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Whyville is an educational Internet site geared towards children from ages 8–14+ founded and managed by Numedeon, Inc. Whyville engages its users in learning about a broad range of topics, including science, business, art and geography. Whyville's users (Whyvillians) engage in
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
simulation based games and role play sponsored by a wide range of governmental, non-profit, and corporate entities. In 2009, the website had a registered base of more than 7 million users. Whyville was launched in 1999, by Numedeon Inc, which was founded by Dr. James M. Bower, his students and collaborators at the
California Institute of Technology The California Institute of Technology (branded as Caltech or CIT)The university itself only spells its short form as "Caltech"; the institution considers other spellings such a"Cal Tech" and "CalTech" incorrect. The institute is also occasional ...
, who were interested in whether simulation-based serious gaming could change education, and Whyville's purpose remains primarily educational.


Whyville's interactive structure

Whyville was one of the first virtual worlds built around learning games. Whyville was also one of the first virtual worlds which used an internal virtual
currency A currency, "in circulation", from la, currens, -entis, literally meaning "running" or "traversing" is a standardization of money in any form, in use or circulation as a medium of exchange, for example banknotes and coins. A more general ...
. Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world. In 2007, Whyville partnered with the Spanish Bank
Bankinter Bankinter, S.A. (), is a Spanish financial services company headquartered in Madrid. It has been listed on the Bolsa de Madrid since 1972, and is part of the Ibex35 Index. It was founded in 1965 as an industrial bank through a joint venture betw ...
to build a virtual banking system for Whyville's users through which they manage their clam assets Whyville was also one of the first sites to emphasize user created content. Tied directly to the clam economy, once a user has accumulated a large enough clam savings, they can start their own Whyville virtual business based on their own created content. Most of these businesses are built around the construction of 'face parts' from which users make their own
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
s, using simple pixel by pixel drawing tools. Other businesses design and sell decals for users' virtual Scions (virtual automobiles in Whyville sponsored by
Scion Scion may refer to: Arts, entertainment, and media Fictional entities *Scion, a playable class in the game '' Path of Exile'' (2013) *Atlantean Scion, a device in the ''Tomb Raider'' video game series *Scions, an alien race in the video game ''B ...
owned by
Toyota is a Japanese multinational automotive manufacturer headquartered in Toyota City, Aichi, Japan. It was founded by Kiichiro Toyoda and incorporated on . Toyota is one of the largest automobile manufacturers in the world, producing about 10 ...
). Players must draw their creations by hand. There is no copying and pasting, and all contributed content is reviewed by site staff for appropriateness. Since the site's launch, thousands of players have created millions of face parts. A weekly newspaper called "The Whyville Times" comes out every Sunday. Whyvillians send in articles that they have written to the Times Editor. If the article is published, other users may comment on it in the Bulletin Board System (BBS).


Online safety

Whyville received awards in 2006, 2007, and 2008 from iParenting as the best website for kids, and the best on the web for its safety features. In 2008 Whyville received a NAPPA (National Parenting Publication Award) Gold Award as a site that represented the best in its genre for kids


In education

Whyville has been involved in numerous projects involving schools. For example, Whyville has sponsored several workforce pipeline projects that aim to encourage children to consider technical and scientific careers. In another example,
National Science Foundation The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National ...
awarded funding to ETR Associates to implement a project through middle school classrooms to engage young Hispanic women in computer game design and entrepreneurship. The
Texas Workforce Commission The Texas Workforce Commission (TWC) is a governmental agency in the U.S. state of Texas that provides unemployment benefits and services related to employment to eligible individuals and businesses. For employers, TWC offers recruiting, retenti ...
has also funded Whyville to develop workforce related games in advanced manufacturing, biotechnology and energy. In the 2007-2008 school year, Waco Independent School District piloted integration of Whyville into school day activities and creating lesson plans in more than fifty classrooms with over 1,000 students. In April, 2008, as part of its work with the Texas Workforce Commission, Whyville launched a new initiative for teachers called the WhyTexas Challenge. Over three weeks, 300 teachers in Texas signed their students up to compete for their classrooms. The winners, from the Waco Independent school district amassed more than 17,000 clams in the three-week period of time. In May, 2012, Whyville partnered with Power Across Texas, DaVinci Minds and Alamo Colleges to run the WhyPower Competition, a statewide class vs. class competition in the newly built WhyPower activity in Whyville. 110 classes competed to earn the most clams while building virtual green homes; managing power plant operations; placing wind turbines, solar panels and other power plants around Whyville; managing power physical infrastructure; and managing power policy for Whyville. The winning classroom from the STEM RAM Academy, housed at Nimitz Middle School,
San Antonio ("Cradle of Freedom") , image_map = , mapsize = 220px , map_caption = Interactive map of San Antonio , subdivision_type = Country , subdivision_name = United States , subdivision_type1= State , subdivision_name1 = Texas , subdivision_t ...
, amassed 57,984 clams. WhyPower was funded by a Texas Workforce Commission grant funded through the Texas Governor's Office, and also by Next Generation Learning Challenges, operated by EDUCAUSE, with these partners: The Bill and Melinda Gates Foundation, the William and Flora Hewlett Foundation, iNACOL, The Council of Chief State School Officers, and the League for Innovation in the Community College. The competition supported a larger project that developed curriculum and professional development for deployment of WhyPower in Texas middle schools, teaching to standards for middle school math, science and career education, and integrating custom, local career pathways into the WhyPower activity in Whyville.


