses to recover lost parental-control passwords, creating a simple script to obtain parental-control reset codes.[150] Reception The Wii
Wii
has received generally positive reviews. The system was well received after its exhibition at E3 2006. At the event, Nintendo's console won the Game Critics Awards for Best of Show and Best Hardware.[26] In the December 2006 issue of Popular Science, the console was named a Grand Award Winner in home entertainment.[151] Spike TV's Video Games Award cited the Wii's breakthrough technology.[152] GameSpot
GameSpot
chose the console as having the best hardware in its "Best and Worst 2006" awards.[153] The system was also chosen as one of PC World magazine's 20 Most Innovative Products of the Year.[154] The console received a Golden Joystick for Innovation of the Year 2007 at the Golden Joystick Awards.[155] In the category of Engineering & Technology for Creation and Implementation of Video Games and Platforms, Nintendo
Nintendo
was awarded an Emmy Award for Game Controller Innovation by the National Academy of Television Arts and Sciences.[156] In 2009, IGN
IGN
named the Wii
Wii
the 10th greatest console of all time (out of 25).[157] The Wii's success caught third-party developers by surprise, leading to apologies for the quality of their early games. In an interview with German news magazine Der Spiegel, Ubisoft's Yves Guillemot and Alain Corre admitted that they made a mistake in rushing out their launch titles, promising to take future projects more seriously.[158] Take-Two Interactive, which released few games for the Nintendo GameCube, changed its stance towards Nintendo
Nintendo
by placing a higher priority on the Wii.[159] At the same time, criticism of the Wii Remote
Wii Remote
and Wii
Wii
hardware specifications has surfaced. Former GameSpot
GameSpot
editor and Giantbomb.com founder Jeff Gerstmann
Jeff Gerstmann
stated that the controller's speaker produces low-quality sound,[160] while Factor 5
Factor 5
President Julian Eggebrecht criticized the hardware audio as substandard for a console of its generation.[161] UK-based developer Free Radical Design stated that the Wii
Wii
hardware lacks the power necessary to run the software it scheduled for release on other seventh-generation consoles.[162] Online connectivity of the Wii
Wii
was also criticized; Matt Casamassina of IGN
IGN
compared it to the "entirely unintuitive" service provided for the Nintendo
Nintendo
DS.[163] Game designer
Game designer
and The Sims
The Sims
creator Will Wright shared his thoughts on the Wii
Wii
in the context of the current console generation: "The only next gen system I've seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement. But the Wii
Wii
feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic."[164] The Wii
Wii
is seen as more physically demanding than other game consoles.[165] Some Wii
Wii
players have experienced a form of tennis elbow, known as "Wiiitis".[166] A study published in the British Medical Journal stated that Wii
Wii
players use more energy than they do playing sedentary computer games. While this energy increase may be beneficial to weight management, it was not an adequate replacement for regular exercise.[167] A case study published in the American Physical Therapy Association's journal, Physical Therapy, focused on use of the Wii
Wii
for rehabilitation in a teenager with cerebral palsy. It is believed to be the first published research demonstrating physical-therapy benefits from use of the gaming system. Researchers say the system complements traditional techniques through use of simultaneous gaming rehabilitation efforts.[168] In May 2010 the American Heart Association
American Heart Association
(AHA) endorsed the Wii
Wii
to encourage sedentary people to take the first step toward fitness. The AHA heart icon covers the console and two of its more-active games, Wii Fit
Wii Fit
Plus and Wii Sports
Wii Sports
Resort.[169][170] By 2008, two years after the Wii's release,[171] Nintendo
Nintendo
