Volition (company)
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Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) is an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in
Champaign, Illinois Champaign ( ) is a city in Champaign County, Illinois, United States. The population was 88,302 at the 2020 census. It is the tenth-most populous municipality in Illinois and the fourth most populous city in Illinois outside the Chicago metrop ...
. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing '' Descent'' and '' Descent II''. By the time the sequel was completed, Toschlog had relocated to
Ann Arbor, Michigan Ann Arbor is a city in the U.S. state of Michigan and the county seat of Washtenaw County. The 2020 census recorded its population to be 123,851. It is the principal city of the Ann Arbor Metropolitan Statistical Area, which encompasses all ...
, with some employees to operate a satellite studio for Parallax. Kulas and Toschlog decided to split up the company, with Toschlog establishing Outrage Entertainment and Kulas staying with Parallax, which was renamed Volition in November 1996. With publisher
Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
, Volition created '' Descent: FreeSpace – The Great War'' and its sequel, '' FreeSpace 2''. The two companies parted ways during the development of '' Summoner''. Volition found a new publisher in THQ, which acquired the studio in August 2000 and released the game shortly thereafter. Under THQ, Volition created the ''
Red Faction ''Red Faction'' is a series of shooter video games developed by Volition and owned by Koch Media. Originating in 2001, the ''Red Faction'' games have spanned Microsoft Windows, macOS and consoles, including the PlayStation 2, GameCube, Xbox, P ...
'' and '' Saints Row'' series, developing four entries in each series. During the development of ''
Saints Row IV ''Saints Row IV'' is a 2013 action-adventure game developed by Volition and published by Deep Silver. It is the sequel to 2011's '' Saints Row: The Third'', the fourth installment of the '' Saints Row'' series, and the final main installment i ...
'', THQ filed for
bankruptcy Bankruptcy is a legal process through which people or other entities who cannot repay debts to creditors may seek relief from some or all of their debts. In most jurisdictions, bankruptcy is imposed by a court order, often initiated by the debto ...
in December 2012. In the subsequent proceedings, Volition and the ''Saints Row''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
(IP) were sold to
Koch Media Plaion (formerly Koch Media) is a German-Austrian media company headquartered in Höfen, Tyrol, Austria, with an operating subsidiary based in Planegg, Germany. The company was founded in 1994 by Franz Koch and Klemens Kundratitz. The company ...
and became part of the company's
Deep Silver Deep Silver is an Austrian video game publisher and a Division (business), division of Plaion. Eugenio Vitale serves as the director of games development for Deep Silver. History Deep Silver was announced in November 2002, with their first r ...
label. Meanwhile,
Nordic Games The Nordic Games were the first international multi-sport event that focused primarily on winter sports, and were held at varying intervals between 1901 and 1926. It was organized by Sweden's Swedish Central Association for the Promotion of ...
acquired other THQ assets, including ''Summoner'' and ''Red Faction''. Volition reconnected with these IPs when Koch Media was acquired by Nordic Games' parent company (later known as
Embracer Group Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad. The company was established under the name Nordic Games Licensing in 2011 as part of Nordic Games Grou ...
) in February 2018. The studio developed two less successful games with 2017's '' Agents of Mayhem'' and the 2022 ''Saints Row'' reboot. In November 2022, following the poor critical performance of the reboot, Volition was transferred to
Gearbox Entertainment Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, se ...
, another company under Embracer Group.


History


Parallax Software and ''Descent'' (1993–1996)

