Virtua Fighter 2
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is a 1994 fighting video game developed by Sega. It is the sequel to 1993's ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' and the second game in the ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' series. It was created by Sega's
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
-headed
AM2 AM2 can refer to: * Socket AM2, a CPU socket for AMD desktop processors * Sega AM2, a research and development team for the video game company Sega * Arp-Madore 2, an open star cluster * a Fictional elements, isotopes and atomic particles#Fictional ...
and was released for the arcades in 1994.
Ports A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
were released for the Sega Saturn in 1995 and Microsoft Windows in 1997. ''Virtua Fighter 2'' was critically acclaimed for its gameplay and breakthrough graphics; it introduced the use of
texture-mapped Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
3D characters, and was one of the first video games to use motion capture animation technology. It became a major arcade hit, selling more than 40,000 arcade units worldwide and becoming one of Sega's best-selling arcade games of all time. The Sega Saturn version was also well-received for its graphics and gameplay. It became a blockbuster hit in Japan and sold relatively well in other markets, selling more than units.


Gameplay

''Virtua Fighter 2'' is a 3D 1v1 fighting game, similar in concept to other games of the series. Players select a character, and attempt to use that character to overcome a series of opponents. This can be done by simply knocking the other character out (by dealing enough damage), or by knocking them out of the square "ring" in which the fights take place. Each fight takes place over a number of rounds; typically 3 rounds in a best-of-3 approach (though this can be varied). The game is played with an eight-way stick to control character movement, and three buttons (guard, punch and kick), which are used in various motions to pull off a character's signature attacks. The arena size could be adjusted up to a very small platform or all the way to 82 meters (269 feet). This is the only game in the series—other than ''Virtua Fighter Remix''—that could have such size adjustments. The physical energy meter could also be adjusted to infinity, giving the player the advantage when beating opponents or practicing moves against the computer player. Adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player's character out of the ring. Each character has their own fighting style, loosely based on various real-world fighting methods, such as wrestling or eastern styles. Characters each have many unique moves; however, like in the original Virtua Fighter, many of the characters share a number of moves with another character (for instance, Lau Chan and Pai Chan each practice similar forms of Kung Fu). In addition, the entire roster of characters shares certain moves and functions; for instance, every character has a basic throw that can be executed by pressing the guard and punch buttons simultaneously. The number and variety of attacks possessed by each character has also been expanded, including the addition of counter-attacks and the ability to prevent throws (with very quick reactions required on part of the player). All nine characters from the original ''Virtua Fighter'' are once again playable in ''Virtua Fighter 2''. The sequel also adds two new characters: Shun Di, an old drunken fist master from China, and Lion Rafale, the French son of a rich businessman who uses praying mantis style
kung fu Chinese martial arts, often called by the umbrella terms kung fu (; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to commo ...
. Additionally, Shun and Lion possess the unique ability to perform "axis strikes" in which they would move around the attacks of other characters, accentuating the game's 3D nature.


Plot

Virtua Fighter 2 presents no narrative in-game; there is no story-based intro sequence, no narrative character endings and very little text to supply much of a plot. However, the game was given a story in its supporting material, such as the manual for the Sega Saturn version. Virtua Fighter 2 hinges around a fighting tournament, where the greatest fighters in the world seek to compete for fame and glory. However, the tournament is organised by the sinister "J6" syndicate, who intend to use the information gathered to perfect their fighting cyborg "Dural" (the game's boss, who uses a move-set made up of other character's moves).


