Traveller (role-playing game)
   HOME

TheInfoList



OR:

''Traveller'' is a science fiction role-playing game first published in 1977 by
Game Designers' Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ...
. Marc Miller designed ''Traveller'' with help from
Frank Chadwick Frank Chadwick is an American multiple-award-winning game designer and ''New York Times'' best selling author. He has designed hundreds of games, his most notable being the role-playing games ''En Garde!'', '' Space: 1889'' and ''Twilight 2000' ...
, John Harshman, and Loren Wiseman. Editions were published for
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games.


Design

Traveller is a tabletop role-playing game. Characters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading. One player, the game master or referee, oversees task attempts and guides events as the players explore the setting. Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, titles, and political power.


Influences and inspiration

Marc Miller lists a number of books that influenced ''Traveller'' and provided its key features: * ''
Dorsai The ''Childe Cycle'' is an unfinished series of science fiction novels by Canadian writer Gordon R. Dickson. The name Childe Cycle is an allusion to "Childe Roland to the Dark Tower Came", a poem by Robert Browning, which provided inspiration fo ...
'',
Gordon R. Dickson Gordon Rupert Dickson (November 1, 1923 – January 31, 2001) was a Canadian-American science fiction writer. He was inducted into the Science Fiction and Fantasy Hall of Fame in 2000. Biography Dickson was born in Edmonton, Alberta, ...
, 1960 * '' Dumarest of Terra'' saga,
Edwin Charles Tubb Edwin Charles Tubb (15 October 1919 – 10 September 2010) was a British writer of science fiction, fantasy and western novels. The author of over 140 novels and 230 short stories and novellas, Tubb is best known for The Dumarest Saga (US colle ...
, 1967-2008 * ''Envoy to New Worlds'',
Keith Laumer John Keith Laumer ( – ) was an American science fiction author. Prior to becoming a full-time writer, he was an officer in the United States Air Force and a diplomat in the United States Foreign Service. His older brother March Laumer was ...
, 1963 * ''
Hammer's Slammers ''Hammer's Slammers'' is a 1979 collection of military science fiction short stories by author David Drake. It follows the career of a future mercenary tank regiment called ''Hammer's Slammers'' after their leader, Colonel Alois Hammer. This coll ...
'', David Drake, 1979 * ''Retief's Peace'',
Keith Laumer John Keith Laumer ( – ) was an American science fiction author. Prior to becoming a full-time writer, he was an officer in the United States Air Force and a diplomat in the United States Foreign Service. His older brother March Laumer was ...
, William H. Keith, 2005 * ''
Space Viking ''Space Viking'' is a science fiction novel by American writer H. Beam Piper, set in his Terro-Human future history. It tells the story of one man's search for his wife's murderer and its unexpected consequences. The story was originally seria ...
'', H. Beam Piper, 1963 * ''The Cosmic Computer'', H. Beam Piper, 1963


Key features

Some of these key features include: * Commerce: Commerce is the major driving force of civilization. * Human-centric but cosmopolitan: The core rules focus on human characters, but there is support for using and playing aliens. * Limited communication: There is no faster-than-light information transfer – meaning no ansible, subspace radio, or similar. Communication is limited to the speed of travel. Decisions are made on the local level rather than by a remote authority. * Morals and mortality: People remain people and continue to show courage, wisdom, honesty and justice, along with cowardice, deceit, and criminal behavior. * Sociological: Interstellar society is socially stratified (high, mid, and low passage; SOC (Social Status) is a primary character attribute). Affairs are often managed by independent nobility, who make use of classic titles such as Baron, Duke and Archduke.


Characters

''Traveller'' uses a lifepath-style system for character generation. Characters get skills and experience in a mini-game where the player makes career choices determining the character's life up to the point before adventuring begins. A character can be human, robot, alien, or of a genetically engineered species. A character can be civilian, military, or noble, a young cadet, or a tried-and-true veteran, each with strengths and weaknesses. Death during character generation is possible in some editions, a mechanic that became infamous. Characters have six primary characteristics: strength, dexterity, endurance, intelligence, education, and social standing. These characteristics are generated by a roll of two six-sided dice. Other general characteristics also exist, such as psionics and sanity. There are also variant characteristics, such as charisma and caste, which replace a primary characteristic, to add nuance to alien characters. Some characters have extra-sensory perception, telekinesis, telepathy, and other psychic abilities, which are organized and standardized into "psionics".


