UltraHLE
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UltraHLE is a discontinued
emulator In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use pe ...
for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
.
Emulating In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peri ...
the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
(which was only 3 years old at the time) made it the first of the
N64 emulators The following is a list of notable video game console emulators. Arcade * Visual Pinball Atari ; Atari 2600 * Stella Nintendo Home consoles ; Nintendo Entertainment System * FCEUX * NESticle * Nestopia ; Super NES * Snes9x * ZSNES ; ...
to run commercial titles at a playable frame rate on the hardware of the time, and the first emulator for a currently-sold console system, which drew Nintendo to seek legal action against the developers.


The Ultra High-level (UHLE) technique

Earlier emulators had sought to accurately emulate all low-level operations of a target machine; this worked well for consoles such as the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
and Genesis that were substantially simpler than the computer running the emulator. HLE was done even before the UltraHLE emulator (to emulate the BIOS, and the SNES enhancement chips). But UltraHLE introduced aggressive optimization and time-savers which go beyond traditional HLE. Co-authors Epsilon and RealityMan realized that since N64 games were programmed in C, they could intercept (the far fewer) C library calls rather than machine-level operations, and simply reimplement the libraries. Thus UltraHLE is an emulator that is partly implemented as a
simulator A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
, in contrast to projects such as
MAME MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve ...
. However it paved the way for playable emulators of recent consoles that require considerable graphical computational power which could be simulated easily with available PC graphic cards. The final implementation was written in C and used the
Glide API Glide is a 3D graphics API developed by 3dfx Interactive for their ''Voodoo Graphics'' 3D accelerator cards. Although it originally started as a proprietary API, it was later open sourced by 3dfx. It was dedicated to rendering performance, supp ...
, specific to 3dfx adapters. Due to the emulator's popularity, several Glide to DirectX translation utilities were made specifically for UltraHLE for non-3dfx video cards. UltraHLE's high-level emulation had its drawbacks; at the time of its release it was able to emulate only approximately 20 games to a playable standard as it emulated and simulated only those calls required by those specific games; it was necessary to adapt the emulator for games that used different parts of the N64 hardware. Nevertheless it supported many more titles than other contemporaneous N64 emulation projects such as
Project Unreality Project Unreality was a video game console emulator for the Nintendo 64. It was notable for being one of the earliest attempts at Nintendo 64 emulation (predating UltraHLE by nearly a year), and the first Nintendo 64 emulator to successfully boot ...
. The technique was taken over by the Cxbx-Reloaded emulator, which emulates the
Microsoft Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
, uses HLE to reimplement the Video, and audio DSP. Emulators other than UltraHLE eventually adopted variants of high-level emulation as well. For example, the
Dolphin emulator Dolphin is a free and open-source video game console emulator for GameCube and Wii that runs on Microsoft Windows, Windows, Linux, MacOS, Android (operating system), Android, Xbox One, Xbox Series X and Series S. It had its #Origins (2003–2 ...
, which emulates the
Nintendo GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and Wii, uses HLE to reimplement the Wii's IOS operating system, and it also has an option for HLE of the GameCube's audio DSP.


Nintendo's response and UltraHLE's discontinuation

Also notable for its time, UltraHLE was capable of playing commercial games while the console was still commercially viable, a feat which was ultimately noticed by Nintendo. In February 1999, Nintendo began the process of filing a lawsuit against the emulator's authors, along with the website hosting the emulator. Speaking to '' PC Zone'', Nintendo representative Beth Llewellwyn commented: "Nintendo is very disturbed that RealityMan and Epsilon have widely distributed a product designed solely to play infringing copies of copyrighted works developed by Nintendo and its third-party licensees. We are taking measures to further protect and enforce our intellectual property rights which, of course, includes the bringing of legal action." Despite this, UltraHLE had grown beyond either its authors' or Nintendo's control. Subsequently, Epsilon and RealityMan abandoned their pseudonyms and went silent. After the source code was leaked in 2002, an OpenGL version of UltraHLE called UltraHLE 2064 was released, though it garnered little acclaim, as several more powerful emulators had subsequently been released. UltraHLE 2064 was available at its official site until the site was de-registered.


See also

*
List of video game emulators The following is a list of notable video game console emulators. Arcade * Visual Pinball Atari ; Atari 2600 * Stella Nintendo Home consoles ; Nintendo Entertainment System * FCEUX * NESticle * Nestopia ; Super NES * Snes9x * ZSNES ...


References


External links


UltraHLE Resources on Zophar's Domain
{{DEFAULTSORT:Ultrahle Nintendo 64 emulators Windows emulation software Proprietary video game console emulators