Parallax Software was founded on June 14, 1993, by Mike Kulas and Matt Toschlog. The company was incorporated under the name Parallax Software Corporation. Both founders were
programmers A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
who had previously worked together on ''
Car and Driver ''Car and Driver'' (''CD'' or ''C/D'') is an American automotive enthusiast magazine. In 2006 its total circulation was 1.23 million. It is owned by Hearst Magazines, who purchased prior owner Hachette Filipacchi Media U.S. in 2011. It was f ...
''. This led them to consider launching their own game development company, knowing that, should they fail, they would have to return to working for other's companies. To reach a lower cost-of-living, Toschlog moved from
Boston Boston (), officially the City of Boston, is the state capital and most populous city of the Commonwealth of Massachusetts, as well as the cultural and financial center of the New England region of the United States. It is the 24th- mo ...
to
Champaign, Illinois Champaign ( ) is a city in Champaign County, Illinois, United States. The population was 88,302 at the 2020 census. It is the tenth-most populous municipality in Illinois and the fourth most populous city in Illinois outside the Chicago metrop ...
, where Kulas resided, and the two launched Parallax Software. Early on, they hired programmers John Slagel and Che-Yuan Wang, of which Wang also worked on level design. The team developed a rough concept for a game called ''Inferno'', which they pitched to
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
, the primary publisher of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. Apogee began funding the game's development, though the funds did not suffice for the company over time. Because the team lacked an artist, Adam Pletcher was hired in January 1994. Shortly thereafter, Apogee dropped the project after it had been in development for seven months, though leaving Parallax with an already funded, functional prototype. Subsequently, while the studio was slowly running out of money, they produced a
demo reel A showreel (also known as a demo reel, sizzle reel, or work reel) is a short video showcasing a person's previous work used by many kinds of people involved in filmmaking and other media, including actors, animators, lighting designers, editors, a ...
of the game and set it as a VHS tape to various publishers. Three companies—
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, Trimark Interactive and
Interplay Productions Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as ...
(where it was championed by Rusty Buchert)—offered to publish the game, of which Parallax chose Interplay. Jasen Whiteside then became Parallax's eighth employee, working on level design while studying
industrial design Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufactu ...
at school. With the studio lacking a
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to ensure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
department, the game was tested by the entire team. As Interplay's funds had also dried up, Parallax refused to ask them for more, not wanting to show signs of weakness. Instead, Kulas and Toschlog invested their own money into the continued development. Funds provided by Apogee, Interplay and the two founders totaled to about . ''Inferno'', now titled '' Descent'', was released in March 1995 to widespread attention. By the time Parallax began development on another ''Descent'' game, the team had grown to about 14 people. Interplay wished for the studio to develop a " CD-enhanced" version of the game, which would include high-resolution textures,
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
and Red Book-quality audio, as well as several new levels. Interplay marketed the game as a new game, '' Descent II'', so they could make more profit than they would have from a simple derivate version of the same game, and could publish a new game under the same contract they had with Parallax. As a result, Parallax profited heavily from ''Descent II'' success.


Creation of Volition (1996–1997)

Although Toschlog had moved to Champaign from Boston, he did not want to stay in Champaign long-term. During the development of ''Descent II'', he and three
designers A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
moved to
Ann Arbor, Michigan Ann Arbor is a city in the U.S. state of Michigan and the county seat of Washtenaw County. The 2020 census recorded its population to be 123,851. It is the principal city of the Ann Arbor Metropolitan Statistical Area, which encompasses all ...
, to open a second office for Parallax. At the new office, Toschlog also hired two further programmers. After ''Descent II'' had shipped, the team came to the conclusion that working on the same game out of two distant offices had adverse effects on the team, where Toschlog and Kulas agreed to move the company to one office. However, they could not decide on where they should move the company, so they instead opted to split the company in half, a move they were able to pursue due to ''Descent'' success. Thus, half of Parallax' employees followed Toschlog to Michigan, where Toschlog formed Outrage Entertainment, while Kulas stayed with the main Parallax office in Champaign. As Kulas' company was to receive a new name, he asked the remaining team for ideas. When he found that he liked none of the proposals, he sat down in his living room, pulling books from a shelf and looking through dictionaries and
reference book A reference work is a work, such as a paper, book or periodical (or their electronic equivalents), to which one can refer for information. The information is intended to be found quickly when needed. Such works are usually ''referred'' to ...
s' glossaries for a possible name. In one such glossary, he found the word "", described as "an intense active will to accomplish something". As he drew a connection between this definition and the act of software development, he chose "Volition" to be the new company name. He pitched the name and its definition to the company's employees, asking them to create a suitable logo. Of the many entries submitted, the one that was chosen was designed by Whiteside and inspired by the logo of
Wax Trax! Records Wax Trax! Records is an American independent record label based in Chicago. It began as a record shop in Denver, Colorado, opened by life partners Jim Nash and Dannie Flesher, who sold the store in 1978 and moved to Chicago. In November of that y ...
, while Pletcher created a
font In metal typesetting, a font is a particular size, weight and style of a typeface. Each font is a matched set of type, with a piece (a " sort") for each glyph. A typeface consists of a range of such fonts that shared an overall design. In mo ...
to display the company name with. The logo has been in use since. Formally, Volition was founded in October 1996 with twelve members, and the split was announced on December 1, 1997, with both companies having been organized into new corporate entities (wherein Volition was Volition, Inc.) and wholly owned by their respective leads.