acknowledged several limitations and challenges with the system (such as the perception that the system catered primarily to a "casual" audience[172] and was unpopular among "core" gamers).[173] Game designer Shigeru Miyamoto
Shigeru Miyamoto
admitted that the lack of support for high definition video output on the Wii
Wii
and its limited network infrastructure also contributed to the system being regarded separately from its competitors' systems, the Xbox 360
Xbox 360
and PlayStation 3.[174] An executive for Frontline Studios stated that major publishers were wary of releasing exclusive titles for the Wii, due to the perception that third-party companies were not strongly supported by consumers.[175] In his blog, 1UP.com editor Jeremy Parish stated that Nintendo
Nintendo
was the biggest disappointment for him in 2007. Commenting on the lack of quality third-party support, he stated that "the Wii landscape is bleak. Worse than it was on N64. Worse than on GameCube...the resulting third-party content is overwhelmingly bargain-bin trash."[176] The Globe and Mail
The Globe and Mail
and Forbes
Forbes
noted that the Wii
Wii
had few successful third-party titles compared to its rivals (due, in part, to its weaker hardware). Third-party developers often skipped the Wii
Wii
instead of making games for all three consoles simultaneously ("blockbusters like the Call of Duty
Call of Duty
franchise either never arrive on Nintendo
Nintendo
hardware or show up in neutered form"). Forbes
Forbes
observed that of the most successful games of 2011 (The Elder Scrolls V: Skyrim, Mass Effect 3, Portal 2, L.A. Noire, Battlefield 3, Call of Duty: Modern Warfare 3), although all were released for PC, Xbox 360, and PlayStation 3, only Modern Warfare 3 received a Wii
Wii
version which was also the least positively received port of the game. The lack of third-party games may be exacerbated in the future, as Nintendo
Nintendo
faces the "dilemma of having fallen out of sync with its rivals in the console cycle"; Microsoft
Microsoft
and Sony
Sony
would design their consoles to be more powerful than the Wii
Wii
U. Strong third-party titles are seen as a key sign of a gaming console's health.[177][178][179] The Globe and Mail, in suggesting why Nintendo
Nintendo
posted a record loss of $926 million for the initial six months of its 2011–2012 fiscal year, blamed the Wii's design for being "short-sighted". The Wii initially enjoyed phenomenal success because it was inexpensive (due to its being less sophisticated than its competitors) and introduced a "gaming gimmick". However, this approach meant that the Wii's hardware soon became outdated and could not keep up long-term (in contrast to more-advanced rivals such as Xbox 360
Xbox 360
and PlayStation 3, which are expected to continue doing well in 2012–2013) "as both user desires and surrounding technologies evolved" later in the generation. Furthermore, price cuts and the introduction of motion-sensor controllers for the Xbox 360
Xbox 360
and PS3 nullified advantages once held by the Wii. The Globe suggested that there were other reasons for Nintendo's poor financial performance, including a strong yen and a tepid reception to the Nintendo
Nintendo
3DS handheld as mobile gaming becomes popular on smartphones and tablets (such as the iPad).[177] Sales Main article: Wii
Wii
sales As of March 31, 2016[update], the Wii
Wii
has sold 101.63 million consoles worldwide.[180] Since its launch, monthly sales numbers of the console have generally been higher than its competitors around the globe. According to the NPD Group, the Wii
Wii
sold more units in the United States than the Xbox 360 and PlayStation 3
PlayStation 3
combined in the first half of 2007.[181] This lead is even larger in the Japanese market, where it currently leads in total sales (having outsold both consoles by factors of 2:1[182] to 6:1[183] nearly every week from its launch to November 2007).[184] In Australia the Wii
Wii
broke the record set by the Xbox 360
Xbox 360
and became the fastest-selling game console in Australian history, selling 32,901 units within the first four days of the console’s release.[185] It also broke the 360’s Australian record for the quickest amount of time to sell 100,000 units, reaching the milestone within six months and two weeks.[186] On September 12, 2007, the Financial Times
