UbiArt Framework
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The UbiArt Framework is a
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated
vector graphics Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display a ...
into a playable
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
without extensive coding.


History

In 2010,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
announced ''
Rayman Origins ''Rayman Origins'' is a 2011 platform video game developed and published by Ubisoft. It is the fourth main installment in the ''Rayman'' series and the first main installment since '' Rayman 3: Hoodlum Havoc'' (2003). The game was released for ...
'', first an episodic video game designed by
Michel Ancel Michel Ancel (; born 29 March 1972) is a French video game designer. He is best known for creating the ''Rayman'' franchise and was the lead designer or director for several of the games, including ''Rayman Origins'' and its sequel ''Rayman Lege ...
and developed by a small team of five people, but it was announced that it transformed into a full game. The title uses the UbiArt Framework developed by Ubisoft Montpellier and Ancel. UbiArt is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in resolutions exceeding
1080p 1080p (1920×1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the screen vert ...
. Ancel has expressed his desire for the framework to be available for anybody to develop games with. However, no public release or licensing option has been made available. On April 9, 2019, in an interview with IGN, Yves explained why the engine was not being used as initially planned and explains that the "tools were difficult to use". The plan was to distribute the engine to other studios with Guillemot saying "at one point we wanted to give them to everybody n Ubisoft” However, they decided not to as they wanted to “spend a lot of time with a lot of people to actually help people to use it.” But the engine is not abandoned as Guillemot explained “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”, meaning the engine hasn't been forgotten.


Games developed with UbiArt Framework


References

{{Video game engines Ubisoft Video game engines