Virtual art
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Virtual art is a term for the
virtualization In computing, virtualization or virtualisation (sometimes abbreviated v12n, a numeronym) is the act of creating a virtual (rather than actual) version of something at the same abstraction level, including virtual computer hardware platforms, stor ...
of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much
contemporary art Contemporary art is the art of today, produced in the second half of the 20th century or in the 21st century. Contemporary artists work in a globally influenced, culturally diverse, and technologically advancing world. Their art is a dynamic co ...
has become, in
Frank Popper Frank Popper (17 April 1918 – 12 July 2020) was a Czech-born French-British historian of art and technology and Professor Emeritus of Aesthetics and the Science of Art at the University of Paris VIII. He was decorated with the medal of the L ...
's terms, virtualized.


Definition

Virtual art can be considered a
post-convergent Virtual worlds are an example of an early 21st-century post-convergent medium. Virtual worlds present a complex matrix of interdependent relationships among such media elements as sound, vision, network, time, interactivity, and other prior techno ...
art form based on the bringing together of art and technology, thus containing all previous media as subsets. Sharing this focus on art and technology are the books of
Jack Burnham Jack Wesley Burnham Jr. (born New York City, November 13, 1931 - February 25, 2019) was an American writer and theorist of art and technology, who taught art history at Northwestern University and the University of Maryland. He is one of the mai ...
(''Beyond Modern Sculpture'' 1968) and
Gene Youngblood Gene Youngblood (May 30, 1942 – April 6, 2021) was an American theorist of media arts and politics, and a respected scholar in the history and theory of alternative cinemas. His best-known book, ''Expanded Cinema'', was the first to consider vi ...
('' Expanded Cinema'' 1970). Since virtual art can consist of
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
, augmented reality, or
mixed reality Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synony ...
, it can be seen in other aspects of production such as
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
and movies. In his book, ''From Technological to Virtual Art'', Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's
digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various name ...
,
computer art Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many tradit ...
, cybernetic art,
multimedia Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradit ...
art, and net art. Popper shows that contemporary virtual art is a further refinement of the
technological Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, ...
art of the late twentieth century and also a departure from it. What is new about this
new media art New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D pri ...
, he argues, is its humanization of technology, its emphasis on
interactivity Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
, its
philosophical Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. Some ...
investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to
aesthetics Aesthetics, or esthetics, is a branch of philosophy that deals with the nature of beauty and taste, as well as the philosophy of art (its own area of philosophy that comes out of aesthetics). It examines aesthetic values, often expressed t ...
and
technology Technology is the application of knowledge to reach practical goals in a specifiable and Reproducibility, reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in me ...
. Their "extra-artistic" goals – linked to their aesthetic intentions – concern not only
science Science is a systematic endeavor that Scientific method, builds and organizes knowledge in the form of Testability, testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earli ...
and
society A society is a group of individuals involved in persistent social interaction, or a large social group sharing the same spatial or social territory, typically subject to the same political authority and dominant cultural expectations. Soci ...
but also basic human needs and drives."Origins of Virtualism: An Interview with Frank Popper conducted by
Joseph Nechvatal Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom-created computer viruses. Life and work Joseph Ne ...
", ''CAA Art Journal'', Spring 2004, pp. 62-77
To explain and illustrate the emergence of a techno-aesthetic, Popper stresses the panoramic and multi-generational reach of virtual art. As regards to virtual art, openness is stressed both from the point of view of the artists and their creativity and from that of the follow-up users in their reciprocating thoughts and actions. This commitment to the teeming openness found in virtual art can be traced to the theories of
Umberto Eco Umberto Eco (5 January 1932 – 19 February 2016) was an Italian medievalist, philosopher, semiotician, novelist, cultural critic, and political and social commentator. In English, he is best known for his popular 1980 novel ''The Name of th ...
and other aestheticians.


In virtual worlds and entertainment

Virtual art can be seen in worlds like
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
, and Inworldz virtual environments in which anything is possible to the user, who is represented by an
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
. In the
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
, the avatar's abilities ranges from ordinary walking to flying. The environment and scenery of such environments is similar to the real world, except that it can be altered by the avatar. Worlds like Inworldz and Second Life feature an editor which allows the user to build his or her own experience just the way he or she wants it to be. The user is not bounded by physics or improbabilities that he or she faces in the real world. Virtual art is made with many computer programs and has no boundaries, so it uses animations, movies, computer games and so on. As it becomes more and more popular and important, it results in people being able to live another virtual life. With the advancements in technology, virtual art has transformed and evolved quickly from simple 8-bit representations to
3D models In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
containing millions of
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
s.


