Way of the Warrior (video game)
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''Way of the Warrior'' is a fighting game developed by
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
and published by
Universal Interactive Studios Universal Interactive (formerly Universal Interactive Studios) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the '' Crash Ban ...
for the 3DO. It was released in North America on August 30, 1994. ''Way of the Warrior'' features high resolution graphics, characters with detailed storylines, and ultra-violent finishing moves. Players have to combat different fighters, their own character's "shadow", and two bosses to achieve complete victory. Each character has a standard arsenal of offensive and defensive fighting moves, combination attacks, and special moves that kill the defeated opponent in an extreme manner. The game's soundtrack consists of music from the 1992 White Zombie album '' La Sexorcisto: Devil Music, Vol. 1''.


Gameplay

Similar to Street Fighter II: The World Warrior (1991) and Mortal Kombat (1992), players must fight to the death with any of the World Warriors to be sealed into "The Book of Warriors". Each character has a standard arsenal of offensive and defensive fighting moves, combination attacks, and special moves that kill the defeated opponent in an ultra-violent manner. The game also has several hidden characters that can be unlocked with secret codes.


Development

Naughty Dog founders Andy Gavin and
Jason Rubin Jason Rubin (born 1970) is an American video game director, writer, and comic book creator. He is best known for the ''Crash Bandicoot'' and ''Jak and Daxter'' series of games which were produced by Naughty Dog, the game development studio he c ...
, while satisfied with their work on ''
Keef the Thief ''Keef the Thief: A Boy and His Lockpick'' is a video game developed by Naughty Dog and published by Electronic Arts. It was released in 1989 for the Apple IIGS and then later ported to the Amiga and MS-DOS. ''Keef the Thief'' is a comedic sword ...
'' (1989) and ''
Rings of Power The Rings of Power are magical artefacts in J. R. R. Tolkien's legendarium, most prominently in his high fantasy novel ''The Lord of the Rings''. The One Ring first appeared as a plot device, a magic ring in Tolkien's children's fantasy n ...
'' (1992) for
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA), were discouraged by their loss of creative control and support from EA's marketing division, and decided to take a hiatus from the video game industry. Gavin pursued a PhD at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
(MIT), while Rubin moved to California intending to take up surfing. Rubin instead established a special effects company, initiating his involvement in
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
. Rubin's company soon accepted a contract from
Columbia Pictures Columbia Pictures Industries, Inc. is an American film production studio that is a member of the Sony Pictures Motion Picture Group, a division of Sony Pictures Entertainment, which is one of the Big Five studios and a subsidiary of the mu ...
to create a shot for the film ''
Wolf The wolf (''Canis lupus''; : wolves), also known as the gray wolf or grey wolf, is a large canine native to Eurasia and North America. More than thirty subspecies of ''Canis lupus'' have been recognized, and gray wolves, as popularly un ...
'' (1994). Eight months after the start of their hiatus and before Rubin would begin work on ''Wolf'', Gavin and Rubin received a call from EA founder Trip Hawkins, who disclosed his plan for a new disc-based console named the 3DO and offered the pair free development kits. Gavin and Rubin were quickly persuaded by the prospect of games made for a large and readily produceable format, thus bypassing the cartridge-printing decisions encountered with ''Rings of Power'', and accepted Hawkins's proposal. After agreeing to create a game for the 3DO, Gavin and Rubin began development in 1993 without an attached publisher, and self-funded production with the money made from ''Rings of Power'', amounting to $80,000. According to Rubin, ''Way of the Warrior'' marked Naughty Dog's exit from game making as a hobby and an entrance into game development as a profession. While they still lacked a business plan, Rubin insisted that designing instinctively was the "appropriate way to make games", while Gavin added that self-funding without the oversight of publishers pushed them to devote their time and resources more wisely. Around the start of ''Way of the Warriors development, fighting games such as '' Mortal Kombat'', ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' and ''
Samurai Shodown ''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place ...
'' had become popular in arcades and on home consoles. Rubin observed that the direct nature and smaller size of fighting games in comparison to role-playing games made them easier and quicker to make. Gavin explained that "You make one background and one character, you play against yourself, and you’ve got a playable game. You could start working out balance issues and play issues and stuff." Gavin and Rubin aimed to create an over-the-top and "slightly more comedic" ''Mortal Kombat'', primarily inspired by a number of Hong Kong kung fu films they had watched together. Knowing that they would have to work in the same location to make the game, Rubin attempted to convince Gavin to move to Newport Beach, California. However, Gavin was still attending the MIT, and so convinced Rubin to come to
Boston Boston (), officially the City of Boston, is the state capital and most populous city of the Commonwealth of Massachusetts, as well as the cultural and financial center of the New England region of the United States. It is the 24th- mo ...
, acquiring an apartment for them to live and work in. Although Gavin and Rubin intended to replicate ''Mortal Kombats visuals with a digitized approach, their restricted budget disallowed a
chroma key Chroma key compositing, or chroma keying, is a visual-effects and post-production technique for compositing (layering) two images or video streams together based on colour hues ( chroma range). The technique has been used in many fields to ...
system or any kind of motion capture backdrop. Thus, they bought a cream-colored screen and nailed it to the living room wall, covering the apartment's only windows as well as the air conditioning vents. The position of the screen, improper lenses for their camera, and small size of the apartment complicated the filming process. To film the moves in the game, Rubin had to open the front door and shoot from the apartment hallway. This confused and disturbed their neighbors, who mistakenly believed that the pair were filming kinky pornographic films. Gavin and Rubin enlisted friends and family members to portray the game's characters; most of them worked for free, as Gavin and Rubin were unable to pay them. The game's costumes were thrown together and purchased from a single store in Boston's Chinatown, with Gavin and Rubin not knowing what a given character would look like until the uniform was at the register. Various items in the apartment also figured into the characters' costumes. In particular, the costume of the secret character Gulab Jamun (portrayed by
Vijay S. Pande Vijay Satyanand Pande is a Trinidadian-American venture capitalist. Pande is the former director of the biophysics program and is best known for orchestrating the distributed computing disease research project known as Folding@home. His research ...
) consisted of a pillow case for his loincloth, a sheet for his turban, and a gem from a secondhand Jasmine dress-up kit. Two 1000-watt lights were used during filming despite the lack of ventilation caused by the screen; the apartment's temperature reached as much as 105 degrees while filming for the character Nikki Chan. Tae Min Kim, who portrayed Chin "The Dragon" Liu, was killed in a cycling accident a year after the game's release, and received a dedication in Naughty Dog's subsequent game ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
''. The game's voices were recorded through the Apple Macintosh microphone jack. Gavin and Rubin created much of the kung fu vocalizations themselves, with Gavin spending nights working on audio processing.
Rodney Brooks Rodney Allen Brooks (born 30 December 1954) is an Australian roboticist, Fellow of the Australian Academy of Science, author, and robotics entrepreneur, most known for popularizing the actionist approach to robotics. He was a Panasonic Profes ...
, at the time the head of the MIT's Artificial Intelligence lab, provided the voice of "Shaky" Jake Querious. Chin "The Dragon" Liu's voice was provided by David Liu, who was the
valedictorian Valedictorian is an academic title for the highest-performing student of a graduating class of an academic institution. The valedictorian is commonly determined by a numerical formula, generally an academic institution's grade point average (GPA ...
of the Harvard class of 1994 and was known as a prolific professional '' Street Fighter II'' player. Liu was also the game's lead tester, and would attempt to plug ''Way of the Warrior'' during television interviews about his time in Harvard. Gavin voiced Malcolm Fox and Kull, while Rubin voiced the Book Keeper and the High Abbot.


