Treasures of the Savage Frontier
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''Treasures of the Savage Frontier'' (1992) is a Gold Box
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
. It was developed by
Beyond Software Beyond Software was a video game publisher in the UK in the 1980s. It was set up by the EMAP publishing group in 1983 and published numerous titles on the Commodore 64, Dragon 32, ZX Spectrum and Amstrad CPC, but met with very little success ...
and published by SSI for the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
and
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.


Plot overview

A few weeks after the events of ''Gateway to the Savage Frontier'', the mage Amelior Aminitas magically summons the party (by now called the "Heroes of Ascore") to eliminate the (apparently) last remaining troops of the Zhentarim from the dwarven city of Llorkh. Afterwards, the party is given a seemingly simple mission – to protect
ambassadors An ambassador is an official envoy, especially a high-ranking diplomat who represents a state and is usually accredited to another sovereign state or to an international organization as the resident representative of their own government or so ...
of the "Lord's Alliance", which holds together the different cities of the frontier. However, the ambassadors are kidnapped, the Zhentarim and its allies (the Kraken Society and the Hosttower of the Arcane) plot to break up the alliance to conquer the region, and the party is framed as traitors. Much of the game is devoted to having the players attempt to clear their names (usually done by completing a mission in each town of the Lord's Alliance) and alert the alliance's leaders of the plot. The final mission (which does not necessarily fit in the overall plotline) involves retrieving a treasure held by a
dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
. To uncover the plot, the player has to collect two different sets of items: * Three different colors of
crystals A crystal or crystalline solid is a solid material whose constituents (such as atoms, molecules, or ions) are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions. In addition, macros ...
held by one of the three enemy groups (the Zhentarim, the Kraken, and the Hosttower). This can only be done by, in melee battles, carefully selecting and attacking different enemies in the right order. * "Lucky papers" from each city in the game. Nominally good luck charms, when combined with the crystals, these papers spell out the entire enemy plot.


Gameplay

''Treasures of the Savage Frontier'' allows players to create characters of up to level 12. Depending on the player character's actions, certain non-player characters can fall in love with him. The game allows the option to increase the number of characters involved in a combat by involving allied forces. The game's principal technical enhancement to the aging Gold Box engine is the addition of weather to ''wilderness play''. Combat encounters in the snow restrict character movement and add variety to the game.


Development

When SSI began work on the
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take o ...
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in 1989 after the completion of '' The Secret of the Silver Blades'', they passed responsibility for continuing the
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Gold Box games to Beyond Software. SSI had planned to do only one more Gold Box game (''
Gateway to the Savage Frontier Gateway to the Savage Frontier (1991) is a ''Gold Box'' ''Dungeons and Dragons'' computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers. Development When SSI began work on the D ...
'') before retiring the series in favor of the Dark Sun engine, but when Dark Sun was delayed and ''Gateway'' went to #1 on the charts they asked Beyond Software for a sequel. Designers
Don Daglow Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''Utopia'' for Intellivision in 1 ...
, Mark Buchignani, Mark Manyen, and David Bunnett recognized that the Gold Box engine was past its prime and needed some kind of story or character enhancements to feel like a new game and not a tired sequel. Although they added many small enhancements to the game in addition to its all-new story, the largest feature was the first-ever option for either of two NPCs to fall in love with a player character. The sophisticated AI (for its time) tracked the player's actions in the game, much as the modern game ''
Fable Fable is a literary genre: a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a particular m ...
'' charts the player's actions as good or evil. If the player's actions matched the values of the NPC there was a chance they could fall in love.


Reception

SSI sold 31,995 copies of ''Treasures of the Savage Frontier''. It was reviewed in 1992 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' #184 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. Scorpia of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' in 1993 stated that the game was "a yawner" and "almost indistinguishable from" other Gold Box games". ''
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'' gave the Amiga version of ''Treasures of the Savage Frontier'' an overall score of 65%, stating that "while S.S.I.'s '' Eye of the Beholder'' series appeals to a large audience ... old Box gamesdon't offer anything to anyone who isn't a rabid D&D aficionado. The graphics are poor verging on off-putting, with crude animation, sprites and 3D views, while the sound is probably best left unmentioned". ''The One'' acknowledges that "these aesthetic factors are secondary to good gameplay tc, but expresses that good graphics and sound improve a game's atmosphere, a belief they further stress by saying that "atmosphere is one of the most important aspects of a decent RPG". ''The One'' describes ''Treasures of the Savage Frontier'' as "the bastard offspring of 'Eye_of_the_Beholder''_and_''Shadow_Sorcerer''.html" ;"title="Shadow_Sorcerer.html" ;"title="'Eye of the Beholder'' and ''Shadow Sorcerer">'Eye of the Beholder'' and ''Shadow Sorcerer''">Shadow_Sorcerer.html" ;"title="'Eye of the Beholder'' and ''Shadow Sorcerer">'Eye of the Beholder'' and ''Shadow Sorcerer''as it features watered-down elements from both". According to GameSpy, "interest in the Gold Box-style of games waned quickly after its release. For what it's worth, it was a memorable enough closing for the series, and it is remembered as one of the more polished and accomplished of the games".


References


External links

* * {{Dungeons & Dragons video games 1992 video games Amiga games DOS games Forgotten Realms video games Gold Box Role-playing video games Single-player video games Stormfront Studios games Strategic Simulations games Tactical role-playing video games U.S. Gold games Video games developed in the United States Video games featuring protagonists of selectable gender Video games with oblique graphics WizardWorks games