Voodoo 2
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The Voodoo2 (or Voodoo2) is a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo Graphics chipset. The card runs at a chipset clock rate of 90 MHz and uses 100 MHz
EDO DRAM Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxide ...
, and is available for the PCI interface. The Voodoo2 comes in two models, one with 8 MB RAM and one with 12 MB RAM. The 8 MB card has 2 MB of memory per
texture mapping unit In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a ...
(TMU) vs. 4 MB on the 12 MB model. The 4 MB framebuffer on both cards support a maximum
screen resolution The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution i ...
of 800 × 600, while the increased texture memory on the 12 MB card allows more detailed textures. Some boards with 8 MB can be upgraded to 12 MB with an additional daughter board. Each of the three chips present on the card has its own 64-bit RAM interface, giving the card a "total" bus width of 192 bits or 800MB/s per chip. The Voodoo2 has an increased chip-count compared to the original two-chip Voodoo card. Competing products such as the ATI Rage Pro,
NVIDIA Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
RIVA 128 Released in August 1997 by Nvidia, the RIVA 128, or "NV3", was one of the first consumer graphics processing units to integrate 3D acceleration in addition to traditional 2D and video acceleration. Its name is an acronym for ''Real-time Interactiv ...
, and Rendition Verite 2x00 are single-chip products, each with integrated 2D GUI/VGA accelerators. As with the original Voodoo, the Voodoo2 is a dedicated 3D accelerator, and has to be used in conjunction with a conventional 2D graphics card. It requires an external pass-through VGA cable hooked up from the 2D card into the Voodoo card’s passthrough VGA port. The Voodoo2's third chip was a second TMU that allows a second texture to be drawn during the same graphics engine pass, and thus with no performance penalty. At time of introduction, Voodoo2 was the only 3D card capable of single-cycle dual-texturing. Usage of the Voodoo2's second TMU depends on application software; ''
Quake II ''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the ''Quake'' series, but not a direct sequel to '' Quake''. The game's storyline is continued in its ...
'' and ''
Unreal Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), ...
'' exploited dual-texturing to great effect. In games that did not use more than one texture layer, Voodoo2 is only faster than Voodoo1 because of its higher clock speed. The Voodoo2 introduced
Scan-Line Interleave Scan-Line Interleave (SLI) from 3dfx is a method for linking two (or more) video cards or chips together to produce a single output. It is an application of parallel processing for computer graphics, meant to increase the processing power availa ...
(SLI) capability to the PC market. In SLI mode, two Voodoo2 boards installed in a PC run in parallel, each unit drawing half the lines of the display. Voodoo2 SLI not only doubles rendering throughput, it also increases the total framebuffer memory, and thus the maximum supported screen resolution increased to an impressive (for its time) 1024 × 768. However, texture memory is not doubled because each card needed to duplicate the scene data. The original Voodoo Graphics also has SLI capability, but it is only used in the arcade and professional markets. In late 1998, 3dfx released the
Voodoo3 Voodoo3 was a series of computer gaming video cards manufactured and designed by 3dfx Interactive. It was the successor to the company's high-end Voodoo2 line and was based heavily upon the older Voodoo Banshee product. Voodoo3 was announced at C ...
, which effectively replaced the Voodoo2 as the company's flagship product. The base model Voodoo3 2000 offers in a single card slightly greater performance than a Voodoo2 SLI + 2D card in some situations. The 3000 and 3500 models offers performance exceeding Voodoo2 SLI in certain environments. At the same time 3dfx also released the budget-priced Voodoo Banshee, a combination 2D/3D card that combines a 2D accelerator with an overclocked but incomplete Voodoo2, missing one of the texture units. The Voodoo2 enjoyed remarkably long usage in many computer systems, as a Voodoo2 SLI setup was competitive with newer cards like
NVIDIA Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
's
RIVA TNT2 The RIVA TNT2 is a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT (NV4). RIVA is an acronym for ''Real-time Intera ...
,
Matrox Matrox Graphics, Inc. is a producer of video card components and equipment for personal computers and workstations. Based in Dorval, Quebec, Canada, it was founded in 1976 by Lorne Trottier and Branko Matić. The name is derived from "Ma" in Mat ...
's Millennium G400, and even NVIDIA's
GeForce 256 The GeForce 256 is the original release in Nvidia's " GeForce" product-line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor ( RIVA TNT2) by increasing the number of fixed pixel pipeli ...
. 3dfx's
Glide API Glide is a 3D graphics API developed by 3dfx Interactive for their ''Voodoo Graphics'' 3D accelerator cards. Although it originally started as a proprietary API, it was later open sourced by 3dfx. It was dedicated to rendering performance, supp ...
played an essential role in this longevity because some games were still tailored more towards Glide than Direct3D or OpenGL. Long after the chipset's obsolescence, some dedicated enthusiasts did get later games working with a Voodoo2, e.g. ''
Doom 3 ''Doom 3'' is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported ...
''.


Specifications

* Voodoo2 (V2 1000) 90
MHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that one he ...
clock (memory and core) * 135 MHz
RAMDAC A random-access memory digital-to-analog converter (RAMDAC) is a combination of three fast digital-to-analog converters (DACs) with a small static random-access memory (SRAM) used in computer graphics display controllers or video cards to store th ...
, dithered 16-bit (65536 color) display. * Full-screen, 3D-only accelerator, works with another 2D or 2D/3D VGA card through a VGA pass-through cable. Picture softened slightly by analogue VGA pass-through cable. * Support full-screen games under DOS, Windows 95/98, etc. * Support for game development tools including Gemini OpenGVS, Multigen, GameGen, SGI OpenGL, Glide, Direct3D, MiniGL and Autodesk 3D Studio under DOS, Win32 and IRIX. * Resolution up to 800 × 600 and higher resolution through SLI (Scan Line Interleave), up to 1024 × 768. * Supports 8 or 12 Megabytes high speed EDO DRAM rated at 100 MHz but running at 90 MHz, 25 ns. * RAM configured into 4 Megabytes for frame buffer(s) and Z-buffer and 4 or 8 Megabytes texture memory. * 90 million fully featured
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the ...
s/sec sustained fill rate for bilinear textures, with LOD MIP-mapping, Z-buffering, alpha-blending and fogging enabled). * 3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogging enabled, textured triangles). * 180 million pixel/sec with scanline interleaved configuration. * Bi-linear and tri-linear texture filtering. * Level of Detail (LOD)
mipmap In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the ...
ping * Supports multiple textures per pixel. * Bump mapping through texture composition. * Edge anti-aliasing. * Hardware triangle set-up (independent strips and fans). * Perspective, sub-pixel and sub-texel correction. * Gouraud shading and texture modulation. *
Z-buffering A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. Depth buffers are an aid to rendering a scene to ensure that the ...
(16/32 bpp, integer and floating point). *
Alpha blending In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate pas ...
and fogging. * Linear frame buffer access. * Single-pass tri-linear filtering. * Single-pass dual textures per pixel.


Models

* 1
Texture mapping unit In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a ...
s:
render output unit In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards. The pixel pipeline ...
s


References


External links


The Story Of The 3DFX Voodoo
{{Graphics Processing Unit 3dfx Interactive Graphics cards Products introduced in 1998