Marketing and release

Development took place over the course of 12 months on a total budget of $100,000. Although Gavin was being paid $14,000 a year to go through the MIT’s masters program, his and Rubin's financial and living situation deteriorated during production, and they sold their remaining belongings to get by while finishing the game. With their last $10,000, they rented a 3×3 space within the 3DO booth at the Winter Consumer Electronics Show to search for a publisher. Gavin and Rubin found themselves surrounded by games being marketed by publishers as "multimedia", which Rubin assessed as "lots of badly shot, interactive video, and weird semi-gaming crap"; Rubin then surmised that "They all realized too late that this stuff wouldn't sell and that they needed to be publishing real games. Unfortunately for them, there was only one real game that was nearing completion: our game ''Way of the Warrior''". As a result, a bidding war broke out between Universal Interactive,
The 3DO Company The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
, and
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy L ...
. Gavin and Rubin initially came closest to accepting Crystal Dynamics's offer, but discovered an internal divide between those who wanted to publish the game and those who wanted to purchase the game and use its engine to develop ''Samurai Shodown'' titles. Hawkins, representing 3DO, also tempted them into granting the rights by using his charisma and positivity, which Gavin informally described as his "reality distortion field"; Rubin claimed that Hawkins's persuasion skills appeared to affect everyone around him, particularly his employees. For this reason, they were hesitant to accept his offer despite their previous business experiences with him. Universal Interactive ultimately won the game's publishing rights by offering Naughty Dog a place on their lot and funding for three additional games, over which Naughty Dog would have creative freedom. Rubin reflected that "Had we gone with 3DO as an exclusive, it could have been the end of Naughty Dog". Naughty Dog later worked with American Laser Games to develop an arcade version of the game; prototypes were built and tested, but were never released. Aside from the controllers, the arcade version was identical to the 3DO version, and even used a 3DO Interactive Multiplayer system for hardware.


Reception

''Way of the Warrior'' first appeared on sampler discs as a non-playable demo for the consumer and playable demos were sent out to various magazines. While initial response was very positive, the final product received mixed reactions from the press. The game was praised for its graphics and fatalities. However, critics were quick to point out ''Way of the Warrior'' as an inferior clone of ''Mortal Kombat'', panning its poor controls, character design, loading times, sound effects, and the timing of pulling special moves, as well as its shallow mechanics, with some negatively comparing it to ''Mortal Kombat'' as well as other games in the genre such as ''
Primal Rage ''Primal Rage'' is a fighting game developed and released by Atari Games to arcades in August 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven large beasts that battle each other to de ...
'' and ''
Killer Instinct ''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for ...
''. The reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' gave the game an average score of 3.75 out of 10, praising the graphics, animation, and fatalities, but panning the controls, especially the difficulty in pulling off special moves. '' GamePro'' gave the game a negative review, citing dull character design, long load times, small sprites, weak sound effects, and shallow challenge. Contradicting ''Electronic Gaming Monthly'', however, they asserted that "Executing the special moves is not hard". '' Next Generation'' reviewed the game, rating it two stars out of five, and stated that "''Way of the Warrior'' only proves that no amount of music, 3D rendering and gore can make up for the basics like gameplay and good character design." By the standards of the 3DO, the game sold well according to Naughty Dog, outdoing the 3DO port of SNK's ''
Samurai Shodown ''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place ...
''.Gameography: Way of the Warrior
Naughty Dog, Inc. Retrieved July 10, 2014


References


Citations


Bibliography

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External links

* {{DEFAULTSORT:Way Of The Warrior (Video Game) 1994 video games 3DO Interactive Multiplayer games 3DO Interactive Multiplayer-only games Cancelled arcade video games Mortal Kombat clones Naughty Dog games Universal Interactive games Fighting games Video games about death games Video games developed in the United States Video games with digitized sprites Multiplayer and single-player video games