Virtual patient
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The term virtual patient is used to describe interactive
computer simulation Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be dete ...
s used in
health care Health care or healthcare is the improvement of health via the prevention, diagnosis, treatment, amelioration or cure of disease, illness, injury, and other physical and mental impairments in people. Health care is delivered by health profe ...
education Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. Va ...
to train students on clinical processes such as making diagnoses and therapeutic decisions. Virtual patients attempt to combine modern technologies and
game-based learning Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are design ...
to facilitate education, and complement real clinical training. The use of virtual patients is increasing in healthcare due to increased demands on healthcare professionals, education of healthcare trainees, and to provide learners with a safe practice environment. There are many different formats from which a virtual patient may choose, but the overarching principle is that of interactivity. Virtual patients typically have mechanisms where information is parsed out in response to the learners, simulating how patients respond to different treatments. Interactivity is often included with questions, specific decision-making tasks, text-composition etc. and is non-sequential. Most systems provide quantitative and qualitative feedback. In some cases, virtual patients are not full simulations themselves, but are mainly based on paper-based cases; as they do not allow for physical examination, or an in-depth medical history of a real patient. There are certain drawbacks as in virtual one person is unable to examine a patient physically so one may miss a lot of clinical findings.


Forms

Virtual patients may take a number of different forms: *''Case Presentation'': a review of patient-related cases to reinforce and apply primary medical concepts to real-world situations. *''Interactive Patient Scenario'': multimedia patient case designed to teach clinical reasoning skills such as diagnostic test ordering and interpretation. *''Virtual Patient Game'': interactive clinical scenarios that take place in an entirely virtual world designed to practice team training in high risk situations (e.g. avatars within a virtual health facility).     *''Virtual Reality Scenarios'': virtual reality-based training exercises to teach procedural skills in situations of varying complexities. (e.g. virtual reality surgical simulation). *''High Fidelity Software Simulation'': computer programs designed to allow the mimicking of human physiological conditions for a variety of clinical scenarios. *''High Fidelity Manikin'': realistic, programmable manikins that are capable of simulating a wide range of clinical scenarios; including simulating cardiac arrest, seizure, etc. complete with simulated, real-time vitals.  *''Virtual Standardized Patient'': an artificially intelligent patient designed with natural language capabilities to assist in training provider-patient communication skills. *''Virtual Clinical Trials'': Virtual patients to simulate human and/or animal variability (e.g
v-patients.com


Types of interactions

A number of different modes of virtual patient delivery have been defined: *Predetermined scenario irected mode*The learner may build up the patient or case data from observations and interactions lank mode*The learner may view and appraise or review an existing patient or scenario ritique mode or rehearsal mode*The VP may be used as a mechanism to address particular topics ontext mode*The learner may use a scenario or patient to explore personal/professional dimensions eflective mode*Banks of patients or scenarios may collectively address broad issues of healthcare attern mode


Possible benefits

Virtual patients have been shown to be a time-efficient and cost-effective method of developing clinical reasoning skills in students through independent and repeated practice of physician tasks in a safe environment without the risk of harm to the patient or learner, which can significantly increase the mental pool of learned cases in students. Unlike
simulated A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
or real patients, virtual patients can be accessed on demand, and the user may monitor a case over several months while spending less than an hour in real-time. Furthermore, virtual patients can be endlessly replayable and can be easily modified to allow the user to explore different clinical scenarios and patient outcomes. In comparison to simulated patients, virtual patients can also be used as a method of standardized assessment that minimizes variance. Despite their efficacy, simulated patients are still a tangent and prosthesis to reality. They should be viewed as educational tools that augment existing modes and methods of clinical teaching. Over-reliance on hypothetical "average" models has been criticized for not teaching medical students to identify the significant amount of normal variation seen in the real world.


Data standards

The MedBiquitous consortium established a working group in 2005 to create a free and open data standard for expressing and exchanging virtual patients between different authoring and delivery systems. This was in part to address the problem of exchanging and reusing virtual patients and in part to encourage and support easier and wider use of virtual patients in general. This standard has been very successful and is now widely adopted, e.g. in major projects like eViP. In 2010, this standard attained status as an ANSI standard.


References

{{Telemedicine navbox Medical simulation Telemedicine Patient