Financial Times
reported that the Wii
Wii
had surpassed the Xbox 360
Xbox 360
(released a year earlier) and had become market leader in home-console sales for the current generation, based on sales figures from Enterbrain, NPD Group and GfK. This was the first time a Nintendo
Nintendo
console led its generation in sales since the Super Nintendo
Nintendo
Entertainment System.[187] On July 11, 2007, Nintendo
Nintendo
warned that the Wii
Wii
would remain in short supply throughout that calendar year.[188] In December, Reggie Fils-Aimé revealed that Nintendo
Nintendo
was producing approximately 1.8 million Wii
Wii
consoles each month.[189] Some UK stores still had a shortage of consoles in March 2007,[190] demand still outpaced supply in the United States in June 2007,[191] and the console was "selling out almost as quickly as it hits retail shelves" in Canada
Canada
in April 2008.[192][193] In October 2008 Nintendo
Nintendo
announced that between October and December the Wii
Wii
would have its North American supplies increased considerably from 2007 levels,[194] while producing 2.4 million Wii
Wii
units a month worldwide (compared to 1.6 million per month in 2007).[195] In the United States the Wii
Wii
sold 10.9 million units by July 1, 2008, making it the leader in current-generation home console sales according to the NPD Group (and surpassing the Xbox 360).[196][197][198] In Japan
Japan
the Wii
Wii
surpassed the number of GameCube
GameCube
units sold by January 2008;[199] it sold 7,526,821 units by December 2008, according to Enterbrain.[200][201] According to the NPD Group the Wii
Wii
surpassed the Xbox 360 to become the best-selling "next-generation" home video-game console in Canada
Canada
(with 813,000 units sold by April 1, 2008), and was the best-selling home console for 13 of the previous 17 months.[192][193] According to the NPD Group the Wii
Wii
had sold a total of 1,060,000 units in Canada
Canada
by August 2008, making it the first current-generation home console to surpass the million-unit mark in that country. In the United Kingdom the Wii
Wii
leads in current-generation home-console sales with 4.9 million units sold as of January 3, 2009[update], according to GfK Chart-Track.[202][203] On March 25, 2009 at the Game Developers Conference, Satoru Iwata
Satoru Iwata
said that worldwide shipments of Wii
Wii
had reached 50 million.[204] According to GfK
GfK
Australia, the Wii
Wii
had sold over 500,000 units in Australia within 84 weeks of its release, beating the PlayStation 2
PlayStation 2
and the DS as the fastest system to accumulate 500,000 sales in that country.[205] While Microsoft
Microsoft
and Sony
Sony
have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo
Nintendo
reportedly has optimized production costs to obtain a significant profit margin with each Wii
Wii
unit sold.[206] On September 17, 2007 the Financial Times
Financial Times
reported that the direct profit per Wii sold may vary, from $13 in Japan
Japan
to $49 in the United States and $79 in Europe.[207] On December 2, 2008, Forbes
Forbes
reported that Nintendo made a $6 operating profit per Wii
Wii
unit sold.[208] On September 23, 2009, Nintendo
Nintendo
announced its first price reductions for the console.[209] Nintendo
Nintendo
sold more than three million Wii consoles in the U.S. in December 2009 (setting a regional record for the month and ending nine months of declining sales), due to the price cut and software releases such as New Super Mario Bros.
Super Mario Bros.
Wii.[210][211] On January 31, 2010 the Wii
Wii
became the best-selling home video-game console produced by Nintendo, with sales of over 67 million units (surpassing those of the original Nintendo
Nintendo
Entertainment System).[212] Nintendo
Nintendo
reported that on Black Friday 2011 over 500,000 Wii
Wii
consoles were sold, making it the most successful Black Friday in company history.[213] Other models Family Edition

