Uridium
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''Uridium'' (released on the NES as ''The Last Starfighter'') is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
side-scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
originally designed by
Andrew Braybrook Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as '' Paradroid'', '' Gribbly's Day Out'', '' Fire and Ice'', ''Uridium'' and '' Morpheus''. He also programmed the Commodore Amiga and ...
for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called ''Uridium'' (a fictional metallic element, not to be confused with the real metallic element
iridium Iridium is a chemical element with the symbol Ir and atomic number 77. A very hard, brittle, silvery-white transition metal of the platinum group, it is considered the second-densest naturally occurring metal (after osmium) with a density of ...
). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed". ''Uridium'' was later released for the Nintendo Entertainment System in 1990. Mindscape purchased a license to release a game based on the film ''
The Last Starfighter ''The Last Starfighter'' is a 1984 American space opera film directed by Nick Castle. The film tells the story of Alex Rogan ( Lance Guest), a teenager recruited by an alien defense force to fight in an interstellar war. It also features Robe ...
''. Rather than program a new game, however, Mindscape decided to take an easier route by recycling an older, relatively obscure game. The title screen, sprites, and soundtrack were modified, but the levels and gameplay were identical. In 2003, it was re-released on the
C64 Direct-to-TV The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the A ...
. In 2008, the C64 version was a title on the Wii
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
, released on 28 March for the Virtual Console in Europe, costing 500
Wii Points The Wii Shop Channel is a former digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and game ...
.


Plot

The plot of ''Uridium'' is described as follows:
The
solar system The Solar System Capitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar ...
is under attack! Enemy Super-
Dreadnought The dreadnought (alternatively spelled dreadnaught) was the predominant type of battleship in the early 20th century. The first of the kind, the Royal Navy's , had such an impact when launched in 1906 that similar battleships built after her ...
s have been placed in orbit around each of the fifteen planets in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter.
Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway. Once on board you must pull as many fuel rods as possible from the metal converters before you take off for a final strafing run as the Dreadnought vaporises into the ether.


Gameplay

In practice, each level takes place at a fixed altitude just above the surface of the Dreadnoughts. The screen scrolls horizontally in both directions as the Manta flies over the Dreadnoughts. Each Dreadnought has a different configuration of walls and other structures which must be negotiated in order to reach the landing zone. This task is hampered by squadrons of enemy fighters that attack the Manta in waves. Lastly, flashing ports on the Dreadnought's surface release homing naval mine, mines that cannot be destroyed. It takes a skillful Manta pilot to outfly the mines until they self-detonate. Only when enough of the Dreadnought's defenses have been destroyed is the "Land Now!" signal activated, allowing the player to slow the Manta's speed to a minimum and land on the sternward landing zone. After this, the pilot presumably enters the interior of the mothership and sets its nuclear reactor to self-destruct. Finally, the Manta takes off again as the Dreadnought below it crumbles to atoms. As the Manta flies over the Dreadnought again the player has the opportunity to shoot any remaining defences. Later Dreadnoughts have tricky wall configurations where the gap between the walls is so narrow that the Manta must turn sideways in order to pass through it. This required skillful use of the joystick. More skill could be exhibited (and more points awarded) by ignoring the "Land Now!" signal and destroying the elite fighters that attacked in waves of one. The final Dreadnought, Uridium, actually contains only a few screens of gameplay; the bulk of this Dreadnought consists of the "congratulations" message for completing the game (i.e., "''GOOD ZAPPING... TURKEY.''"). This is initially made inaccessible by an impassable wall, but visible in the final overflight when the Dreadnought is destroyed.


Technical details

When ''Uridium'' was originally released, reviewers were impressed by the way the Dreadnoughts were presented. In a simulation of parallax scrolling, the surface of the Dreadnoughts scrolls horizontally, whereas the stars in the background stay still. Since the Commodore 64's graphics do not support parallax scrolling, particular trickery was required to achieve this. The way it was done is that the Dreadnoughts' surface is actually the background, and the black empty space and the stars are character glyphs on the foreground. As the Commodore 64's graphics chip scrolls the screen to the left or right, the character glyphs representing the stars change shape by shifting their single lit pixels to the right or left, countering the scroll of the screen and giving the impression they were stationary.


Sequels

''Uridium'' was followed by ''Uridium+'' (a modified version containing new levels), and ''Uridium 2'' on the Amiga platform.


Reception and legacy

''Computer Gaming World'' praised ''Uridium'' for its graphics' ability to display depth, as well as the game's robust controls. ''Zzap!64'' were similarly enthusiastic, describing the game as "visually awesome, sonically sound, technically stunning and a brilliant shoot em up to boot". It was rated 94% overall. ''Antic (magazine), Antic'' also liked the game, citing its "detailed and lifelike graphics". The game won the award for best shooting game of the year according to the readers of ''Crash (magazine), Crash'' magazine. It was also voted Best Arcade-style Game of the Year at the 1986 Golden Joystick Awards. One of
Andrew Braybrook Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as '' Paradroid'', '' Gribbly's Day Out'', '' Fire and Ice'', ''Uridium'' and '' Morpheus''. He also programmed the Commodore Amiga and ...
's later releases, ''Morpheus (1987 video game), Morpheus'', contained a homing mine enemy called an "Uridimine", as a tribute to the homing mines of Uridium. Some aficionados refer to the homing mines as "Uridimines" when talking about ''Uridium'' or ''Uridium 2'', as well.


References


External links

* * *{{Lemon64 game, id=2766
Uridium at CPC Zone

Uridium Wii Virtual Console Review on VC-Reviews.com
1986 video games Amstrad CPC games Atari ST games BBC Micro and Acorn Electron games Commodore 64 games DOS games Golden Joystick Award winners Horizontally scrolling shooters IOS games Science fiction video games Single-player video games Video games developed in the United Kingdom Virtual Console games ZX Spectrum games Hewson Consultants games