Waterdeep and the North
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''Waterdeep and the North'' (product code FR1) is an accessory for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
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campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
''. It was written by Ed Greenwood and published by TSR in 1987.


Contents

''Waterdeep and the North'' describes the region of northwestern Faerûn, known as "The North", particularly its leading city and port, Waterdeep. The city of Waterdeep, an integral part of Ed Greenwood's house campaign, is situated on the
Sword Coast A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip ...
. With a population of over 100,000, it is the most important city in the north of the Forgotten Realms setting. The book describes Waterdeep in detail, including its history, neighborhoods, defenses, sewers, guilds, political factions, noble families, and important personalities. The book includes seven adventure scenario suggestions. ''Waterdeep and the North'' comprises a 64-page book and a large color map of the city, wrapped in a removable six-paneled
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cover. The outside gatefold contains a map of Waterdeep, the inside front cover has a map of the city's known sewers, and the inside back cover has diagrams of basic floorplans that might be found throughout the city. The book presents a brief geographical overview of the city, followed by its history. The history section describes how Waterdeep was founded by local tribes who benefited from trading timber and furs with southern merchants, and how the settlement's deep harbor gave the city its name. These were violent times: a savage human tribe captured the settlement and built defenses to fortify their new home. As tribes of humanoid
monsters A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
advanced on Waterdeep, more human tribes converged on the settlement, swelling its size and number of defenders. After savage battles, Waterdeep emerged as a free city ruled by war lords. The
mage Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction *Mage, a character class in s ...
Ahghairon overthrew the last of the war lords and established a government based on wisdom instead of armed might, and he ruled the city with a group of masked lords who were secretly selected to govern. When Ahghairon died 200 years later, his rule was followed by a period of anarchy in which powerful guildmasters attempted to gain sole control of the city, but Ahghairon's surviving fellow lords ultimately reestablished the rule of the lords. The book describes the laws and customs of the city, as well as its various guilds and factions. The book concentrates on providing a feel for life in the city, and gives descriptions for only a small number its buildings in any great detail. The book does provide a look at the workings of the city, details on its noble families, outlines of its various wards, and details on the services available. The city's guilds are detailed, including the locations of their headquarters, their livery, criteria for membership, and various interests and political connections. The book includes a number of
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
of various levels and classes, all of whom can be used to interact with a band of adventurers as adversaries, friends, or people met during the daily routine of the city.


Publication history

''Waterdeep and the North'' (FR1) was written by
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for '' Dragon'' magazine beginning in 1979, and subsequently sol ...
, with cover art by
Keith Parkinson Keith A. Parkinson (October 22, 1958 – October 26, 2005) was an American fantasy artist and illustrator known for book covers and artwork for games such as ''EverQuest'', '' Guardians'', '' Magic: The Gathering'', and '' Vanguard: Saga of Hero ...
, and interior illustrations by Chris Miller. It was published by TSR in 1987 as a 64-page booklet with a large color map and an outer folder. Editing was by Karen S. Martin, and the supplement features heraldic escutcheons by David E. Martin and cartography by Frey Graphics and David Sutherland. The '' City System'' product is intended as a companion to this volume. According to Shannon Appelcline, ''Waterdeep and the North'' kicked off a long series of books that helped make the Forgotten Realms "the first TSR setting that was truly and exhaustively detailed – thanks to a line of sourcebooks, rather than just adventures."


Reception

Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
reviewed ''Waterdeep and the North'' for '' Dragon'' magazine #140 (December 1988). Bambra wrote that the "physical quality of this product is high, and color is used to good effect to show contour levels and sea depths", and that the book's descriptions of Waterdeep give an idea of what life is like within its boundaries "in an evocative manner which brings Waterdeep to life and makes it an ideal setting for urban adventures". He felt that the presentation of the North was less successful than that of Waterdeep, writing that while "the history of the North is colorful, the descriptions of the various settlements are sketchy", and cited the absence of a wilderness map showing the relationship of the various settlements to Waterdeep and to each other. Bambra stated that although "the section on the North is weak, the sections describing the City of Waterdeep are very strong", adding "Waterdeep has a rich background which gives the city great character. The laws and customs of the city are colorfully presented, as are the various guilds and factions of the city." He commented on how few of the city's buildings are detailed, which leaves that work up to the DM with the help of included tables and sample floor plans, and that the book instead provides "a useful look at the workings of the city, outline descriptions of its various wards, and details on the services available". He wrote that the adventure outlines provided "require a bit of work to bring them to life, but they provide a good cross section of the types of adventure available within the city". Bambra concluded by saying: "With its emphasis on atmosphere and personalities, Waterdeep is a very strong city pack. It lacks any street encounter tables, which is a pity, as this would have added even more to the city's feel and given PCs a better handle on life in the city. ..As it stands, Waterdeep is a good urban location in which to base adventures in the Forgotten Realms setting. DMs will need to add to the provided information to personalize the city and breath life into its daily routines, but the background is provided and contains plenty of ideas just waiting to be developed." In his review for '' City System'' in '' Dragon'' magazine #156 (April 1990),
Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company B ...
also comments on ''Waterdeep and the North''. He felt that ''Waterdeep and the North'' "presents a Forgotten Realms city on a vast scale—too vast a scale for my liking". He felt that anyone who owns and enjoys ''Waterdeep and the North'' ought to have ''City System'' as well, but that if a player had to choose between ''Waterdeep and the North'' and the more expensive ''City System'', "by all means the former is the better deal, and all you really need; ''City System'' is only a big, colorful, and unnecessary secondary accessory to ''Waterdeep and the North''".


References


Further reading

*"Welcome to Waterdeep", ''Dragon'' #128. {{D&D topics Forgotten Realms sourcebooks Role-playing game supplements introduced in 1987