Turing machine examples
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Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer alg ...
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Turing's very first example

The following table is Turing's very first example (
Alan Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical ...
1937): :"1. A machine can be constructed to compute the sequence 0 1 0 1 0 1..." (0 1 0...) (''Undecidable'' p. 119) With regard to what actions the machine actually does, Turing (1936) (''Undecidable'' p. 121) states the following: : "This xampletable (and all succeeding tables of the same kind) is to be understood to mean that for a configuration described in the first two columns the operations in the third column are carried out successively, and the machine then goes over into the m-configuration in the final column." (Undecidable p. 121) He makes this very clear when he reduces the above table to a single instruction called "b" (''Undecidable'' p. 120), but his instruction consists of 3 lines. Instruction "b" has three different symbol possibilities . Each possibility is followed by a sequence of actions until we arrive at the rightmost column, where the final m-configuration is "b": As observed by a number of commentators including Turing (1937) himself, (e.g., Post (1936), Post (1947), Kleene (1952), Wang (1954)) the Turing instructions are not atomic — further simplifications of the model can be made without reducing its computational power; see more at Post–Turing machine. As stated in the article
Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer alg ...
, Turing proposed that his table be further atomized by allowing only a single print/erase followed by a single tape movement L/R/N. He gives us this example of the first little table converted (''Undecidable'', p. 127): Turing's statement still implies five atomic operations. At a given instruction (m-configuration) the machine: # observes the tape-symbol underneath the head # based on the observed symbol goes to the appropriate instruction-sequence to use # prints symbol Sj or erases or does nothing # moves tape left, right or not at all # goes to the final m-configuration for that symbol Because a Turing machine's actions are not atomic, a simulation of the machine must atomize each 5-tuple into a sequence of simpler actions. One possibility — used in the following examples of "behaviors" of his machine — is as follows: :(qi) Test tape-symbol under head: If the symbol is S0 go to qi.01, if symbol S1 go to qi.11, if symbol S2 go to qi.21, etc. ::(qi.01) print symbol Sj0 or erase or do nothing then go to qi.02 ::(qi.02) move tape left or right nor not at all then go to qm0 ::(qi.11) print symbol Sj1 or erase or do nothing then go to qi.12 ::(qi.12) move tape left or right nor not at all then go to qm1 ::(qi.21) print symbol Sj2 or erase or do nothing then go to qi.22 ::(qi.22) move tape left or right nor not at all then go to qm2 : (etc — all symbols must be accounted for) So-called "canonical"
finite state machines A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number ...
do the symbol tests "in parallel"; see more at microprogramming. In the following example of what the machine does, we will note some peculiarities of Turing's models: :"The convention of writing the figures only on alternate squares is very useful: I shall always make use of it." (Undecidable p. 121) Thus when printing he skips every other square. The printed-on squares are called F-squares; the blank squares in between may be used for "markers" and are called "E-squares" as in "liable to erasure." The F-squares in turn are his "Figure squares" and will only bear the symbols 1 or 0 — symbols he called "figures" (as in "binary numbers"). In this example the tape starts out "blank", and the "figures" are then printed on it. For brevity only the TABLE-states are shown here: The same "run" with all the intermediate tape-printing and movements is shown here: A close look at the table reveals certain problems with Turing's own example—not all the symbols are accounted for. For example, suppose his tape was not initially blank. What would happen? The Turing machine would read different values than the intended values.