Development


Arcade version

The game took
Sega AM2 previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including '' Hang-On'' and ''Out Run'', was the first manager of t ...
roughly 12 months to develop. The game's head developer was
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
. For ''Virtua Fighter 2'', he wanted to introduce
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
to the characters, who lacked textures in the original game. However, the Sega Model 1 arcade system lacked texture mapping hardware, so the
Sega Model 2 Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of c ...
system was developed for the game. To render the game's texture-mapped characters, it cost ( adjusted for inflation) to purchase a texture-mapping
graphics processor A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
from the military flight simulation firm Lockheed Martin. Suzuki convinced Sega to purchase the chip, which his team then adapted into a much cheaper processor for video game use in the Model 2 hardware. The game made use of advanced motion capture animation, with similar technology to what was used in the healthcare and military industries, capable of magnetic motion capture to track head movements. Other improvements over its predecessor include a framerate of 60 frames per second, new fighting arenas, two new characters, 500 new moves, and 1,200 motion patterns (compared to 700 patterns in the original). In a 1995 interview, Suzuki said ''Virtua Fighter 2'' was his favorite of all the games he had made, elaborating that he was particularly pleased with the way the polygonal graphics "added a sense of reality" to the characters' motions, and the addition of counterattacks. The developers designed four new characters, only two of which, Lion and Shun, made it into the final game.


Saturn version

At the beginning of 1995, Sega AM2's Sega Saturn division was split into three sub-departments, each one charged with porting a different arcade game to the Saturn: ''Virtua Fighter 2'', '' Virtua Cop'', and '' Daytona USA''. Due to unexpectedly slow progress in the ''Daytona USA'' port, a number of members of the ''Virtua Fighter 2'' team were reassigned to ''Daytona USA''. In March, AM2 Research completed the Sega Graphics Library, a Saturn operating system which made it feasible to create a near-arcade perfect port of ''Virtua Fighter 2'' for the Saturn. After completing the ''Daytona USA'' port in April, the team took a short holiday before beginning work on the ''Virtua Fighter 2'' conversion in earnest. In June, AM2 gave the first public demonstration of Saturn ''Virtua Fighter 2'' at the Tokyo Toy Show. To increase confidence in the accuracy of the port, they displayed non-playable demos of the characters Lion, Shun, Pai, and Lau running on the Saturn hardware at 60
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
- the same speed as the arcade version. However, AM2 continued to face problems in creating an accurate port for the Saturn. Due to the high number of moves in ''Virtua Fighter 2'', months had to be spent on developing compression techniques in order to fit all of the game's moves onto a single CD. Also, in order to maintain the 60 frames per second, the Saturn version could not use nearly as many polygons as the arcade version. To make this difference less apparent, the programming team made use of texture mapping for the characters, taking advantage of the fact that the Saturn could map 16 different colors to each polygon, whereas the Model 2 arcade hardware could map only one color per polygon. In addition, the polygon background objects of the arcade version were replaced with
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
playfields with selective scaling. The AM2 team also used data from '' Virtua Fighter Remix'' as a reference for some elements. In an interview during development, Keiji Okayasu discussed the team's struggles with getting the Saturn version to run at 60 frames per second: By the end of September, hit detection had been enabled, and the now fully playable conversion was displayed at the JAMMA show. Taking into account audience reactions at the JAMMA show, the team spent the next two months on final adjustments, play-testing, and the addition of Saturn-specific options. Development on the port was completed in November 1995.