''FreeSpace'' and ''Summoner'', THQ acquisition (1997–2000)

Following the split, Volition and Outrage signed with Interplay for two further projects each. Their first project under the new name was '' Descent: FreeSpace – The Great War'' (or simply ''FreeSpace''), a game that was set to improve on the concepts of games like '' Star Wars: X-Wing'' and '' Star Wars: TIE Fighter''. During the development of ''FreeSpace'', the Volition team doubled in size, adding about five or six people to the studio. During this time many team members were allocated to training the new employees. Meanwhile, Kulas, as the sole manager of the company, had to divide his time between programming and managing the business; consequently, should any business matter come up, his portion of the programming work stood still. ''FreeSpace'' was the last Volition game Kulas would significantly do programming work on. Following the release of ''FreeSpace'', Volition began work on four projects—'' FreeSpace 2'', '' Descent 4'', ''Tube Racer'' and '' Summoner''. The first, '' FreeSpace 2'', was developed within a year. When the game's development had about three months to go, Interplay, who had recently become a
public company A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange ( ...
, urged Volition to complete the game within a month. While the game was completed within the month, Interplay did not adjust their advertisement strategy. As a result, the game sold poorly and was only marginally profitable. ''Tube Racers'' was canceled about six to nine months in development. ''Descent 4'' was to be the fourth main entry in the ''Descent'' series (the third game, ''
Descent 3 ''Descent 3'' (stylized as ''Descent³'') is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. ''Des ...
'', was in development simultaneously at Outrage). As the ''Descent 3'' release date came closer, Interplay began having financial difficulties. When the game launched in June 1999, it also did not sell well. The two companies separated on Volition's suggestion. Interplay owned the publishing rights to the ''Descent'' franchise, and as a result Volition could not publish ''Descent 4'' with a different publisher. Instead, they reused much of the code and tools they had created for the game and used it to create ''
Red Faction ''Red Faction'' is a series of shooter video games developed by Volition and owned by Koch Media. Originating in 2001, the ''Red Faction'' games have spanned Microsoft Windows, macOS and consoles, including the PlayStation 2, GameCube, Xbox, P ...
''. ''Summoner'', unlike other games by Parallax and Volition, was developed as a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
, a genre the development team had no experience with. The team were later provided with a development kit for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
, and were tasked with making ''Summoner'' a launch title for the console. Meanwhile, the four-game deal with Interplay was winding down, and Volition required a new publisher for ''Summoner''. On August 31, 2000, they were acquired by THQ, who also overtook the game's publishing duties. In exchange for the ownership of Volition, Volition received one million shares of THQ's
common stock Common stock is a form of corporate equity ownership, a type of security. The terms voting share and ordinary share are also used frequently outside of the United States. They are known as equity shares or ordinary shares in the UK and other Comm ...
and THQ assumed about in net liabilities for Volition's operations. THQ also acquired Outrage in April 2002, though closed that studio by 2004. Following a troubled development cycle, ''Summoner'' eventually hit the intended release date in October 2000, but shipped in a flawed state that resulted from the technical discrepancies between
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s and PlayStation 2, between which the studio had to port the game.