Equipment

Equipment emphasizes wilderness exploration, hazardous environments, and combat. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations,
personal armor Body armor, also known as body armour, personal armor or armour, or a suit or coat of armor, is protective clothing designed to absorb or deflect physical attacks. Historically used to protect military personnel, today it is also used by variou ...
, and weapons. ; Low-technology: Since primitive worlds exist near technological worlds, primitive weapons such as swords, shields, pikes, and bows are included. Characters often have some sort of blade skill for close combat. ; High-technology: Cybernetics and non-sentient robots also show up in equipment lists, as do artifacts from ancient civilizations. ; Hard Sci-fi Flavor: Along with energy weapons, there is also a strong presence of slug-throwing weapons such as rifles and pistols. The prevailing theory is that (usually) the most efficient way to stop someone is with kinetic energy (e.g. bullets).


Starships

Starships range from small one-person scouts, to giant planetoid colony ships. Design rules balance power, life support, and defenses for consistent ships. It is complex enough to be able to generically represent most starships used in role-playing games and flexible enough to support custom add-ons to the system. (GDW published several board games allowing ''Traveller'' space battles to be played out as games in their own right - '' Mayday'' uses the ''Traveller'' rules, while ''Brilliant Lances'' and ''Battle Rider'' use the ''Traveller: The New Era'' rules.)


Worlds

Worlds range from barren planetoid moons to large gas giant worlds, from uncolonized territories to planets with billions of people. The world generation rules produce a random mix of worlds.


Setting

The original booklets contain generic rules for running science fiction role-playing games with no official setting. But in the adventures and supplements, a suggested setting emerges. In this setting, the human-dominated Third Imperium is the largest interstellar empire in charted space, a feudalistic union of worlds, where local
nobility Nobility is a social class found in many societies that have an aristocracy. It is normally ranked immediately below royalty. Nobility has often been an estate of the realm with many exclusive functions and characteristics. The character ...
operate largely free from oversight and restricted by convention and feudal obligations.


Races

The setting features descendants of humanity who are collectively called ''Humaniti''. These include the ''Solomani'', humans emigrated from Earth within the last few thousand years, the ''Vilani'', humans transplanted from Earth tens of thousands of years ago by the Ancients (see below) who founded the First Imperium, and the ''Zhodani'', psychic humans ruled by psionically-gifted nobles. Despite the thematic dominance of the human race, with most adventures taking place in human space, the ''Traveller'' universe is cosmopolitan and contains many technologically advanced species known as ''sophonts'', a term borrowed from earlier science fiction material. The setting principally concerns itself with six ''major races'' that developed faster-than-light travel independently. In addition to Humaniti, the standard list of major races includes the honor-bound catlike ''Aslan'', the winged lizard-like ''Droyne'', the sixfold-symmetric and manipulative ''Hivers'', the centaur-like militant vegetarian ''K'kree'', and the wolf-hybrid ''Vargr''. Additional minor races are numerous. An early publication from GDW notes that "The minor races, of which there are hundreds within the area of known space, will be largely left up to individual referees." GDW's quarterly publication, the '' Journal of the Travellers Aid Society'' designed by Loren K. Wiseman, sketched out about one race per quarter, starting with the Aslan in Issue 7. Taken together with aliens casually mentioned or introduced in separate scenarios or adventures—often arbitrarily—there is therefore no indication that the number of minor races is limited in any sense.