A copy subroutine

This is a very important subroutine used in the "multiply" routine. The example Turing machine handles a string of 0s and 1s, with 0 represented by the blank symbol. Its task is to double any series of 1s encountered on the tape by writing a 0 between them. For example, when the head reads "111", it will write a 0, then "111". The output will be "1110111". In order to accomplish its task, this Turing machine will need only 5 states of operation, which are called . Each state does 4 actions: # Read the symbol under the head # Write the output symbol decided by the state # Move the tape to the left or to the right decided by the state # Switch to the following state decided by the current state A "run" of the machine sequences through 16 machine-configurations (aka Turing states): The behavior of this machine can be described as a loop: it starts out in s1, replaces the first 1 with a 0, then uses s2 to move to the right, skipping over 1s and the first 0 encountered. s3 then skips over the next sequence of 1s (initially there are none) and replaces the first 0 it finds with a 1. s4 moves back to the left, skipping over 1s until it finds a 0 and switches to s5. s5 then moves to the left, skipping over 1s until it finds the 0 that was originally written by s1. It replaces that 0 with a 1, moves one position to the right and enters s1 again for another round of the loop. This continues until s1 finds a 0 (this is the 0 in the middle of the two strings of 1s) at which time the machine halts.


Alternative description

Another description sees the problem as how to keep track of how many "1"s there are. We can't use one state for each possible number (a state for each of 0,1,2,3,4,5,6 etc), because then we'd need infinite states to represent all the natural numbers, and the state machine is ''finite'' - we'll have to track this using the tape in some way. The basic way it works is by copying each "1" to the other side, by moving back and forth - it is intelligent enough to remember which part of the trip it is on. In more detail, it carries each "1" across to the other side, by recognizing the separating "0" in the middle, and recognizing the "0" on the other side to know it's reached the end. It comes back using the same method, detecting the middle "0", and then the "0" on the original side. This "0" on the original side is the key to the puzzle of how it keeps track of the number of 1's. The trick is that before carrying the "1", it marks that digit as "taken" by replacing it with an "0". When it returns, it fills that "0" back in with a "1", ''then moves on to the next one'', marking it with an "0" and repeating the cycle, carrying that "1" across and so on. ''With each trip across and back, the marker "0" moves one step closer to the centre''. This is how it keeps track of how many "1"'s it has taken across. When it returns, the marker "0" looks like the end of the collection of "1"s to it - any "1"s that have already been taken across are invisible to it (on the other side of the marker "0") and so it is as if it is working on an (N-1) number of "1"s - similar to a proof by
mathematical induction Mathematical induction is a method for proving that a statement ''P''(''n'') is true for every natural number ''n'', that is, that the infinitely many cases ''P''(0), ''P''(1), ''P''(2), ''P''(3), ...  all hold. Informal metaphors help ...
. A full "run" showing the results of the intermediate "motions". To see it better click on the image, then click on the higher resolution download:


3-state Busy Beaver

The following Turing table of instructions was derived from Peterson (1988) page 198, Figure 7.15. Peterson moves the head; in the following model the tape moves. The "state" drawing of the 3-state busy beaver shows the internal sequences of events required to actually perform "the state". As noted above Turing (1937) makes it perfectly clear that this is the proper interpretation of the 5-tuples that describe the instruction (''Undecidable'', p. 119). For more about the atomization of Turing 5-tuples see Post–Turing machine: The following table shows the "compressed" run — just the Turing states: The full "run" of the 3-state busy beaver. The resulting Turing-states (what Turing called the "m-configurations" — "machine-configurations") are shown highlighted in grey in column A, and also under the machine's instructions (columns AF-AU)):


References

For complete references see
Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer alg ...
. *Ivars Peterson, 1988, ''The Mathematical Tourist: Snapshots of Modern Mathematics'', W. H. Freeman and Company, New York, (pbk.). Turing machines are described on pp. 194ff, the busy beaver example is in Figure 7.15 on page 198. * Martin Davis editor, 1965, The Undecidable: Basic Papers on Undecidable Propositions, Unsolvable Problems and Computable Functions'', Raven Press, New York, no ISBN, no card catalog number. :*Alan Turing, 1937, ''On Computable Numbers, with an Application to the Entscheidungsproblem'', pp. 116ff, with brief commentary by Davis on page 115. :*Alan Turing, 1937, ''On Computable Numbers, with an Application to the Entscheidungsproblem. A Correction'', p. 152-154. {{Formal languages and grammars Turing machine