''Red Faction'', ''Summoner II'' and ''The Punisher'' (2000–2005)

After Volition had started to develop ''Red Faction'' out of what had been ''Descent 4'', many people on the team felt like the game was a "ground-pounder", a game they would work hard on just to get an unpleasant result. The game shifted from a space combat game to a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
with a heavy focus on environmental destruction. Much like ''Summoner'', ''Red Faction'' was first developed for personal computers before moving to consoles. When Kulas attempted to write a part of the game's code, he found himself writing code for personal computers, having to rewrite everything should it work on consoles. The game was delayed for two months shortly before release to allow the team to polish the game before it shipped. The game went gold shortly thereafter, and received positive reviews, much to the surprise of the development team. Following ''Red Faction'', Volition developed ''
Summoner 2 ''Summoner 2'' is an action role-playing game developed by Volition and published by THQ as the sequel to ''Summoner''. It was originally released for PlayStation 2 in 2002 and was re-released for the GameCube in 2003 with some visual changes a ...
'', aiming at fixing all flaws made in the first game. While it was received better than the first game, it also sold fewer copies. After that came '' Red Faction II'', which was ultimately not reviewed as good as the first game, again to the team's surprise. Internally, ''Red Faction II'' was considered a failure, and the series was halted. Ports of the game, released in 2003, were developed by fellow THQ studios Outrage (for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
) and Cranky Pants Games (for
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
). A third ''Red Faction'' game was already in development, but was consequently canceled. A third ''Summoner'' game was also canceled. Following these cancellations, their teams started development on a heist-style game called ''Underground''. The team worked on the game for about twelve months, but when ''
Grand Theft Auto III ''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the ''Grand Theft Auto'' series, following 1999's ''Grand Theft Auto 2'', and the fifth instalment o ...
'' was released, the marketing department at THQ pushed the expectations for the game so high that they could not be met, wherefore ''Underground'', too, was canceled. Following ''Underground'' cancellation, THQ approached Volition and asked them whether they were willing to create a licensed game. The publisher suggested that they would create a game around
Marvel Comics Marvel Comics is an American comic book publisher and the flagship property of Marvel Entertainment, a divsion of The Walt Disney Company since September 1, 2009. Evolving from Timely Comics in 1939, ''Magazine Management/Atlas Comics'' in ...
character
Punisher The Punisher (Francis "Frank" Castle, born Castiglione) is an antihero appearing in American comic books published by Marvel Comics. The character was created by writer Gerry Conway and artists John Romita Sr. and Ross Andru. The Punisher made ...
, who had a movie coming up, which the studio agreed to. The development team had excursed to Marvel's film studios and were on set, talking to stage designers and witnessing some of the scenes being shot. Meanwhile, in 2003, as the studio grew to 30–40 employees, Kulas hired Dan Cermak as
vice-president A vice president, also director in British English, is an officer in government or business who is below the president (chief executive officer) in rank. It can also refer to executive vice presidents, signifying that the vice president is on ...
for the company, who then implemented a new company structure to replace its previous flat hierarchy. As the game neared completion, it was submitted to the
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Ass ...
(ESRB), which, as the game re-enacted the Punisher's violent interrogation methods, deemed the game to be more of a
torture Torture is the deliberate infliction of severe pain or suffering on a person for reasons such as punishment, extracting a confession, interrogation for information, or intimidating third parties. Some definitions are restricted to acts ...
simulator than a game. Some elements were adjusted so that the game could pass the ESRB with a "Mature" rating.


''Saints Row'' (2006–2008)