In popular video games and movies

* ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' * ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'' * ''
Heavy Rain ''Heavy Rain'' is a 2010 adventure game developed by Quantic Dream and published by Sony Computer Entertainment. The game features four protagonists involved with the mystery of the Origami Killer, a serial murderer who uses extended periods ...
'' * ''
Metal Gear Solid is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces opera ...
'' * ''
The Matrix ''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
'' * ''
Terminator Terminator may refer to: Science and technology Genetics * Terminator (genetics), the end of a gene for transcription * Terminator technology, proposed methods for restricting the use of genetically modified plants by causing second generation s ...
'' * ''
Avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
'' * ''
The Elder Scrolls ''The Elder Scrolls'' is a series of Action role-playing game, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
'' * ''
Ready Player One ''Ready Player One'' is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality gam ...
''


Notable artists


See also

*
Virtualization In computing, virtualization or virtualisation (sometimes abbreviated v12n, a numeronym) is the act of creating a virtual (rather than actual) version of something at the same abstraction level, including virtual computer hardware platforms, stor ...
*
Visual arts The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, design, crafts and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile art ...


Notes


Bibliography

* Grau Oliver, ''Digital Art through the Looking Glass: New strategies for archiving, collecting and preserving in Digital Humanities. Edition Donau-Universität, Krems an der Donau, 2019'' *Grau Oliver, ''Museum and Archive on the Move - Changing Cultural Institutions on the Digital Era. DE GRUYTER, Berlin, 2017'' * Jesús Muñoz Morcillo, Florian Faion, Antonio Zea, Uwe D. Hanebeck, Caroline Y. Robertson-von Trotha, "e-Installation – Synesthetic Documentation of Media Art via Telepresence Technologies." In: Maria Boştenaru Dan, Cerasella Crăciun (eds.): Space and Time Visualisation. Springer International Publishing 2016, pp. 173-191. *
Frank Popper Frank Popper (17 April 1918 – 12 July 2020) was a Czech-born French-British historian of art and technology and Professor Emeritus of Aesthetics and the Science of Art at the University of Paris VIII. He was decorated with the medal of the L ...
, ''From Technological to Virtual Art'', Leonardo Books, MIT Press, 2007 * Charlie Gere, ''Art, Time and Technology: Histories of the Disappearing Body'' (2005) Berg, p. 146 *
Christiane Paul Christiane Paul (; born 8 March 1974 in Berlin-Pankow) is a German film, television and stage actress. Paul first worked as a model for magazines such as '' Bravo''. She was 17 when she obtained her first leading role in the film '. Prior to h ...
, ''Digital Art'', Thames & Hudson Ltd. p. 219 *
Joseph Nechvatal Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom-created computer viruses. Life and work Joseph Ne ...
, "Frank Popper and Virtualised Art", ''Tema Celeste Magazine'': Winter 2004 issue #101, pp. 48–53 * ''Origins of Virtualism: An Interview with Frank Popper conducted by
Joseph Nechvatal Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom-created computer viruses. Life and work Joseph Ne ...
", CAA Art Journal, Spring 2004, pp. 62-77 * Lieser, Wolf. ''Digital Art''. Langenscheidt: h.f. ullmann. 2009 p. 283 *
Frank Popper Frank Popper (17 April 1918 – 12 July 2020) was a Czech-born French-British historian of art and technology and Professor Emeritus of Aesthetics and the Science of Art at the University of Paris VIII. He was decorated with the medal of the L ...
, ''Art—Action and Participation'', New York University Press, 1975 * Sandrine Baranski, La musique en réseau, une musique de la complexité ?, Éditions universitaires européennes, mai 2010 * Oliver Grau (2003)
''Virtual Art: From Illusion to Immersion''
(MIT Press/Leonardo Books). Cambridge, Massachusetts:
The MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publish ...
. . *
Frank Popper Frank Popper (17 April 1918 – 12 July 2020) was a Czech-born French-British historian of art and technology and Professor Emeritus of Aesthetics and the Science of Art at the University of Paris VIII. He was decorated with the medal of the L ...
, ''Art of the Electronic Age'', Thames & Hudson, 1997


External links


Virtual Art and Artists Bibliography
{{Art world Visual arts media Contemporary art Virtual reality