Nintendo
Nintendo
GameCube
GameCube
Controller Ports and Memory Card Slots' remains as it appears in the Wii
Wii
Family Edition by removing the top cover.

The Nintendo
Nintendo
GameCube
GameCube
Controller Ports and Memory Card Slots' remains can be found in the Wii
Wii
Family Edition's motherboard

The Wii
Wii
Family Edition variant is identical to the original model, but is designed to sit horizontally (the vertical feet are still present; however, the front labels are rotated and a stand is no longer included) and removes the GameCube
GameCube
controller and memory card ports, although the casing under the top cover still has the GameCube controller and memory card ports holes with no ports and no slots. For this reason, the Family Edition variant is incompatible with GameCube games and accessories. The console was announced on August 17, 2011 and released in Europe
Europe
and North America
North America
in October 2011.[72] The Wii
Wii
Family Edition was made available in Europe, bundled with a Wii Remote
Wii Remote
Plus, Wii Party
Wii Party
and Wii
Wii
Sports.[72][214][215][216] A blue Wii
Wii
Family Edition was launched to coincide with Black Friday and the release of Mario & Sonic at the London 2012 Olympic Games on November 18, 2011[217] and a black Wii
Wii
Family Edition (bundled with New Super Mario Bros.
Super Mario Bros.
Wii
Wii
and the official soundtrack CD of Super Mario Galaxy) was released on October 23, 2011.[218] In late 2012 Nintendo
Nintendo
released a version of the North America
North America
black edition, including Wii Sports
Wii Sports
and Wii Sports
Wii Sports
Resort games on a single disc instead of the New Super Mario Bros.
Super Mario Bros.
Wii
Wii
game and the Super Mario Galaxy soundtrack.[219] Wii
Wii
Mini

A Wii
Wii
Mini with Wii
Wii
Remote

The Wii
Wii
Mini (stylized as Wii
Wii
mini) is a smaller, redesigned Wii
Wii
with a top-loading disc drive. This model lacks YPBPR (component video/D-Terminal), S-Video, RGB SCART
SCART
output, GameCube
GameCube
compatibility, online connectivity, the SD card
SD card
slot and Wi-Fi
Wi-Fi
support, and has only one USB
USB
port unlike the previous models' two.[220][221] The initial release omitted a pack-in game, but Mario Kart Wii
Mario Kart Wii
was included at no extra charge beginning on September 18, 2013 in Canada[222] and from launch in the United States.[9] It was released in Canada
Canada
on December 7, 2012 with a MSRP of C$99.99,[8] in Europe
Europe
on March 22, 2013,[7] and in the United States on November 17, 2013.[9] Nintendo
Nintendo
uses this console and the Nintendo
Nintendo
Selects game series to promote low-cost gaming. The Wii
Wii
Mini is styled in matte black with a red border, and includes a red Wii Remote
Wii Remote
Plus and Nunchuk. A composite video/audio cable, wired sensor bar and power adapter are also included.[223] It was not released in Japan, Australia or New Zealand.

Successor Main article: Wii
Wii
U Nintendo
Nintendo
announced the successor to the Wii, Wii
Wii
U, at the Electronic Entertainment Expo 2011.[224] The Wii U
Wii U
features a controller with an embedded touch screen and output 1080p
1080p
high-definition graphics; it is fully backward-compatible with Wii
Wii
games and peripherals for the Wii. The Wii
Wii
remote, Nunchuk controller and balance board are compatible with Wii U
Wii U
games which include support for them.[225] The Wii U
Wii U
was released on November 18, 2012 in North America, November 30, 2012 in Europe
Europe
and Australia, and December 8, 2012 in Japan. References

