WarioWare D.I.Y.
   HOME

TheInfoList



OR:

''WarioWare D.I.Y.'', known as ''WarioWare: Do It Yourself'' in the
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
s, is a minigame compilation and
game creation system A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games. Examples include Novashell and Pie i ...
by
Nintendo SPD commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', wh ...
and
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario'', ''WarioWare'', and '' Wars'' video game series. Originally, the company was headquartered at the Nintendo Kyoto Researc ...
and published by Nintendo for the Nintendo DS. It is the seventh title in the ''WarioWare'' series and the last to be developed for the Nintendo DS family of systems. It was revealed at Nintendo's conference on October 2, 2008 and it was released in Japan on April 29, 2009. It was released in 2010 in North America, Europe, and Australia respectively and was accompanied by a separate
WiiWare WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii ...
title, ''WarioWare: D.I.Y. Showcase''.


Gameplay

''WarioWare D.I.Y.'' allows players to design their own microgames, creating their own graphics and music, and designing a 'cartridge' for them. The game features five sections in its main menu: D.I.Y. Studio, where the player designs microgames; WarioWare Inc., the tutorial; D.I.Y Shop, where the player makes microgame cartridges; Options Garage, where players edit preferences and names; and Distribution Center, in which players send games to the Wii or vice versa. Players can also receive games from the NinSoft store while at the Distribution Center. Due to its cross-compatibility with the Wii, the gameplay is restricted to tapping mechanics. When creating the music, the player can hum into the DS's microphone, which the DS then converts into notes, or create their own music. These notes can then be performed by various instruments such as pig noises, similar to music creation in '' Mario Paint''. Prior to the discontinuation of
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download ...
on May 20, 2014, players could send their creations to other ''D.I.Y.'' owners or receive other people's works. They could also be uploaded online for contest purposes. Additional microgames pre-built by Nintendo could be downloaded from the service, along with "Big Name Games", microgames created by well-known individuals such as other game developers or television personalities. Additionally, the
WiiWare WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii ...
game ''WarioWare: D.I.Y. Showcase'' allows users to play the microgames on the Wii using the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
. Aside from the user-generated microgames, ''WarioWare D.I.Y.'' includes 167 pre-made microgames featuring the characters Mona, Jimmy T., Ashley, Orbulon, 9-Volt, 18-Volt, Dribble & Spitz, Kat & Ana, and Wario-Man. Each character has microgames set to certain themes, similar to the original '' WarioWare, Inc.: Mega Microgames!''.


Plot

One day, Dr. Crygor dreams that he is playing on a game console (which resembles a Wii with a
Classic Controller The is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo ...
). Suddenly, the characters in the game emerge from the screen, causing a stampede. Waking up from the nightmare, Dr. Crygor comes up with a brainstorm and invents the Super MakerMatic 21, an invention that can make Nintendo DS games that can be played in DS cartridges or also be uploaded onto a Wii, comic books and graphic novels, and music records, soundtracks, and songs. While the machines are being assembled in Dr. Crygor's lab, Wario enters with a broken television set for repair and notices the Super MakerMatic 21 is being assembled. He wants to trade his broken television for one of the Super MakerMatics (thinking that it is a television set as well), at which point Dr. Crygor explains what it actually is and its ability to make DS/Wii games, comic books, and music records easily. Wario is amazed and realizes that Dr. Crygor's invention is the key to making huge fortunes and revamps WarioWare, Inc. once again, as well as a subsidiary called Wario-Man Software. Unfortunately, many of his employees (Mona, Jimmy T, Ashley and Red, Orbulon, and 9-Volt) had quit for a rival company, Diamond Software, and its subsidiaries, recording studio Diamond Studios and book publisher Diamond Publishing, leaving Dr. Crygor, Penny, Young Cricket and Master Mantis, Dribble and Spitz, Kat and Ana, and 18-Volt behind with Wario, so they hire the player, a shop manager, to help make their games, books, & records.