At one point, Volition held a
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design' ...
exercise, inviting staff members to submit ideas for a new game. One such idea was a hybrid between a first-person shooter and a "gang simulator", a genre unexplored by most games at the time. A trailer was put together by taking snippets from various movies and games, underlaid with the song "
Fuck tha Police "Fuck tha Police" is a protest song by American hip hop group N.W.A that appears on the 1988 album ''Straight Outta Compton'' as well as on the ''N.W.A's Greatest Hits'' compilation. The lyrics protest police brutality and racial profiling ...
", and after it was showcased in their board room, THQ's
chief financial officer The chief financial officer (CFO) is an officer of a company or organization that is assigned the primary responsibility for managing the company's finances, including financial planning, management of financial risks, record-keeping, and fina ...
stepped forward, stating that this would be a game they were willing to develop. Volition imposed several rules on the game, such as the exclusion of children and the inability to kill the police, so to not generate too much controversy. The team shifted away from developing in wide arrays of genres, instead focusing the entire studio's talent on one design principle: open world. The game, initially known as ''Bling Bling'', was disliked by many of Volition's employees who either did not want to be associated with a gang simulator or thought that their work on the game was not worthwhile. The studio faced further trouble as they switched from the PlayStation 2 to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, because the documentation provided with the Xbox 360 was incomplete, and the final hardware specifications for it unknown. During the game's development, the studio overspent its budget of and brought up its headcount to over 100. After the game, now titled '' Saints Row'', was finished, the team was asked to write
postmortem documentation A project post-mortem is a process used to identify the causes of a project failure (or significant business-impairing downtime), and how to prevent them in the future. This is different from a Retrospective, in which both positive and negative th ...
s, which presented a lot of negative views on the game, as well as criticism with the management. When the game was released and sold well, it was decided that Volition would develop another such game, which would become '' Saints Row 2''. ''Saints Row 2'' differed from its predecessor in that it was more
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or Sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * ''Sand ...
-oriented and more infused with humor, which the first game almost completely lacked.


Return to ''Red Faction'', ''Saints Row: The Third'' and ''Insane'' (2009–2012)

Kulas had wished to return to developing a game centered around destruction, either through ''Red Faction'' or through a new
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
, now that console hardware had been advanced enough to handle such gameplay. Thus, the studio decided to develop a new ''Red Faction'' game, '' Red Faction: Guerrilla''. From the poor reception of ''Red Faction II'', the team had learned that destruction-based gameplay was not a good fit for a shooter set in narrow, enclosed corridors, wherefore the team opted for an open world instead. The game's development cycle lasted roughly five years. While ''Guerrilla'' was set on
Mars Mars is the fourth planet from the Sun and the second-smallest planet in the Solar System, only being larger than Mercury. In the English language, Mars is named for the Roman god of war. Mars is a terrestrial planet with a thin at ...
, the next installment in the franchise, '' Red Faction: Armageddon'', went in the other direction by being set inside a cave. A third game in the Saints Row franchise, ''Saints Row 3'', was announced in February 2009. The game stripped away many features included in its predecessor to make for a more focused but overall still "over-the-top" experience. Under the name '' Saints Row: The Third'', the game was released in November 2011. In December 2010, at that year's Spike Video Game Awards, film director
Guillermo del Toro Guillermo del Toro Gómez (; born October 9, 1964) is a Mexican filmmaker, author, and actor. He directed the Academy Award–winning fantasy films ''Pan's Labyrinth'' (2006) and '' The Shape of Water'' (2017), winning the Academy Awards for ...
took the stage to announce ''
Insane Insanity, madness, lunacy, and craziness are behaviors performed by certain abnormal mental or behavioral patterns. Insanity can be manifest as violations of societal norms, including a person or persons becoming a danger to themselves or to ...
'', a horror game developed in partnership with Volition, projecting a 2013 release date. del Toro later revealed that ''Insane'' would become a trilogy, with total development time spanning one decade. However, in August 2012, THQ announced that ''Insane'' had been canceled. In April 2011, it was announced that Kulas was retiring from the company, effective on May 2, with Cermak taking over his position as
general manager A general manager (GM) is an executive who has overall responsibility for managing both the revenue and cost elements of a company's income statement, known as profit & loss (P&L) responsibility. A general manager usually oversees most or all of ...
. Following his retirement, he "goofed off" for about four years before he got back together with Toschlog, founding a new studio, Revival Productions, in 2014. The new company went to develop a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product ...
to ''Descent'' named '' Overload'', which was funded through a
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by cro ...
campaign held on
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
and released in May 2018.


