Tonk (card game)
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Tonk, or tunk, is a matching
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
, which combines features of knock
rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
and
conquian Conquian, Coon Can or Colonel (the two-handed version) is a rummy-style card game. David Parlett describes it as an ancestor to all modern rummy games, and a kind of proto- gin rummy. Before the appearance of gin rummy, it was described as "an exc ...
. Tonk is a relatively fast-paced game that can be played by 2-4 players. It can be played for just points or for money wagered. It was popular with blues and jazz musicians in southern Louisiana in the 1930s, including Duke Ellington's orchestra, and was played during breaks in the back rooms of bars and saloons. It has been played in military barracks to the battlefield and In many other places it has become a popular pastime for workers while on their lunch breaks.


Description

Tonk is usually played for money wagered (with a stake agreed on before each game starts). Each player pays the stake to the winner of the hand. Games typically involve two to four players. Stakes may be any amount. A game consists of several hands. The players take turns dealing. A standard fifty-two card deck (plus two jokers) is used. The jokers are wild and can be played as any card needed by the player who's lucky enough to get one of the jokers.


Play

Players are dealt five, seven, or nine cards, depending on the number of players, in turn. The dealer turns up the first of the un-dealt cards as the start of the discard pile. In some variations, the dealer does not turn up the first card; the discard pile is started after the first player draws. The remaining un-dealt cards are set face down in a stack next to the discard pile. These form the stock. The goal of play is to get rid of one's cards by forming them into spreads. A spread is three or four identical cards (such as three 5's or four queens), or three or more in a row of the same suit. A player may add cards to their own or another's spread. The winner is the first to get rid of all their cards, or the player with the fewest points when play is stopped. Play stops when a player gets rid of all their cards, or when a player ''drops'', by laying their cards face up on the table. Depending on the variation, a player may drop at any point in the game, including right after the cards are dealt, or only before drawing. When a player drops, all the players likewise lay their cards face up. The player with the fewest points in their hand is the winner. If the player who dropped does not have the fewest points, they must pay the stake to each player with fewer points: this is called being ''caught.'' In addition, each player pays the stake to the winner. If there is a tie, both players are paid. If the tie is between the player who dropped and another player, the one who dropped is considered caught and must pay double, with the other player being the sole winner. If the player does not drop, they must take the top card from the discard pile or draw a card from the stock. The player may then lay face up any spreads, or add to any spreads on the table. If after this the player has no more cards, they say "tonk" and win, and each player pays them a double stake. Some play that a player must spread with six cards to tonk, otherwise the player goes out with zero effectively ending the game but only winning a single stake. If the player has one or more cards remaining, they must discard one card to the discard pile. If this is their last card, play ends: they are the winner, and each player pays them the stake. If the player has one or more cards left in their hand after discarding, their turn ends. If the stock runs out, play stops. The player with the fewest points in their hand wins, and is paid the stake by each player. If two or more players tie the hand is a draw, and another hand is dealt. Many variations in play are possible.


Melding

Players can meld sets (three of the same rank card) or runs (three consecutive cards in the same suit, e.g. ). Aces are low.


Hitting

Hitting is a variation of the common laying off of another player's meld (i.e.: hitting an opponent's set of three 10s with the other 10). The card is put with the melds of the player who is receiving the hit. However, when a player "hits" another player, the player receiving the hit cannot lay down for one turn. Multiple hits result in additional loss of lay downs for turns thereafter. After a player has hit another player, the hitting player is allowed to discard a card from their hand. Once a player's set has been hit and the four cards of that rank are melded, they can be thrown into the discard pile. Players cannot spread out.


Tonking out (doubles)

''Tonking out'' is the preferred method of winning the game. It is achieved by melding or hitting until no cards remain in the player's hand. The difference between tonking out and running out is that when a player tonks out, they use all six cards in either a spread or by hitting multiple times. When a player "runs out", they use five cards and discard one. When a game is played for money, tonking out usually results in a double payment. ''Tonk out double'': In some variations, usually two-player, a player who "tonks out" with a run that subsequently allows the other player to tonk out on those cards results in a "double-double". For example, a player holding and draws the and tonks out, while the remaining player is holding and and tonks out as a result of the other player's hand, resulting in a "double-double", meaning the wager would be increased by four times. So a wager of $1 for running out would be $2 for tonking out (doubles), and $4 for a double-double.


High count or low count

Some house rules include a provision that a player wins the game automatically if they are dealt a hand count of 49 or 50. Another variation states that 50 is automatic but 49 must be played in turn. This means that if a player goes down before it is the turn of the player who has 49, that player no longer wins. Another says that when dealt the ace is worth 10 points. Some house rules include a provision that a player wins the game automatically if dealt a hand count of 13 or under, and is paid double. Some house rules state that a hand of 9 or under is an automatic win and is paid triple.


Only run is a spread

Another house rule states players may add a card from their hand only to tabled runs, not on three of a kind. This rule is attributed to John P. Speno, inspired by writer Glen Cook's ''
The Black Company ''The Black Company'' is a series of dark fantasy books written by American author Glen Cook. The series combines elements of epic fantasy as it follows an elite mercenary unit, the Black Company, through roughly forty years of its approximat ...
''.


Texas Tonk

The winner is awarded double if: *The winner tonks *A different player comes in (shows their hand claiming to have the lowest) and is beaten by someone with a lower hand. The person with the lowest hand would be paid double by the person who "came in." *The winner is dealt 50 on their initial deal The winner is awarded the standard amount if: *The player comes in with the lowest hand *The player is dealt 49 on the initial deal


Spades

Players can bet on who has the highest spade dealt in their opening hand. Players who wish to participate will put their stake in an additional side pot (optional). Each player choosing to participate will reveal their highest spade in the order the cards were dealt. If a player participating in spades does not have a spade, they obviously will not show one, but it is a matter of honor to reveal a spade even if another player has already revealed theirs. If a player chooses not to participate, they do not need to reveal their spade. This creates an extra element of strategy as some players will more than likely be required to reveal a portion of their hand.


See also

* Gin rummy *
Rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
*
Rumino Rumino (also ramino or rumina) is a knock rummy card game of Italian origin played up to 6 players in which players try to form sets or sequences of cards. It may possibly have been devised in America during the 1940s by Italian immigrants by adapt ...
* Tong-its


References


External links


Rules of Card Games: Tonk
at
Pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been described ...
{{Non trick-taking card games American card games Rummy Year of introduction missing