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VREAM, Inc. was a US
technology company A technology company (or tech company) is an electronics-based technological company, including, for example, business relating to digital electronics, software, and internet-related services, such as e-commerce services. Details According to ''Fo ...
that functioned between 1991 and 1996. It was one of the first companies to develop PC-based software for authoring and viewing virtual reality (VR) environments.


Company history

The company was founded in
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
in 1991 by former
McKinsey & Company McKinsey & Company is a global management consulting firm founded in 1926 by University of Chicago professor James O. McKinsey, that offers professional services to corporations, governments, and other organizations. McKinsey is the oldest and ...
consultant Edward R. LaHood, who derived the name VREAM from the phrase "virtual reality dream." LaHood was joined by co-founders Ken Gaebler."Ken Gaebler: Executive Profile and Biography"
Bloomberg Businessweek ''Bloomberg Businessweek'', previously known as ''BusinessWeek'', is an American weekly business magazine published fifty times a year. Since 2009, the magazine is owned by New York City-based Bloomberg L.P. The magazine debuted in New York City ...
. Retrieved 2014-11-30.
and Dan Malven"The May Report: August 6, 1999"
Ron May (columnist). Retrieved 2014-11-30.
in 1993. In 1991, LaHood created VREAMScript, a scripting language for virtual reality environments that allowed for the definition of complex 3D objects, environment attributes, object attributes, and triggers for cause-and-effect relationships. The company then created a PC-based authoring tool, the VREAM Virtual Reality Development System, to build virtual reality environments and an accompanying runtime player, the VREAM Runtime System, that allowed end users to experience the virtual environments, moving through them in real-time while interacting with the rendered, virtual objects. The VREAM Virtual Reality System, which included the VREAM Virtual Reality Development System and the VREAM Runtime System, was released for purchase in December, 1992, with a $1,495 price point and with support for a wide range of immersive devices, including the Power Glove.


Initial Impact

Prior to 1992, rendering real-time
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
had only been possible on high-end
workstation A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term ''workstat ...
s, and creating a real-time 3D graphics simulation required strong programming skills. The growing power of PCs, driven by such innovations as the Pentium chip (introduced by
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 seri ...
in March 1993), made bringing virtual reality simulations to the PC a possibility, and LaHood's strong programming skills allowed him to be first to market with a PC-based virtual reality authoring solution that could be used by non-programmers. (LaHood was not, however, the first to bring virtual reality to the PC; that credit goes to Sense8 founders Patrice Gelband and Eric Gullichsen who, earlier in 1992, introduced WorldToolKit, a VR programmer's library that allowed developers to build "virtual world" applications that ran on desktop computers."WORLDTOOLKIT Version 1.01 Program Description"
ibiblio ibiblio (formerly SunSITE.unc.edu and MetaLab.unc.edu) is a "collection of collections", and hosts a diverse range of publicly available information and open source content, including software, music, literature, art, history, science, politic ...
. Retrieved 2014-11-30.
) Due to its accessibility to non-programmers and those who could not afford high-end workstations, VREAM's software quickly became popular in the hobbyist virtual reality community. It was used for architectural walkthroughs, manufacturing training, game development, engineering prototyping, data visualization and other simulations. The software was even used in the treatment of fear of public speaking, acrophobia "Communications of the ACM 40, 8 (Aug. 1997), 34-39, Overcoming Phobias By Virtual Exposure"
Retrieved 2014-11-30.
and male erectile disorder."International Journal of Impotence Research: Multimedia and virtual reality techniques in the treatment of male erectile disorders"
Retrieved 2014-11-30.
In addition to its software offerings, the company also provided virtual reality development services. A notable services client was
Burger King Burger King (BK) is an American-based multinational chain store, chain of hamburger fast food restaurants. Headquartered in Miami-Dade County, Florida, the company was founded in 1953 as Insta-Burger King, a Jacksonville, Florida–based res ...
, which hired VREAM to build a "restaurant of the future" for its franchisee conference. VREAM also created virtual reality product demonstrations for
Bombardier Recreational Products BRP Inc. is the holding company for Bombardier Recreational Products Inc., operating as BRP, a Canadian manufacturer of snowmobiles, all-terrain vehicles, side by sides, motorcycles, and personal watercraft. It was founded in 2003, when the Recr ...
for their Sea-Doo and Ski-Doo lines.