Acquisition by Deep Silver (2013)

In December 2012, THQ filed for
Chapter 11 bankruptcy Chapter 11 of the United States Bankruptcy Code ( Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States. Such reorganization, known as Chapter 11 bankruptcy, is available to every business, whe ...
. As the publisher's assets were to be sold off,
Koch Media Plaion (formerly Koch Media) is a German-Austrian media company headquartered in Höfen, Tyrol, Austria, with an operating subsidiary based in Planegg, Germany. The company was founded in 1994 by Franz Koch and Klemens Kundratitz. The company ...
offered a bid for Volition. While a total of six groups— Warner Bros.,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
, Koch Media, and an unnamed group from Chicago—were interested in purchasing the studio, the only other bid submitted was Ubisoft's for . As the sale closed, Volition and the ''Saints Row'' IP were sold to Koch Media for a total of , and became part of its
Deep Silver Deep Silver is an Austrian video game publisher and a Division (business), division of Plaion. Eugenio Vitale serves as the director of games development for Deep Silver. History Deep Silver was announced in November 2002, with their first r ...
division. As a result, Volition's operations were transitioned into a new legal entity, named Deep Silver Volition, LLC. In April 2014, DS Volition sought "incentives" from Champaign to remodel. If it met the city's goals, it could have received up to $200,000. Several IPs owned by THQ, including Volition's ''Summoner'' and ''Red Faction'', were acquired by
Nordic Games The Nordic Games were the first international multi-sport event that focused primarily on winter sports, and were held at varying intervals between 1901 and 1926. It was organized by Sweden's Swedish Central Association for the Promotion of ...
(later known as THQ Nordic) for in a second auction held in April. With the purchase of Koch Media by THQ Nordic (now Embracer Group) in February 2018, Volition and their IPs were reunited under one company; responsibility for the ''Red Faction'' franchise would be moved directly into Deep Silver in May 2020.


''Saints Row IV'' and ''Agents of Mayhem'', layoffs

A fourth ''Saints Row'' game, ''
Saints Row IV ''Saints Row IV'' is a 2013 action-adventure game developed by Volition and published by Deep Silver. It is the sequel to 2011's '' Saints Row: The Third'', the fourth installment of the '' Saints Row'' series, and the final main installment i ...
'', was released in August 2013. In September 2014,
creative director A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions ar ...
Steve Jaros left Volition to join
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
. An expansion to ''Saints Row IV'', titled '' Saints Row: Gat out of Hell'' and developed in partnership with
High Voltage Software High Voltage Software, Inc. (HVS) is an American video game developer based in Hoffman Estates, Illinois. Founded in April 1993 by Kerry J. Ganofsky, the company is best known for developing ''Lego Racers'' (1999), '' Hunter: The Reckoning'' ...
, was released in January 2015. Following ''Saints Row IV'', Volition developed '' Agents of Mayhem'', a game set in the ''Saints Row'' universe, featuring similar gameplay mechanics while being unconnected to the main series. The game released in August 2017 to mixed reviews and poor sales. As a result, about 30 positions, including Cermak, were cut from the studio's previously 200-people-strong workforce. Jim Boone, who had been part of Parallax in 1994, succeeded Cermak as studio development director in October. On December 31, Volition's staff count was 148. In January 2019, Kulas announced his return to Volition as general manager. At the time, Revival Productions was winding down, and when Kulas wondered what to do next, fearing he would end up not doing anything for four years, he decided to re-join the studio after eight years. According to Kulas, his time as an
indie developer An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
at Revival helped him "come up to speed on all kinds of stuff".


''Saints Row'' reboot, transfer to Gearbox Software

By August 2019, Volition was "deep in development" on a new installment in the ''Saints Row'' franchise, later revealed to be a reboot of the franchise. At this time, it had 174 employees, and had close to 230 in March 2021. In November 2022, after the ''Saints Row'' reboot was met with a mixed and "polarized" response, Embracer announced that it would transfer Volition from Deep Silver to
Gearbox Propulsion transmission is the mode of transmitting and controlling propulsion power of a machine. The term ''transmission'' properly refers to the whole drivetrain, including clutch, gearbox, prop shaft (for rear-wheel drive vehicles), diff ...
(which it acquired in 2021) to leverage its resources and expertise. It marked the first time that Embracer Group had transferred a studio between one of its subsidiaries.


Games developed


References


External links

* {{Authority control 1993 establishments in Illinois 2000 mergers and acquisitions American companies established in 1993 American subsidiaries of foreign companies Champaign, Illinois Companies based in Champaign County, Illinois Deep Silver Video game companies established in 1993 Video game companies of the United States Video game development companies