Ancients

The ''Ancients'' were a major race in the distant past; their ruins dot planets throughout charted space and their artifacts are more technically advanced than those of any existing civilization. For unknown reasons, they transplanted humans from Earth to dozens of worlds, uplifted Terran wolves to create the Vargr and transplanted them to another world, and undertook many
megascale engineering Megascale engineering (or macro-engineering) is a form of exploratory engineering concerned with the construction of structures on an enormous scale. Typically these structures are at least in length—in other words, at least one megameter, hen ...
projects before destroying their civilization in a catastrophic civil war.


Publishing history


Format

The original gamebooks were black and
digest-sized Digest size is a magazine size, smaller than a conventional or "journal size" magazine but larger than a standard paperback book, approximately , but can also be and , similar to the size of a DVD case. These sizes have evolved from the printin ...
(known as the "little black books") produced by
Game Designers' Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ...
(GDW). The main rules were detailed in three such booklets, sold as a boxed set while the same format was used for early support material, such as the adventures, supplements and further books. Later supplements and updated versions of the main game system introduced full sized booklets, complete re-writes of the game system and significant changes to the Third Imperium.


Editions

Though nearly all older versions of ''Traveller'' are available in PDF format, ''Traveller5'' and ''Mongoose Traveller 2nd Ed.'' are the current rulesets. Both rely on six-sided dice and both draw from the original ''Traveller'' rules.


''Traveller''

The original version was designed and published by GDW in 1977. The core rules originally came as a box set of three black digest-sized books, and were later compiled into a single volume rulebook. Supplemental booklets included advanced character generation, capital ship design, robots, and more. Eight boxed wargames were released as tie-in products. This edition is also sometimes called by the
retronym A retronym is a newer name for an existing thing that helps differentiate the original form/version from a more recent one. It is thus a word or phrase created to avoid confusion between older and newer types, whereas previously (before there were ...
''Classic Traveller''.


''MegaTraveller''

A new edition, published by GDW in 1987 and designed by Digest Group Publications. The game system used revised rules developed in DGP's ''Traveller's Digest'' periodical. The game was set during the rebellion which shattered the Imperium. Supplements and magazines produced during this era detailed the progression of the rebellion from the initial assassination of the Emperor in 1116 to the collapse of large-scale interstellar trade in roughly 1124 (the beginning of the supplement '' Hard Times'').


''Traveller: The New Era''

Published in 1993, this was the final edition published by GDW. Set in the former territory of the Third Imperium after interstellar government and society had largely collapsed. ''TNE'' introduced ''Virus'', a silicon-chip life form that infected and took over computers. The game mechanics used GDW's house system, derived from '' Twilight: 2000, 2nd Ed''. The game used a more realism-centered approach to science fiction, doing away with reactionless thrusters, shortening laser ranges to a reasonable distance, etc.


''Marc Miller's Traveller''

Published by Imperium Games in 1996, T4 is set in the early days of the Third Imperium (''Milieu 0''), with the small, newly formed empire surrounded by regressed or barbaric worlds. The mechanics and text resemble a mix of ''Classic Traveller'' and ''The New Era''.


''GURPS Traveller''

Designed by Loren K. Wiseman and published in 1998, ''GURPS Traveller'' uses the third edition of the ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
'' system and takes place in an alternate timeline in which no Rebellion occurred and Virus was never released. Steve Jackson Games produced numerous supplements for the line, including details for all of the major races, many of the minor races, interstellar trade, expanded world generation, the military forces of the Third Imperium, and starships.


''Traveller20''

Published by QuickLink Interactive (QLI) in 2002, this version uses the d20 System as its base and is set at the time of the Solomani Rim War around Imperial year 990, about a century before the era depicted in the original game. The preferred setting is the ''Gateway Domain'' region of the Imperium. After the company's license to the ''Traveller'' brand and setting lapsed, the purely mechanical elements of this game were republished as the generic ''SciFi20'' system.


''GURPS Traveller: Interstellar Wars''

In 2006, Steve Jackson Games released '' GURPS Traveller: Interstellar Wars'' (''GTISW'', sometimes ''GTIW'') for the 4th edition of
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
from 2004. The timeline was rolled back to 2170, which is several millennia earlier than the usual ''Traveller'' setting, to the early days of Earth's presence in space at the time when Earth first started to send out interstellar ships to include the period just after the Third Interstellar War between the Terran Confederation (Earth) and the gigantic ''Ziru Sirka Empire (Vland)''.