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Wii
Price, Release Date Revealed". IGN. Retrieved January 17, 2015.  ^ a b Sanders, Kathleen; Casamassina, Matt (September 13, 2006). "US Wii
Wii
Price, Launch Date Revealed". IGN. Retrieved January 17, 2015.  ^ Nintendo
Nintendo
Australia (September 15, 2006). " Wii
Wii
Australian Details". Nintendo
Nintendo
World Report. Retrieved January 17, 2015.  ^ a b Nintendo
Nintendo
of Europe
Europe
(September 15, 2006). " Europe
Europe
Gets Wii
Wii
Last". Nintendo
Nintendo
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Nintendo
launches Wii
Wii
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Wii
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Wii
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Wii
Mini confirmed for Europe, launching next month". Digital Spy. Retrieved January 17, 2015.  ^ a b " Nintendo
Nintendo
introduces Wii
Wii
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Wii
mini Official Site - Buy Now". Nintendo. Retrieved November 7, 2013.  ^ a b Jon Fingas (October 20, 2013). " Nintendo
Nintendo
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Wii
in Europe
Europe
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Nintendo
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Nintendo
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Nintendo
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Software". Nintendo
Nintendo
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Nintendo
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Nintendo
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Wii
spells wiinner". USA Today. August 15, 2006. Retrieved August 16, 2006.  ^ "Consolidated Financial Highlights" (PDF). Nintendo. October 29, 2009. p. 9. Retrieved October 29, 2009.  ^ " Wii
Wii
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Nintendo
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Nintendo
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Wii U
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Nintendo
Unveils Successor to the Wii". The New York Times. Retrieved June 7, 2011.  ^ " Nintendo
Nintendo
Revolution Renamed To Nintendo
Nintendo
Wii". Console Watcher. Console Watcher. Archived from the original on November 5, 2006. Retrieved November 3, 2006.  ^ a b "Breaking: Nintendo
Nintendo
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Wii
Reactions: Developers Comment". Gamasutra. Retrieved June 15, 2008.  ^ Olson, Parmy (April 28, 2006). "Iwata's Nintendo
Nintendo
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Nintendo
name swap sparks satire". BBC. April 28, 2006. Retrieved March 14, 2007.  ^ " Nintendo
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IGN
about Wii". IGN. Retrieved March 14, 2007.  ^ Donahoe, Michael; Bettenhausen, Shane (July 2006). "War of the Words". Electronic Gaming Monthly. p. 25.  ^ "The Plural of Wii". Nintendo. Archived from the original on December 23, 2007. Retrieved November 27, 2006.  ^ " Nintendo
Nintendo
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Wii U
& Nintendo's Brand Confusion". A Critical Hit!. Retrieved April 26, 2013.  ^ " Nintendo
Nintendo
to Sell Wii
Wii
Console in November". Gadget Guru. Associated Press. Retrieved October 29, 2006.  See also: Rodriguez, Steven (November 14, 2006). "The Twenty Wii
Wii
Launch Games". Planet GameCube. Retrieved November 14, 2006.  ^ " Wii
Wii
shortages frustrating gamers". BBC. December 8, 2006. Retrieved December 8, 2006.  ^ RawmeatCowboy (April 13, 2008). "Korea - Wii launch
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date confirmed, and more info". Go Nintendo. Retrieved January 17, 2015.  ^ Martin, Matt (June 26, 2008). " Wii
Wii
to Release in Taiwan, July 12". GamesIndustry.biz. Retrieved June 26, 2008.  ^ Kietzmann, Ludwig (September 14, 2006). " Wii
Wii
not even remotely region-free". Joystiq. Retrieved December 6, 2006.  ^ " Wii
Wii
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Wii
de Asobu Pikmin". IGN. Retrieved October 28, 2008.  ^ Gantayat, Anoop (January 25, 2008). " Master System
Master System
Meets Wii". IGN. Retrieved September 17, 2008.  ^ " Virtual Console
Virtual Console
at Nintendo". Nintendo. Archived from the original on September 16, 2008. Retrieved September 17, 2008.  ^ " Wii
Wii
Publishing". December 23, 2008. Archived from the original on December 20, 2008.  ^ "Dedicated Video Game Sales Units". Nintendo. September 30, 2017. Retrieved October 30, 2017.  ^ a b "Top Selling Software Sales Units - Wii". Nintendo. September 20, 2017. Retrieved October 20, 2017.  ^ Ivan, Tom (May 8, 2009). " Wii Sports
Wii Sports
The Best Selling Game Ever?". Edge Online. Future US. Archived from the original on August 20, 2012. When approached, however, Nintendo
Nintendo
UK said that it couldn't confirm that sales of Wii Sports
Wii Sports
had overtaken those of Super Mario Bros.  ^ Rodriguez, Steven (November 14, 2006). "The Twenty Wii
Wii
Launch Games revealed". Nintendo
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Nintendo
Nintendo
3DS

2DS New 3DS New 2DS XL

Switch

Dedicated

Home

Color TV-Game NES Classic Edition Super NES Classic Edition

Handheld

Game & Watch

Mini Classics

Pokémon Pikachu

Arcade

VS. System PlayChoice-10 Super Famicom Box Nintendo
Nintendo
Super System

Peripherals

Add-ons

3D System Data Recorder Disk System Satellaview Super NES CD-ROM
Super NES CD-ROM
(unreleased) Super Game Boy Game Boy
Game Boy
Camera Game Boy
Game Boy
Printer 64DD Rumble Pak e-Reader Game Boy
Game Boy
Player

