Weapons of Legacy
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''Weapons of Legacy'' is a supplemental rulebook for the 3.5 edition of the ''
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'' role-playing game published by
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Contents

It introduces weapons that have histories and abilities matching their history, as well as rules governing such weapons in a campaign.


Legacy Weapons

Legacy weapons are unique weapons that have been forged or used by legendary beings and are themselves unique in regards to gameplay in that their magical abilities start out locked. Unlocking them requires some sort of sacrifice on the part of the wielder, in varying amounts, referred to as ''least legacy'', ''lesser legacy'', and ''greater legacy'', in order from weakest to strongest. The sacrifices required vary with each weapon, but they include some sort of permanent reduction in a player's abilities, i.e. loss of maximum
hit point Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
s, permanent penalties to certain skills or abilities, etc. These penalties end when the wielder forswears the weapon. If a wielder of a legacy weapon defeats the wielder of a different legacy weapon or artifact with it in combat, the winning legacy weapon inherits an ability from the defeated foe's legacy weapon/artifact.


Table of Contents

# The Legacy: What are Legacy weapons, how do they affect your campaign, and why are they so unique? # Heroes of Legacy: This includes feats necessary to include legacy items into a campaign, as well as new spells and lore about legacy weapons. # Items of Legacy: This is a collection of sample legacy items, including their histories. # Founding Legacies: This provides information on how to create a legacy weapon in the campaign world. # Optional Rules: This discusses anything that was not covered in the previous four chapters and is not necessary to bring legacy weapons into a campaign. This chapter also includes NPCs with legacy weapons.


Publication history

''Weapons of Legacy'' was written by Bruce R. Cordell,
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, and Travis Stout, and was published in July 2005. Cover art was by
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, with interior art by Steven Belledin, Dennis Crabapple,
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, Fred Hooper, Doug Kovacs, David Martin, Jim Nelson, William O'Connor,
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. Bruce Cordell explains how the book is all about "the stuff" - items that player characters can obtain: "Sure--this book is completely about the stuff. However, in developing an item of legacy's progression, an intimate knowledge of player character ability had to be kept in mind at all times. Because ''D&D'' characters are so concerned with their stuff, I'd say this book is as much about characters as any other player book, if not more so."


References

Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 2005 {{D&D-stub