Release

The original arcade game released for the Japanese market in November 1994. It then released overseas for Europe in December 1994, and North America in January 1995. ''Virtua Fighter 2.1'' is a revised version featuring re-tweaked gameplay, slightly enhanced graphics and the ability to play as Dural. Though it was never released outside Japan, it is possible to switch to the 2.1 game mechanics in the Saturn and PC ports; however, none of the other features are updated. This version was also released in the Sega Ages 2500 series. The Saturn port was scheduled for a December 1995 release in Europe, in time for the crucial
Christmas shopping season The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late Novembe ...
, but it did not appear until the end of the following January. A 2D remake was released for the Mega Drive/Genesis in 1996. In addition, ''Virtua Fighter 2'' was converted for the PlayStation 2 in 2004 as part of Sega's ''Ages 2500'' series in Japan. The Mega Drive/Genesis port was re-released on the PS2 and PSP in 2006 as part of ''
Sega Genesis Collection ''Sega Genesis Collection '' (''Sega Mega Drive Collection'' in PAL regions) is a compilation of video games developed by Digital Eclipse and published by Sega for PlayStation 2 and PlayStation Portable. The collection includes twenty-eight Sega ...
'', on the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
for the Wii on March 20, 2007 (Japan) and April 16, 2007 (North America), on December 15, 2022 on the Nintendo Switch Online + Expansion Pack, and for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
on January 20, 2011. A port of the arcade version was released digitally for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
in November 2012. In Japan, a Virtua Fighter 2 "CG Portrait Series" of discs were released for the Saturn. Each of the 11 discs (one for each playable character) contains a slideshow of high-resolution CG stills of the character engaged in non-fighting activities such as playing pool or eating ice cream, backed by a Japanese pop song, as well as a
karaoke Karaoke (; ; , clipped compound of Japanese ''kara'' "empty" and ''ōkesutora'' "orchestra") is a type of interactive entertainment usually offered in clubs and bars, where people sing along to recorded music using a microphone. The music i ...
mode.


Reception


Arcade version

In Japan, ''Game Machine'' listed ''Virtua Fighter 2'' on their January 1, 1995 issue as being the most-successful arcade game of the month. It went on to become Japan's highest-grossing arcade game for two years in a row, in 1995 and 1996. In the United States, the game also generated high earnings upon release, and went on to become one of America's top ten best-selling arcade video games of 1995. , over 40,000 arcade units were sold worldwide. ''Virtua Fighter'' and ''Virtua Fighter 2'' became Sega's best-selling arcade games of all time, surpassing ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (comp ...
'' (1986).
Translation
by Shmuplations. ).
''Virtua Fighter 2'' was critically acclaimed upon release. It used the
Sega Model 2 Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of c ...
arcade hardware to run the game at 60
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
at a high resolution with no slowdown (by comparison, the original ''Virtua Fighter'' ran at 30 frames per second). '' Computer and Video Games'' gave the arcade game a positive review, praising the "stunning visuals" as "quite possibly the best graphics ever seen in a fully-playable arcade title," the "quality of the animation" where "you can certainly feel each blow when they connect and the character reels back" and the "more accessible" combos which "opens up the opportunity for a number of new sequences." The magazine later called it "the greatest arcade game ever made" in December 1995.