Connectivity

NES Four Score NES Satellite Game Link Cable GCN-GBA Link Cable

Controllers

Family BASIC NES Advantage NES Zapper Power Pad R.O.B. Speedboard SNES Mouse Super Scope Nintendo
Nintendo
64 controller GameCube
GameCube
controller

WaveBird Wireless

Wii
Wii
Balance Board Wii
Wii
Remote

Classic Controller MotionPlus Wii
Wii
Zapper Third-party accessories

Wii
Wii
Speak Wii U
Wii U
GamePad Wii U
Wii U
Pro Controller Joy-Con

Networking

Family Computer Network System Teleplay Modem XBAND Satellaview Nintendo
Nintendo
Wi-Fi
Wi-Fi
USB
USB
Connector

Other

Nintendo
Nintendo
Power Nintendo
Nintendo
DS & DSi Browser Amiibo

Technology

Media

NES Game Pak SNES Game Pak N64 Game Pak Game Boy
Game Boy
Advance Video Nintendo
Nintendo
optical discs Nintendo
Nintendo
game card

Processors

2A03 PPU 5A22 S-APU GSU RCP Gekko Broadway Hollywood PICA200 Espresso Erista

List of products

v t e

Video game consoles (seventh generation)

Types

Home video game console

list

Handheld game console

list

Microconsole

list

Dedicated console

list

Generations

First (1972–80) Second (1976–92) Third (1983–2003) Fourth (1987–2004) Fifth (1993–2005) Sixth (1998–2013) Seventh (2005–17) Eighth (2012–)

Seventh generation

Home

EVO Smart Console Game Wave Family Entertainment System HyperScan PlayStation 3 Wii Xbox 360 Zeebo

Handheld

GP2X

Wiz Caanoo

Dingoo Gizmondo Nintendo
Nintendo
DS family

Nintendo
Nintendo
DS DS Lite DSi

Pandora PlayStation Portable

Micro

OnLive

Dedicated

Mi2 Vii

← Sixth generation Eighth generation →

Emulator Game History List Manufacturer

v t e

Home video game consoles

Atari

Atari 2600 Atari 5200 Atari 7800 Atari XEGS Atari Jaguar Atari VCS

Bandai

Super Vision 8000 Arcadia RX-78 Playdia Apple Bandai
Bandai
Pippin

Casio

PV-1000 Casio
Casio
Loopy

Commodore

Commodore 64
Commodore 64
Games System Commodore CDTV Amiga CD32

Mattel

Intellivision HyperScan

Microsoft

Xbox Xbox 360 Xbox One

NEC

TurboGrafx-16 PC-FX

Nintendo

NES SNES N64 GameCube Wii Wii
Wii
U Switch

Philips

Magnavox Odyssey Odyssey² Videopac + G7400 Philips
Philips
CD-i

Sega

SG-1000 Master System Sega
Sega
Genesis Sega
Sega
Saturn Dreamcast

SNK

Neo Geo Neo Geo CD

Sony

PlayStation PlayStation 2 PSX PlayStation 3 PlayStation 4

VTech

VTech
VTech
CreatiVision Socrates V.Smile V.Flash

Others

1970s

APF-MP1000 Bally Astrocade Fairchild Channel F RCA Studio II Interton VC 4000/1292 Advanced Programmable Video System

1980s

Action Max Arcadia 2001 ColecoVision Epoch Cassette Vision Super Cassette Vision RDI Halcyon Vectrex View-Master Interactive Vision

1990s

3DO Interactive Multiplayer Amstrad GX4000 CPS Changer FM Towns Marty LaserActive Super A'Can

2000s

DISCover EVO Smart Console Game Wave Nuon XaviXPORT Zeebo

List

Electronics portal Nintendo
Nintendo
portal

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