Development

Development of ''WarioWare D.I.Y.'' began in September 2003 when series director Goro Abe decided that due to how entertaining it was for the team to create microgames, they should make a game that allowed players to do the same. In an interview, Abe referenced other video games that allow players to create their own role-playing or shooting games, but despite finding it fun he would quit making them before finishing them. Because of this, he decided that the short nature of the ''WarioWare'' series' microgames were perfect for this kind of game, allowing for those with a shorter attention span to make use of the game. Development took a long time as a result of the launch of the successor to the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, the touch-controlled Nintendo DS, which Abe felt was a more ideal way to create microgames. However, due to a combination of the difficulty in creating microgames and other projects Abe had to develop at the time, the title was put on hold and development ceased for a time. The project gained new life during the development of the Wii title '' WarioWare: Smooth Moves'' when the developers learned of the WiiConnect24 feature that allows players to exchange or send data to other players. He decided that with ''D.I.Y.'', players would be able to make microgames on the Nintendo DS and then send them to the Wii to play. Development restarted after the completion of ''Smooth Moves''. Another designer, Masahito Hatakeyama, got involved after discussing the project with Abe. Hatakeyama was also interested in video games that allow players to make their own content, but he suffered from the same problem and would quit creating his content a third of the way through. He also cited '' Mario Paint'' as another influence for allowing him to make his own content. He eventually asked Abe if he could participate in the game's development, which Abe agreed to. Taku Sugioka, an employee of
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario'', ''WarioWare'', and '' Wars'' video game series. Originally, the company was headquartered at the Nintendo Kyoto Researc ...
who had also worked on the
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 201 ...
video game '' WarioWare: Snapped!'', had heard that after ''Smooth Moves'' was completed, Abe was going to try something new. Soon after, Abe asked him if he would be interested in participating in its development. He found it to be an interesting project, but was not sure if Abe's ideas could translate well into a video game. The drawing and music-making portions were made to be based on the drawing and music-making tools of ''Mario Paint''. However, they found difficulty in designing the portion of the game where players designate the objectives of the microgames. Originally, they intended to make characters and items, which they designated as "objects", able to move depending on the players wishes, but they needed to make the game interactive and approachable for players. After ''Smooth Moves'', development of ''D.I.Y.'' took two more years to complete; one of those years was spent attempting to figure out how to make such interaction and approachability doable. Eventually, they decided on splitting the microgame design process into three phases – the object phase, the background phase, and the sound phase. They created a framework on which they viewed as successful after a designer created a microgame in a few hours. The first version of the editor was far less complex than that of the final version, the approach being to start with a small number of necessary functions and only add others if necessary, rather than having an overly complex editor and removing unnecessary functions. To test its capabilities, the development team set to recreate Wario's stage in '' WarioWare: Touched!'' They were able to replicate "almost 100%", with some adjustments made to games that could not be fully recreated. During development, Abe emphasized to the other staff members that it was unnecessary to create highly complex and technical games, as they would only last a few seconds. At this point, the development had picked up, Sugioka commenting that the team was amazed by this since he was just a designer and not a programmer, meaning he did not have access to special techniques to do this. As the development continued, the game design mechanics grew from the simple test model, as if they were adding to a puzzle, in Sugioka's words. The developers intended on keeping it simple, however, only implementing six buttons. For example, for a microgame that features a jumping character, players may dictate where the character may jump by selecting the "Boing!" button. While Hatakeyama wanted to add more functionality, Abe retorted by commenting either that the player could combine two functions to do what Hatakeyama wanted or that the microgames only lasted a few seconds and did not need to be too complex. The development team attempted to recreate microgames from '' WarioWare: Touched!'' to test how easy it would be for players to do so. For some they could recreate, while others they could not. In response, they adjusted the game to make the ones they could not recreate workable. The debugging process was a difficult part of the development due to how many possibilities there were in creating microgames. While the game originally was going to use a normal Nintendo DS game cartridge, it uses a
NAND flash Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use ...
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
in order to save and load microgames faster and allow players to store more microgames. While this was initially rejected due to a tight schedule, it was eventually implemented. However, during the mass production phase of the development, the game would stop when they tried to utilize the memory. Sugioka was placed in charge of debugging the NAND card, and eventually found the cause. While Abe considered that there would be people who would not want to make microgames, he implemented a feature that would allow players to edit the microgames the developers included to make their own. Initially, they considered having players download microgames from people who have given their friend codes to them, Abe commenting that microgames made by friends and family are more entertaining than those downloaded from anonymous people. However, both methods of exchanging microgames were eventually implemented in the final game.


''WarioWare: D.I.Y. Showcase''

''WarioWare D.I.Y.'' also uses connectivity with a
WiiWare WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii ...
title called ''WarioWare: D.I.Y. Showcase'', unofficially called ''WarioWare: Do It Yourself Showcase'' in PAL regions, allowing users to upload their creations to play on a big screen, and even upload them for contests. The game allows players to play up to 72 pre-made games, listen to pre-made music, or read pre-made comics. Players can also play, listen, or read the things they have already made. Along with that, users can fill out surveys for games that their friends have made. They can also download new content as it becomes available and upload their games for other players to download. ''WarioWare: D.I.Y. Showcase'' also includes an unlockable versus mode, but options are limited to shuffling every game, user-created and pre-made, alike.


Reception

''WarioWare D.I.Y.'' holds a score of 82/100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, indicating generally favorable reviews. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' gave the game an 'Outstanding' score of 9/10. Wiiloveit.com awarded the WiiWare download a similar grade, with a 27/30 (or 90%), claiming it's a "great complement to the DS release". Additionally, British publication ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' gave the game a 92%.


Sales

''Famitsu'' reported that by May 31, 2009, ''WarioWare D.I.Y.'' sold 156,692 units in Japan.


Notes


References

* Text in this article was copied fro
WarioWare D.I.Y.
at the Super Mario Wiki, which is released under
Creative Commons Attribution-Share Alike 3.0 (Unported) (CC-BY-SA 3.0) license


External links


Official American website

Official European website
{{Intelligent Systems 2009 video games 2010 video games Nintendo DS games Nintendo Wi-Fi Connection games Video game development software Video game level editors Video games developed in Japan WarioWare WiiWare games Intelligent Systems games Action video games Single-player video games Nintendo DS-only games