Educational research

Whyville has drawn attention from educational researchers interested in the effect of virtual worlds on children. The John D. and Catherine T. MacArthur Foundation funded research into how preteens explore and share information about reproductive health using Whyville. Educational Research on Whyville has now been published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito.


Sponsorships

Whyville has an extensive list of both public and private sponsors. Examples include
NASA The National Aeronautics and Space Administration (NASA ) is an independent agencies of the United States government, independent agency of the US federal government responsible for the civil List of government space agencies, space program ...
the US
Centers for Disease Control and Prevention The Centers for Disease Control and Prevention (CDC) is the national public health agency of the United States. It is a United States federal agency, under the Department of Health and Human Services, and is headquartered in Atlanta, Georgi ...
the
J. Paul Getty Trust The J. Paul Getty Trust is the world's wealthiest art institution, with an estimated endowment of US$7.7 billion in 2020. Based in Los Angeles, California, it operates the J. Paul Getty Museum, which has two locations—the Getty Center in the ...
,
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
,
EMI EMI Group Limited (originally an initialism for Electric and Musical Industries, also referred to as EMI Records Ltd. or simply EMI) was a British Transnational corporation, transnational Conglomerate (company), conglomerate founded in March 1 ...
, the
Woods Hole Oceanographic Institution The Woods Hole Oceanographic Institution (WHOI, acronym pronounced ) is a private, nonprofit research and higher education facility dedicated to the study of marine science and engineering. Established in 1930 in Woods Hole, Massachusetts, it ...
, Scholastic Publishing the John D. and Catherine T. MacArthur Foundation, Next Generation Learning Challenges, the
US Department of Labor The United States Department of Labor (DOL) is one of the executive departments of the U.S. federal government. It is responsible for the administration of federal laws governing occupational safety and health, wage and hour standards, unemplo ...
, the Texas Workforce Commission, and Chicago's Field Museum of Natural History. Whyville's corporate sponsors include Scion which launched its first virtual world presence in Whyville, . Whyville also has an extensive virtual nutrition project sponsored by the
University of Texas System The University of Texas System (UT System) is an American government entity of the state of Texas that includes 13 higher educational institutions throughout the state including eight universities and five independent health institutions. The UT& ...
and The School Nutrition Association. In this project, Whyville's citizens elect to eat breakfast, lunch, and dinner each day, and a nutrition calculator then determines their state of health. Whyville also has games and activities focusing on environmental issues supported by organizations like the Woods Hole Oceanographic Institution. The site has yet to launch a major project involving
global climate change In common usage, climate change describes global warming—the ongoing increase in global average temperature—and its effects on Earth's climate system. Climate change in a broader sense also includes previous long-term changes to E ...
. Whyville has also recently worked with the Concord Consortium to implement a series of games based on breeding dragons as a way to learn genetics.


Recent sponsorships

Over the last several years, Whyville has been involved with ACT in the development of game and quest based efforts to help children navigate and explore careers. Launched as ACT's Career Quest in Whyville, children can explore both the nature of modern careers as well as the abilities and attributes necessary for particular careers. Working with faculty at
William James College William James College, formerly Massachusetts School of Professional Psychology (MSPP), is a private college of psychology in Newton, Massachusetts. With more than 750 students, William James College offers graduate academic degree and certifica ...
Whyville has also been involved in developing new game and activity based approaches to educating young children about social emotional health and well being.


Technical Foundation for Whyville

Whyville runs on N.I.C.E, Numedeon's Interactive Community Engine. Nice is an online platform that supports the construction and management of immersive virtual worlds. Core components of this engine are protected by U.S. Patents N.I.C.E., and therefore Whyville runs on a standard web browser, and can be run with as little as 56K baud connectivity.".


References

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External links


Whyville


* [http://digitalnow-resources.blogspot.com/2008/04/video-jim-bower-founder-of-whyville-at.html Conference presentation by Dr. James Bower, CVO of Numedeon and Founder of Whyville on Whyville's growth and development]
Special tour of Whyville by Sharon Burns, CIO MacArthur Foundation

WhyPower Competition
American educational websites Internet properties established in 1999 Virtual world communities 1999 establishments in the United States