''Traveller Hero''

A port of the ''Traveller'' setting to the ''
Hero System The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG '' Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre ...
'', produced under license by Comstar Games in 2006.


Mongoose ''Traveller''

Mongoose Publishing Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties ''Traveller'', '' Judge Dredd'', and ''Parano ...
published this version both in a traditional format and as an
open gaming Open gaming is a movement within the tabletop role-playing game (RPG) industry with superficial similarities to the open source software movement. The key aspect is that copyright holders license their works under public copyright licenses that per ...
SRD around which other games may be built. It is based heavily on the original ''Traveller'', with updated careers and technology. It is referred to as "MgT" or "MGT" to differentiate it from "MT", or ''MegaTraveller''. The core rule book was released in April 2008, with a regular series of supplements following.


''Traveller5''

In 2013, Far Future Enterprises published a new set of rules by re-working and integrating concepts from earlier rulesets. The ''Traveller5'' Core Rules book is a rules mechanics reference, pulled from ''Traveller'' adventures and toolbox material from supplements. Its update, v5.10, was reprinted in 2019 after a successful crowdfunding campaign, with errata and a new format, this time breaking down the game rules into three distinct books: Characters and Combat, Starships, and Worlds and Adventures.


Mongoose ''Traveller'' 2nd Ed.

A second edition of Mongoose's ''Traveller'' was published in 2016 and updated in 2022. It uses a full color production style while resembling the original ''Traveller'' rules in scope. This edition is not licensed under the
Open Game License The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, not ...
. The second edition core rules include pre-career university and military academy education options. Skills specialization have been reorganized to reduce skill bloat. Some equipment descriptions have been altered and spacecraft operations and combat now have a different approach. Additional supplements flesh out rules further, including a revision to ''High Guard'' to handle all starship design.