Web-Based VR

In 1994, based on the emergence of the World Wide Web and at the suggestion of co-founder Malven, the company recast its runtime player as a plug-in for Netscape Navigator, dubbing it WIRL. VREAM would later release WIRL as an ActiveX control for Microsoft Internet Explorer."VREAM, Inc. announces WIRL Virtual Reality Browser for Microsoft Internet Explorer 3.0"
Retrieved 2014-11-30.
At a time when web-based software was in its earliest stages, WIRL was quite popular, ranking fourth on the list of downloaded software, surpassed only by Netscape Navigator, MPEG Player NET TOOB and HTML editor HotDog Pro.
Retrieved 2014-11-30.
Within the first month of being available, WIRL was downloaded over 30,000 times, providing VREAM with a very efficient way to promote its software. WIRL was also used by PC Magazine to test the capabilities of PC graphics cards. Bill Gates, CEO of Microsoft, and Craig Barrett, of Intel, used WIRL demonstrations in their keynote speeches to showcase the potential of more powerful PCs.
Retrieved 2014-11-30.
In November 1994, VRML, a standard file format for representing Web-based, real-time interactive 3D environments, was introduced. The introduction of VRML, backed by
SGI SGI may refer to: Companies *Saskatchewan Government Insurance *Scientific Games International, a gambling company *Silicon Graphics, Inc., a former manufacturer of high-performance computing products *Silicon Graphics International, formerly Rac ...
and other companies, lessened the future potential of VREAM's proprietary VREAMScript language. To mitigate its risks, VREAM adopted the approach of supporting both VRML and VREAMScript in its software products. In May 1995, VREAM rebranded the next generation of its VR authoring software as VRCreator, and touted its support for "multi-participant VR...across the World Wide Web.""Powerful Virtual Reality Software Now Available -- VREAM Ships VRCreator Beta Systems"
Retrieved 2014-11-30.


Venture Capital Funding

In November 1995, based on the company's track record and based on growing interest in the venture capital community for Web-focused software companies, VREAM received $750,000 in venture funding from PLATINUM Venture Partners."PLATINUM technology and Platinum Venture Partners invest in VREAM"
Retrieved 2014-11-30.
At this time, co-founder Malven left to pursue other opportunities.


Competition

VREAM's primary competitor in its earliest days was Sense8 Corp. of Sausalito,
Calif Calif may refer to: * Caliph * Abbreviation of California California is a U.S. state, state in the Western United States, located along the West Coast of the United States, Pacific Coast. With nearly 39.2million residents across a total ar ...
.,"Chicago Tribune: Virtual Reality Enters Office Landscape"
Retrieved 2014-11-30.
which offered a virtual reality programming toolkit for the PC. By March 1995, however, the VR space was getting crowded, with many authoring tools on the market, including VREAM's VRCreator, Virtus VR, Virtus Walkthrough Pro, and Superscape VRT. As virtual reality grabbed market attention, a number of new competitors emerged, including Paper Software (founded by
Mike McCue Mike may refer to: Animals * Mike (cat), cat and guardian of the British Museum * Mike the Headless Chicken, chicken that lived for 18 months after his head had been cut off * Mike (chimpanzee), a chimpanzee featured in several books and document ...
), Intervista (founded by Tony Parisi) and
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
.


Company Sale

After Netscape acquired Paper Software in February 1996 for $20 million,"Stanford University's Entrepreneurship Corner: Mike McCue"
Stanford University Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is consider ...
, April 20, 2006. Retrieved 2011-02-10.
VREAM hired an investment banker to sell the company. While working to sell the company, VREAM continued to work on the next generation of its VRML authoring and browsing software. After releasing a new version, the company's VRML browser, WIRL, received the PC Magazine Editor's Choice award in November 1996. In that same month, November 1996, VREAM was acquired by PLATINUM Technology, Inc. for $10.3 million"PLATINUM TECHNOLOGY, INC. FORM S-1"
, November 12, 1997. Retrieved 2014-11-30.
"Keeping Nose to Grindstone Can Make You Invisible"
The Wall Street Journal ''The Wall Street Journal'' is an American business-focused, international daily newspaper based in New York City, with international editions also available in Chinese and Japanese. The ''Journal'', along with its Asian editions, is published ...
, October 27, 1998. Retrieved 2014-11-30.
and became a business unit within PLATINUM. As the World Wide Web's popularity grew, creating many opportunities for tech companies, interest in VR and VRML quickly faded and many VR companies struggled. The VREAM division of PLATINUM Technology acquired Intervista and the assets of SGI's VR division."PLATINUM technology to Lead Market for 3D on the Web and Deliver Powerful Visualisation for Enterprise Computing"
SourceWire, September 9, 1998. Retrieved 2014-11-30.
PLATINUM Technology deployed VREAM's virtual reality software in some of its enterprise software products, but closed down the VREAM business unit"The Rise and Fall of VRML: Part 2"
ClickZ, March 16, 2000. Retrieved 2014-11-30.
just prior to the acquisition of PLATINUM Technology by Computer Associates in 1999.
CNET, March 29, 1999. Retrieved 2014-11-30.
VREAM co-founders Gaebler and LaHood left PLATINUM at that time and started a new venture, BeautyJunglecom, selling cosmetics online."The May Report: October 20, 1999"
Ron May (columnist). Retrieved 2014-11-30.
The closing down of PLATINUM's VREAM Division marked a turning point for the VR industry, which had experienced a flurry of interest, activity and investment during the nineties. Interest in VR would be mostly dormant for the next fifteen years, at which point virtual reality technology company Oculus VR would be acquired by
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin M ...
for US$2 billion in cash and Facebook stock, shocking many VR veterans of the nineties and stimulating significant interest in virtual reality from a new generation of entrepreneurs."Facebook's Acquisition Of Oculus Fuels Interest In Virtual Reality Startups, Irks Kickstarter Backers"
March 31, 2014. Retrieved 2014-11-30.


References

{{reflist Virtual reality companies Technology companies