Saturn version

Sega reported
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
s of 1.5 million units for the Saturn version of ''Virtua Fighter 2'' in Japan, which is nearly as many of the number of Saturns that had been sold in Japan at that point. Upon its Japanese release, 700,000 copies were sold within two days. It was the third best-selling home video game of 1995 in Japan, below '' Dragon Quest VI'' and ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
''. ''Virtua Fighter 2'' also became the top-selling game worldwide for the Saturn, and remains the highest-selling Saturn game in Japan with 1.7 million copies sold. In the United States, the game was bundled with various Saturn consoles for a while alongside '' Daytona USA'' and '' Virtua Cop'', which helped boost the Saturn's sales. ''Virtua Fighter 2'' sold more than 500,000 bundled copies in the United States by December 1996, bringing total sales to more than units sold in Japan and the United States. The Saturn port was critically acclaimed upon release. '' Next Generation'' gave the game a perfect 5/5 stars, calling it "the ultimate arcade translation" and "the best fighting game ever." The magazine cited its "accurate representation of 10 very distinct and realistic fighting styles", "remarkable AI", and "a general attention to detail that sets a new mark for quality game design." ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' gave the Saturn version a 98%, citing the smooth frame rate, the realistically varied reactions to blows, the huge variety of moves, and the addition of features such as Team Battle Mode. Similarly praising the variety of moves and the accuracy of the port, Game Revolution gave the Saturn version an A and concluded that "''Virtua Fighter 2'' for the Saturn looks better and smoother than any other polygonal fighting game for the next generation systems. This just might be the best home console fighting game ever." '' GamePro'' called it "the game to own if you have a Saturn", citing the authentic fighting styles and moves, the new modes, the realistic animations with strong attention to detail, and the easy to master controls. They gave it a perfect score in all four categories (graphics, sound, control, and FunFactor). The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' felt the port was not as arcade perfect as it could have been, but highly praised the wealth of options and modes, with two of their reviewers declaring it by far the best fighting game on the Saturn thus far. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'''s Andy, Reiner and Paul praised ''Virtua Fighter 2'' for its depth and variety, but criticized inferior background details in the Saturn port, while Paul also felt that the original ''Virtua Fighter'' required more strategy. ''Maximum'' described the port as "remarkably similar to its coin-op parent - a game that's running on hardware that's 20 times more expensive than the Sega Saturn." They particularly praised the high-resolution graphics, smooth frame rate, "breathtaking" variety of moves, and the numerous Saturn-exclusive modes and options. With their one criticism being the very vulnerable opponent AI, they gave it their "Maximum Game of the Month" award. Retrospective feedback on the Saturn version has continued to gather praise. GamesRadar ranked it the third-best Sega Saturn game, stating that "with '' Sonic'' sitting much of this generation out, is there a franchise more synonymous with the Saturn than ''Virtua Fighter''?" 1UP described the Saturn port as featuring "crisp, fast visuals and deeply nuanced game mechanics." They also claimed the game had aged well, unlike other fighters released around the time, such as the original '' Tekken''. IGN also ranked it as the second-best Sega Saturn game, saying that the game "stands head and shoulders above all 32-bit fighters. ''All of them''."


Accolades

''Gamest'' Awards gave ''Virtua Fighter 2'' the top awards for
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
, Best Fighting Game, Best Graphics, and Most Popular Game. '' Game Players'' magazine also awarded it Game of the Year. ''GamePro'' awarded it Best Saturn Game of 1995. The AMOA Awards nominated it for Most Innovative New Technology. ''Virtua Fighter 2'' was ranked as the 19th-best arcade game of the 1990s by ''
Complex Complex commonly refers to: * Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe ** Complex system, a system composed of many components which may interact with each ...
''. In 1996, GamesMaster rated the Saturn version 2nd on their "The GamesMaster Saturn Top 10." In the same issue, they also listed the game 13th in its "Top 100 Games of All Time." It has also been listed as one of the best games of all time by ''Next Generation'' in 1996Top 100 Games of All Time
'' Next Generation'', September 1996, pages 68 and 70.
and 1999,'' Next Generation'', issue 50, February 1999 IGN in 2003, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' in 2006, '' Stuff'' in 2008, and ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' in 1997,"Best Games of All Time" (developers' picks), ''Electronic Gaming Monthly'', issue 100 (November 1997), pages 101-155 2001,Top 100 Games of All Time
''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'', 2001.
and 2006.


Other versions

GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
praised the game's realism, depth, and opponent AI, and the PC version's inclusion of online multiplayer. They deemed it "unquestionably the best fighting game on the PC, and certainly one of the finest fighting games of all time", adding that the PC version "rivals even the excellent Sega Saturn console port." The PlayStation 2 port of the game was criticized for failing to be faithful to the original arcade version.


References


External links

* * * {{Authority control 1994 video games Arcade video games IOS games Nintendo Switch Online Sega Genesis games PlayStation Network games Sega-AM2 games Sega arcade games Sega Genesis games Sega Saturn games Fighting games Video game sequels Virtua Fighter Virtual Console games Windows games Xbox 360 Live Arcade games PlayStation 2 games Video games with AI-versus-AI modes Video games developed in Japan Video games designed by Yu Suzuki Video games scored by Takayuki Nakamura Video games scored by Takenobu Mitsuyoshi