Reception

In the April–May 1978 edition of ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' (Issue #6), Don Turnbull gave a strong recommendation for the new game, saying, "Altogether, what is here is very satisfactory and much of it is stimulating. The presentation is exemplary, the detail impressive, the treatment exacting and the inventiveness inspired." In the September 1978 edition of ''Dragon'' (Issue 18), Tony Watson complimented the game on the high production value of its components, saying, "Physically, ''Traveller'' is first class, a tradition with Game Designer's Workshop. The box lid and covers of the three booklets are done in a simple but highly effective combination of red and white lettering on a black background. The interior layout and printing is also of the best quality; the printing is an entirely professional job." Watson liked that experience points were not emphasized in gameplay: "It is refreshing to see that the adventures and color of the game's play is reward enough and the players are not channeling their energy into the rather silly chase of ethereal experience points. Too often, this chase becomes more important than actual play itself!" He concluded with a strong recommendation, saying, "''Traveller'' is a unique SF game and probably the best of the role-playing variety. It offers a colorful but consistent future for players to adventure in." In the inaugural edition of '' Ares'' (March 1980), David Ritchie was enthusiastic about ''Traveller'', giving it an above average rating of 8 out of 9 and commenting, "This game starts off where ''
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' left off, but, if there is any justice, will end up being more popular than that venerable relic. For one thing, the ''Traveller'' rules are fairly consistent (moreso than is usual for such games)." In the May–June 1980 edition of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' (Issue No. 28), Forrest Johnson gave a good review, saying, "''Traveller'' is the best game of its type, recommended for the sophisticated science fiction gamer." In the November 1980 edition of ''Ares'' (Issue #5), Eric Goldberg called ''Traveller'' "a most impressive achievement from a design standpoint... This mark of distinction is the main reason why I consider ''Traveller'' the finest commercially available role-playing game." Goldberg didn't consider it perfect, criticizing the game's lack of imaginary vision of technology of the future. Although he liked the "sophisticated and elegant" character generation system, he felt that "All too often, a player will have to spend an entire afternoon rolling dice before he gains a reasonable character." Goldberg concluded with a positive recommendation: "If you have at least a casual interest in science fiction and role-playing, you should definitely invest in a copy of ''Traveller''" In the October–November 1981 edition of ''White Dwarf'', Andy Slack reviewed the ''Deluxe Traveller Edition'', a compilation of the three original rules booklets, plus ''Book 0 - An Introduction to Traveller'', and an adventure, "The Imperial Fringe". Slack thought this edition was better laid out, and "typos have been rectified." Because he believed that this edition was not substantially different than the original set, he only rated this edition a 4 out of 10 for experienced players who already owned the original rule booklets; but for new players, he rated it a perfect 10 out of 10. In the inaugural edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' (October 1988), Jake Thornton gave ''MegaTraveller'' an above-average rating of 4 out of 5, saying, "Although there are some typos and omissions, overall, ''MegaTraveller'' is a success. If you like your SF on a grand, starspanning scale ..then ''MegaTraveller'' is the system for you." Chris W. McCubbin reviewed ''Traveller: The New Era'' for ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' #2 (July/Aug. 1993) and concluded that, despite some complaints he had about the new version, "''Travellers still around and that's good. I hope it always will be." In the August 1997 edition of ''Dragon'' (Issue 238), Rick Swan reviewed the fourth edition of ''Traveller'', and called it "a masterful effort... the best science-fiction RPG I've ever played." On the downside, Swan thought that "The inclusion of anachronistic weapons like swords and crossbows can turn combat into a bad episode of '' Star Trek''." He also pointed out that character growth in the game is very slow: "PCs acquire new skills and abilities about as fast as a tree trunk acquires new growth rings." He also wanted to see more setting information. But he concluded that the fourth edition of ''Traveller'' was close to perfect, giving it a top rating of 6 out of 6 and saying, "Time-tested and buffed to a sheen, ''Traveller'' will endure as long there's enough plastic to manufacture six-sided dice." In a 1996 reader poll by ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time, ''Traveller'' (as either ''Traveller'', ''MegaTraveller'', or ''Traveller: The New Era'') was ranked 3rd. The magazine's editor Paul Pettengale commented: "Although originally intended as a generic science fiction system, ''Traveller'' quickly became linked with the Imperium campaign background developed by GDW... This background offers a great degree of freedom for individual referees to run campaigns of their own devising, while providing enough basic groundwork to build from, and has proved to be immensely successful. Everything from political intrigue to action-packed mercenary actions, trading or scientific exploration is possible, and a lot more besides.... ''Traveller'' sone of the true classics of the roleplaying hobby".


Awards

''Traveller: The New Era'' won the 1993 Origins Award for ''Best Roleplaying Rules''. ''Traveller: The New Era'' won the 1994 Origins Award for ''Best Roleplaying Rules''. In 1996, ''Traveller'' was inducted into the Origins Hall of Fame.


In other media


Software

''The Imperial Data Recovery System'' is a computer program published by
FASA Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city date ...
in 1981 as a play aid to speed up bookkeeping for ''Traveller'', and assist with game aspects such as sector maps, records of characters and ships, and in-game encounters. John M. Morrison reviewed ''The Imperial Data Recovery System'' in ''The Space Gamer'' No. 50. Morrison commented that "I would seriously recommend that FASA take this off the market and re-write it from the ground up. There's definitely room for a ''Traveller'' aid program on the market, but not this one." GDW licensee
Paragon Paragon may refer to: Places *Paragon, Indiana, a town in the United States * Paragon, Nebraska, former community in the United States *The Paragon, Bath, a Georgian street in the Walcot area of Bath * The Paragon, Blackheath, London, built by Mi ...
produced two video games based on the ''Traveller'' universe: * '' MegaTraveller 1: The Zhodani Conspiracy'' (1990) for Amiga, Atari ST and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
operating environments * '' MegaTraveller 2: Quest for the Ancients'' (1991) for Amiga and MS-DOS TravellerMap is an interactive map detailing the primary setting for Traveller. While it was originally fan-made, it has been made canon by reference, which reference states that what appears in real life on that site is what appears in-universe to users of a certain widely used stellar navigational tool.


Novels

Several novels have been specifically set in the various ''Traveller'' universes: * Gregory P. Lee's ''The Laughing Lip'' series acknowledges the influence of ''Traveller'' in the development of the three novels published to date. Lee also wrote the ''
Gamelords Gamelords was an American game company that produced tabletop role-playing games and game supplements. History Kerry Lloyd founded the company, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins in 1980. Gamelords was ...
'' supplement ''
Lee's Guide to Interstellar Adventure ''Lee's Guide to Interstellar Adventure'' is a 1983 role-playing game supplement for ''Traveller'' published by Gamelords. Contents ''Lee's Guide to Interstellar Adventure'' is a book that provides a planetary description and adventure scenarios ...
'' in the early 1980s. * Jefferson P. Swycaffer has written several novels set in the "Concordat" fictional universe he originally developed for his ''Traveller'' campaign. * There are two different Backwards Mask books in the ''Death of Wisdom'' trilogy. The manuscript by the original author (''Brunette'') was lost until shortly after the replacement manuscript (by Carson) was published. The original was then published for those who wanted it, and Carson's serves as an alternate end to the trilogy.


Periodicals

Gaming magazine ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' ran a comic strip called ''The Travellers'' by Mark Harrison from 1983 to 1986. The strip spoofed ''Traveller'' and other space opera settings.


Music

The concept album ''Traveller'' by heavy metal band The Lord Weird Slough Feg is based on the game.


Related role-playing games


''Traveller: 2300'' or ''2300 AD''

Originally published by GDW as an updated replacement for ''Traveller'', eschewing classic space opera to take inspiration from the grittier contemporary
hard science fiction Hard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's ''Islands of Space'' in the Novemb ...
media of the 1980s. The first edition was named ''Traveller: 2300'', which incited both confusion and criticism since the game carried over neither the rules nor setting of its namesake. The second edition was renamed ''2300 AD'', and added some
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and c ...
rules and adventures. It is presented as a future extrapolation of the speculative
World War III World War III or the Third World War, often abbreviated as WWIII or WW3, are names given to a hypothetical worldwide large-scale military conflict subsequent to World War I and World War II. The term has been in use since at ...
of GDW's popular military role-playing game ''Twilight: 2000''. In the ''2300 AD'' setting, interstellar travel is relatively new, Earth is still divided into nation-states, and the most powerful nations are competitively exploring and colonizing the fifty light-year sphere of surrounding space. Mongoose Publishing released a sourcebook for the setting in 2012 that adapted it to their version of the ''Traveller'' rules.


Cultural impact

Computer programs have been created to model and predict starship combat using ''Traveller'' rules. The most famous case involved
Douglas Lenat Douglas Bruce Lenat (born 1950) is the CEO of Cycorp, Inc. of Austin, Texas, and has been a prominent researcher in artificial intelligence; he was awarded the biannual IJCAI Computers and Thought Award in 1976 for creating the machine learning p ...
applying his '' Eurisko'' heuristic learning program to the scenario in the ''Traveller'' adventure '' Trillion Credit Squadron'', which contains rules for resolving large space battles statistically. Eurisko exploited corner-case features and built unusual fleets that won the 1981 and 1982 championships. The sponsor stated that if Lenat entered and won the next year they would stop the sponsorship, so Lenat stopped attending.


See also

* Striker (miniatures game)


References


Further reading

* * * * * * * * * * * * * * * *


External links

*
Far Future Enterprises

''GURPS Traveller''



''Traveller'' wiki

''TravellerMap''
(a map of the official setting) {{DEFAULTSORT:Traveller (Role-Playing Game) Origins Award winners Permadeath games Role-playing games introduced in 1977 Space opera role-playing games Traveller (role-playing game) Role-playing game systems